Chapter 3 Rules of the Game (I)

The main god game, also known as the "Heroic Spirit Game", should actually be called the "Famous General Game". Although he said a few words just now that felt like a farewell, and Chen Yu had indeed decided that in order to become the winner of this game, he would use the only opportunity to change the route of the Heroic Spirit the next time he "chose the Heroic Spirit", and gave up the female Heroic Spirit route and adopted one of the three more advantageous routes with the male surname Heroic Spirit, so he and Zhen Ji, who he almost pushed down just now, will soon say goodbye, but he still has to take Zhen Ji to play the novice level after dozens of minutes- Because he only has such a subordinate of the Heroic Spirit now.

So now, we must learn about this main god space as soon as possible, as well as the so-called main god game.

The main god space is an almost boundless space that can accommodate countless people, and it can continue to expand at any time if needed, the house where Chen Yu is now is an exclusive residence divided by God to each player who participates in the main god game, and it is a very ordinary one of the "million houses", located in the "ten major districts" of the zh area - simply put, it should refer to the "China area" - the zh area is divided into eight sub-regions according to geographical location, and each district is about 12,000 players from China, In the middle of the eighth division, there is a huge communication square, which is said to have some various facilities, and players can also trade certain items and exchange information - although all players will eventually become enemies of each other, but except for a few players who will always rush to the top of the power list, for the vast majority of the rest of the players, it is obviously better to cooperate and win-win until the final battle comes. Moreover, "never going back" may not mean death, maybe you are just trapped in this space forever, so in the absence of a certain death, in many cases, it is better to live well.

But then again, what does it mean to "never go back" when you think about it this way? Why don't you just say it's death, but why don't you just say it's staying in this space forever? What secrets still exist in the main god, the main god space, and the main god game?

Chen Yu really wanted to figure out these questions, but now, obviously, he could only think about it.

The situation on the outside is probably so big and simple. Although the empty space between the "Ten Zones" makes people doubt that there is a possibility of starting a free battle in the field in the future, so far, the main god space has refused to "fight privately". And in the residence, except for some electronic devices such as televisions and radios, which are obviously not convenient to exist in this world, other household devices are readily available, and the main god can be regarded as in this way, like those heroic spirits who "want to see the future world" to fulfill their promises, because ancient women like Zhen Ji have indeed seen technology that only belongs to the future—not only the technology that belongs only to the future, but also some basic knowledge that does not belong to the era or the world that did not belong to them in their lifetime. For example, English.

It's just that the cost is too great.

The house is basically complete, and if you want more, you can use the extra points you earn in the game to exchange it - if you feel like an NB boom character and should live in a villa instead of a house, that's okay, as long as you have points, you can exchange it for "housing space", constantly change your residence, and eventually make it a villa.

But this kind of thing can obviously only be thought about.

One in a million, the cruel surname of the main god game determines that this is not an entertainment game in which you can become a winner at will while living in a villa and playing a dungeon.

Although there are many detailed settings in the main god game, in general, it is not complicated. The game type is the "virtual historical battlefield" type, simply put, it is to reproduce the countless battles that have occurred in history or legends throughout the ages in the form of game copies, players bring their own heroic spirits, select a faction, and be randomly assigned an identity of the camp by the system, and then replace the original historical role corresponding to the identity, participate in the historical battlefield after gamification, or reproduce the history of our victory, or change the situation of our defeat, and so on. A big historical battle, for example, the Battle of Guandu, may take many days before and after the attack in reality, but after gamification, that is, a copy that lasts one to five hours, the two sides will not go through repeated standoff, but the system NPC Cao Ying will soon assign the corresponding NPC generals to lead troops to attack the black nest, in the case of player intervention, the success of the attack will Yuan Shaojun's morale plummet, a large number of soldiers will flee, and the attack will fail Yuan Shaojun to maintain the advantage of troops. And whether the attack is successful or the attack fails, after the plot of the black nest is completed, the next two sides will quickly take their own advantages or disadvantages, and immediately take corresponding actions - for example, if the black nest is burned, Yuan Shao, as an NPC, may immediately choose to retreat with the whole army, at this time, the system will tell you that the strategic goal of Yuan Shao's army has been changed to "successfully escape to the xx location", and Cao Yingjun will immediately change the policy to "attack on all fronts, pursue and kill Yuan Shao", and so on. All the plots are on a "map" that is not very large, on a not very long time span, in full swing, and the next evolution will be made according to the unfolding situation. On this battlefield, the player assists our NPC to complete the plot that is beneficial to us, or kills the enemy with his own strength, forcibly destroys the plot of the enemy NPC that is unfavorable to us, maintains our advantage, and finally achieves the victory of his own side in the dungeon.

This kind of game is very similar to the "Three Kingdoms Warriors" series that Chen Yu has played before, and at the same time it is also very similar to the "Historical War Chess" games such as the "Legend of the Three Kingdoms" series, even if you haven't played this kind of game, it is not difficult to understand, just like after the end of a big battle, journalists can often use a few simple "two sides march schematic" to show the public the entire battle process, the main god game after gamification is just like the dynamic version of the "Battle Demo Map" on the computer, It's just that the main god game has added every specific fight shot of the players, so the "demo" time will be delayed to one or two hours.

According to the corresponding faction selection and the completion of the strategic objectives predetermined by the faction before the battle, after the end of the campaign, the player will get a corresponding degree of reward, and at the same time, trigger and complete various main plots, mini-plots, or side plots on the battlefield - for example, if you are randomly assigned by the system as a certain historical general, and this famous general in history has a very fierce heads-up with another enemy general, you go to find the opposite general and defeat him, even if you play this heads-up plot - You'll be rewarded with a certain amount of extra experience or items. Of course, don't mess around if you don't know how to do this alone, after all - this is a game that players can't "resurrect".

Although this is also a game where players can bring Heroic Spirits together to fight each other's generals "one-on-one".

In addition to triggering the plot and successfully clearing the customs to get experience and prop rewards, for brave generals, staging "one ride is a thousand", brushing small soldiers, and slashing enemy generals will also get corresponding experience and have a certain chance of breaking out props. In general, this is a holographic online game that completes the story missions and strategic goals while brushing "monsters".

However, it is obviously much more brutal than the average online game.

And it's not like general online games like you can choose "participate" and "don't participate", in this main god space, you may receive a "system prompt" from the main god at any time, "the xth copy will be opened in an hour, please prepare accordingly as soon as possible", and so on. When the time comes, all surviving players will be forced to start the game and begin their own journey of life and death. Of course, you can find a corner to hide on the battlefield and not meet any enemies, but if your side is unfortunately defeated, you are also a game-over.

So it's also a game that you can't escape, and you have to do everything you can to get stronger and stronger before you can get used to the dungeons that are also getting stronger.