28 The time of sexual bliss of the Sanhedrin
At one o'clock in the afternoon on November 6, 2022, the server of the world's first VRMMORPG "God's Domain" was officially opened, but at the same time, all players who entered "God's Domain" were forcibly locked in this world composed of data.
To make matters worse, the real-life lives of players who die in this game will also die at the same time as their brains are burned by the microwaves released by NervGear.
Within a few hours of the game, 213 players died as friends and relatives tried to remove the nervgear from the outside, and their names appeared on a large stone tablet outside the temple in the Origin Town, unaware of the meaning of the name on the tablet.
After more than ten days, all the players trapped in the "Realm of Gods" probably didn't know what the huge stone slab whose name appeared outside the temple represented.
At this time, the huge stone slab was already densely packed with more than 1,000 players' game IDs, of which ninety percent appeared in the first seven days, and sixty percent of these ninety appeared in the first three days.
After seven days, the number of players who died each time had dropped to a dozen, and if you didn't pay attention to the game IDs at the bottom of the list every day, it was almost impossible to see if the names on the huge stone tablet had increased.
The reason why the number of deaths of players will drop to such a low level is not actually because the player's combat ability has improved much, but because most of the players who are not good at fighting have learned to be obedient, and every time they go out of the city, they try not to leave the safe zone too far, and they definitely do not provoke monsters that they are not sure about.
And most of them have become extremely conservative and resolutely refuse to leave the safe zone.
They crowded into the safe zone every day to compete for a limited number of slimes, wild boars have become rare "high-level monsters", in order to be able to grab this limited resource, many players have to squat in the field all day and night, waiting for the slimes to come out of the land near them, and they dare not leave an inch.
If it weren't for the fact that players couldn't hurt each other in the safe zone, probably these players who didn't dare to leave the safe zone to fight monsters would have started to kill each other because of the competition for territory.
ββIt doesn't matter if you can't beat monsters, as long as you can beat players who are weaker than you.
However, many players gave up this inefficient practice after grabbing the monster for more than ten days, and began to honestly find a job in the town.
Compared to reality, these players who work in the game are lucky because there are enough jobs waiting for them in the game.
And they can also use the experience they gain from their work to improve their ranks and skills, and gradually become stronger - in reality, there is no such good thing, and the vast majority of ordinary people are still ordinary people without any power even if they work to death.
Because many ordinary players who dare not fight have found jobs in the city, and found that they can also improve their level and skills through work, and the salary will increase after the level and skills increase, more and more ordinary players have begun to convert into non-combat players and act as producers in the game.
Players who have been guarding slimes and boars have had to choose to go to the city to find a job, or join a guild and go on adventures in the wild with others after discovering that the experience points they can earn have dropped to a pitiful level as their level increases.
During this period, some famous guilds inflated like balloons, and most players who wanted to continue their adventures chose a guild to join, and only a few still dared to act alone in the wild.
Because at this time, there are already some ruffians who have formed gangs in the game, wandering around the periphery of the safe zone all day to blackmail players who have returned from adventures, and they need to face not only the threat from monsters, but also the threat from fellow human beings.
If it weren't for the strict surname disturbance protection system in this game, many female players who dared to leave the safe zone would have ......
Because of this, female players will soon learn to use their natural strengths to join guilds for protection and even benefits.
Surprisingly, however, a guild like the Knights of the Holy Black Cat, which is almost entirely made up of female surnames, is not favored by female players, many of whom prefer to burrow into guilds that are all male, and the fewer female players in the same guild as her, the better.
In many guilds, there are even many female players with the same guild who squeeze out each other, form gangs, and become jealous - of course, the larger the guild, the more serious this situation becomes.
Moreover, in those very large guilds, there are many self-depraved female players who have quickly learned to use women's most powerful "weapon" - their bodies to compete for the leader of the guild.
They were the first to realize that it was impossible to pretend to be cold and noble in the Grand Guild and to be left and right between those stupid men without paying any price, because there were always some shameless vixens who would take the initiative to please men.
And men are animals whose lower body dominates the upper body, as long as they can really eat "meat", even if the posture is a little worse, it is not unacceptable.
In this way, the female surname players in the big guild have fallen into a vicious surname competition, and the female surname players who are less beautiful can only be cheaper, and the "goddesses" who originally wanted to sell for a good price have to put down their bodies and compare with those sluts.
At this time, it is no longer who is more beautiful to take advantage, but who is cheaper who can reap the greatest benefits - of course, provided that the face is not too bad.
Some "smart" female players have even realized that in this cruel struggle where there is no cheapest but only cheaper, one person's power is limited after all, and even if they are willing to play more with all the male leaders of the guild, those men will not be willing to put too many resources into a public toilet.
As a result, the "palace fighting drama" between players with female surnames has been upgraded from the most basic elimination of all opponents to "upper position" to "united in the struggle", and there are selective surnames to "pull a group and fight a group", and take the initiative to help "their own men" find members of the harry ~ palace, so that those male leadership players of the big guild have lived a life of surname happiness with left and right.
At this time, whether it's a female player who works in the city and feeds herself, or a female player who receives free black bread in the temple every day, is respectable - if they are not really ugly enough to make most men even more interested in their surname. (To be continued.) )