113 Wind Walk!
Dead Tree Cemetery
After completing the arrangement under the cemetery, Roque poked his head out, and when he saw the location of the super penguin, he immediately threw 3 explosive grenades out. The Explosive Grenade descended in a perfect curve, but before it could fall, it was detonated in the air by the Ice Elemental's Ice Arrow.
Thunderbolt Ball!
The explosion in the air caused a cloud of smoke, and Roque had already jumped up and threw a ball of lightning at it. The Super Penguin quickly casts a spell and throws an ice arrow at it, preventing the lightning ball from coming closer.
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The lightning ball explodes, and the lightning creates a gravitational pull, causing the Super Penguin and the two Ice Elementals to coalesce together, dealing 3 damage at the same time. Lightning balls have many different effects, and breaking them will bring nearby enemies together and deal a lot of damage.
Explode grenades!
Thunderbolt grenade!
Difficult, they gathered together, Roque's grenade had already jumped over, 1 lightning grenade slowed down, and 2 explosive grenades bombarded. With the mechanical hand, Roque can now throw different bombs at the same time. Both hands can choose a bomb, and the mechanical hand behind it can also throw a bomb out.
Decelerate!
Roque had to slow down the ice spell, or else it would be a lot of trouble. Immediately after the explosion, Roque replaced himself with a cannon, placed it on his shoulder, aimed and fired.
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Bang!
Smashing the cannon deals area damage, the Super Penguin runs away with an ice elemental, and one ice elemental can't run away and eats damage. The lethality of the smashing cannon is very high, but the sad thing is that the aiming is relatively poor, and the opponent is easy to dodge.
Smoke grenades!
Three smoke grenades passed, and smoke rose above the dead tree graveyard, and Roque's smashing cannon continued to bombard it. This cannon is a ranged weapon that can be used within 80 yards, but can only be used 3 times for 8 seconds.
"Roque's tactics have changed, and they are completely different from those of the previous Kite Weapon Warriors. Was this a tactic that Roque designed specifically for mages? "The broadcast of Tianqi TV station is to deliberately give Roque a big close-up, this guy creates smoke, so that the ice method can't pass and then starts to attack indiscriminately. Unlike the previous weapons fighters, Roque turned out to be a long-range bomber this time.
Because of the storage of the smashed cannon, it is more troublesome to get close to the ice method, so it is difficult to dodge. Besides, there was smoke around, and it was difficult to see the direction of the cannonballs, so Bingfa didn't plan to go over for the time being, and kept dodging the cannonballs. It can be said that the super penguin also felt depressed, originally thinking that he thought that Roque could not kite, and he must have been controlled by himself and slowly kite to death. It's just that Roque didn't use the previous move and switched to long-range bombing.
If it weren't for the 45 second cooldown of the Smoke Grenade, Roark might have used this method of bombing consistently. Seeing that the smoke disappeared, Bingfa rushed over with the ice elemental, and Roque immediately threw out 3 black balls. This time, the ice method didn't dare to smash these leather balls casually, for fear of causing an explosion like just now.
The black ball was not detonated by the super penguin, but Roque came out with an engineering pistol, and when the ball passed, it exploded with a bullet, and the glue in the ball suddenly stuck to the ice, making it stick to its hands and feet, so that it could not move and could not cast spells. The same is true for the water element.
Roque immediately swapped out the engineering cannon and bombarded it, then threw a grenade as if by magic. However, the mage ran away with a flash spell, but Roque seemed to have been prepared, and the engineering cannon immediately changed the angle to bomb it, and this time the mage immediately used a mirror image to dodge.
"It's tough!" Roque now needs to wait until the cooldown has elapsed before he can throw the skill, so he simply takes out his pistol and starts attacking the Super Penguin.
After the effect of the glue disappeared, the Super Penguin was furious, and he was completely angry when he had been pressed and beaten by Roque from the beginning to now. However, as soon as he tried to attack, he found that Roque was within 40 yards, and the ice arrow could not lock onto the target at all.
Lightning grenade!
Explode grenades!
Roque threw out a 3 grenade this time, and the ice method immediately detonated in the air, preventing himself from being harmed. However, one of the three grenades is a lightning grenade, which is like a flashbang, and if you don't close your eyes at the moment it explodes, you will be blinded for 5 seconds, which is very sad.
Accumulating cannons!
The super penguin was blinded and couldn't operate at all, and even if he could control the ice element, he didn't know how to command. Roque immediately swapped out the cannon, crouched down and began to charge.
This charge cannon takes 3 seconds to charge, and the damage it deals is high, but it also has a low hit rate, which makes it easy for the opponent to dodge. During the blinding of the Super Penguin, Roque immediately recharges energy, and after the cannonball is fired, the Super Penguin has not yet woken up from the blinding, and the hit rate will be high.
Although the Super Penguin can't be seen, he is also on guard and keeps moving around to avoid being hit by Roque's smashing cannon. But I don't know if it's a super penguin sad urging, this guy actually fell while running, and this time it's even more tragic.
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The energy storage cannon successfully exploded, and the Super Penguin's health was less than 700,000. The sad mage had so far been led away by Roque, and he had no power to fight back at all.
Thunderbolt grenade!
Roque continued to slow down his skills, and he stood 40 yards away throwing grenades. Although the attack range of the grenade is also 40 yards, Roque has not been slowed down, he can step on a distance of 40 yards and throw the grenade over, and the opponent throws the mage still needs to cast a spell, and when the spell comes, Roque is no longer in range. Even if the opponent retreats, the grenade has an explosion range, and it is difficult for the opponent to dodge, and besides, the opponent is still slowed down.
Step on the wind!
This was a way to deal with the mage kite, and White Bear had specially taught Roque this way to deal with the ranged magic system, so that he could still get their kite down. The wind step can only be used for a while, and then Roque is still attacked by the ice elemental's ice arrow, and the ice elemental is close to the upper ice ring to freeze Roque in place, which is even more sad.
Ice Marksmanship!
Ice Marksmanship!
Being broken out by Roque just now, the super penguin was depressed, and this time he kept throwing skills. After Roque left the immobilization effect, the Super Penguin had already caught up, and it was difficult for Roque to make a kite Super Penguin.
"See if you have more health or mine!" Roque began to throw grenades, replaced cannons and pistols and began to bombard. This time it's all health bombardment.
Icy blood!
Ice Law turned on the accelerated spellcasting skill, and it started to fight against Roque. Immediately after the cold finger was released, the deep freeze knocked Roque unconscious. Roque's mechanical hand is not affected by the stun effect, the mechanical hand travels through space, appears behind the super penguin, and a black powder bomb explodes, causing 300,000 damage in an instant.
Super Penguin's HP is running out, and he can't eat bread in the ring match, so even if the mage uses the sheep transformation technique to control Roque, it will only make Roque's HP recover quickly, and it will be difficult for his own HP to recover.
Of course, Super Penguin has a recovery fΓΉ skill, but there are not many recovery fΓΉs. If it comes down like this, it will definitely not be able to beat Roque. There is no way, it was consumed too much by Roque kites in the early stage.
"Roque is doing well!" Seeing that Roark jumped back to remove the slowdown and start the ranged kite mage again, Edwin suddenly roared. One Ice Elemental was killed by Roque's bombardment, and the other Ice Elemental was still there, but it was too difficult to get close to Roque when it slowed down.
Mages have used a lot of skills, but it's really sad for a profession like Roque. The white bear feels the gap between the non-professional players and the professional players, and if the white bear controls the mage to fight with Roque, it will definitely be Roque who dies. Don't look at Roque's many tricks, in fact, it is very simple to deal with Roque, that is, close quarters. Once Roque is in close proximity, the grenade cannot be thrown, while the mage's spell can still be thrown, and it will reach Roque faster.
The Ice Elemental is not used to attack, but is supposed to be used to intercept Roque's path. Deep Freeze is the best ultimate, and it can completely interrupt Roque's attack loop. Besides, there are still a lot of control skills and explosion skills of super penguins, and the problem is that there are not many health points.
Many people are afraid of being ked by Roque, but White Bear can always do it with Roque. How to kite Roque? Just hit Roque at close range, this guy is not lethal at all after being close, because the grenade must be thrown out of 5 yards away, otherwise he will accidentally injure himself, which is not allowed.
Roark has two jumping skills, but one of them has a 90-second cooldown, while the Mage's deep freeze is only 30 seconds, so it's easy to get close to Roque. But Super Penguins are not professionals, and it's hard to see through Roque's weaknesses in an instant, and it's not so easy to do so.
"I didn't expect this kid Roque to win this one!" Reg is very contemptuous of Roque, and he feels that this guy is just equipped after keeping up with the white bear, and the tank has a high ability and a quick reaction before getting up. Roque has challenged Reg many times, but every time he has been abused by Reg badly, and now he doesn't dare to beat Regg. In Regg's opinion, killing Roque is close range, and there is no pressure at all.
The Ice Super Penguin lost, and Roque still had 35% of his health left, so this Ice Law explosion was not bad. Next up is the evil Death Knight Armed Fear, this is a god-level player, can Roque's only 35% of his health win 100% of his Armed Fear?
Armed fear came on, and the white bear and the others were a little worried, and there was no joy like winning a game before! It's not that White Bear and the others feel that Roque can't win, but they deliberately pretend to be armed and fearful. White Bear and the others are cooperating with Roque to deliberately lose part of his health in the second game, and deliberately cooperate with his tactics.
This is Roque's favorite trick - show weakness!
[PS]: Can Roque win?