32 On "Clearing the Wasteland"
In MMORPG, there is a fantastic word called "wasteland".
When it comes to "opening up the wasteland", what comes to the minds of all players is the first kill, rare items, records, and announcements of the whole server, which make people feel excited.
Even ordinary players can look forward to taking a shit luck in that uncultivated virgin land, find one or two treasure chests without monsters, and get one or two rare items or skill books that can be sold for a lot of money.
However, "clearing the wasteland" often means taking risks, losing heavy losses, and even destroying the group.
If it is an ordinary MMORPG, in order to compete for the huge benefits that come with huge risks, the major guilds will not be stingy with that little loss, even if they use human lives to explore the way, they must complete the wasteland faster.
But when the first ...... in "The Realm of the Gods" No, it should be the 214th player, after the news spread that he died in the eyes of his friends and failed to resurrect in the temple, the leaders of the major guilds trapped in this game world adjusted their plans and no longer regarded "clearing the wasteland" as a priority in the early stages of the game.
In other games, "wilderness" not only represents the interests of the game, but also represents the interests of many games outside of the game, but now that these 30,000 players are trapped in the "Realm of the Gods", and nothing in the real world has anything to do with them, so what is the point of the major guilds desperately clearing the wasteland?
Could it be that he really led the players to compete for hegemony in the game and compete for the glory of the "First Guild"?
Don't be funny, now everyone's main concern is how to clear the level and get out of this damn game, who cares about the false name of that bullshit!
What's more, if you die in this game, your real body will also die together, who wants to fight for "others"?
It is for this reason that nearly half a month after the launch of the "God's Domain", the progress of the game's "wilderness" is still very slow, and the major guilds have put the safety of players first - really not a single player dares to let him sacrifice.
Because the leadership of the major guilds is very clear that at this time when people's hearts are fluctuating, it is very difficult for ordinary players to muster up the courage to get out of the safe zone and bully the "leveling monsters" who are weaker than them with the advantage of numbers.
And the "wasteland team" in the hands of the major guilds, that is, the elite players and professional player teams, is the meat of each family, even if one person dies, it will make the guild leaders feel distressed for ten days and half a month.
Even professional gamers don't have much experience with this kind of almost completely realistic combat, which is the main reason why the major guilds are hesitant
――How can these heroes who are so powerful in the game have any real combat experience in reality, most of them are powerless?
Probably only martial artists...... No, only people who have experienced real battles will be able to adapt to the game quickly.
And those so-called "martial artists" may not be as powerful as the street thugs who carry machetes, steel tubes, plates and bricks to fight in groups when facing those "monsters".
So in the first half month, the 30,000 players trapped in "God's Domain" basically chose to practice their "internal skills" to familiarize themselves with this virtual reality game, which is no different from the real face-to-face combat method.
For the sake of their own lives, everyone will retreat immediately when they feel uncertain during the battle, and no one wants any "accidents" to happen, and Asuna is as fearless as she is...... In other words, the players who have the idea of "fighting until death without regrets" are only a minority of the few.
Moreover, including Asuna before meeting Chu Xuan, the vast majority of players actually embarked on a misunderstanding, that is, they still use the thinking of games to deal with things in this world.
After learning the skills from the career mentors, everyone's first thought was to find those very weak monsters to practice, and wait until they were familiar with the skills before starting to fight.
There is really nothing wrong with this,In the past "games","Skills" This kind of thing needs players to figure out how to use it、How to match it with other skills,If there is a game master who releases a "strategy",Ordinary players will follow the method on the "strategy" to match skills,There is even a certain "invincible" collocation,Causing players to choose a certain profession in a swarm。
However, in the "real other world", the birth of a skill means that it has been proven useful in thousands of battles, so what is the situation for this skill, how should it be combined with other skills, the key points that should be paid attention to when using the skill, the defects of the skill and how to improve it......
These questions do not necessarily need to be explored by the player himself, because the warriors living in this other world have already gained these valuable experiences for future generations with their blood and even their lives, and the young warriors only need to learn from their mentors seriously.
- Although the professional instructors on the second floor of the guild building are all very busy, and they are not talented players, even if they go to ask for advice, they will not be ignored, but in addition to those mentors, there are also paid martial arts halls and free boot camps where players can learn these experiences.
Compared to those professional instructors who hold the "iron rice bowl", the instructors in the martial arts gym and the instructors in the boot camp are simply conscientious, and as long as the player can persevere in that kind of rigorous training, theoretically, even if he returns to the real world, he can become a real martial artist or soldier.
However, it is a pity that for the vast majority of players, "God's Realm" is a game world, and in their impression, the role of NPC mentors in the game is only to change classes, learn skills, issue tasks, and provide rewards, but there is no role of "mentor".
As a result, they wasted a lot of time and took many detours, and it wasn't until the first version of Argo the Mouse appeared that players began to notice the role of many NPCs that they had previously overlooked.
Some discerning players began to try to treat the game as if it were a real world, and tried to treat the "earthlings" as real people.
And in these aspects, especially in training combat ability, the members of the "Holy Black Cat Knights" have a great advantage, because there is Chu Xuan, a "living strategy", by their side. (To be continued.) )