Chapter 201: Ring Tactics

After some careful observation, Frankimir found a way to defeat the "butterfly manta ray".

Taking advantage of the "Dark Phoenix's" maneuverability that is far superior to that of the "Butterfly Manta Ray", it is difficult to take care of its head and tail, and it is unable to completely intercept its own all-round attack.

However, this kind of tactic of hoping to quickly change the direction to achieve an effective strike, the closer you get to the "butterfly manta ray", the more you can make your tactics successful.

The closer it is to the "Butterfly Pattern Manta Ray", the less time it takes for the "Dark Phoenix" to change the range, and the greater the time gap between the resulting "Butterfly Pattern Manta Ray" and the change of direction, and the effectiveness of the attack is bound to be greatly improved.

And if the "Dark Phoenix" is too far away from the "Butterfly Manta Ray", it will take a long time to change the range, so that the relative gap between them will be narrowed, and the long-range attack will also give the "Butterfly Manta Ray" more time. As a result, Frankimir's tactics are likely to fail to achieve the desired effect.

The principle of the circumferential law, no one is difficult to understand, on a circle, take any angle, intercept the trajectory of different radii, the longer the radius, the longer the circumferential trajectory.

This simple truth is now the key to whether Frank Mire can win.

In order to ensure that the pressure on his battle plan was not too great when it was executed, Frankmir tried to shorten the distance between himself and the "butterfly manta ray" to within 500 meters as much as possible.

Such a range will make you a target for the "Butterfly Manta Ray" to spray a strong acid solution, but only in this way can it ensure that when the "Black Phoenix" launches a multi-directional attack, it can firmly grasp the weakness of the "Butterfly Manta Ray".

If you don't get into the tiger's den, if you want to win, you can only make dangerous moves.

At the same time, Frankimir opened the ballistic projectiles hidden in the breastplate, waist, thigh, and calf, and used the rocket launcher on the calf to continuously fire a few rockets. In order to distract the attention of the "butterfly manta ray", on the other hand, after each rocket launch, Frankmir immediately seized the opportunity to get as close as possible to the "butterfly manta ray" from the flank.

As the distance between the two sides continues to shorten. The strong acid solution ejected by the "butterfly manta ray" is becoming more and more dangerous for Frank Mire, and if he is not careful, he may repeat the mistakes of the past.

Finally. Frankimir compressed the distance between them to within a kilometer, and at this time he had to use a lot of energy to pay attention to and avoid the strong acid solution sprayed by the "butterfly manta ray" in time.

At this time, Franky Mire had no time to attack, he had to make sure that he would not be injured in order to defeat the "Butterfly Manta Ray", once it was stained with those strong acid solutions, its huge destructiveness could make the "Dark Phoenix" completely incapacitate at any time.

It's not a narrow road to each other. In that case, you can only lose yourself, and this battle requires wisdom and speed, and the observation power that has already taken the lead.

Opportunities are always reserved for those who are prepared. Perhaps it was because of the continuous attacks of the "butterfly manta ray" that it gradually felt tired. Perhaps it was Frank Mill's frequent dodges that made him a little discouraged.

In short, the frequency of the yellow-green strong acid attack of the "butterfly manta ray" gradually began to slow down.

This gave Frank Mire more time to think about his next plan of action, and more time to plan for his next battle. Make the final preparations.

When the distance between him and the "butterfly manta ray" was less than 500 meters, Frankimir thought that the time had come.

Frank Mire took a deep breath, and three Sabre rockets flew out. At the same time, Frankimir quickly moved towards the right side of the "Butterfly Manta Ray", and every time he faced the "Butterfly Manta Ray", there was a fifteen-degree angle change, and Frankimir would fire three more rockets.

Soon, Frankimir accurately calculated it through the intelligent coordination system of the "Dark Phoenix". Movement gaps between each other.

Whenever Frankie Mill changes an average angle of 10 degrees, the "butterfly manta ray" is able to change an angle of about 2 to 3 degrees.

In this way, when Frankimir completes the movement between 120 degrees and 130 degrees, he happens to change the angle of more than 30 degrees with the "butterfly manta ray", forming a right-angle side-to-side situation.

Frankimir immediately launched 6 "Phoenix Roar" missiles and 6 "Thunder" ballistics, although this attack was not intercepted by the "Butterfly Manta Ray", but was cleverly avoided by the "Butterfly Manta Ray".

The "butterfly manta ray" has a flat body, and it may attack it from directly below or directly above, and has a large striking surface, so it can easily hit the target.

However, if you strike the "butterfly manta ray" horizontally, it will have a flat body shape, and if you swing your body up and down slightly, you will be able to avoid the attack.

It's not easy to hit this flat body. Frank Mill was not discouraged, such a question did not bother him at all.

In Frankimir's view, as long as he grasps the laws governing the movement of the "butterfly-patterned manta ray" in a thorough manner, adjusts the missile's guidance system according to the inertia of its undulating rhythm, and carries out multi-point dispersed strikes against the "butterfly-patterned manta ray," it will be impossible for the "butterfly-patterned manta ray" to swing through its body and completely avoid the missile attack of the "black phoenix."

Frankimir continued to change his angle to the "Butterfly Manta Ray", if he could attack directly behind the "Butterfly Manta Ray", the effect would be even better, just be careful to avoid the thin, long and sparkling tail.

After Frankimir completed the change of the 260-degree relative range, the "Butterfly Manta Ray" was exactly turned about 80 degrees on the same side, forming a 180-degree angle of positive and negative opposites.

This time, Franky Mill did not lock all the ballistic targets on the same attack point. Instead, they took the lead in launching six rockets without a guidance system at the "butterfly-patterned manta ray," and then made a target lock method with a spacing of 3 meters over the trajectory and always maintained a staggered 72-degree angle, and respectively launched six "Phoenix Ming" missiles, six "thunder" missiles, and eight "moon-landing" missiles.

In order to intensify the attack, Frankmir immediately launched a second wave of missiles with exactly the same specifications, and he believed that the two waves of missiles were enough to inflict a fatal blow on the "butterfly-patterned manta ray," and even if it could not kill it, it would inevitably make it basically incapacitated.

The first wave of missiles soon came from the rear of the "butterfly manta ray", and the "butterfly manta ray" gently swung its tail fin and dodged the attack of five missiles, but the sixth was not able to dodge.

The missile slammed into the milky belly of the "butterfly-patterned manta ray" and sent out a huge explosion, followed by the second and third...... (To be continued.) )