All deck information for the Dragon's Nest world
All deck information for the world of Dragon's Nest:
Monster Cards:
No1: Holy Night Dragon [Seven Star Light Attribute Dragons]
Description: A powerful dragon of light that radiates light that can dispel all evil.
No2: Fairy Dragon [Four-Star Wind Attribute Dragon]
Description: A powerful presence among the elves.
No3: Ice Flame Twin Dragons [Six-Star Water Attribute Dragon]
Introduce:
First, this monster cannot be summoned normally, and must be sacrificed with two water-type monsters and one fire-type monster, or two water-type monsters and one fire-type monster in the graveyard to be able to make a special summon.
Second, when it is furious, it will use its special move 'Ice Flame Strangulation', which spews out powerful ice and lava in an instant, enough to kill monsters of a higher level. After using the skill, it enters a weakened state, and its strength decreases by 60% for 12 hours.
Note: This skill can overdraw its life, and it cannot be used more than three times in a month, otherwise it will die outright.
Third, when there is a water attribute monster and a fire attribute monster around you, this monster can be summoned without consuming the power of mind.
No4: Demon Dragon [Four-Star Dark Attribute Dragon]
Effect: An evil dragon that spits out dark flames to make people evil.
No5: Labrador Dragon [Six-Star Dark Attribute Orc]
Effects: A dragon with beautiful scales known as "Labrador Crystals". The dazzling brilliance emanating from this scale guides the soul that sees it. --Legend has it that this brilliance can be traced back to the memories of past lives.
No6: Yan Zheng Dragon [Three-star Flame Attribute Dragon]
Description: The legendary four-attribute dragon contains infinite power in its body and has the potential to grow into a powerful flame dragon.
No7: Pterodactyl [Four-Star Wind Attribute Bird and Beast Clan]
Description: Strong wings wave to roll up tornadoes.
No8: Tiger Striped Dragon [Three-star Attribute Dinosaur Clan]
Description: A dragon that runs extremely fast in the wilderness, a dinosaur that lives in groups.
No9: Triceratops Fly Dragon [Three-Star Wind Attribute Dragon]
Adjust Monsters: Raise the star rating of a designated monster by one level once within 12 hours, and the effect lasts for 3 hours.
No10: Dreaddragon [Two-Star Flame Attribute Dragon]
Tweaked Monsters: When it is destroyed by combat, its fear is enough to evoke the soul of a dragon monster in the graveyard that is less than three stars. Choose a Dragon's Monster card from the graveyard with less than three stars to add to your hand.
No11: Electric Dragon [Five-Star Light Attribute Dragon]
Effect: When you don't summon any monsters, you can summon them directly, and this effect can only be used once in 24 hours.
No12: Super Mallet Head Dragon [Four-Star Earth Attribute Dinosaur Family]
Effect: The strong head hammer has the ability to stun enemies, and if it is a summoned monster, it will stun the monster back into the card after being attacked. This effect can be used every 2 hours and no more than 3 times per day.
No13: Dragon Witch - Dragon Guardian [Four-Star Dark Attribute Mage Clan]
Effect: The remnants of the ancient dragon guard, with mysterious dragon magic, will give the dragon monster the 'blessing of protection' before each battle, and have the ability to resist a certain damage.
Blessings can be instantaneous, with the number of blessings 3 times per day, and the duration of the blessing is 1 hour.
When this card is destroyed by combat or effects, one of the dragon monsters in the hand card can be summoned by lightning instead of destroying it at the moment.
No14: Natural Rock Dragon [Six-Star Earth Attribute Dragon]
Effect: As long as it exists on the field, it can liberate 2 cards from its graveyard, and the activation of the trap card can be invalidated and destroyed.
No15: Spiked Dragon [Five-Star Earth Attribute Dragon]
Fusion Monster: Tiger Dragon + Flame Viper
Effect: Extremely agile, with fire poison in its teeth, and a 30% chance of being crippled by a bitten monster.
No16: Dragon Breaker Swordsman [Seven Star Earth Attribute Warrior Clan]
Effect: The nemesis of the dragon family, for every 1 dragon monster that exists in the field and graveyard, its strength is increased by 20%, and it has absolute strength in the face of dragon slaying.
Break the dragon slash, temporarily eliminate all bonuses and amplifications on the body, and face the dragon's killing. This effect can be activated every 24 hours, and the eliminated amplification is restored after 12 hours.
Magic Cards:
Mo1: Red Elixir
Effect: Causes a monster that did not take critical damage to recover from its injuries within 24 hours. There is no effect of rebirth of severed limbs.
Mo2: Guardian of Light
Effect:
1. Within a radius of 20 meters, illuminate all hidden monsters within 100 meters of the surrounding area, and have absolute physical defense within 3 hours within the protection range.
2. Within a radius of 100 meters, illuminate all hidden monsters within 500 meters of the vicinity, and have absolute physical defense within 1 hour within the protection range.
3. Within a radius of 1,000 meters, illuminate all hidden monsters within 1,000 meters of the vicinity, and have absolute physical defense within 10 minutes within the protection range.
As long as this card remains, it has absolute physical defense within its ward.
Mo3: The dead are brought back to life
Effect:
One
Choose 1 monster from your graveyard to resurrect and summon it.
Two
To resurrect a creature to summon, a corpse is required. Or creatures that have seen death within 24 hours, excluding monsters.
Mo4: Barrier of Sand and Dust
Effect: An enchantment of sand and dust rises on the earth, and the opponent's magic effect is nullified within the range of the enchantment's mark, and the enchantment lasts for 15 minutes.
Mo5: Mana Frugality
Effect: Waiver of life paid when activating 3 magic cards, valid for 15 days.
Mo6: Special Hurricane
Effect: Discard 3 Monster Cards or 1 Magic Trap Card to summon a Dimensional Hurricane that destroys a monster that is dependent on the effects of Magic or Trap Cards.
Mo7: Sword Slash
Effect: The monster with the 'Swordsman' in its name is the target of use, causing the Spirit of the Sword Master to descend and slash with all its might, destroying monsters that are one star higher than the target star in one hit. After using it, the monster loses its strength for 30 minutes, during which it cannot attack, weakens for 12 hours, and its strength is reduced by 50%.
Mo8: Soul Eater's Blade
Effect:
One
Once summoned, kill at least one creature with this knife every 12 hours to raise the knife with a living soul.
Two
Any monster can be equipped, and the strength of the monster is increased by 20%.
Three
Any creature holding a knife for more than 3 hours will have its soul consumed by the magic knife. After holding the sword, the weakened state lasts for 1 hour, and the strength decreases by 50%.
Four
Soul Eater Slash, let the magic knife devour a monster of the same level as the sword-wielding monster, and can kill a monster with the same star level as the sacrificed monster.
Five
Physics cannot be broken, it pays half a year of life destruction, and it can be destroyed using the effects of magic traps or monsters.
Trap Cards:
XO1: The Pot of the Dragon's Seal
Effect: Seals a dragon with binding, making it unable to attack for 24 hours.
Xo2: Absorption Shield
Effect: When used for the first time, one attack from an enemy is absorbed and converted into power, and the attacker's strength is reduced by 30% for 10 minutes. The transformed power can combat and attack monsters of the same level 2 times, and the limit of the number of fights in this shield is 5.
Xo3: Armor Break
Effect: Nullifies the effect of equipping a magic card and destroys it.
XO4: Unyielding fighting spirit
Effect: When you only summon one monster, choose that monster to double its strength and speed, and the chosen monster dies after 30 minutes.
XO5: Damage Reduction
Effect: Chooses a monster to use the bonus, reduces the damage taken by the selected target by half for 3 hours, and has an 80% chance of surviving without critical damage. When this card is in the Graveyard, activate it from the Graveyard to get the above effect again, and the card will be removed from the Graveyard after activation.
XO6: Engraved Seal
Effect:
First, select a monster as the object and seal it for 30 minutes, during which the monster cannot attack, and can be attacked or destroyed.
Second, choose a card controller and seal it for 30 minutes, during which time the card controller cannot use magic trap cards and cannot summon or recall monsters.