Chapter 7: The Legendary Master Level

The first to be hit are naturally stone and wood mines.

A farmer's system power rating is 15 points, the system power rating of the Wood Mine Guard is 5o, and the system power rating of the Quarry Guard Xiao Diu is 55. The total power of 2oo farmers is 3ooo, the total power of 5o small jumps of the Wood Mine Guard is 25oo, and the total power of 5o small diu of the Quarry Guard is 275o. Excluding the dozen or so peasants who still had to stay in the territory to maintain the minimum construction needs, the combat power of the peasants that Ding Xi could bring out was about the same as that of the guards of the wood and stone mine.

The 1:1 combat power ratio is for Ding Xi, a pervert who ranks among the top three in the world in the world's hero invincible battle points, and he has beaten down with his eyes closed. In the battle against those world's top masters, in order to earn a slight advantage in the extension period as much as possible, almost one-half, one-third, or even one-quarter or one-fifth of the combat power is used to sweep the field when expanding. Moreover, even if the combat power difference is so great, it is almost undamaged in the process of sweeping the field.

If it weren't for the fact that the peasant class was too wasteful, especially if there was only 1 point of blood, and a large amount of loss would be lost if it was touched casually, Ding Xi would have come to abuse the guards of the wood and stone mine a long time ago.

"Chu Qiang, has the wood and stone mine in your territory been down?"

"Wood and Stone Mine? Are you kidding? There are only a few peasants in the territory, and if they go to work in wood and stone mines, aren't they looking for death? Even if it can be defeated, the loss of so many peasants will greatly slow down the expansion of the territory. ”

"Then, none of the members of the first and second lines upstairs went to the wood and stone mines?"

"Well." Chu Qiang paused and thought for a moment, "Listening to Xiong Niu, it seems that Sister Qiao and the wood and stone mines in the Great Heaven Territory have been defeated." But the losses are not small. Speaking of this, Chu Qiang looked at Ding Xi, "Why are you asking this?" You don't want to go to a woodstone mine, do you? After asking this, Chu Qiang had a look on his face, "This is a joke, right?" Expression. Seeing the smile on Ding Xi's face, Chu Qiang glared at Ding Xi directly, "Don't mess around with me, you kid." Sister Qiao and Da Tian are the first sister and the first brother in the studio, and after they beat down the wood and stone mine and built the market, they can use the surplus resources in the territory of all the people in the studio to develop quickly. So the loss of some peasants is nothing. As for you, let alone using the resources in the other people's territory of the studio, it will give you face if you don't let you take it out. ”

Ding Xi laughed twice, and said that he would not mess around and appeased Chu Qiang back. Pastoral Studio is really just a small studio with very ordinary strength. Although there are a lot of people gathered, almost all of them are third-tier members, and the first-tier and second-tier studios in the studio are at an obvious disadvantage compared with those big studios in China. Not to mention that "Heroes 6" is a globally networked online game, and there are a large number of world-class studios.

The experience of the collection of internal tests was briefly estimated, and the ranking of Sister Qiao and Datian's territory was already very good if it could be ranked within 10,000.

It's a pity that there is no tavern built in the territory yet, so I can't get any news from the tavern owner. The various rankings in the game can only be viewed after the Tavern has been built.

Back in the game, leaving 2o peasants to maintain the minimum construction of the territory, and taking all the other peasants with him, Ding Xihao slaughtered the stone mine.

Although the system combat power evaluation of the quarry guard Xiao Diu is 55, which is 5 points higher than the system combat power evaluation of the wood mine guard Xiao Jump Jump 5o, but in the actual battle, Xiao Diu Di is better than Xiao Jump. After all, as a low-level first-class soldier, his strength is generally very low, and the difference in combat power of 5 points is almost negligible. On the contrary, the advantage of a small jump is a little higher than that of a small loss, which is very obvious.

The index of small loss is 4 blood, 3 attack, 3 defense, 1-2 kill, 4, 5o small loss can kill 5o to 1oo farmers with one blow, and 18o farmers can barely support two rounds if they resist small loss head-on. From Chu Qiang's point of view, it is indeed a very worthwhile thing to come to the wood and stone mine now.

However, Chu Qiang is not Ding Xi after all, and the battle that is very difficult for Chu Qiang is just commonplace for Ding Xi. After a simple calculation of tactics, as long as he lost about 3 to 4 peasants, Ding Xi would be able to deal with the small loss of the quarry.

The 18o peasants were divided into seven teams according to 1, 45, 85, 45, 1, 1, and 2, and Ding Xi led the peasant troops to kill the quarry.

"Ding, you're about to attack the quarry, the quarry guards 5o goblins, the offensive and defensive combat power ratio is o.98:1, and the predicted win rate is 49%, whether to confirm the attack."

"Yes." After making his choice, Ding Xi's peasant troops entered the battle scene with the quarry guard Xiao Didiu.

Ding Xi's peasants were divided into seven teams of 1, 45, 85, 45, 1, 1, and 2 according to the arrangement before the war, and the 5o small didiu on the opposite side of the battlefield were divided into five teams of 1o each.

As the 3 seconds of the pre-battle countdown ended, the little dundiu, who were faster than the peasants, began to rush forward. At the same time, Ding Xi also began to arrange the actions of 7 teams of farmers on his side. The main peasant forces of the three central teams of 45, 85, and 45 advanced in a formation of two front and one behind. The peasant troops of 85 were at the rear, and the front was diagonally up and down two blocks away from the peasant troops of 85, and there were two teams of 45 peasants. Directly in front of the peasant troops of 85, one block ahead of the two teams of 45 peasants, was the individual peasant at the top.

The three peasant detachments below moved together to the bottom of the battlefield with one team moving closer to the main force, and the other two teams with two peasant teams as the center, with a distance of 3 blocks in the middle.

On the screen, it looks like it's just an ordinary situation of three large peasant armies rushing forward in the middle of the battlefield, with two groups of peasants seducing them at the bottom of the map. But if you look at it as an invincible hero, you will be amazed by the ingenious tactical arrangement.

The simple arrangement of the main force of three peasants plus a single peasant in front actually integrates the tactical knowledge and actual combat experience of many aspects including "prohibitive", "blind" and aI action prediction, etc., and the precise arrangement of the formation, in which the position of each unit is unique and fixed, even the position of the cannon fodder unit with only one peasant in front, and the position where the peasant who is moving closer to the direction of the main force finally stops, are the only position determined after careful calculation. This is what made it possible to lay the foundation for this battle with the loss of only three or four peasants.

Prohibitive: One of the basic tactical models in the Operation of Hero Invincible, the high-power units in the rear are used as a deterrent to protect the troops within its strike range (which can also be achieved at the high-end level) from the active attack of the monster troops. Judging from the battlefield effect, the troops in front have obviously reached the attack range of the monster troops, but the monster troops will not rush up to attack this force, but will stop outside the attack range and no longer continue to advance. This is where the name of the tactic of prohibition comes from.

The reason for this is that, in aI's simulation estimates, the damage output caused by attacking the front force is much smaller than the damage caused by a single attack by a large force with high combat power that acts as a deterrent in the rear. That is, the attack was not cost-effective. The gains are far less than the losses are made. Therefore, after considering it, aI decided to abandon this attack in order to save more strength.

Turning a blind eye: Another basic tactical model in Hero Invincibility is a bit more advanced than prohibitive. On the battlefield table, the mobs will not only not take the initiative to attack the troops in front of them as if they were discouraged, but even the mobs will completely ignore this unit and will not make any moves against this unit, as if they did not see it at all. But again, the conditions to be met to achieve blindness are more demanding than prohibitive. Not only must there be high-power troops in the rear as a deterrent, but the troops in the front must also have a combat power that can almost be ignored compared to the monster troops that are to be turned a blind eye on.

For example, in the formation of Ding Xi in this battle, the troops of 85 peasants in the rear were the troops that played a deterrent role, while the troops in the front two teams with a number of 45 were the troops under the tactical protection of the 85 peasants in the rear. But because the difference between the combat power of 45 peasants and the combat power ratio of 1o small diaughts is not too big, it can only be protected by touching and discouraged, and will not touch the effect of turning a blind eye.

In this battle, the single peasant who was in front of the 85 peasant troops was in front of the 85 peasant troops, and they were within the range of joint deterrence of the 85 peasants and the two teams of 45 peasants, and their combat strength was negligible with 1 guide in number. In such a situation, Xiao Diu will completely ignore the savings of this individual peasant.

The reason for the analysis is that killing a single peasant has almost no effect on the reduction of Ding Xifang's total combat power. And the price to pay for attacking this single peasant was to be attacked at the same time by a team of 85 peasants in the rear and a team of 45 peasants in the rear, which was almost the damage output of Ding Xifang's entire combat power.

After weighing it, the effect of turning a blind eye appeared on the farmer who was convex.

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