Chapter 32: It's a confrontation between class stunts

But that's different now. After calculating the time it would take to explore the swamp, Ding Xi once again gathered his troops and hurried in the direction of the Harpy camp.

The terrain of the swamp is too difficult to walk, and it is impossible to predict how long it will take to get out of the swamp. And Ding Xi's trip had to be completed within an hour. didn't choose to bypass the Harpy camp, Ding Xi directly led the troops to rub the edge of the Harpy camp, killed several teams of Harpy and rushed straight over.

Muddy swamps reduce the movement of the player's troops by 75%. Moving on swampy terrain is almost like crawling. It took more than 2o minutes for Ding Xi to barely reach the hinterland of the swamp.

Sure enough, in the swamp, there is also a field camp similar to that of the Dryant tribe, the monitor lizard's lair. There was no time to study how to recruit these monitor lizards, so Ding Xi directly followed the task prompts and rushed around the monitor lizard's nest to the swampy pond behind. After killing the wolf-headed monster that stood in the way, and then killing a team of bison guarding the scroll, Ding Xishun got another hidden clearance item, which was used 1 attack plus scroll.

Putting the scroll away, Ding Xi didn't stop at all, and hurried back with the troops. Sure enough, the reason why I couldn't achieve a perfect clearance during the closed beta was because of the lack of a clearance item. Without this attack and scroll, you would have to defend the city to fend off the Harpy's attack. That way, the secret of the burpie's growing population in the Harpy camp will not be revealed.

By the time I came out of the swamp, there was not much time left for the two hours to prepare. It will definitely be too late to return to the Gogue camp. But fortunately, Ding Xi doesn't need to go back now. rushed directly to the Harpy's camp with the troops, stuck in the system's 2-hour countdown, and at the same time that the system prompted that the number of Harpies had doubled, Ding Xi's troops also hit the Harpy camp.

2ooo Harpys had already gathered, and if it had been a few minutes late, perhaps they would have made their way to the Gog camp.

On Ding Xi's side, in addition to his more than 100 little demon warriors and 36 Blue Diudian troops, there were also 1oo Goge archers from the Goge camp and 75 low-level tree spirits who came captive.

After the battle began, Ding Xi used the attack plus scroll at the first time. The primary attack and scroll only increase by 3 points, but that's enough.

With the addition of the primary attack, the level of the low-level Treant has reached 6. The Harpy's degree is also 6.

Although the degree is the same, according to the battle rules of Hero Invincibility, the attacker has the right to attack first. The dryads of the ground units can't cross the city wall, but that doesn't matter, Ding Xi directly commanded the dryads to rush towards the gate of the harpy camp.

All other units, including ranged units, have chosen to be on standby.

The Treant with the attack and effect rushed forward 6 steps in one go. The Harpy in the city walls did not completely consume all 6 movement points, but only flew forward three steps, stopping at exactly 6 steps away from the dryad. And this location is still within the city walls.

The system aI calculates very clearly, anyway, your dryad can't cross the city wall, as long as the harpy is still in the city wall, the dryad can't take the harpy. The Harpy herself, on the other hand, can fly directly over the city wall with her flying ability to attack the Dryad troops in the next turn. 2ooo Harpy, 1-4 lethality, average damage output 5ooo, 75 low-level Treants only have a total health of 4125 points. As long as the Harpy Banshee troops hit the average damage, or even slightly lower than the average damage, there was no pressure to kill all of Ding Xi's tree spirits in one hit.

After the Harpy had acted, Ding Xi's other troops all turned to defense and survived the round, and even the ranged troops did not attack the Harpy.

In the second round, Ding Xi once again preemptively used the scroll for the first time, and the effect of the curse magic descended on the Harpy Force, and Ding Xi's Tree Spirit Force directly chose to defend.

Under the influence of the cursed magic, the Harpy's lethality has been reduced from 1-4 to only 1. The Treant's original defense is as high as 12 points, and after defense, it increases by 2o% defense, and the final defense is 14 points. The Harpy's attack power is only 6, and after a burst of attack and defense conversion, the 2ooo Harpy troops only hit 16oo damage in the end, taking the lives of 29 low-level tree spirits.

After the harpy attacked, the dryad raised its thick arms and fought back. As a blood-red number of "-591" floated up, 42 harpies fell beneath the tree's thick arms.

Although the tree spirit is sluggish, it is a level 5 class after all, and in front of the level 2 class of the harpy, there is still an absolute level suppression. It's just that the difference in numbers is too great, even if the level of the dryads is 3 levels higher than the Harpy, it is still not the opponent of this huge number of Harpys. If you attack, it only takes three rounds for the Harpy to easily take down this group of Treants, and even 1oo Harpy don't need to lose.

No, it's not that 1oo Harpys don't need to be lost, but even 75 Harpies that have the same number as Dryads don't need to be lost.

However, Ding Xi's purpose in recruiting these tree spirits was definitely not to defend the harpy head-on. In terms of the strength of the current players, there is no possibility of fighting against the 2ooo Harpy.

In Heroes Invincible, in addition to its own combat capability, each branch of the army has its own strategic value. And that's one of the reasons why Heroes of Might and Magic is called a strategy game.

The strategic value of the Treant is due to its root-entwining stunt.

At the same time that the dryads fought back against the harpy, a large number of vines and branches spread out from the dryads, quickly climbed onto the harpy troops, and tied up the harpy troops.

Under normal circumstances, the Root Wrap effect of the Treant only wraps around the enemy soldier who has been hit by the perk, and unless the Treant unit runs away on its own or is completely destroyed, the unit that has been hit by the stunt will no longer be able to move a single bit.

However, the Harpy is not the norm.

Or rather, the Harpy is the only special case.

Because the Harpy also has a class perk related to movement and fixed position!

Return stunts after the attack!

The Harpy does not stay with the enemy after attacking it, it will automatically fly back to its original position. This automatic flight back is mandatory, unless the Harpy does not move to attack, and simply flies over to standby, otherwise as long as the attack effect is touched, then this combined attack return effect will also be touched at the same time.

The two stunts related to movement and fixed position were waved at the same time, and the vines and branches of the dryads were tightly entangled with the Harpy, but the effect of the Harpy returning to the same place after the Harpy attack was also wielded, and with a large number of vines and branches on the body, the Harpy troops flew back to the city wall crookedly, and finally landed in their original position.

"That's it!" Ding Xi couldn't help but shout excitedly, ignoring Chu Qiang, who was taken aback next to him, Ding Xi immediately controlled the Gege shooters and Lan Didiu's troops in the rear and began to move towards the edge of the city wall.

First, move both the Gog Archer and the Blue Didius troops within range of the Harpy's arrows, and then fine-tune the positions of the two troops, bypassing the pillars of the city wall, and avoiding the long-range damage effect of blocking half of the wall.

It was only at this time that Ding Xi's two ranged troops began to attack mercilessly.

Most players are aware of the effect of the walls being able to block half of the ranged damage. But not all long-range attacks in all locations will be blocked by the city walls, and not many people know about it.

In fact, all nine races in Heroes of Invincible have the same walls, and they are not completely capable of blocking ranged attacks. The ones that really have the effect of blocking ranged attacks are the Wall Pillars. Even the few pillars that remain after the catapult or the earth-shaking magic completely destroy the city defenses. These are the reasons for halving the damage of ranged attacks. As long as they can bypass these wall pillars, all ranged units can have a long-range lethality effect in siege battles that is not affected by the walls, just like the Tower Clan's mage troops!

Not many players know this, and even fewer can judge the location of the wall pillars with the naked eye and experience, and bypass them.

Ding Xi relied on his ordinary skills to maximize the lethality of his two long-range troops.

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