Chapter 1218: Forced Entry
Queen Kangsheng was right, and the attacking troops on the troop carriers remained in the Eastern Region and did not enter the Central Region. Pen × fun × Pavilion www. biquge。 The main thing is that the Arctic Clan warships have controlled all the routes to the central region in a timely manner, to be precise, the space jump nodes on these routes. Due to performance limitations, these troop carriers are unable to avoid these space-jumping nodes, and therefore cannot stealthily enter the central area.
It's just that the commanders of these attacking armies, that is, the elite warriors of the Kunyang clan, did not give up.
Strictly speaking, it was actually the elders of the Kunyang clan who did not give up.
It was arranged that Elder Cork would remain to assist the attacking armies, and his mission was to send them into the Centre.
Of course, he did not single-handedly, but personally led an assault army and, moreover, had a capital ship.
In fact, like him, the other elders also led an attacking army, and they all had a capital ship, and they had already entered the central region.
There was no despair, but Colk wasn't stupid.
Not to mention that he only has a capital ship, as well as a legion of berserk beast warriors, and some officers and soldiers of the Soldier Clan fleet who have almost no combat effectiveness, even if he is given a powerful fleet, he will not be stupid enough to challenge the Extreme Realm fleet, because that would be tantamount to death.
Of course, he didn't want to die yet.
In his opinion, hope in the native star system of the Kunyang clan. To put it simply, as long as you return to the native star system of the Kunyang clan, even if it is a colonized galaxy, you will be able to mobilize more Kunyang people, so as to form a more powerful legion, and even arm some of these warriors. Whether it is to continue to fight with the Extreme Realm and the Human Federation, or to negotiate peace with the enemy, a sufficiently strong military force is required.
In other words, the first thing to ensure is to return alive to the star system controlled by the Kunyang clan, or the star system where a large number of Kunyang people have settled.
Of course, that's not all.
Whether it's mobilizing your own compatriots or arming more elite warriors, it takes plenty of time, and what can buy them time is to attack the army.
To put it simply, only after the attack army has launched an operation, can the fleet and legion of the Extreme Realm Clan be contained, so that the Extreme Realm Clan will be overwhelmed, and it will not be able to keep an eye on the star system of the Kunyang Clan. At that time, Colk and other elders will be able to mobilize and arm the Kunyang people.
It can be said that the number of attacking troops that can be allowed to enter the center directly determines success or failure.
That's why Colk stayed.
Although more than half of the attacking army had already entered the center, it was still far from enough time for Kolk and the others to need.
Quite simply, there is also a division of labor for the attacking army.
According to the ships equipped, the attacking army was divided into two types. The main task of the raiding army using warships is to attack the enemy's route, to be precise, the transport fleet on the route, so as to contain the Arctic fleet, so that the Arctic must use enough warships to protect the route and escort the transport fleet, so that it is impossible to put enough warships in other places, at least not to use warships to control enough star systems. The main task of the attack army using clouds is to attack various star systems and create turmoil in the local area, including the Extreme Clan legions that have already arrived, and create trouble for the Extreme Realm by mobilizing the local Kunyang Clan, Beast Clan, and Bingyu Clan residents to rebel, so that the Extreme Realm Clan cannot truly control the central region, and prevent the Extreme Realm Clan from establishing a ruling order that can exist stably.
Obviously, it is the former that is now in the central region, and the latter are all in the eastern region.
Although the former is the main force, and can complete the attack mission alone, and can also create huge trouble for the Extreme Realm Clan, without the latter, it is impossible for Colk and other Kunyang Clan elders to mobilize enough compatriots in time, let alone arm enough Kunyang Clan warriors before the Extreme Realm Clan takes action. In other words, in order to achieve the final victory, it is necessary to let those troop carriers enter the center area.
The purpose is clear, but it's not that easy to do.
After getting the specifics of the situation, that is, to walk around the various star systems that act as spatial jump nodes, Colk came up with a solution, which was to launch an attack to lure the nearby Arctic warships to the wrong location, and then let the attacking army break through from the other star systems.
Of course, the attack went well, but it didn't work out very well.
The point is that the nearby Arctic warships did not rush over, the defense line is still very strong, and the various star systems are still closely monitored. Because there are too many attacking armies trapped in the eastern region, and they are all using troop transport ships, it is impossible to pass through a space jump node in a very short time, and it is impossible to risk the attacking army to launch a breakthrough, and must continue to look for a breakthrough.
Colk also immediately realized that the Polar Realm Clan had not made a low-level mistake, and must have transferred warships from the rear, rather than directly using the warships on the defensive line.
That said, there was not much time left for Colker.
When the warships deployed in the central region arrive, the Arctic Realm will be able to send warships to plug the holes in the defense line without destroying the integrity of the defense line. If enough warships arrive, the Arctic Clan will even be able to fight a battle of annihilation when the attacking army breaks through.
Obviously, Kolk would not have counted on those troop carriers against battleships.
To do this, it is necessary to open the breach as soon as possible, and it is a large enough breach, and buy enough time for the attacking army to break through smoothly.
Kolker didn't act blindly, but he didn't waste time either.
The only way to do that is to strike again and take control of a star system. If the Borderlands act, then have the attacking army break through from other spatial jump nodes. If the Arctic still doesn't take action, let the attacking army break through from the star system they control.
Although there is a lot of risk, Kolk has no other choice.
This time, he chose a more remote star system. Of course, the main thing is to avoid the Arctic fleet and make sure that you can get enough time.
What's more, after the attack, Kolk did not leave immediately.
The attack went well, and when Colk's capital ship attacked, the Arctic warship on guard was not aware of it at all. Of course, it is impossible to react at all. When bombarded by the main guns of the capital ships, no battleship could resist it.
Of course, Kolker wasted no time either.
After destroying the ship, he gave the order for the standby attacking armies to arrive in turn and make space jumps from here.
It's just that, due to the limitation of the passage capacity of the route, as well as the limitation of the performance of the troop carrier spacecraft itself, the speed of passage of the attacking army is not fast, and it cannot be fast. The key is that the troop carrier must enter the star system, and stay in the star system for a period of time, and only after obtaining the relevant data of the star system, that is, the route parameters, can it open the space jump channel, and open the exit in the exact place. What's more, any troop carrier needs to be open enough space, that is, it must not be disturbed by the outside world when making space jumps. Because the space inside the star system is relatively limited, the number of troop carriers that can make space jumps at the same time is severely limited.
This is an unsolvable problem, after all, it is just an ordinary troop carrier.
Soon, the first batch of a hundred troop carriers arrived.
Without Kolk's arrangement, these troop carriers prepare for space jumps as soon as they enter the star system, and they all have different destinations.
It went well, and a hundred troop carriers, having completed their preparations, made space jumps one after another.
Of course, the second batch of 100 troop transport ships also arrived.
A hundred ships at a time isn't fast, but there's no way to do it, because it's a remote star system with extremely limited internal space. What's more, the attacking armies are all large troop carriers, which will generate huge spatial fluctuations when performing space jumps, which requires a large enough space to disperse the impact on the outside world. If you get too close, it can lead to unimaginable consequences.
In this regard, Kolk had no choice but to wait patiently.
All he can do is to be more vigilant and closely monitor the situation in the vicinity of the star system, so that he can escape in time when there is an anomaly.
In fact, this is also the problem that Colk is most worried about.
Although there is reason to believe that in order to ensure the integrity of the defense line, the Polar Realm Clan will not make a big move, and it is difficult for those warships transferred from the rear to arrive in time, at least before the fleet is dispatched, the Extreme Realm Clan will send a reconnaissance ship to find out the situation in this star system, but Colk does not dare to guarantee that the Extreme Realm Clan will not make a big move, that is, directly send the fleet over, and it is a main fleet.
If that were the case, Kolk's only option was to run away immediately.
As for those attacking troops, he didn't care about them at all, because he only had one capital ship, and only one elite warrior of the Kunyang clan was following him. Not to mention dealing with the main fleet of the Extreme Realm, even if it is a capital ship of the Extreme Realm, it is enough to wipe out Kolk.
Obviously, it would be nice for Kolk to have some of the raiding troops coming from here into the Centre.
It's just that as batches of troop carriers arrived, Kolk's vigilance began to decrease, and he even felt that he had hit a big luck.
Quite simply, if the Polar Realm really took action, then the Polar Clan's warships, or at least reconnaissance ships, would have come to this star system long ago. Dozens of troop transport ships had already entered the central region through space jumps, and the Extreme Realm battleships had not arrived, indicating that it was very likely that the Extreme Realm had not taken the anomaly that happened here seriously. Of course, it is also possible that the Extreme Realm Clan warship that was on guard here did not raise the alarm before it was destroyed, so the Extreme Realm Clan did not know what was happening here, so naturally they would not send the battleship over.
Either way, that's a good thing, and it might be able to get all the attacking armies from here into the Center.
So, why don't you have all the troop carriers rush over, assemble outside the star system, and then make space jumps in turn?
Although this is very risky, it can greatly improve the efficiency of the operation and save a lot of time.