Chapter XXVI Injury Testing
After the renovation, Ma Le left the room and came to the Miracle Square. At any given time, it is very lively, the spherical screen in the center of the square is still broadcasting new news, and the buyers and sellers below are still in a hurry to bargain.
Ma Le now has 11,794 credits left, which is also a huge amount of money for the average entry-level, and it is still a bit detached to walk in the market. However, after a few walks, I found that there was really nothing to buy. With more than 10,000 credits, you can generally buy a black or inferior silver weapon, which is no better than a harpoon gun and a ghost blade. As for other props, Ma Le is not short now, so after a few turns, Ma Le still went to the vending machine next to the square to buy 18 uncharged marker guns, because of the nine-percent discount after buying a house, it only cost 172 points.
Opening the map, Ma Le looked at it, now that he has become a citizen, the facilities he can use have increased, and the intermediate training ground has also been opened to him, so let's go here and have a look first.
The intermediate training ground building is much more beautiful than the beginner level, but the front desk has not changed much, and it is still a deposit of 100 in exchange for a key. Entered his own room, still a suspended tablet in pure white space.
When he came to the computer to operate, Ma Le finally knew where the intermediate level was higher than the elementary level. First of all, the training proficiency limit of the Intermediate Training Ground has been increased from 100 to 300 points, from Proficiency to Expert. Secondly, the usage fee and conversion time have also changed, the primary training ground is 200 points per hour, and the training can be scaled up to five hours per hour; This intermediate training ground is 500 points per hour, which can be scaled up to ten hours of training per hour. And the intensity and efficiency of the training have also been greatly improved.
In addition to these two points, Ma Le found that the intermediate training ground also has a new function, the simulation of actual combat function! This feature is very useful, as it can simulate different environmental terrain for adventurers, and create various types of enemies to help adventurers practice. In the actual combat process, in order to facilitate the skill test of adventurers, all stunt talent effects have no cooldown, even if the spirit and energy are used up, you can apply to be filled immediately.
Ma Le decisively chose this simulated actual combat, not for anything else, just to find out what was going on with his uncritical unknown physique! Because it is an intermediate-level facility, it does not enjoy the discount, so Ma Le paid 500 credits, and the ten-hour simulation began.
In order to figure out the characteristics of the adventurer's physique, Ma Le made a real yàn, and he chose to create two enemies, one is the adventurer's physique and the other is the ordinary creature physique. Both of these enemies are set as targets that will not fight back, and the damage of Malotton Guò to their attacks is judged to be different from ordinary people's physique.
Countless kills, countless realizations, constantly changing the attributes of the two physiques, summarizing their differences.
After more than four hours of real yàn, and the two real yàn bodies were killed hundreds of times, Ma Le finally summed up something, which I dare not say is a rigorous theory, at least the experience in practice.
First of all, adventurers take fatal damage after being damaged by vital points, while ordinary people do not. The life of ordinary people is caused by a series of cascading reactions caused by organ failure, which is slow, but also more difficult to treat. The adventurer's system is more straightforward, directly taking fatal damage, and this fatal damage will not be triggered instantly, but similar to an abnormal state of life loss, and the damage will be deducted in a few seconds to ten seconds.
In addition, Ma Le also found that the physique of adventurers with low attributes often does not honestly deduct fatal damage. Take the heart as an example, if the heart is hit hard, it will generally receive a fatal injury of about two hundred points, if the life is enough, a strong person like Zhao Renfan, who Ma Le killed, has hundreds of basic life points, so the damage of two hundred will be deducted. But what if it's a low-level adventurer with less than two hundred health? If the heart of an ordinary person is damaged, the cause of death is actually the failure of vital organs such as the brain where blood circulation stops, and if the medical means are advanced, as long as it is treated in time, there is still the possibility of recovery, can it be said that after evolving into an adventurer, he must die in a few seconds, is it not as good as ordinary people?
This is obviously unreasonable, the vitality of adventurers should be stronger than ordinary people! In fact, it is true, Ma Le discovers that adventurers actually have a hidden state of death protection. Once the life is deducted due to the fatal injury caused by organ damage, the adventurer will not die immediately, but will transform into a state similar to that of ordinary people, slowly passing life with organ failure, although the health value is displayed as 0, but there is actually a breath of air, which is a bit similar to the empty blood state in the game. It's just that at this time, the adventurer will be unconscious, unable to move, breathing and heartbeat will slow or even stop, and the speed of life recovery will be zero, almost no different from death, if left unchecked, he will die soon, and there is no possibility of improvement without the help of external forces. However, if he is treated in time, with the adventurer's strong recovery ability, the possibility of survival is extremely high, far exceeding that of ordinary people!
But unfortunately, in the ever-changing battlefield, how can there be effort to immediately implement first aid? Although the adventurers have all kinds of healing abilities, most of them are the recovery of life force, and the vital organs are damaged, even if the health value is restored, the failure of the body's functions will continue, and the recovery of health will be lost soon, unless there is a special treatment method that can regenerate limbs and organs, it can be completely saved!
Of course, there are exceptions, if the adventurer's body attribute is high enough and the speed of life recovery is fast enough, then as long as he is out of the state of death protection, his own recovery power is likely to offset this depletion speed, and even slowly recover the damage that is not strict! Of course, the premise of this is that the damage is not strict, and if the heart is gouged out, unless there is a special ability, no matter how tall the body is, it will not grow another one......
All in all, the body of the average person is more complex and fragile, while the body of the adventurer is crisper and tougher. But both have a common weakness, and that is the brain! Brain death means the complete disappearance of a person's personality, soul, and spirit. Although the brain cells of adventurers are not as unrecoverable as ordinary humans, once the brain is completely destroyed, unless there is a special ability to support it, no matter how strong a person is, he will die, and this kind of death will not even trigger the protective state!
Secondly, the adventurer was originally an ordinary person, although it has undergone permanent transformation and the functioning of the body has changed, but it is still very similar to ordinary people in many aspects. When Ma Le attacked two real yàn bodies countless times, he discovered another special form of damage, and after querying, he learned that this was called false damage.
This false damage is not related to the damage types of physical spell spirits, and is based on the amount of damage per hit. After Ma Le's actual summary, all damage that does not exceed 2 thousandths of the maximum base health is considered false damage. For example, if a person is pricked in the hand by a needle, then although the damage is small, they will still be injured. Let's assume that the damage is 0.01 points, and the life of an average person is about 30 points, in other words, is it 3000 needle sticks and the person is dead? Obviously not, no matter how many needles, even if the flesh and blood are blurred, it will not be able to hurt the root, this kind of attack is too shallow. This is just for ordinary people, if it is for adventurers with strong recovery ability, this kind of damage will basically be healed in an instant. Therefore, the effect of this false damage on the adventurer is:
False damage taken by the adventurer will be automatically restored within 10 seconds; The total amount of false damage taken by the adventurer at any one time will not exceed 10% of their maximum base health; False injuries cannot be fatal!
With the current base health of 780 points, the maximum false damage is 1.56 points. Generally, the damage measurement of the Miracle Badge will not have a decimal point, so if 1 damage is displayed, Ma Le can ignore it, and it will naturally recover after ten seconds.
In addition to this, Ma Le also discovered a problem with the "non-critical strike damage limit", a term he had figured out himself. Specifically, no matter how high the attack is, it cannot be fatal if it hits an unimportant part of the body. For example, if a laser cannon with an attack power of 10,000 hits an ordinary person's right hand, even though his right hand will be burned to the ground, this attack will still not be fatal.
Brought into the adventurer's body, a limb is completely destroyed, although it will kill the adventurer's life, but there is a limit to the damage. Ma Le came to the conclusion that a complete destruction of one arm will lose about 10% of the maximum life, and one leg will account for about 15%, and similar to false injury, it is difficult to kill if it is not critical. After all, cutting off a dying person's arm doesn't necessarily kill him.
The head and torso, which are more critical, are more likely to be killed if they are damaged.
At this point in the test, Ma Le thought of himself, his talent is not critical, so does the torso and head also have an upper limit of damage? At this point, Ma Le began the road of self-harm......
Even in the training space, self-harm is very dangerous, although life can be restored at any time, but once you die, you can't be saved, and there is no precedent for death in training in Miracle City.
However, Ma Le has an innate advantage, the final effect of the fake death skill can be immune to a lethal damage, once this special effect is triggered, it means that the damage just now can kill him. And this special effect has no cooldown time in the training space, so in this place, Ma Le can be said to be immortal!
After a few hours of brutal "killing" experiments, and a few hours of self-harm, the severe pain almost made Ma Le nervous breakdown, but fortunately, the training space was well prepared, and the perfect treatment methods could even recover from mental trauma, so that Ma Le finally persevered to the end.
Ma Le finally concluded that although he was not critical, he was not immortal. Even the most powerful adventurer, unless he has a special talent, physique, bloodline, etc., once his brain is completely destroyed, he will die. But Ma Le is different, his brain also has a "non-critical strike damage ceiling", but this upper limit is a bit high, full of 60%, after such a high damage, basically the brain has exploded to the point that there is no scum left, and in terms of lethality, Ma Le's head is the same as that of ordinary adventurers, if the head is destroyed by Yan zhòng in a state of serious injury, it will also die. However, Ma Le's advantage over others is still obvious, just like what he said before, even if he has a knife in his brain, it still does not affect his thinking, and he has really become a harmless monster.
As for the torso, this one is more complicated, and Ma Le's current test result is that his torso does not have a zài upper limit, and he can fight until he dies...... However, this is somewhat unreasonable, because the adventurer physique test product he created was destroyed to the point that only one head was left after the body was up to a certain distance, but it was still alive, which made Ma Le very puzzling.
After thinking about it and conducting countless experiments, he deduced a possibility, the upper limit of physical damage for ordinary adventurers is also there. As the body's attributes become higher and higher, the vital damage except for the brain is just a little fatal damage, and in most cases it is not enough to kill at all, even if the torso is abandoned, it can survive, so the average adventurer also has the upper limit of the torso's damage. However, this upper limit is not a simple proportion of health points, but a proportion plus a fixed value, Ma Le roughly calculated after experiments, about this damage upper limit is about 40% of the maximum health plus 500 points, the number jù is not necessarily accurate, but it is not much worse. In other words, in order for the torso to be completely destroyed and not die, it takes at least about 1000 HP.
In addition to these, Ma Le also came up with some other tips, such as the damage loss of penetrating injuries, most of the power is consumed after penetrating the body, and because the injury area is small, it is difficult to cause high damage without hitting the vital point. In the same way, it is much more effective to press a person to the ground than to punch him into the air, because the power of the former is entirely applied to the target, while the latter's considerable energy is used to knock the enemy into the air......
Ten hours passed quickly, and the 500 credits spent did not bring any improvement to Ma Le's strength, but it gave him a better understanding of the adventurer's physique, how to kill the enemy, and how to prevent being killed by the enemy. This is a more valuable experience than skill exercises in future battles!