Profile: Silent Blade Warband

Silent Blade Warband

Warband Name: Silent Blade (formerly known as Roaring Blade)

Mother: Unknown

Gene Seeds: Ultra Warrior (Partially Unknown)

Created: Second Army

Captain: Amos Voda

Home planet: Soghan, planet Melved III

Abbey Fortress: Rock Blade Fortress (Crown of the Stars, the name of the natives), Hall of Silence (Space Fortress)

Fleet: two transport ships

Livery: Officially, it is pure black, and the camouflage can be adjusted at any time during wartime according to the battlefield environment

Signs: A closed mouth and crossed dual swords

Preferences: Infiltration detection, ambush assassination, containment and harassment, trapping

Warcry: No

Military: 300 or less

Origin:

In the catastrophe that swept the entire galaxy, the human empire was almost on the verge of collapse, the legendary heroes fell, powerful technology was lost, and the empire suffered unbearable losses, especially the destruction of various materials, so that the scars of the empire have not healed to this day.

Because of this, they were unable to even know where they came from when the Roaring Blades were compiled according to the Astarte Codex, and the historical records of the warband were more based on speculation and association with the fragmentary information that had been preserved, which made it difficult to guarantee loyalty from the outset, which was not changed until the warband proved its loyalty countless times over the millennia, and because of this, the warband suffered huge losses and had to be reformed rather than rebuilt.

Status quo:

Planet Sogan, as a savage world, the planet's environment does not seem to be a suitable place for Astarte, but the resilient inhabitants of this land, and their admirable cultural traditions, make it an excellent source of soldiers.

After a dark crusade, the Roaring Blade was devastated and even its home planet was completely destroyed, and the Space Marines, renamed Silent Blade, rebuilt a monastery in space from the fragments of their home planet, and installed a conscription monastery on the planet Sogan, the highest peak of a steep mountain range named "Sogan's Spine", and continued to fight against the enemies of the Empire according to their oaths and traditions.

Overview of the home planet:

Soghan, the third planet in the Melved system, is a rare one to have a name of its own. As a typical wild world, there are no resources and minerals worth a lot here, only the wilderness and forest valleys that have not changed for thousands of years, and the cold wind that is always howling. Vegetation is sparse and dangerous in most parts of the planet, and only in tundra regions close to high latitudes do there be a certain amount of non-lethal vegetation – coniferous forests and other hardy shrubs. These tundra areas are also rare areas for human habitation.

Much of the planet's surface is desolate and dangerous Gobi and wilderness, dotted with salty lakes and scars – one of the planet's main sources of drinking water.

The planet's ecological environment is harsh, but it is not uninhabitable, and even in the most inhospitable places, there will still be signs of biological activity, but all the life here, whether it is animals, plants, and even indigenous humans, is a very dangerous predator (Bei Ye).

Due to the planetary environment, and the presence of a special type of radioactive particle in the atmosphere and soil, the bones and hair of the creatures here are all very tough, and some of the predators' claws and tusks are comparable to the elaborate swords of the Empire's best foundries. This made the armor and weapons made of animal bones very popular among the indigenous humans - in fact, the Space Marines of the Silent Blade still maintain this tradition.

The equator of the planet Sogan is a huge mountain range called the Sogan Ridge, which stretches over the entire equator and is called the backbone of the world by the indigenous people of the region, which is also the main mountain area of the entire planet (96%). With dense vegetation, complex terrain, abundant species, and unusual dangers, this is the daily training ground of the Space Marines, and is also regarded as a forbidden and sacred place by the local natives.

Conscription:

The Silent Blade warband has a wide range of soldiers, but the main source of troops is still the planet Sogen, the home planet of the warband.

Although the human inhabitants of this planet do not have the powerful physique tempered by the environment like the Dead World, the special environment and unique cultural traditions of the planet still temper countless excellent soldiers for the Empire.

Due to the scarcity of supplies, everyone in their group has to fight for their own survival from an early age, trying to use a bone knife to peel off leather and fat when they can walk, and trying to catch their own prey when they can run. Hunting is the daily activity of all people on this planet, it can be said that the activities of the Sogan people all their lives revolve around hunting, a successful hunt means that you will receive praise, food and favor of the opposite sex, and a failure on this harsh planet will only doom you to death. It can be said that hunting has risen from a daily necessity to a ritual that is almost written into their bloodline, with the natives showing their bravery and pleasing their ancestors by hunting, and the stellar marines from Sogen hunting enemies to defend humanity and please the emperor.

When a Sogan survives to the age of 14, he must go out into the wilderness with his bare hands and hunt a game of prey alone, and the fur of this prey will become his first clothing, the meat of this prey will be their first meal, and the teeth and claws of the prey will become his ornaments and weapons - as proof that he is an adult and can produce offspring. From now on, he will participate in the tribe's decision-making and hunting as an adult, and receive the spoils of war that he deserves.

In fact, hunting competitions are also an important part of hunters' daily lives, in this harsh world, duels are not allowed, and when two people have a conflict and cannot be resolved peacefully, hunting competition becomes their best method, and there are many examples of it becoming a friend of life and death in the records of the barbarism of the natives. Among the many hunting competitions, the most glorious and the most difficult is the mammoth hunt, the mammoth is a huge wild elephant unique to the planet, the adult mammoth has a body nearly 6 meters high, tough and thick fur, terrifying strength and huge tusks, as a predator at the top of the food chain, it is almost impossible to defeat, and the hunters involved in the mammoth hunt need to face it alone and kill him, it can be said that a mammoth hunter is the ultimate pursuit of all natives, It is also the greatest glory they can get in their backward civilization. Silent Blade's recruits will be created from among these people.

Every five years, the great shamans of the tribes bring their young mammoth hunters to the dense woods of Sogan's Ridge, where these mighty hunters will embark on a journey to find the land of the gods, who will cross the valley of death and climb the terrifying cliffs in search of the legendary crown of the stars, the temple of the gods. These people are called the Chosen One.

The journey was so dangerous that among the thousands of mammoth hunters at a time, only a handful succeeded. These warriors, who have proven their abilities, will visit the temple under the guidance of the servants of the gods, where they will settle down and wait for the return of the gods. They will be one of those gods here.

In addition, due to the special environment of Sogen, the planet is more likely to produce psionics, and compared to the hostility and rejection of other worlds, the psionics here receive unimaginable respect, and the people of the tribe regard them as mentors and prophets, and they call these ancestral spirit tests (in fact, a primitive and crude psionic test) and worship and love them—something that is almost unimaginable elsewhere, so that the psionics of this place are more likely to be successfully taught to be useful to the Empire, and thus, which will be frequented by black ships.

Induction Ceremony:

Those who make it to the fortress will be told the truth about the galaxy, the warband's shaman will examine their mental state when they receive the news, so as to weed out those who are not strong-willed, and then these new warriors will begin their enhancements, due to the lack of information on the Silent Blade, the warband's reinforcement surgery is incomplete, and the original 19 organ implants have been reduced to 13, which has somewhat affected the recruits' combat ability and the success rate of the operation.

The enchanted recruit will go on another of the most difficult hunts in his sleep, and his prey, and the person who hunts him, is himself. It is only possible for him to wake up if the recruits succeed in defeating him, otherwise he will forever sleep in countless hunting memories and never wake up.

And those recruits who pass the Guò Entrance Examination will officially become a member of the Space Marines, and he will be embraced and blessed by godlike brothers and elders to become a glorious Astarte Monk. After that, they will soon be engaged in intense combat training, they will mainly hone their infiltration and stealth skills, as well as their detection and shooting skills, and every evening, they will hold a hunting meeting, the monks must go naked into the mountains and dense forests of Sogan's Ridge to hunt a game, return to the Rock Blade Fort before sunset, the quality and integrity of the game and the time of return will be the criterion, and the winning monk will be given the right to drink at the campfire in the evening.

This training will last for 6-17 months, until the next time the Band's fleet returns to its home planet, these recruits will step onto the starry battlefield and add glory to the Band's courage and wisdom.

Organization:

Due to the loss of information and technology, the Silent Blade Wargroup is almost unable to fight in full accordance with the dogma of the Astarte Holy Codex, and many recruits must wear light equipment such as carapace armor for a long time to fight, and with the promotion of this state, the Silent Blade Wargroup has developed outstanding infiltration combat tactics, and their scouts can even blend in with the army of the swarm, and transmit intelligence information in time without being detected. Or infiltrate a well-defended line without a trace, and deal a fatal blow to the enemy's center. So much so that many people believe that the Silent Blade is a member of the Children of the Raven - although it couldn't be further from the truth.

Mountains, forests, swamps, ice and snow, and even unobstructed deserts and plains next door will become their battlefields. Therefore, the organization of the Silent Blade will be relatively free, compared to the fixed form of company division, the monks of the Silent Blade prefer to use a flexible squad model, a hunting squad will generally be led by a senior veteran or non-commissioned officer, they will be called the "headhunter" of the team, a shaman will become the assistant and adviser of the headhunter, he will provide a strong helper and guidance for the battle in the operation, a headhunter will lead a hunting team of several or even more than a dozen people, of which the proportion of recruits will account for 30% ~ - 50% After the summary of countless battles, such a squad has great flexibility, and there will be no command problems for different hunting teams, and scattered personnel can form a temporary or permanent hunting team at any time according to the actual situation of the battlefield, and the team members will cover each other and work hard to complete the task.

The monks of the Silent Blade like to collect the body parts of their prey as proof of their bravery, and they believe that it is a sign of honor to challenge a powerful prey, so many times they dare to face a powerful opponent alone and use their wisdom and strength to achieve victory, and in this sacred process, a single interference or help will be considered an insult to their honor. Of course, this qiē will be carried out without affecting the victory of the warband, the hunters have already realized the power and honor of the collective through practical experience when they are still mortals, and when the individual and the collective conflict, most of the monks of the Silent Blade will not hesitate to put the collective good first, and it is this spirit of self-sacrifice that has saved the wargroup and the empire countless times on the battlefield that can be called despair.

Shamans serve as psionics, advisors, mentors, and guardians of knowledge, as well as the protection and forging of technical equipment, and it can be said that without the efforts of these venerable monks, the Silent Blade Warband would not have survived intact. Ordinary Astarte monks always have a religious reverence for the shamans of the warband, which makes the Imperial Church a headache but there is nothing to do.

Each shaman is an exceptional psyker, and each time the Great Shaman of the Warband returns to his home planet, he spends months meditating in the Meditation Room, his mind wandering across the continent of Sogan, coming into contact with, guiding, and caring for those who have potential, and when these mortals become the Chosen One and enter the Blade Fortress through the guò test, they will be destined to be the most important part of the Warband.

Warband Sequence:

1st Company: The 1st Company, led by Grand Master Woda, is fully equipped with power armor and will take on the most difficult battles, with a capacity of 50 men.

Second Company: The second company only exists in theory, as the Scouts of the Silent Blade do not have a fixed organizational form, so all monks except the first company can be counted as members of the second company. The nominal company commander is the regiment's Grand Shaman Heman Soul Songner, and the number is constantly changing, with about 200 men generally performing operations

Armament:

The warband's equipment had been so damaged in previous battles that power armor had become a difficult equipment to be popularized, and only the first company and its own veterans who had proven their advanced abilities were eligible to wear power armor, while most others could only obtain carapace armor as a means of defending themselves most of the time, but this state has improved in recent centuries, and Captain Warda wisely made a number of firm allies, so the warband also gained a lot of support, but due to the formation of combat traditions, And over the years, it has proven to be very suitable for the development of warbands. As a result, most of the changes are reflected in the quality of the equipment rather than the quantity.

When it comes to cold weapons, the hunters of the Silent Blade prefer claws and tusks removed from living foes to cold weapons forged by mechanical sorcery, believing that only the deadly weapons formed by nature's survival of the fittest are the most powerful - in fact, with the blessing of the warband shamans, this boneblade-like weapon is as powerful as even the most sophisticated powered weapons. (The Blade of Silence is considered a powered weapon, with rules equivalent to psionic weapons)

Because of the need for stealthy combat, the Silent Blade never considers weapons that are full of noise when used, such as chained swords

In terms of the use of ranged weapons, the Silent Blade Combat Monks prefer throwing weapons such as bows and darts that do not make loud noises to assist in their infiltration operations, and because of the weak power of these weapons, the Silent Blade Monks are very good at finding the weak point of the target and delivering a fatal blow. As an extremely excellent weapon, the blaster is also skillfully mastered by the monks, whether it is a blaster pistol or a heavy blaster gun, it will become an important support for the monks in battle, of course, these blaster weapons are equipped with silencers.

Due to the lack of high-tech weapons, explosives, which are easy to manufacture, have also won the favor of warbands. In keeping with the ancient combat tradition (left over from the Roaring Blade era), warbands will sometimes deliberately make loud noises to lure or drive enemies away from their ambush positions, depending on tactical needs. Although the warband was unable to encircle and annihilate a large enemy due to a lack of numbers, they made up for it with superb trap skills. Sometimes, they even plant tens of millions of tons of explosives over a vast area of hundreds of kilometers, and these elaborate deadly traps are rarely wasted. Due to the lack of lethal artillery in their fleet, they would sometimes drop bombardment from orbit with special Death Hurricane bombers to provide fire support to hunters on the ground. It turns out that these simple attacks, under the guidance of skilled hunters, can cause no less damage than any type of light spear.

Some of the teeth or skulls of prey were worn as ornaments on the monks' bodies, and the shaman-blessed ornaments guarded the monks' bodies and spirits like amulets.

With the exception of some veterans who wore power armor, most of the other monks chose blessed prey carapaces (such as the Tyranids), a true carapace armor that could even provide defensive performance comparable to power armor, and was extremely lightweight, which was loved by monks.

With the exception of a few Hoverbikes left over from the Great Expedition Era, the only one is a self-propelled sonic cannon remodeled from the Dark Tech Age Sonic Excavator with the help of the Storm Protector, a weapon named Roaring Hammer with a rare levitating chassis that is extremely maneuverable and terrain-adaptable, as well as equally impressive power, capable of being lethal against both hard and soft targets.

Most of the commonly used vehicles, including the Thunderhawk transport, the only one equipped by the warband, are made up of scrapped aircraft (some from battlefield captures and recoveries) replaced with parts, and the shaman will apply blessings to the souls of the warplanes to ensure that these warplanes run smoothly. Due to the group's tactical preferences, they use the fast, silent, and terrain-adaptable RAND Raiders more often than the slow, noisy tanks and armored vehicles.

Contradictions and Intrigues:

After a glorious time, but after the Holocaust they had to remain incognito, and even changed their names and styles, they became more secretive and more low-key, silently blocking the enemy for the empire in the corners, while also quietly developing allies, looking forward to the day when the wrongs were redressed.

Power Relations:

Inquisition: Lukewarm

Demon Inquisition: General

Alien Inquisition: Good

Imperial Guard: Good

Astarte Order: Good

Mecha: Nothing to deal with

Storm Guard: Good, allied relationship, Silent Blade provides elite scouts, Storm Guardian provides equipment and technical support, and the pact between the two dates back even to Harlan's time.

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Thanks to the great assistance of the political commissar of the Empire, an enthusiastic book friend, this article was written by him, and I just gave the most basic framework.

But I've been busy at work lately, so I had to shamelessly post this to make up the number of words.

By the way, there are still thirty dollars left to get the tip, can anyone encourage you on the last day of the month?

In addition, I whispered that a new book has just been opened and is under review......

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