179 Absolute Strength!

Jack blocked the obelisk attack, and in addition to the white bear, the pros and players of the Celestial Cavalry watching around were surprised. At the opening ceremony of the last Open, the momentum of the obelisk was quite overwhelming. Anyone who browsed the forums will notice that not long ago, the White Bear also summoned an obelisk and killed Oka in an instant.

"Blocking the obelisk boulder's second-kill ultimate, Jack's strength is strong enough!" At first, many people thought that the attack of the obelisk could not be resisted, after all, even the invincibility of the paladin could not resist. Now Jack is blocking the attack, at the cost of losing 50% of his max health.

"What's going to happen to Jack next, how can he resist the attack of the obelisk?" Now many people are worried about how Jack will resist the explosion of the obelisk. Everyone just knew that the Obelisk's opening spike was very powerful, but they hadn't seen any other attack methods of the Obelisk. For the soul of the eight guards, many people feel it.

"What is the soft mud on the body of Half Moon Dusk? Entangled him? "Everyone originally felt that the obelisk and the white bear's outburst would not be able to resist the second wave of attacks even if Jack resisted one wave of attacks. But the white bear was entangled in a cloud of soft mud. This lump of ooze doesn't seem to have the ability to attack, but it just keeps the white bear entangled in place, making it impossible for him to walk if he wants to.

Death suffocation!

The white bear tried to control the clump with his skills, but he was immune to the control of the clump, and was also immune to any attack effects. Now the white bear is completely helpless, and there is still this special guardian soul.

Bite......

The obelisk raised its fist and slammed into Jack again, who used the Tidebringer to fend off the attack. After a crisp sound, Jack's entire body seemed to be shaken by a huge force, and he felt pain all over his body. At the same time, circles of wavy wind spread out from his feet, cushioning the intensity attack on his body!

Actually parried the attack of the obelisk boulder! No one thought that Jack would be able to do this!

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The left hand of the obelisk boulder was pressed down again, and Jack couldn't parry, and was directly exploded with more than 70,000 damage. At the same time, Jack gave himself the Rune Diversion skill to restore his health. If it weren't for the Tidebringer's Death Mitigation effect, Jack would have eaten more than 100,000 damage, which would have been a difficult outcome to bear.

Death's Grip!

Jack pulled the steel destroyer dragon that was breathing on one side, blocking between himself and the obelisk boulder, and immediately unleashed two spirit strikes to restore health.

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It's just that what Jack didn't expect was that the obelisk instantly appeared behind Jack and fell on his back in a circle, causing a critical damage. Under the effect of Slow Damage, 50% of the damage effect spreads in waves, and Jack takes 10% of the Echo damage every 3 seconds.

"It's been a long time since I've encountered this feeling of oppression!" Jack quickly stepped over with a quick sideways step, and at the same time did not forget to throw an additional spirit strike and landed on the steel destruction dragon.

Luckily, Jack is equipped with a special trinket that can summon the soul of a Ooze Guardian to entangle the opponent and prevent him from participating in the fight. This Guardian Soul has no attack damage ability, only a limiting effect. Of course, once the white bear after being restrained is attacked by a powerful attack, the unstable dìng's ooze will explode.

Every time he blocked the attack of the obelisk, a layer of ripples rippled out from Jack's feet, and at the same time, some reverberating ripples fell on Jack, causing damage to Jack.

Vampire blood!

Scourge Pact!

Jack activates Vampire's Blood, increasing his health and maximum health by 30%, and restores 50% of his max health by activating Scourge Pact. Because the effect of Vampire's Blood increases his maximum health by 30%, the Scourge Contract gives Jack 65% of his original maximum health, with the highest benefit.

Coma!

The Iron Destroyer's breath bombardment effect comes out, and Jack is unconscious, and the obelisk punches him out of the air. Jack, who triggered Will of the Necropolis, suffered a reduced amount of damage, and upon waking up, he shattered all the ripple reverberation sluggish damage, and triggered the Rune Diversion to restore 10% of his health.

As a Blood Death Knight, Jack's health is restored quickly, and even more so under the Tidebringer's sluggish damage effect. The white bear, trapped in the ooze mud, sees that Jack's health fluctuates quickly, but not by a large margin, and does not worry about being killed by the obelisk in an instant.

Spirit Strike!

When Jack feels that he can't parry the Obelisk attack, he will go up to the Spirit Realm to blow and restore his health. A Spiritual Strike causes Jack to recover 20% of the damage taken in the first 5 seconds, and at least 10% of his health. With the destructive power of the Obelisk, Jack unleashes a Spirit Strike that restores 20% of his health while creating a blood shield that absorbs 20% of his maximum health. With the help of the 10% rune diversion and the vampire's blood skill, Jack begins to enter the attack cycle against the obelisk boulder!

As long as the White Bear is not involved in the fight, Jack is confident that he will be able to stop the obelisk boulder. Once upon a time, when White Bear was on the Meteorite Sword mission, it was Jack who helped him fight against the obelisk boulder's hands.

"Jack doesn't need to summon the Guardian's Soul to resist the Obelisk, that's amazing!" A player who joined the Heavenly Riding Guild felt quite excited, he didn't expect his team to have such a powerful two, especially when he could see the two fighting fiercely, if he said it, he would feel mighty!

"You are stupid, in front of the obelisk boulder, the soul of an ordinary guard is directly crushed by him! Jack would have been even more troublesome if he summoned the Guardian's Soul out! The other player took the video and scolded the player next to him, feeling that this guy was too low-end to even know this.

After the death of the previous meteorite wyvern, there were 3 rock guardians left behind, and White Bear used 2 of them to summon obelisks. There is still 1 Rock Guardian on the field, and now the White Bear has sacrificed the Rock Guardian again, allowing the Obelisk to gain strength again and bombard Jack with invincible punches!

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A powerful critical hit deals 400,000 damage to Jack, and only deals 200,000 damage under sluggish damage. Jack's recovery system collapsed instantly, and the Smash Ripple skill was still cooling, unable to smash the sluggish damage. Just now, Jack was able to turn on the racial talent effect of the Death Slow Tank mode while hitting the Spirit Realm Strike, and now if he wants to strike the Spirit Realm again, he can only cancel the Slow effect, but it is impossible to resist the attack of the Obelisk.

Dark Ice Sculpture!

Jack's body is sealed with ice, and all negative stats are removed, including sluggish damage. This way, Jack doesn't have to worry about the next reverberation damage. The duration of the Dark Ice Sculpture is only 6 seconds, and after 6 seconds, Jack's runes have also cooled down.

When the dark ice sculpture disappeared, Jack canceled the Slow Death Mode, turned on the Grip of Death, pulled the Iron Destruction Dragon over, throw, and immediately threw the Spirit Realm to strike it. When the obelisk moves behind Jack to attack, Jack is very dexterous in dodging, and then throws a spirit strike at the steel destroyer!

Sometimes, having more pets isn't a good thing! At least in front of high-end players, opposing pets can deal damage to themselves, while also restoring health and slotting for themselves. Jack uses the Grip of Death skill very well, just like White Bear uses the chase skill. When the two are in the 2v2 arena, when they encounter each other's fire, they pull each other's pets over to get into the slot, or the white bear uses the chase to escape.

The purpose of starting White Bear's summoning of the Iron Destroyer Dragon is to use breath damage to inflict a stun effect, giving himself more chances to explode. After all, Jack is a tank talent, and his parrying skills are terrifying, and if White Bear wants to kill him, he has to slowly gather fire. But this doesn't seem to be the case now, Jack's resistance is very high, and it's more difficult to stun Jack. Coupled with the coma decreasing effect, Jack will eat damage once when he is unconscious!

No matter how powerful the Obelisk is, it is unlikely to be a match for Jack from a tank! The obelisk only lasts for 40 seconds, and Jack only needs to survive this wave of attacks.

Feel! The confusion that the white bear felt before was gone in an instant! What if the other person knows their skills and equipment? Who among the nine professions doesn't know each other's skills? Different players have different attack styles and tactical characteristics, as long as you have the absolute strength to overwhelm the enemy, then there is no problem at all.

Absolutely! The White Bear has achieved this effect in terms of competitive survival, and what the White Bear lacks now is a strong attack and the use of tactics! Looking at his skills and equipment again, thinking of the previous tactical course, White Bear suddenly had a lot of ideas. Tactics need to have depth and anticipation, not just a combination of skills!

After the obelisk disappears, so does the ooze! The white bear directly opened the chase skill in front of Jack, and threw a large number of skills on it. How long will it take to not suppress Jack now?

Soul Harvest!

After forcibly killing Jack, he threw a spirit strike to restore his health, and the white bear directly harvested his soul, leaving Jack's health less than 15%.

Rune diversion!

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After Jack recovered 10% of his health, after the white bear opened the sword of the Sword King, he directly bombarded Jack's health with a direct attack of the evil god, leaving less than 50,000 health, and Jack was unconscious.

Self-interest!

After turning on Zili, you can immediately summon the Demon Guardian Guard to block the bombardment of the Sword King's sword, and at the same time turn on the Rune Blade Dance to block the White Bear's attack.

A source of light and darkness!

Smart!

Pestilence! Pestilence! Pestilence!

The Plague of the 3rd Area Attack deals 5 times of virus damage and refreshes the duration. It was useless for Jack to open the anti-magic shield, he was directly shattered by the sword king of the white bear, and after eating the third plague outbreak, the accumulated virus damage, Jack fell down in grief.

"Pretty impressive!" Jack didn't feel unhappy at all after he got up, but he was very excited to fight with the white bear this time, especially when facing the obelisk, which made Jack's blood boil. When he saw the obelisk before, he thought about what would happen if he faced it one day, would he be able to resist it? As a result, I really resisted this time.

Of course, Jack knew that the obelisk had appeared once before, and the strength of summoning it in a short time would be weakened, but it was still within Jack's tolerance. The appearance of the Phantom of the Lich King relieved Jack of a lot of pressure, at least not by the might of the obelisk.

"I'll fight next time!" The White Bear didn't say much to Jack, and then ran to the training ground, looked for a stake and started a skill test. In PVE dungeons, you need to cycle skills, and what you need to do in PVP competition is how to match skills to achieve the best fire gathering effect. Once you know the damage of your attack, you can then do tactical foreshadowing.

The attack damage of the divine talent is relatively fixed, and there is basically no need to test the effect. The Thunderstorm talent and the Plague talent need to test skills, with the Thunderstorm talent attacking quite a single and domineering way, while the Plague talent is complex and changeable.

[Dark Thunder Domain]: Posture skill. The powerful power of Thunder Light and the power of darkness increases the damage of all attacks by 40%, but increases the damage effect by 10% when attacked. The threat value of your attacks is greatly reduced.

[Plague Field]: Posture skill. An evil aura enveloped the Emperor of Light and Darkness, gaining the power of rage. Dark Source regeneration speed is increased by 20% and movement speed is increased by 15%. Also reduces your public cooldown by 0.5 seconds.

Among the thunderstorm talents, the skills that the white bear can use are Thunderstorm Strike, Static Thunder Strike, Thunderbolt Tyrannosaurus, and the effect of other skills is relatively low. Because Thunderstorm provides an additional 40% damage bonus, this damage is only a bonus to the initial damage, not to the final result. For example, if Thunderbolt Strike hits 10,000 points of damage, other collateral effects are added by an additional 3,000 points, and the 40% damage effect of the Thunderstorm Field bonus is calculated as 10,000 points instead of 13,000 points, which is 4,000 points. When critical damage is generated, the damage provided by Thunderstorm Field is 8000 points, which will be cumulative. However, the critical damage bonus will not be stacked, that is, the Thunder Strike will hit 20,000 points of critical damage, and the additional critical damage will be increased by 100%, and the damage will go to 30,000 points, but the damage of the Thunder Field bonus is also 8,000 points, and it will not have a bonus to the additional critical damage.

Calculating the damage effect of the Thunderstorm Realm is to distinguish it from the effect of the Plague Realm. Reduced public cooldown by 0.5 seconds in Plague Field, providing 15% movement speed and 20% Dark Source regeneration speed from Dark Source, with no direct bonus to damage. The effect of the dark source can only be used to consume the skill of the dark source, because the thunderstorm blow consumes the light source and the dark source, and the dark source alone has no effect in advance. The 15% movement speed allows you to chase down enemies, and there is no direct bonus damage, but the close-fitting is still good. The difference between White Bears is that the Plague field provides a 0.5 second cooldown reduction.

The difference between a 1 second common cooldown and a 0.5 second cooldown is that one more Thunderbolt can be fired. It's just that in this way, Thunder Strike will not have a 40% damage bonus, and the cost will be expanded! You must know that under the new thunderstorm talent, the white bear only has 4 light sources and 4 dark sources, and generally throws a thunder snake before the outbreak, so the white bear can generally hit 3 thunderstorm strikes, and it takes 1.5 seconds in the plague field, but the damage lost is a lot, and the endurance is relatively weak. It is also acceptable with the support of the source of the light source.

Silent Strike provides free Thunderbolt Strike, but the 1 second standalone cooldown is not affected by the Plague Realm. Coupled with the effect of the Silent Thunder Strike, the outbreak of the Plague Realm and the Thunderstorm Realm is disputed. The Thunderstorm field provides more damage effects, while the Plague field provides faster damage effects. If the Silent Strike is triggered, it will prolong the number of Thunder Strikes in the Plague Realm, but it depends on the face. The impact of the Silent Thunder Strike in the Thunderstorm Field is not very large, after all, it takes 3 seconds for the Thunderstorm Strike to empty the light source and dark source, and the Thunder Strike can be hit 3 times, and it will probably trigger a Thunderstorm Strike effect, and the Thunder Strike can be hit 4 times. At the same time, 40% of the damage provided by the Thunderstorm Field will be distributed to the Silent Thunder Strike and Flat Slash Attack, and the effect of increasing the hand speed of the White Bear is even higher.

To sum it up a bit, Thunderbolt Strike deals 40,000 direct damage, 15,000 bonus damage, and 55,000 damage in non-critical situations in the Plague Field. Thunderstorm provides 16,000 damage and 71,000 damage when non-critical.

During the card's public cooldown, it deals 5,000 damage each time, and the white bear slashes 2 times in 0.5 seconds in the plague field, causing 10,000 damage, and 20,000 damage for 1 second. In the Thunderstorm Field, the White Bear slashes 4 times in 1 second, dealing 20,000 points of damage, and providing an additional 8,000 points of damage, which is 28,000 points of damage.

Static Strike has a 1 second independent cooldown, dealing 12,000 damage, no additional bonuses in Plague Field, and 4,800 additional damage in Thunderstorm Field. Calculate 30% of the free Thunderbolt Strike, assuming that 1 Thunderbolt Strike must be triggered within 3 seconds, then the Thunderstorm Field will provide an additional 16,000 damage.

Based on the calculation of 3 light sources and 3 dark sources as consumption resources of the white bear, ordinary fire collection does not count the influence of the dark source and agility of the light source, nor does it use the Evil God's Grip and Soul Harvest without light sources, dark sources and energy, which will have different damage effects.

Thunderstorm Field:

The damage dealt in 1.5 seconds is 71,000 damage for 1 critical hit, 42,000 damage for 6 flat slashes, 16,800 damage for static lightning strikes, and the total cumulative damage is 129,800 damage. Number of attacks: 8. Fixed to 10 attacks, an additional 2 flat slashes deal 14,000 damage, for a total of 143,800 damage.

The damage dealt in 3 seconds is 213,000 damage for 3 Thunderbolt Strikes, 84,000 damage for 12 flat slashes, and 50,400 damage for 3 Static Strike strikes, for a total of 347,400 damage. Number of attacks: 18. Fixed 21 attacks, and 3 additional flat slashes dealt 21,000 damage, for a total of 368,400 damage.

The damage dealt in 4 seconds is 284,000 damage for 4 Thunderbolt Strikes, 112,000 damage for 16 flat slashes, and 67,200 damage for 4 Static Strike strikes, for a total of 463,200 damage. Number of attacks: 24. Fixed 28 attacks, 4 extra draws to deal 28,000 damage, and a total of 491,200 damage

Plague Field:

Deals 3 critical strikes for 165,000 damage in 1.5 seconds, 30,000 damage for 6 flat slashes, and 12,000 damage for static lightning strikes, for a total of 207,000 damage. Number of attacks: 10

The damage dealt in 3 seconds is 165,000 kill damage from 3 Thunder Strikes, 60,000 damage from 12 flat slashes, 45,000 damage from 3 Energy Strikes, and 36,000 damage from 3 Static Lightning Strikes, for a total of 306,000 damage. Number of attacks: 21

The damage dealt in 4 seconds is 220,000 kill damage in 4 Thunder Strikes, 80,000 damage in 16 flat slashes, 60,000 damage in 4 Energy Strikes (4 energy strikes can be done by using skills and energy recovery in 4 seconds), and 4 Static Lightning Strikes deal 48,000 damage, for a total of 408,000 damage. Number of attacks: 28

Pull the number down slightly, dealing 143,800 damage in 1.5 seconds, 368,400 damage in 3 seconds, and 491,200 damage in 4 seconds. Plague Realm deals 207,000 damage in 1.5 seconds, 306,000 in 3 seconds, and 408,000 in 4 seconds.

Within 1.5 seconds, the Plague Field deals the highest damage, but over the course of 3 or 4 seconds, the Thunderstorm Field deals the highest damage. This is the result of correcting the number of attacks, if you calculate invalid attacks and parry attacks, or time effects, the damage dealt by Thunderstorm will be close to the ideal value for 3 seconds or 4 seconds, while the Plague field requires energy strikes to fill the cooldown of abilities without light and dark sources, and it will take extra time to operate.

Theoretically, it is best to use the Thunderstorm Field for normal attacks, and the Plague Field for Ignite Kills! The above numbers drawn by the white bear do not count the effects of critical hits, the grip of the evil god, the soul harvest, the source of light and darkness, and the agility, if they are cumulative, under the will of thunder and the supreme descend, the damage caused will be terrifying. Of course, the theoretical value is often much higher than the real number jù, but it will be reduced as much as possible under the ideal ~ operation, and under the powerful theoretical number jù damage, even if it is reduced, it will not be very low, not to mention that the enemy cannot always maintain full health!

If it weren't for the calculations, the white bear wouldn't know that the new thunderstorm talent was powerful here! If you add a few burst skills from the new talent, it will be invincible! When he fought with Oka before, White Bear always felt a little strange and didn't explode with all his might. So Oka can react a lot of the time!

In the evening, there is a PVP tournament on the cruise, and White Bear plans to go and have a good time!

[PS]: I took the computer and calculated it for a long, long time, and finally calculated it! It's painful......