Chapter 36: A New World

Just when everyone felt their hearts shake, a series of familiar electronic prompts sounded in the ears of all the adventists, and at the same time, a light curtain slowly unfolded in front of everyone.

"The low-level micro-magic world "A Song of Ice and Fire" is open (advent points: 100 mental power points), the digitization function is turned on, the exchange function is turned on, the main quest is opened, the branch quest is opened, and the killing quest is opened......

Main quest released: Help the Children of the Plane unify the world of A Song of Ice and Fire.

Son of the Plane: Sauron Melko, currently Count Melko.

Main quest 1 (mandatory): King of the World. Follow in the footsteps of the Children of the Plane, explore the world, conquer the world, and assist the Children of the Plane in bringing the Eastern and Western Continents under their rule and establishing an immortal cause! Reward for completing missions: 500 energy points. Note: Required quest, rejection will disqualify the Adventist.

Main quest 2 (required): Ruler of the Seven Kingdoms. Assist the Children of the Plane to conquer the Seven Kingdoms, sit on the Iron Throne, defeat all enemies who do not submit to the rule of the Children of the Plane, and help him become the supreme ruler of Westeros. Reward for completing missions: 200 Energy Points. Note: Required quest, rejection will disqualify the Adventist.

Main quest 3 (mandatory): The lord of a nation. Help the Children of the Plane to seize the power of any country, and you will be met with a frantic counterattack from the old ruling forces of that country, and you will become a strong pillar of the Sons of the Plane's rule over the country. Reward for completing the mission: 100 energy points. Note: Required quest, rejection will disqualify the Adventist.

Main quest 4 (mandatory): Ancient Destroyer. As terrifying ancient creatures emerge north of the Wall, intent on sipping the blood of the living, the Children of the Plane will assemble armies to fight against them, crushing this terrifying creature to the ground. Join the Legion and fight the monsters! Reward for completing missions: 200 Energy Points. Note: Required quest, rejection will disqualify the Adventist.

Main quest 5 (required): I am a small soldier in the north. Gain the trust of the Children of the Plane, join his army, and become a qualified cannon fodder! Reward for completing missions: 20 Energy Points. Note: Required quest, rejection will disqualify the Adventist.

Branch Mission 1 (Optional): The Great Nobles of the Nobility Chapter. You have made outstanding contributions to the cause of the Children of the Plane, and you may be crowned ruler of any of the seven kingdoms of the North, the Valley, the Archipelago and River, the Castle Rock, the Riverbend, the Storm, and the Dorne. Reward for completing missions: 10,000 energy points.

Sub-quest 2 (optional): Nobility of the Noble Chapter. You have made a great contribution to the cause of the Children of the Plane, and you may be canonized as a nobleman in any of the kingdoms of the Seven Kingdoms, with your own territory, castle, knights, family crest, and clan language, and become the top class of the Seven Kingdoms. Reward for completing the task: 2000, 4000, 6000, and 8000 energy points for the four levels of male, son, uncle, and hou respectively.

Branch Mission 3 (optional): Knight of the Noble Chapter. You have made a great contribution to the cause of the sons of the plane, you may be canonized as a respected knight, the knight is already a member of the feudal ruling class, its status is between the lord and the commoner, but only the nobles and knights can be divided into knights, have their own horses, armor and weapons, and take the first step to the top! Reward for completing missions: 500 energy points.

Kill Mission - 'Everyone Dies'

Killer: You kill innocent civilians and slaves for your own benefit, but you get no reward, and the victims and their lords will never forget to hang you!

Kill the Mob: They may have been just a well-meaning freedman before, but hunger and hatred turned them into beasts, killing this rabble. Killing a mob rewards 10 energy points.

Kill the Wildlings: They turned out to be the masters of the land, but the war of a thousand years ago cost them their homeland, and they vowed to take it back. Killing a Wildling civilian rewards 10 Energy Points, and killing a Wildling Warrior rewards 50 Energy Points.

Kill the Robbers: A bunch of unearned guys who don't produce but plunder other people's things, including lives! Most of them are concentrated in the wild, staring at every passerby like hungry wolves. Killing a normal bandit rewards 20 energy points, and killing a bandit boss rewards 50 energy points.

Kill Soldiers: Because of the long war, the soldiers of the Seven Kingdoms are a group of executioners who are proficient in killing techniques, and if you are not careful, you will be cut by him. Killing a regular soldier rewards 50 energy points, and killing an elite soldier rewards 100 energy points.

Kill the Knights: The knights have fallen into the category of nobility, most of them have excellent martial arts and excellent equipment, have loyal lords, and are ready to fight for them, they are the mainstay of the army. Killing a regular knight rewards 200 energy points, and killing a title knight rewards 500 energy points.

Kill the Night's Watch: [The long night is coming, I will keep watch from now on until I die. When the oath is made, they are the iron walls of the kingdom, but before that he may be just a thief, a criminal, an illegitimate child, or a fool for the sake of honor. Killing a regular Night's Watch rewards 50 Energy, killing an Elite Night's Watch rewards 100 Energy, and killing a Night's Watch Warlord rewards 500 Energy.

Kill the Mercenaries: A group of greedy guys who fight for money, but years of licking blood from the knife have given them extraordinary skills. Killing an unknown mercenary rewards 100 energy points, and killing a well-known mercenary rewards 500 energy points.

Kill the Brotherhood of the Flags: They are a controversial group that protects civilians, mostly composed of capable people who are hostile to anyone who harms the weak. Killing a regular Brotherhood without Banners rewards 100 Energy Points, and killing a Brotherhood Leader without Banners rewards 500 Energy Points.

Kill the Kingsguard: This is the most outstanding group of martial arts in the Seven Kingdoms, each with extraordinary strength against ten, and their weapons are part of their limbs, they are the last iron fence before the throne. Killing a Kingsguard rewards 500 Energy Points, and killing a Kingsguard Commander rewards 1000 Energy Points

Kill the Facelings: They are a religious group of Assassins who believe in the gods of the past, leaving behind death and legends for the world that you never know what he really is. Killing a Faceless rewards 500 Energy Points, and killing a Faceless Boss rewards 1000 Energy Points.

Kill the Wraiths: Terrifying monsters, ancient cold, kill them! Killing a Wraith rewards 1000 Energy Points.

Kill the Wizards: Dressed in beaded robes, with pale skin and blue lips, wizards suck the waters of the Nightshade in pursuit of deeper knowledge. Killing a wizard rewards 1000 energy points. Killing an Immortal rewards 2000 Energy Points.

Kill the Slave Owners: The hateful vampires of the Eastern Continent, the evil worms, but they control the army and the wealth, kill any city-state slave owner, and you will reap the love of the slaves. Reward for completing missions: 500 energy points.

Kill the Nobles: Kill anyone with a noble title in the Seven Kingdoms and you will suffer the horrific revenge of that guy's family, the Gallows is your best place to go, but as long as you can escape the hunt, you will be rewarded handsomely. Reward for completing missions: 1000 energy points.

Kill a Celebrity: What is a Celebrity? A Song of Ice and Fire has enough names and names to go down in the epic, and killing them can change the plot dramatically, but don't take them lightly because they're a child or a woman, or you're going to pay a terrible price. Reward for completing the mission: 5000 energy points. Note: You can't kill celebrities in the same faction, and you can't deduct 10,000 energy points for violating them, and you will be deprived of the Advent qualification.

Kingkiller: Kill anyone who sits on the Iron Throne, there are many, many people who want to kill them, but they all fail, the head is nailed to the tip of the spear and displayed on the wall, you are only one of the insignificant attempters. Reward for completing missions: 10,000 energy points.

Dragon Slayer (Dragon Knight): The only three remaining fire-breathing dragons in the world, the epic title of Dragon Slayer (Dragon Knight) awaits you! But before you can face the dragon, you first have to pass the dragon girl level. Reward for completing missions: 10,000 energy points.

Ancient Enemy: The Leader of the Wraiths? Mysterious creature, but there is no doubt that it must be so powerful that it will strike you away, and the power of ice and immortality will protect it, kill it and you will live forever in the annals of history! Reward for completing the mission: 20,000 energy points. ”

The main quest, side quests, and a series of killing quests must make the hearts of everyone present slammed.

"Good...... A lot of energy......" someone muttered to himself.

"Damn, fight! Whether it's a dragon or a worm depends on this time! A burly man yelled, beckoned a few of his teammates, and plunged headlong into the bronze gate of A Song of Ice and Fire.

"It's a big space this time. But who is this child of the plane? Wang Jiaqi shrank his head and asked sneakily.

Lu Zhendong shook his head and thought for a while: "Our mission this time should be to assist him in conquering the world of A Song of Ice and Fire, I have a hunch that his relationship with this fantasy space must be unusual......

In fact, there are not a few people who have this kind of speculation among the Adventists, but because of the asymmetry of information between the two sides, it is difficult for the Adventists to guess the truth of the matter.

"Even if the speculation is infinitely close to the truth, as long as the object cannot be confirmed, what can it do?" At the head of Winterfell, Zhang Xinyi, alias Zoro Melko, held on to the wall and sneered to himself.

He stretched out his left hand and squeezed it sharply, and a clear explosion of air came through the air.

The handshake alone was enough because Sauron's physical fitness had reached a terrifying level.

The fighting and fighting at the last moment of the last scene not only brought extremely valuable fighting experience, but also greatly improved his ontological quality, and the abundant mental power points made it possible to strengthen reality.

It consumes a huge amount of spiritual power points, and increases the basic attributes to five times that of ordinary people, giving him strong self-confidence and force.

Zoro believes that even if his identity in the real world is exposed, it will be difficult for him to be threatened with only a few pistols from the police, and his superb skills give him strong self-confidence. To deal with him, at least a heavily armed army is needed.

But how is that possible? To confirm his real identity from the complicated information is tantamount to a fantasy!

"My lord, a strangely dressed group of people has suddenly appeared south of Winterfell." At this moment, a young knight hurried up to the city wall, and his tone could not hide the trepidation.

The way these people appear is so strange that there is not a single sign beforehand, as if they appeared out of thin air. It's time of war, and the slightest abnormality can make the soldiers in the north nervous.

"Don't worry, immediately gather twenty elite soldiers, open the city gates, and follow me." Zoro said lightly.

"Yes, sir!" The young knight looked excited, and before he knew it, Zoro had become the idol of many young knights on the continent and was willing to follow in his footsteps.

The two turned around and walked down the city wall, the metal steel boots hitting the cold hard stone slabs, making a "clang, clang" crashing sound, bursts of cold wind blew, and the scarlet cloaks hunted and flew wantonly.