Chapter 70: Interception (3)

After throwing the two golden skeletons, the necromancer reached out and ripped off a lilac drop-shaped pendant from the bracelet and threw it on the ground, a sluggish magic decree sounding from the mouth of "Aue".

The amethyst pendant on the ground shone brightly, and countless elemental crystal threads extended from the inside of the teardrop-shaped crystal, which was instantly combined into a small pentagram magic array on the garden lawn of the castle.

The circle shimmered with crystalline light, covering a tiny area, like a semi-circular eggshell, but it shrouded the necromancer and his two followers, while the two golden skeletons were isolated from the circle.

Although the Santarim's assassination plan seemed flawless, there were two more escapes for the perpetrators.

However, as a legendary-level powerhouse, the necromancer obviously prefers to take his fate into his own hands, so he still secretly prepared a backup hand for himself, and now it seems that it is really necessary.

"It's a teleportation circle, stop him!" Seeing this pentagram array, the face of the great sage of Leni suspended in the air sank, and she shouted to several people on the ground, and at the same time, a series of magic chants also sounded from her mouth, wanting to interrupt the magic frequency of the teleportation circle.

The world of Torrell is a magical world with an extremely developed magical civilization, with more than ten complete magic systems, such as: dragon magic, ancient elf magic, Mithra's magic net, belief magic, Nether scroll magic system, alchemy, magic pharmace, soul magic, and relatively rare abyssal talents and totem spells.

Among these magic systems, there are very few users of dragon magic, except for a few sleeping ancient dragons, which are very few dragon mages.

The ancient elven mages are basically the royal families and elven elders with the purest bloodlines in the various elven courts. Strictly speaking, the spells of the druids also belong to the branch of ancient elven magic. They are arguably the most powerful spellcasters in the world of Torel today.

In the history of warfare in the valley calendar, several natural disasters of war forbidden spells were all created by these high elves.

As for the magic system formed by the magic net of Mithra and the belief in divine magic, it is the most widely used spell system today.

The former is due to the abuse of magic by a large number of middle and low-level magicians in the Faren Continent in modern times, leading to disorder and riot ~ turmoil in the magic element, and the appearance of the goddess of magic Mithra in order to reconcile the chaos of the magic element pool and restrain the abuse of magic by magicians.

The latter is a blessing spell given to their followers by the gods of various god systems in order to spread faith and obtain the power of faith.

To this day, no one knows its true origin, and it has relied on it to rise the Nesser Scroll of the Arcane Empire, and with the destruction of the Nexel Magic Empire, most of them have disappeared into the long river of history, and there are only a few fragments left.

It is only related to the Nether scroll, and the alchemy and magic potions that have developed and grown in the later period, can we get a glimpse of the profundity and depth of this magic system.

Soul magic involves a wide range of knowledge, and the most important branch is necromancy. Originating at the end of the Age of Netharel Offa, a large number of high-ranking and legendary mages began to study this forbidden realm in search of a breakthrough in lifespan.

Abyssal talent spells are rarer than dragon magic, bloodline talents left over from a small number of powerful creatures that have invaded the main material world from the abyssal plane.

Totem spells are another rather strange system, which is basically only circulated among the more primitive intelligent races such as orcs and trolls. It has the characteristics of divine arts, but also dabbles in the soul system, because most of the orc and troll tribes believe in their ancestors or some powerful ancient soul.

The caster who is most proficient in the use of totem spells and has a complete system is usually a shaman of the Great Orc Tribe.

Because the world of Torrell has so many spell systems, as a result, many magical elements are channeled and leaked from the elemental pool of the magic web. This makes the vast majority of high-level magic, especially complex space-time magic, easily disturbed by the free magic of the outside world.

For example, most of the Mage's teleportation magic, matter dissociation, magic shield, and time spell have extremely strict restrictions.

Those things like teleporting, throwing fireballs wildly, or snapping their fingers to stop time, or magic worlds with extremely simple world laws, only exist in people's imaginations, not in Torrell's multi-faceted worlds with extremely complex world laws.

Needless to say, the aggressiveness of the mage class is always an irreparable weakness in melee defense, and most instantaneous spells are low-level magic and have significant limitations.

Most high-level mages in the world of Torrell will only have some auto-triggered low-to-mid elemental shields and detection spells fixed on their robes and staffs. It's not because they can't fix the high-level magic shield, but the elemental structure of high-level magic is too complex, and once the external environment does not meet the trigger conditions, it will be like putting a time bomb on their body~.

Low-level protection spells, combined with various detection magic, can actually ensure that they are not killed by stealth classes such as thieves and assassins, and the rest of the defense will be left to their followers or other warrior companions.

The more advanced the spell, the more stable the magic structure, and both high-level and legendary mages usually have to use magic circles and long spell chanting to complete a high-level magic. In this way, it can be combined into a magic structure with a stable frequency and reduce the backlash after a failed cast.

Isn't the main reason why a legendary mage like Erastro is so difficult to assassinate is because of how strong her defenses are, and how strong a mage's defense is stronger than that of knights and warriors in full magical armor? Rather, it is a variety of composite passive detection magic, which ensures that she cannot be sneak attacked.

The previous assassination in the banquet hall had put Erasstr in a desperate situation, not because she couldn't detect the assassins, but because they didn't sneak at all, and they made a sneak attack.

As for whether there is such legendary magic as time standstill, of course there is, but in the world of Torrell, you will definitely not see the phenomenal scene of two legendary mages desperately snapping their fingers and pressing their pocket watches, and then stabbing each other with short knives.

Legendary mages are also inseparable from the laws of the world, and even the Chosen One of Mishra, Erasdra herself, is blessed by the goddess of magic, with only spell casting acceleration, silent chanting, and elect immunity.

The cast acceleration and silent chanting are only for the magic web system, which is equivalent to the goddess of magic leaving a back door for Erasdra on the magic web, allowing her to reduce the time for casting spells, and still unable to give her the instantaneous ability of high-level magic.

And the most perverted electorate immunity can increase longevity, drive away diseases, and keep Erasdror young forever, but some of the control spells that have been exempted are all from the magic net system.

For example, Erasdra was able to enchant the cobwebs of ordinary mages, but Qin Lun was unable to be immune to the cobwebs stored in the gauntlet, because its magic power and spell structure were not derived from the webs.

The real headache for legendary mages is that they have condensed the legendary forbidden spells after a lot of preparation, through guò auxiliary circles and long chanting, and that is what really distinguishes them from other legendary classes.

Lennie is the Grand Sage of Candlekeep and one of the Eight Great Readers, and although her combat experience is not as good as that of other legendary mages, her knowledge of magic is extremely profound. At a glance, she could see that this simple magic circle of the necromancer was the simplest and most stable spell structure, but it was a very rare "Thomas Plane Yongdao".

Legend has it that during the Arcane era, a legendary mage named Thomas Maier invented this teleportation circle.

In fact, this circle was just a short-range teleportation spell in its initial stages. It has a very demanding demand for enchantment materials for the circle, and only some large organizations can collect them all, but the effect of the spell is only a short teleportation, so it is not taken seriously.

However, as this spell gradually improved, the high-ranking mages soon discovered its two advantages.

First, it is not a simple teleportation array, although the distance is very short, but the principle is that between the two points of teleportation, it constitutes a dimensional transmission channel. Its structure is quite stable, and the circle comes with a medium-strength isolation shield, which is almost undisturbed by the outside environment.

In short, it can ignore the Chained Barrier that envelops the Supreme Palace!

Second, it can be engraved on a very small pure mana crystal, which is not only convenient to carry, but also eliminates the need to draw the circle on an ad hoc basis. On some special occasions, it can have a miraculous effect in turning the situation around.

Compared to these two advantages, the disadvantages of the magic circle enchantment material are completely tolerable.

Hearing Leni's shout, Idria was the first to pounce, the female knight's original double-edged axe had been lost in the land of death, and now she was carrying a giant chopping horse ~ knife that she didn't know where to get it.

And on her side, Elistine's size also swelled rapidly with a roar, turning into a huge demon bear, and swooping towards the flickering magic circle. The other two horned Mastasha and Rand drew their bows and arrows, and the other threw a lava ball directly at the circle.

"Bang Bang~" With several slightly different collision sounds, Idria flew upside down faster than when she pounced, and in front of her, a golden skeleton was still in a high-kicking bull fork position.

Illistin also failed to break through the defenses of the second golden skeleton, and the giant bear and the disproportionate size of the skeleton, the bear's paws wrestled with the skeleton's hand. Elistine, who had turned into a giant bear, was actually pushed back by the brute force of the skeleton, and his hind legs ploughed two deep marks on the lawn.

As for Rand, the lava ball collided with the circle's own eggshell shield, turning into a flood of flames. The magic shield trembled violently, and the halo on its surface flickered and dimmed, but it still held on.

Only Mastasia's piercing arrows were the only effective means of this wave of attacks.

Master Harper's piercing arrow clearly fell into the category of ignoring elemental protection, piercing through the magic shield and shooting directly at the necromancer in the middle of the circle, but the arrow was eventually blocked by one of the mage's followers in front of him.

"Giggles, these are two legendary warriors who were killed by me and turned into undead puppets. Just let them stay and keep playing with you! The necromancer's hoarse voice let out a oozing laugh.

The figures of him and his two followers slowly faded in a flickering halo, and a swirl-shaped space-time passage appeared in the sky above the circle.

"It's too late!" When Hill at the end saw this scene, he glanced at Leni and Linda, who were still singing, and his heart sank slightly.

He can make a move, and the psychic explosion of the spirit absorbing monster may be able to affect the necromancer, and the teleportation fails. But in this way, the well-informed Leni will see through his bloodline. Psicoccon are not a popular subject in the surface world.

The shepherd's gaze flickered unwillingly, and his clenched hands finally let go.

At this moment, a violent wave of magic spread out in an arc from the interior of the Supreme Palace, sweeping across the entire castle area within the Lost Lock Enchantment.