081 Dangerous Creatures
At night, the edge of the realm was covered with a thick fog, and the visual range was extremely low, and the distance could be seen at a distance of 1 yard. And it's extremely quiet, with no wind or waves......
"It's a hell of a place!" The white bear used to know about the situation here from the forum, and he didn't have enough to do to come here to explore. Even in the dark, the white bear here is only about 20 yards long, and it becomes hazy further away.
The white bear was on the edge of a cliff, and there wasn't even a single weed around it, and a dim forest began to appear 15 yards away! The white bear with a compass tragically finds himself unable to find his way......
The monsters in the Frontier are described on the forums as dangerous creatures that do not show their level, and their attacks and health are calculated as percentages, and the healing in this area is also based on the level difference and skill strength. So in the Rim Domain, no matter how many levels come in, it's the same. And you can't take screenshots or videos here, and you often change places, so even if the businessman doesn't hurt people, the information merchant doesn't have the information here!!
The plague talent suffers a lot here, without him, if the huge three-headed bone dragon is summoned in such a dangerous place, the white bear is afraid that it will fall to the ground and go back in less than 10 seconds!!
The divine talent is relatively good, and now the white bear has 14 talent points at level 36, which can point out a skill similar to the human race skill [Self-interest].
Column 1 talents:
[Increase]: Obtain a light source or a dark source, only 1 of each type can be added. (2/2)
[Protection]: Increases the armor you gain from equipment by 30%. (3/3)
[Preview]: Dodge chance increased by 6% (3/3)
The divine talent belongs to the tank talent, and all three talents must be pointed. Needless to say, add a light source and a dark source, regardless of that talent attribute, these 2 talent points must be thrown down. Asylum increases the armor gained from equipment and increases physical damage reduction, which is a must. Compared to ordinary talent tanks, they can only get 10% armor for 3 points of protection, and the god-level class is enhanced. However, the effect of this advantage is not obvious. Dodging is a must for all tanks, not explained.
Each column of talent costs 5 points to learn the second column talent, and the white bear throws 8 points in the first column.
Column 2 talents:
[Blazing Holy Light]: Increases the healing effect of your healing light by 20%, and has a chance (greater than level 1) to inflict 3 times the healing effect. (2/3)
[Dazzling Light]: Reduces the cooldown of your Dazzling Light skill by 15 seconds (0/3)
[Divine Wind]: Gain a skill that makes you surrounded by divine light, immune to a qiē charm, fear, stun, and stube effects for 6 seconds. CD time: 3 minutes, consumption: 1 light source. (1/1)
[Enhanced Divine Power Conversion]: Increases the energy gained by your Divine Power Transformation Skill by 10 points and shortens the cooldown by 10 seconds. (0/2)
The blazing holy light must be full, but because the talent points are not enough now, the white bear seeks the maximum benefit and points out the "heart of justice" in the next column, so it is temporarily put away. Divine Wind is an immunity ability that is useful for tanks. And with the "heart of justice" in the next column, it is very useful. The dazzling light is a PVP talent point, like the plague talent must come over and order this after the talent is clicked. Strengthen the transformation of divine power, this is not very useful for the time being, let it go.
After the previous 10 talents, you can learn the third column talent.
Column 3 talents:
[Sanctuary Grant]: Increases the ability of squads and team members to deal damage within a radius of 100 yards by 5%. Also, increase your total stamina by 3%. (0/2)
[Sturdy Heart]: After activation, your Angel Ward's damage reduction is increased by 40%, and the activation skill does not require energy. (2/2)
[Heart of Justice]: Requires 1 "Divine Wind" talent. Allows you to use the Holy Wind at all times, and abilities can be cast on allied players. (1/1)
[Blade]: Your Normal Attack has a 20% chance to inflict an additional 20% of the enemy's weapon damage. (0/2)
This column basically has to be learned, especially the strong heart, so that the angel guard increases the reduction effect by an additional 40%, and no longer consumes energy, this must be full. The Heart of Justice is a powerful force that can be used at any time, and can be used against friendly players, which is very useful. As for the Sanctuary Grant, this is an aura talent, and it must be full, but now the talent points are insufficient, and the white bear is temporarily put away.
Divine Wind is a skill that is a bit different from self-interest, which is the effect of removing one's own movement restrictions and not being able to control the character, while Divine Wind is immune to charm, fear, stupor, and lethargy for 6 seconds. White Bear has also tried two skills, and they don't share a cooldown. The white bear thought for a while, coupled with the angel guarding and chasing, the white bear is basically not afraid of the thief's coma, he is afraid of being paralyzed!!
The white bear proceeds cautiously, especially when entering the forest, to see what is going on inside. The white bear is a jet-lagged creature that can see more clearly at night. After making sure that there was no blame, the white bear cautiously moved forward.
The trees in this forest are about 10 yards tall, and they are covered with vines like spider webs. The white bear moves at a snail speed that he has never walked before, which is completely contrary to his title of "high-speed rail driver". But in a place like this, the white bear has to do it.
Two yards behind the white bear, a vine fell, slowly stretching towards the white bear as if it would live......
"Something is wrong? Blame all sleeping? The white bear stopped suddenly, and the vines that followed him quickly withdrew into the tree, so as not to be discovered by the white bear.
Running wildly, the speed of the white bear's original snail suddenly went back quickly! Immediately after the white bear, two vines followed. Then, two dark green vines 2 yards tall jumped from the tree, two large vines as legs, other vines as tentacles, and a huge bloody mouth and eyes on a vine the width of a human body!
Cold-Blooded Vines: Dangerous Creature, HP: 100%
The white bear turned, and the flame blazing man in his right hand flashed two dark thunderbolts and shot towards the vines that stretched out.
―2%
―2%
The output of the tank talent is really not powerful, if the attack continues like this, the white bear is afraid that he will die and will not kill these two dangerous creatures!! But this can't be helped, and you have to output even if the output is low!
Razer! Seeing that the vines were about to catch up, the white bear immediately threw a spinning razer at one of the vines, locking its legs. Another vine didn't consciously chase after it at all.
Light and dark impact, dark lightning scattering! The Night Stalker's skeleton effect in the dark plus the Plague Realm Pose Skill effect increases the white bear's movement speed by 40%, and it is completely possible to play kite with the vines, but the kite here is a limited distance kite, and in less than a moment, the white bear has already run back to the original cliff.
―2%
The white bear chased and killed in front of the vine that was following alone, and suddenly hit with a holy sword! Due to the chase effect, the white bear is immune to negative statuses, and the vines originally wanted to wrap around the white bear's legs, which was impossible. You can only whip the white bear with vines!
―13%
The white bear parried the vine attack with the horizontal sword in his left hand, and then his right hand suddenly hit with a life strike, this skill is more coquettish. Because the Life Strike directly counts 10% of the White Bear's HP and adds 180% of the weapon damage, this calculation is separate for this dangerous creature!! This came as a bit of a surprise to the white bear......
The physical attack of the cold-blooded vine is very high, and each attack causes 4% damage to the white bear, but the white bear can recover 1% of the healing holy light, and there is a parry on the life strike, and soon understand a vine. Concentrate on dealing with another vine, one-on-one, the white bear has no pressure at all, even if the movement is restricted by the vine, the parry effect is low, and the white bear can completely crush it if it continues to fight like this!!
Picking up another cold-blooded vine, the White Bear began to collect the loot. One of the purposes of the White Bear coming here was to collect these cold-blooded vines, and now it's the right place. And just now the white bear knew that these cold-blooded vines would sneak attack, and it was because this scene was described on the forum......
[Cold-Blooded Vines]: Edge Domain material. It can be used to make leather armor or alchemy.
Two cold-blooded vines have produced a material, which is a high chance. The white bear felt like he had to gather materials while exploring here.
After becoming familiar with this cold-blooded vine, with the life strike skill of restraining dangerous creatures, the white bear is not afraid at all. However, for the sake of safety, the white bears still came one by one, so as not to die and hang back, it was useless to find a corner to cry!!
In three hours, the white bear also completely figured out the environment of this forest, and the cold-blooded vines also collected 65. Next, the white bear has to spend time here, to find out the situation in other forest areas.
The forests on this side of the edge are large, made up of a variety of different woods, each with a boundary, and once you step on it, you will face another danger.
The front area is a man-eating flower, the Druid class Timberwerewolf on the right, and the Teal Serpent on the left. This has nothing to do with the black water frozen bone materials that the white bear needs, and where the blood poison quagmire is, the white bear is even more unclear. As for the Titan King Gurudak, the White Bear has the mentality of "I am lucky to meet me, but I am not destined to meet me".
The most important thing now is to collect materials and absorb blood mud, and there will be many opportunities to come over in the future!!
The timberwolf is a social creature, and the hatred is interlocking, once he pulls a werewolf, he will roar first and summon other companions to come over, which is very difficult to entangle. If it weren't for the white bear's quick eyes just now, he came to a dazzling enhancement to blind it and silence it, and now I am afraid that it will be surrounded by wolves. The green snake is probably a thief profession, it can be invisible in trees, and the sudden sneak attack is very strong, and it comes with a stun or paralysis effect, which is very difficult.
And the white bear feels that it's better to eat the man-eating flower here, at least it won't move, and this can dodge. When the white bear finished collecting the cold-blooded vines, he carefully stepped into the area where the woods coexisted with the man-eating flowers.
And just as the White Bear wanted to explore what was going on around the map, there was a sudden sound of fighting, and it seemed that there were still people here......