312 Evil Infusion

The dim graveyard of sin is on the edge of the Nameless Lake of the Dark Abyss, which is the last place where the Dark Abyss can be told, and the Nameless Lake behind the graveyard is extremely dim and there is no end in sight.

There are many towering dead trees on the edge of the graveyard of sin, which can reach a height of 500 yards, which is half the depth of the abyss!! There were only three graves in the cemetery, on the edge of a wasteland about the size of a football field in the middle of dead trees. Behind these three tombs stood three stone statues, the one on the left wearing a suit of armor and holding a giant axe, like a warrior; The stone statue in the middle is a relaxed robe, judging by the pattern engraved on its robe, it should be a warlock; A stone statue on the right is dressed in rune armor and holds a short sword in both hands, and it looks like a death knight.

Strangely, the head of this stone statue is not petrified, but alive, like a dead black face like a head stored in a dead body for many years, very terrifying! There are only two heads on the stone statue, and the warrior head on the far left is no longer there......

"Day, this boss is actually on the lethal blow and the giant blow, the pressure is beating!" In front of the three stone statues, the headless horseman in black armor and riding on the war horse raised his heavy sword and slashed at the white bear, and the unscrupulous policeman immediately suppressed it in pain. This Headless Horseman burst is too powerful, and after obtaining the warrior head on the stone statue, he randomly uses the Warrior Three-Series ultimate, which makes the healing feel very stressful!!

Deadly Strike deals powerful damage and reduces healing by 25%, while Titan Strike deals high damage and reduces armor by 50%, which is painful for tanks!! And for the Headless Horseman, you can't change the Tan, and the White Bear must always sit on the main Tan!!

Protective Hands!

From the beginning to now, it has lasted 6 minutes, and Ruoruo's protective hand is cooled down and immediately thrown at the white bear. This must be opened after waiting for the self-discipline effect to disappear along with the white bear's steel armor, and it is very stressful for the fierce warrior form Headless Horseman! Especially after turning on the shock wave, the white bear was unconscious, and it couldn't be parried at all!!

", the grass, what's the day, why do you like to use the whirlwind so much!" was suddenly slashed around by the headless horseman with a whirlwind, and the uncle's health value was suddenly half gone, and all the foul words came up.

The white bear is very helpless about this BOSS, and changes the head every 1 minute, which makes the white bear constantly change the way of pulling monsters and parrying, which makes people feel very uncomfortable. The headless horseman's critical hits in the warrior stage are very powerful, and the healing pressure is very strict!

[Anger Force]: Both you and the Headless Horsemann are full of rage, increasing critical hits by 30% and reducing armor by 10%. Only the Headless Horsemann and the object of his attack can gain this status!

"Fight the melee and be careful of the whirlwind slash, follow the output!!" The form of the Evil Headless Horseman Warrior is too perverted, and if it goes on like this, it will definitely not be able to survive, and the white bear intends to use a very bold method!!

Switch to the Plague Realm!

The White Bear turned and ran while it was in the protective hand, out of range of the Headless Horsemann. Now in 6 minutes, the hatred established by the white bear has far surpassed that of others, and even if the white bear does not output for 2 minutes, it is impossible for anyone to catch up. Under this advantageous condition, the white bear leads the headless horseman away!!

Card 8 yards!!

Charge, intercept, and whirlwind slash are all 8 yards away! The White Bear will step on this line now, and if the Headless Horsemann strikes a whirlwind slash, he will step back as soon as he runs out, and will not give him a chance to attack him! At the same time, light and dark impact and dark lightning scattering are used as a means of attack! If you want to use the divine strike, you must go forward to a distance of 5 yards, and this must wait for the boss to open the whirlwind slash, and the white bear will pass!!

At first, the white bear didn't know if it would work, and if the bosses of other warrior systems used this trick to card the boss, it would definitely not work, but this headless horseman seemed to be able to.

"Brother intermission!" The unscrupulous policeman who was about to be pumped this time sat directly on the ground and drank water, like the white bear's current hatred will not be afraid of OT at all, as long as he pulls the winner. This unscrupulous cop didn't expect that this headless horseman could be stuck in the dead zone of 8 yards! Only the white bear guy dared to try, and other tanks would never think of it.

After the white bear suddenly stuck 8 yards, Ruoruo also felt suddenly relaxed, and when she saw that the unscrupulous policeman was really sitting on the ground drinking water, she glanced at the white bear also sitting on the ground and drinking water. As Ruoruo, who has been traveling for a year, she never thought that she could sit on the ground and drink water when she was doing treatment, this is too ethereal!!

In addition to being forced by the system to impact the 8 codes of the warrior boss card 8 yards, one difficulty must also be taken into account is hatred! You are a tank pulling monsters from a distance, how can hatred be enough? If it's a warlock to make a kite tan or become! However, with the agility of the white bear, the rapid establishment of various negative states, and the hatred accumulated by the divine realm strikes are constantly refreshed, and now there are enough. This is also true for other tanks, but you must accumulate enough aggro in the time that the other two bosses are in charge!

[Destroying Miè's Power]: You and the Headless Horsemann now only have Miè in their eyes, increasing damage by 20%, and their attacks have a splash effect, dealing 30% splash damage to enemies within a range of 2 yards. Only the Headless Horsemann and the object of his attack can gain this status!

The Headless Horseman's warrior head flies back to the stone statue and is replaced with the warlock head in the middle, this time using all of the Warlock's skills, with some random skill effects that are unique to him. The lethality of the Headless Horseman in this state is absolutely amazing, and the attack has a splash effect, which is even more terrifying if you turn on the demon transformation!! At this stage, the pressure on treatment is also very great, and group treatment is required. If the position is not good, the group is attacked and has a splashing effect on each other, which is even more tragic. This is also the reason why the unscrupulous police and Ruoruo kept throwing treatment from the beginning to the beginning.

At this stage, the White Bear's attacks have a splash effect, and if you attack yourself, you must leave the melee or you will damage them. If you want to attack in close combat, the white bear can only parry the attack. This stage is also very restrictive about hatred. Normally, at this stage, the White Bear is stuck at a distance of 5 yards and throws the Divine Strike, so that the Phantom of the Divine Fortress encounters the Headless Horseman to refresh his negative status and accumulate hatred. Phantoms have no attack effect and do no damage to others.

Unlike the Warrior Stage, the White Bear will be very painful at this stage! The warlock's ruining power is really perverted, and this time the unscrupulous cop and Ruoruo have to focus on the white bear while taking care of the others.

Fortunately, the white bear has the skill of divine strike, otherwise it will be absolutely painful for other tanks to encounter this boss!

[Resentful Power]: Both you and the Headless Horsemann are full of resentment, and the skill damage of attacking 3 or more targets is increased by 40%, and the damage taken by self is increased by 10%. Only the Headless Horsemann and the object of his attack can gain this status!

The Headless Horseman has changed the head of the Death Knight on the right this time, and the most perverted at this stage is the Wind Impact, the Blood Boiling and the Heart Blow! All three are large-scale group skills, and they are almost murderous under the effect of "Resentment Power".

This stage is the time for the White Bear to break out, and it is simply a brainless divine realm strike! Continue to output and accumulate hatred in large quantities!! What Death Rider Tan is best at is Qunla, and this time the White Bear's Divine Realm Strike is definitely lethal.

"Beware of the Death Grip!" After the white bear turns on the light source absorption, it directly opens the smart and quickly hits the life strike and the light and dark impact to refresh the light source and then goes to the divine realm strike. This phase is the easiest to attrition, as the Headless Horsemann, once using the Grip of Death, will shift the target, attacking only that target for 6 seconds. This is similar to a roll call, but the Headless Horsemann pulls the person over with the Death Grip and attacks, and the head mark of "Resentful Power" is also on the head of the White Bear.

Until now, with the white bear, he had a great advantage in directly killing the Headless Horseman, and now he was not afraid of these three stages at all, just waiting for the final madness stage after the last three heads exploded. Different tanks have different advantages over different bosses, and if you let the Death Knight or Warrior Tan with the original skills of the Death Knight fight the Frost Dragon, it will have an advantage over the White Bear, and it is relatively easier to kill than the White Bear.

……

"The head of the dead rider is going to explode, be careful!" Based on the Headless Horseman's 100% health, each head will explode after taking 30% damage, dealing 500,000 damage to the surrounding area, which must be shared by everyone.

With a bang, the Death Knight's head fell to the ground, causing a violent explosion that sent 50,000 damage to everyone's heads!! Except for the white bear, the others are basically left with residual blood, less than 10,000 health. This time, the unscrupulous police and Ruoruo directly pulled blood.

Next, the white bear and the others deliberately controlled the warlock's head to explode first, so that the warrior's head was finally reached, and the white bear card could take a break after 8 yards.

"Get ready!!" The last warrior's head is about to explode, and once the headless horseman can't find the fake head, he will lose control, and then it's a crazy attack!! As for how crazy it will be, it will only be known after the warrior's head is blown up. The Headless Horsemann then has 10% of his health left, which is a special phase.

Fortunately, at this stage, because of the hatred accumulated by the white bear before, the others can be replenished to the best stage in terms of skills and consumption, and once the warrior's head explodes, he will immediately pull the health points and open the ultimate to survive.

The white bear is afraid that after this skull explodes, the Headless Horseman will have another large-scale skill, and it will definitely be wiped out at that time!!

―50000

―50000

……

After a piece of damage flew out, the white bear immediately turned on the light source to absorb and restore his health, which could not cause an accident. Once you fall, this mission is over!!

After the explosion of the warrior's head, the frost sorrow in the white bear's hand flashed a black light, as if it had absorbed the power released by the explosion of the three heads, and it had been infused with evil power, and now it was almost time to kill the Headless Horseman!

[Evil Power]: Both you and the Headless Horsemann are full of evil, increasing critical hits by 30%, damage by 20%, area attacks by 40%, but armor is reduced by 10%, damage taken is increased by 10%, attacks have a splash effect, and they take 30% splash damage within a range of 2 yards. Now, it's either you who die, or the Headless Horseman who dies!!