0128 "Infinite Game World" design begins
After Fang Shenxing's arrival, Chu Fang's "Fantasy Infinity" game company soon had a group of senior programmers and several top programmers who could really provoke the beams, but there was still no open recruitment, only relying on the network of people in the hacker circle, everyone pulled one by one to call people - but not all of them were hackers, some of them were friends of hackers in life, and they were also programmers......
Chu Fang has no objection to this kind of behavior, anyway, these people who are good at computers can't make any money under Youxi's covert surveillance, and he has only two requirements for some of them who show their faces as programmers and hackers with their faces covered -- there must be no bad criminal behavior, and personal criminal behavior cannot involve the company.
What counts as a heinous crime? This mainly refers to personal gain, leading to the loss of ordinary people's property, such as making Trojan horses, copying bank cards, etc., so that hackers who lose their conscience will not accept anything.
However, although the programmers and hackers recruited by Chu Fang can be regarded as "knowing the roots" and have Youxi's covert surveillance, Chu Fang will not hand over the company's core AI program and the more advanced physics and image engine that is being developed to them right now or even continue to research.
These people, including the dozen or so old employees who were originally in the company, may have been pure when they first arrived, but after they entered the "Fantasy Unlimited", many temptations must have come to their door, including temptations from other game companies, or from other countries, or even from the intelligence services of Huaxia's own country. Only those who have passed the test of these temptations are qualified to become real middle-level cadres of "Infinite Fantasy".
For the time being, the main task of these newcomers who are still in the probation period is to work as coolies with a low probationary salary, and try their best to coordinate with the outsourcing company to complete the production of the official version of "Legend of the Galactic Heroes".
The A1PHA version of the game is more complete than the beta version of other games, and if the free testers of Normal University and Jiaotong University do not have any key bugs, they can be packaged and listed.
Sony was also very satisfied after receiving the A1PHA version, and even accelerated the preparations for the launch of "Project~Touch Rpheus", intending to launch virtual reality glasses and "Yinying" at the same time as PS4 entering China - the specific launch time has not been revealed, but just a few days before the Spring Festival.
As for Chu Fang and the mysterious "Big Three" of the "Fantasy Infinity" company, at this time they have already begun to invest in truly unlimited. The system of the free "infinite game world" is on.
Originally, he was going to rest first. After the completion of the main body of the game that began to make the "infinite game world", and after the main body is completed, we will see how many task worlds are made, but the vast majority of powerful game companies have not been able to make up their minds to join the "infinite game world" even if they received the a1pha version of "The Legend of Yinying" from Chu Fang.
This is mainly because Chu Fang's "The Legend of Yinying" is designed to be quite clever, and it restricts the player's communication and interaction with NPCs for reasonable reasons. One can't help but wonder about the true power of Fantasy Infinity's AI program - if this game AI can really simulate NPCs like real people. Then there is no need for Chu Fang to play this kind of trick at all, right?
That's how the world's thinking is fucked up. If you throw out a perfect thing, they will wonder where you got it; And when you throw out something that has both advantages and disadvantages, they will dislike it for not being good enough.
However, Chu Fang also hoped that they would think so. It's better to be disliked than to be suspected, and if he comes up with an RPG game with the same AI as a real person, I'm afraid that he will immediately be suspected of having something to do with the "Anonymous" god - even now, maybe some people are so skeptical, but no one can think that this pseudo-artificial intelligence AI program is actually just the result of the inadvertent intervention of a psychology graduate student a few years later.
It is precisely because other game companies are still observing and are unwilling to be kidnapped by Chu Fang with game platforms and AI technology, so Chu Fang can only make a few successful games by himself according to the original plan, so that those game companies will be willingly kidnapped by him.
And the first thing Chu Fang made was of course the "Yinying Biography" mission world that had obtained the copyright, such a world is different from a war game with only battlefield maps, Chu Fang must also make the maps in each ship, and the number of NPCs will also increase dramatically.
――Because the main gameplay of "Infinite Stream" players is personal force, even in this kind of war game, I am afraid that many people think about how to open the Gundam and slash the enemy ship, or fly in the universe with the body like Saru, and then infiltrate the enemy flagship to carry out the slashing tactic.
These are all time-consuming work, and Chu Fang is not in a hurry, after he and the black cat have probably completed the design, they will continue to outsource the specific modeling work, and then continue to design other game content by themselves.
The main body of the game of the "Infinite Game World", that is, the "Main God Space" itself, is actually not difficult to complete at all, and the items, props, bloodlines and exercises sold by the "Main God" system only need to be added to the list one by one when each task world is connected to the main body of the game, and the most troublesome balance problem Chu Fang directly threw to the various game production companies.
And when the game items are added to the list, there are also black cats and Youxi on the side of the "main god", pulling up the price of those items that are too cost-effective, reducing the price of some items that are not cost-effective at all, and trying to ensure that the value of each item is equal to the price.
In addition, in the process of the game, the server will also dynamically adjust the selling price of items, gradually increasing the price of popular goods and reducing the price of unpopular goods, so as to avoid the embarrassing situation that the entire game is full of Pangu body, Taiji Diagram, Zhuxian Sword, and Donghuang Bell.
But this kind of simple applet can be easily completed even by the programmers at the lowest level of "Fantasy Infinity", and it is a matter of minutes for Yuxi, and the same is true for calculating the player's individual points and team points to arrange the corresponding difficulty of the task world and team battle, but there is an important game system, but Yuki also invested more time in making Zuò.
-- This is one of the core programs of the "Infinite Game World", which controls the "world line change rate" of the entire mission system!
What is the most feared thing about an "infinite streaming" game? It's not that there are anti-heaven items, props or bloodline exercises, but that this kind of anti-heaven artifact appears in batches and even rots on the street.
And the reason why this kind of high-end props, which should be rare, will "legally" rot on the street is only one reason, that is, everyone can get the prop according to the strategy summarized by the predecessors.
Yes, for the "infinite stream" game, the "Raiders" are the most terrifying, although when reading the novel, the reader is watching the story of the protagonist who is familiar with the plot and takes advantage of the loopholes in the mission world to get additional rewards or even brush up on the story, but in the game, if every player uses the best strategy as the protagonist, I am afraid that this game will soon come to an end.
Even if an important cool point of the "infinite stream" game is that players understand the plot and can benefit from it, if the player fully grasps the plot, the task world is basically useless when a strategy comes out, and can only be used to score points for other players in the future.
Therefore, Chu Fang intends to introduce the "world line change rate" into the mission system, so that each ...... Or maybe each team of players enters a world that is subtly different from the original from the start.
For example, at a certain point, the protagonist of the original game should be able to survive by luck - this is true in many titles, but in the world that the player enters, if the player cannot provide enough help to the protagonist, the protagonist may die directly.
Another example is at a certain point of divergence, the protagonist of the original work chose the left road, and then happened to save the heroine of the original work, but in the world that the player enters, he may choose the right road, and if the player has the heart, he can replace the protagonist to save the heroine and show feelings with it.
These are like beautiful girl games, where different choices can and should appear, and they form the task system of the whole world, and what Chu Fang needs to do is to let the AI be able to randomly reorganize the plot as reasonably as possible, instead of simply and rudely randomizing things at each choice point.
And this is not only something that AI should be responsible for, the mission designer must indicate from the beginning that a certain choice will lead to subsequent plot changes, otherwise the pseudo-artificial intelligence AI alone will not be able to accurately calculate reasonable plot changes.
Although this semi-random "world line change rate" as long as all the important choices have been tried, the probability of various results can be counted, and the strategy method can also be summarized, but as long as there are enough choices for each key point, the mission world is large enough, and the clearance time is long enough, it is basically guaranteed that the fixed strategy from beginning to end is extremely difficult to appear in the early and middle stages of the game.
As for the later stage of the game, there are more and more new task worlds in the "main god space", and there are more and more items and props for sale and bloodline exercises, and it is also permissible to leave a few task worlds for players to brush and share.
What's more, the "main god" can also use the "difficulty" weapon to dynamically adjust the probability and time taken by the player to clear the level, reduce the player's "productivity", and even directly find a reason to reduce the probability of obtaining items with higher value - for example, the NPC set to hold a certain weapon may destroy the weapon because of hatred of the player before death.
With these designs as a guarantee, Chu Fang is still very confident in the success of the "Infinite Mission World", and the next thing he needs to do is to wait for Youxi and Black Cat to transform these designs into reality and show them to those game companies that are still waiting. (To be continued......)
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