Chapter 781: The Road

Since Legend is a new beginning, the first thing Punk needs to consider is naturally his own path, especially after reaching the stage where the direct difference between a mage and a warrior is more ambiguous and implicit, it is still important to understand which way to move forward.

And since the question of the mage's path of advancement and the choice of the path of the warrior is mentioned, then any selector has to understand the essential difference between the two when they reach the legendary stage

You know, the difference between a mage and a warrior is not just a simple distance, when you reach the legendary level, there are only laws related to the distance, some rules are suitable for close-range combat, and some are suitable for long-distance combat, but no matter what the law is, it is not unique to mages or warriors can use it, that is to say, mages can also use spells that use "laws suitable for close combat", and warriors can also use "laws suitable for range" fighting skills, which are also melee mages and ranged warriors, two "wonderful" "professions". "The reason for the birth.

However, even in the Legendary, a mage is still a mage, and a warrior is still a warrior, and this difference is due to the essential difference in the way of thinking of the two, which has nothing to do with the power system.

Warriors are good at thinking about things with muscles, although legendary warriors have experienced a lot and may be full of life wisdom in dealing with people and things, but in terms of fighting and exploring their own promotion paths, most warriors are still accustomed to it, like, or will only use "instinct" and "battle" to move forward, even if they have tried the research methods of mages, but how can the thinking cultivated by thousands of years of fighting be so easy to change?

This is the inherent problem of the essential way of thinking of the warfighter and the caster, and the long life often only makes the professional's firm thinking stronger...... Or rather, stubbornness.

In addition, the mage's spells are very complex and difficult to understand due to the influence of the former Netherel civilization, and in the face of these knowledge that most mages can't understand, how can a warrior who doesn't even master the magic language of more than three digits, and often enjoys the battle so much that he can't calm down, can learn it?

On the basis of the simplicity of most warfighters, their combat methods are also very simple, and they often do not have the variety and flexibility of mage spells.

As for what to do if the few pitiful means of battle that the fighters had were restrained by the enemy? The fighters said that there is no way, run!

After all, the warriors have not had the glorious historical accumulation of the Netherriel civilization, and most of the fighting skills they invented are simple and monotonous, because the successors do not have enough knowledge and creative thinking to improve, such as the basic fighting skills of "Charge" have been passed down in the Nethrel era until now, and the spell models invented in the same era have evolved into thousands of improved versions, and the "Charge" fighting skill is still the same "Charge" fighting skill, so how can the combat means of the warriors not be single?

So a strange circle was formed, the fighters were inflexible in their thinking and invented monotonous fighting skills, and the younger generations used monotonous fighting skills to fight, and the flexible thinking also became inflexible in the monotonous fighting skills of thousands of years against the enemy, and then the younger generations with inflexible thinking could not improve the monotonous fighting skills of their predecessors, and they passed on the monotonous fighting skills to their juniors............

It's not that the strength of the warrior is not strong enough, it's just that compared to the mage's reliance on creative thinking and knowledge-based research, the path of the warrior is more difficult, the combat flexibility is also lower, and it is even more difficult to have an endless evasion method like the mage when facing the "conspiracy" of fate, so even if the threshold of the warrior's accuracy is much lower than that of the mage, but over time, there are still more and more warriors stuck at the bottom, and most of the real strong are powerful mages.

And seriously, although the number of low-end fighters is far more than that of spellcasters, in fact, the success rate of warriors advancing to legends is much lower than that of spellcasters, and among the rare legendary powerhouses, the number of warriors only accounts for a little more than 10%, so ...... The status quo of the fighters is basically not consciously changed.

And punk will of course choose the pure mage path that he is good at and likes on the road to the legend, whether it is the way of promotion or the way of fighting, maybe it is also a dignified way to rely on fists all the way to the past like some fighters, but punk said that he is definitely not good at that way of progress.

Having chosen their own way forward, Punk must also think about the focus of his various spell methods.

The knowledge of the legendary spells in the memory of the great arcane master "Sky Scholar" Vidracia is still very profound, and these various legendary spells involve the application of various popular or unpopular spells, and if you want to study a series of spells to the extreme, then it is necessary for the legendary mage to choose his major and minor direction.

After all, the amount of knowledge is too much, and any mage who has just reached the legendary level does not need it...... Or it is impossible to study all spells too deeply, and this is the truth that is not refined and greedy.

The really best and most stable way to move forward is to major in one or two factions, minor in one or two factions, and then dabble in other factions like the faction that punk chose spells when he first started his career path - this is also an excellent choice for countless powerhouses in the era of Soul Netherrell, and it can be said that it is the best choice when a legendary method is promoted.

In addition to the distinction of factions, the legendary-level spells also have the distinction of law types, which means that punk, as the most orthodox spellcaster, in addition to the major faction and minor faction that have already been determined, he also needs to choose his own major and minor rules!

Of course, this kind of major thing involving the future path cannot be chosen randomly, and punk's positioning of his major skills and minor skills is very clear and strict, and careful selection after careful consideration is absolutely essential!

For the part of the law that he wants to major in, Punk's requirement for himself is "even if he is in a state of serious injury and coma, he can rely on his subconscious instinct to be free of obstacles"!

Because in the punk positioning, the law as a major must be the main means that need to be used to fight, no professional can guarantee that he will always remain in good condition when entering the battle, and only by practicing the skills of the major to an instinctive proficiency can he have the strength to fight when he is seriously injured.

As for the law of minor, punk requires himself to be able to release skillfully anytime and anywhere.

In the eyes of punk, this kind of spell should be more of a spell to assist in the experiment and research when he conducts a legendary-level experiment, and the caster in the safety laboratory can naturally spend a little more time seriously building and preparing the spell model, so this part of the law punk requires himself to be proficient, but the series of spells of the minor law must be studied a lot to ensure the diversity of experimental methods!

As for the countless spells that are used as dabbling and strengthening, Punk's requirements are much lower, and there are too many spells in the memory of Grand Master Vidraxia, and it is impossible for Punk to master them all in a short period of time, so he plans to understand all these spells, and then ensure that they must be used with spells and spell casting gestures without mistakes!