Chapter 155 Network Problems

These questions are not big or small. At first, most people thought that it was only because there were too many people in the game when the open beta began. But it soon became clear that the source of the problem was not the server, but that their network cable was too slow. For some users who have laid optical fiber, the game efficiency is relatively smooth; However, some users of the network comparison card are different - sometimes when talking to other players, the other person's facial expressions are card by card, and it feels like watching a slideshow, which is very uncomfortable.

Most people can see that this holographic game is a bit of a hard injury. Players can't play the game smoothly enough, unlike when they tried it out - in many cities, there were demos of this holographic game; The virtual headset at the time of the trial did not have an internet connection, and the visuals were fantastic; But when they entered the game, players discovered the problem with this kind of game, that is, their network speed could not keep up with the demand of this game at all.

The game's designers apparently had this kind of problem in mind. Scaling down the scene and loading ahead of time can solve this problem in a sense; But that's obviously not the root of the problem. The game is still very stuck, and most of the game lacks player interaction, compared to playing this kind of game is like watching a movie alone.

Some people say that holographic games are just a hoax. Although they can only blame their network speed for this, and there is nothing wrong with the 'second world' as a game itself, Luo Shengtian did not clarify the shortcomings of this product in advance, which made many people feel cheated. And those foreign partners also threw the pot to Luo Shengtian at the first time: "There is no problem with our game helmet." The player's lag problem comes from the base game. ”

I'm used to it anyway. Luo Sheng continued to be a backstabber: "I don't think there is anything wrong with our game. It's the poor network service provided by telecom service providers. ”

Such a reply caused him some scolding, and Luo Shengtian's reputation was also affected by this. Because of this unpleasant problem, from the next day, although the sales of virtual helmets were still climbing, the online rate of the 'second world' began to decline. Not only did it never reach the peak of 170% of the area covered by the magnetic field that night, but it also almost fell below the basic value of 100% of the material exchange with the other world.

For this phenomenon, Zhou Heng has long been mentally prepared. In fact, as stated in the comments. The so-called virtual game is, in a sense, a scam. Although Luo Shengtian did not deceive people, he did hide this issue. However, there is no way around it.

In this era, the quality of the network and hardware cannot afford to exceed the current level of hardware too high. The easiest way for Zhou Heng to give full play to his technological advantages and allow the magnetic field to cover the earth as soon as possible is to produce his own equipment. The virtual helmet is a new technology born for this purpose. But having said that, suddenly come up with a new technology and get it to market quickly. In fact, there are many issues to consider.

The current Earth's production technology capacity is limited, and the graphics processing hardware that can simulate a fully realistic scene. Obviously, it is not something that the average person can afford. Even if the biggest technical problem of the virtual helmet has been 'overcome' by Luo Shengtian, the requirements for hardware are not high, but if the virtual helmet itself has the function of processing the number of scenes, the production cost will also be raised to a very high level - Zhou Heng's goal is not to make money, but to create a simpler and cheaper virtual helmet is his goal.

Of course, Zhou Heng can also choose to produce these helmets himself, but in this case, more secrets will be exposed. For this reason, Zhou Heng handed over more jΓΉ processing tasks to the server, and the server was transformed by the main god, so naturally there would be no problems; And the problem of insufficient network speed has arisen because of this.

In addition, Luo Shengtian is not the only liar. Those foreign partners are actually in league with Luo Shengtian.

For the game itself, other partners are well aware of it; But at this critical moment of seizing the initial market, they can't manage so much. They don't currently have the ability to develop virtual reality games on their own, and it's the best way to sell their helmets in advance of the 'second world'. Their own virtual reality game is also in development, and the less playable Second World is, the better it will be for their future new game plans.

And this, that is, the interests behind the 'second world' are surging. The name of the holographic game, coupled with the promotional energy of several of the world's top hardware companies, has made this game the hottest game in the world before it is released, but compared to the previous boasting of the game content, this game still does not reach the height it deserves.

Even so, however, the future of virtual technology is not bleak. Even just going to virtual reality to watch a movie is enough for some casual players. Whether it's the joy of Edgeworth between the mountains and the sea in "Xianxia World", or the courage of overlooking the battle of hosts in "Wizarding World", many players will not want to return - even if you have to go through three twenty-minute scene loading in order to experience such a visual effect once, it is still a new way for all players to experience it in their lifetime.

Moreover, this kind of physical goods can not be thrown away after being used up like ordinary games, virtual helmets can be used as 'hibernation helmets', even if they don't play games, most people can still use it as a sleep aid device, this effect is very critical - most games will be much lower online rate in the middle of the night than in the daytime, this function of the virtual helmet can still maintain a high magnetic field coverage strength in some late-night time zones.

And so, just after the coverage of the magnetic field used for the shuttle of matter fell below 100 percent, it caught up again. Hundreds of thousands of virtual headsets are still sold every week around the world, and players are gradually finding their way to play in the 'second world'. Some people like to stay in the city and find people to chat and chat; Some people like to go to the scenery, watch movies, and occasionally go to fight monsters and practice leveling, which seems to be a good way to play.

In contrast, the 'second world' offers some additional paid private space projects, which are extremely popular with players for face-to-face conversations, meetings, and even simple daily interactions across thousands of rivers and mountains. And the very game company also made a lot of money by relying on this unexpectedly popular paid project. (To be continued......)