Character cards from the Iron and Blood World onwards

Xu Mo: Chinese

Place of birth: Huaguo and the city

Identity: Judo 5th dan, Tanaka group friend, singer Nakajima Nae lover

(in parentheses is the basic surname + equipment surname + title surname)

Strength 27 (22+4+1).

Agility 56 (44+11+1).

Stamina 23 (15+7+1).

Intelligence 15 points.

Spirit 15 points.

Character Defense 18 (8+10)

Intermediate Melee Tier 1, Basic Ranged Combat Tier 5, Basic Foot Tier 8, Basic Stamina Tier 7, Basic Meditation Tier 5, Basic Prayer Tier 5, Hand-to-Hand Combat Mastery Tier 2 (Hand-to-Hand Combat skill cooldown reduced by 50%), Wristblade Specialization Tier 2 ability (Wristblade includes long and short daggers, bayonet-like short knives, equipment requirements reduced by 70%, attack speed +1)

Perceptual B-Grade, Charismatic C+ Grade, Lucky ??? , Title: Baron, Ombudsman of the Hilmi Round Table Council. Changed Profession: Boxer.

Innate Ability: Violence: (C-level Active Ability) Increases base attack speed by 20%, base movement speed by 20%, base critical damage by 20%, reduces base defense by 30%, and increases ailment resistance by 30% (based on the basic caste, equipment and title add-ons of the law body are not included). The duration is five minutes, and the recovery time is 5 hours.

Bloodline ability: Hell Black Flame (incognito, rank unknown). Bloodline abilities of special elemental types, fueled by special items, souls, and soul gems.

Title: Brave. Strength, agility, and stamina are each increased by 1.

Title: First-Order Space Wanderer. With the spatial positioning and tracking skill, in the two super string spaces, you can locate and track some ordinary mirror worlds where a reincarnation is located (with restrictions), and you can enter the mirror world during the space recuperation time, and the skill needs to consume a lot of honor points (different mirror worlds require different honor points).

Transfer: +1 priority for melee attack and melee defense skills (excluding equipment with soul equipment).

Strength 1st Extreme Bonus Ability: Increases Critical Strike Value by 3%. Changing classes increases critical strike chance by 10%

Agility 1st Extreme Bonus Ability: Increases Attack Speed by 3%.

Physical Strength 1st Tier Extreme Additional Ability: Increases resistance to ailments by 10% during battle.

Intelligence 1st Tier Extreme Bonus Ability: Increases Spell Resistance by 3%.

Spiritual 1st Extreme Additional Ability: Increases MP limit by 50 points.

Ice Resistance increased by 30% and underwater movement speed increased by 15% (Siren Essence: Spell Defense based on base intelligence)

Movement speed increased by 12% (5% for Sonya's Blood Sacrifice and 7% for Leopard Wolf Boots, based on base agility increase)

5% increased reaction speed (5% for Sonya's Blood Sacrifice Baptism, based on base agility increase)

Predator's Law Body: (Law Body Switching, Consuming a Super String Gem and a Soul Gem) Based on the basic surname of the human Law Body, you can use the original bloodline abilities, skills, and equipment props, and the priority of offensive and defensive skills is determined by the Human Law Body as a unified standard, and the health and energy values are calculated separately, and do not coexist with the Human Law Body.

Predator Furious (A-level active ability, Predator's unique talent): Increases Law Body Speed by 100%, Base Critical Damage by 100%, Base Defense by 50%, and Ailment Resistance by 120% (Base Surname, Equipment and Title Add-ons based on Law Body are not included). Duration fifteen minutes, cooldown 24 hours.

Title: Planetary Hunter. +1 Priority for Offensive and Defensive Skills (including Soul Equipment's own skills, except for non-Soul Equipment's own skills.) )

Equipment: Dark Phoenix Leather Pants, Olympus Divine Grass, Leopard Wolf Boots, Silver Star Arsenal (Iron Fangs, Wind Demon Chain Hook), Red Turban Thief's Scarf, Basalt Jade Belt, Iron Blood Mask.

"Gills": No rank skill, can breathe freely underwater for half an hour, and the cooldown time is one hour.

Class "Block": A B-level passive skill that can effectively reduce physical attack damage (based on the basic abilities of both sides). Hand-to-hand combat skills have a cooldown of 25% and melee attack and melee defense skills have a +1 priority (excluding equipping their own skills).

Fountain of Hell: A Rank Action Skill. This skill must ignite the Hell Black Flame in the reincarnation's body before it can be activated. After the skill is activated, Hell Black Flame merges into the earth through boxing, and within a radius of five meters, it automatically locks on to the target, and a black flame fountain erupts at the target's feet. Damage is limited by the Infernal Flame level and the target's defense.

Hint: This skill is a dual skill of physical and elemental, which consumes soul power, and does not consume MP (energy). Consume all the current soul power at one time, no cooldown, when recasting, you need to provide new soul power again, and after the skill fails, there is no reaction effect.

Skill Effect: After the Infernal Fountain is successfully cast, the target will receive both physical and elemental damage, which is limited by the target's physical defense and spell defense, and will have a chance to receive continuous corrosion and burning damage from the Hell Black Flame.

Basic skill requirements: This skill is comprehended by the reincarnation itself, and there are no basic caste and basic ability requirements, and it is only limited by the Hell Black Flame grade and soul power.

Introduction: This is a fighting skill that the reincarnation person comprehends on his own, and it will improve with the strength of the reincarnation.

Ability evaluation: A powerful A-level skill, once the reincarnation deeply comprehends the law of the earth and uses a higher-grade Hell Black Flame, it will be possible to upgrade to an S-level super attack skill.

Hint: The 'Fountain of Hell' skill cannot use soul gems to increase the skill level, and cannot be upgraded by merging with other skills, and can change the skill as the reincarnation's combat awareness increases.

Instantaneous: B-level active skill, movement speed reaches 600% of the usual (based on the basic agility caste, excluding equipment and title add-ons), and the movement mode is rapid teleportation after the double burst of ** and spirit. Before the energy value is exhausted, it can continue to move, which is a dual skill of ** and spirit, consuming 5MP (energy value) per second, and no cooldown.

Skill Effect: If there is an enemy target in the direction of the instantaneous skill's impact, the target will be stunned by impact, which is limited by the judgment of both sides' offensive and defensive talent abilities and basic melee levels, and the maximum stun time is 5 seconds.

Skill description: This movement skill surpasses the visual frame rate of normal people, and cannot be captured by dynamic vision within a certain distance, so it is called instantaneous step, and has become a reincarnation self-realization skill.

Leaning: C-level active skill. The effective range of the skill is two meters, once the skill starts, the skill energy will automatically lock on to the target, and the damage judgment is limited by the basic caste and basic ability level of both sides. This skill needs to be charged for one second, which is a pure ** skill, does not consume MP (energy value), and has no cooldown, but after the skill fails, there will be a three-second stiffness time.

Skill Effect: If the sticker is successfully cast, the target will be paralyzed for four seconds, which is limited by the determination of the base caste and basic ability level of both sides, and may extend and shorten the paralysis time.

Shanlan: C-level active skill. After the skill is activated, it is divided into two phases, it is a pure ** skill, does not consume MP (energy value), a five-minute cooldown time (the cooldown time of the boxer profession is reduced by 25%), and after the grab fails, there will be a one-second stiffness time.

Skill Effect: The first stage of Shan Lan - Hand Pull, each hand will produce an internal inhalation energy, Qi will automatically grab the target within one meter around the body, grasping Qi Jin is harmless, and the grasping judgment is limited by the sum of the strength and agility of both sides. After a successful capture, the target will be paralyzed for two seconds, and the effect has a law priority surname, and cannot be exempted by skills below level A.

Shanlan's second stage - Brokeback Fall, the damage of this skill is limited by the opponent's defense and basic melee level, after the successful cast, it will increase the paralysis time by an additional two seconds, and the paralysis time may be extended and shortened by the impact of the basic melee level.

Blakeney Bruce: Swede

Place of birth: Stockholm

Status: Second Lieutenant in the Swedish Navy, heir to the Bruce family

Rule: Body Affiliation (Base Affiliation Surname + Equipment Affiliation + Title Affinity in parentheses)

Strength 8 (3+5).

Agility 6 (4+2).

Stamina 17 (12+5).

Intelligence 3 points.

Spirit 4 points.

Character Defense 11 (7+4)

Basic Melee Tier 3, Basic Ranged Combat Tier 5, Basic Endurance Tier 7, Basic Footsteps Tier 3, Basic Prayer Tier 3, Basic Meditation Tier 3.

Gunpowder Weapon Mastery Tier 2 (Gunpowder Weapon Equipment Requirement Reduced by 70%, Attack Speed +1,), One-Handed Cold Weapon Mastery Tier 1 (One-Handed Cold Weapon Equipment Requirement Reduced by 50%)

Innate ability: Iron Heart (A-level passive talent). All damage taken by the reincarnator is based on the premise of basic physical strength and basic spirit, and part of the health and energy points will be converted into the defense and attack of the reincarnation, and the reincarnation with the heart of steel is immune to serious injury, and the priority of this talent ability is max, and the conversion formula is as follows:

The base health and energy are between 100% and 50%, and the attack and defense values = the original attack and defense + lost health x 3%.

Base health and energy are between 50%-10%, attack and defense values = original attack and defense + loss of health x 5%.

Base HP and Energy are below 10%, Attack & Defense = Original Attack & Defense + Lost HP x 10%.

Shadow Step: C-level Action Skill, movement speed is 350% of the usual (based on the basic agility caste, excluding equipment and title bonuses), and the movement mode is high-speed gliding after a powerful step, and the skill will not be interrupted by attacks. The duration of the skill is 5 seconds, it is a pure ** skill, does not consume MP (energy value), and has a cooldown of 10 seconds.

Skill Effect: If there is an enemy target in the direction of the impact of the Shadow Walk, the target will be stunned by impact, which is limited by the determination of the base strength, agility and basic melee levels of both sides, and the maximum stun time is 5 seconds.

Equipment: Mad Grip, Demon Hunter, Shadow Pullover, Mermaid Ocarina

Dinah Elizabeth:

Place of birth: Vienna, Austria.

Nationality: German-American.

Profession: New York Times reporter.

Law Body Affiliation:

Strength 9 points

Dexterity 10 (9+1)

Stamina 16 (15+1)

Intelligence: 42 (33+7+2)

Spirit 35 (28+6+1)

Defense 10 (8+2)

Basic Melee Tier 5, Basic Melee Tier 7, Basic Foot Tier 5, Basic Stamina Tier 5, Basic Meditation Tier 7, Basic Prayer Tier 7.

Perception B+, Charm B+, Lucky ??? Title: Baron-to-be.

Bloodline Genetic Ability: Glacier Bloodline. Changed Class: Ice Mage.

Title: Ice Elf. Spirit +1, Intelligence +2

Transferee: Ice surname offensive and defensive skill priority plus one, ice law specialization first-order......

Intelligence 1st Tier Extreme Bonus Ability: Increases Spell Resistance by 3%.

Mental 1st Extreme Additional Ability: MP recovery speed increased by 10%.

Physical Strength 1st Tier Extreme Additional Ability: Increases resistance to ailments by 10% during battle.

Ice Sculpture: You can shape the ice caste energy in the law body at will, and you can use various glacier bloodlines to absorb the ice caste energy outside the body (including soul gems), and cast various ice caste attack and defense spells.

Innate ability: True Mind (B+ level active skill). This skill forms a spherical three-dimensional mirror image in the mind of the reincarnator, which can detect everything within a radius of 70 meters with the reincarnation person as the center. The three-dimensional mirror image formed by the real mind can be transmitted to other reincarnators in real time through the soul imprint, and the skill consumes one MP (energy value) per minute, and there is no cooldown.

There are two types of skill effects:

The reincarnation and plot characters within the detection range will be displayed according to the overall strength gap, and may be shielded by other reincarnators with similar defensive skills, and the shielding effect is determined by the caste and basic ability level of both parties.

Detecting ordinary items will obtain some information based on the knowledge and cognition of the reincarnation, and detecting unknown plot items will bring low-level identification effects.

Frost Nova: A-rank Action Skill. This skill will create a frost blast within a specified radius of 30 meters, which has a damage radius of 5 meters in diameter. Damage is limited by Elemental Defense and Base Ability. This skill requires 2 seconds of charge, consumes 100 MP (energy), and has a 30 second cooldown. This skill can be interrupted by an attack during the charging phase, and if it fails, it will paralyze and counterattack for two seconds.

Skill Effect: If the Frost Nova is successfully cast, all targets within the damage range will be affected by a 50% freeze effect for 10 seconds, which is limited by the determination of ailment resistance, and may extend and shorten the freezing time.

Ice Manna (C-level active skill): Can be used for reincarnation and plot characters, it is an instantaneous spell that continues to recover, it can recover 30 health points every 10 seconds, lasts for 1 minute, and cannot repair the damage of the function surname, the skill consumes 40 energy points, and the skill cooldown time is 30 minutes.

Shadow Step: C-level Action Skill, movement speed is 350% of the usual (based on the basic agility caste, excluding equipment and title bonuses), and the movement mode is high-speed gliding after a powerful step, and the skill will not be interrupted by attacks. The duration of the skill is 5 seconds, it is a pure ** skill, does not consume MP (energy value), and has a cooldown of 10 seconds.

Skill Effect: If there is an enemy target in the direction of the impact of the Shadow Walk, the target will be stunned by impact, which is limited by the determination of the base strength, agility and basic melee levels of both sides, and the maximum stun time is 5 seconds.

Equipment: Sonya's Blessing, Gypsy Crystal Ball, Frost Wolf King's Horn, Robe of Fire Royal, Grass Dance Skirt (Dark Blue, +1 Agility, +1 Stamina), Emerald Earrings (White Rock Drama Level, +2 Intelligence)

Max: German, power-type reincarnation, transfer direction: deputy T, melee output.

Occupation: Retired German officer.

Innate ability: Muscle control

The law of physical caste: 32 points of strength, 15 points of agility, 26 points of stamina, 7 points of intelligence, 11 points of spirit, and 18 points of defense

Main equipment: Bloody Decapitation Axe

Serna: American, intellectual reincarnation, change direction: logistics support.

Profession: Business negotiator.

Innate Ability: Radiation (Increases and weakens the abilities of others)

The law body is caste: 6 points for strength, 7 points for agility, 15 points for stamina, 31 points for intelligence, 30 points for spirit, and 9 points for defense

Main equipment: Staff of Oath