Chapter 186: Golden Melody

The neat curtains, the well-dressed players, and the pleasant sound of the piano echoing in the ears - that's all there is to the game.

On top of that, there are a few other styles of scenes - such as guitarists who might appear on the stage of a bar, and some extra features for those who like to dance. But these game contents are very simple in terms of scenes. There is nothing but musical instruments and simple resting equipment.

In her ears, Zhou Lu started playing the wrong music from the beginning again, and Zhou Heng was a little tired, so he didn't continue to help her accompany.

In this game, even players who don't know the rhythm at all can play very good music - just like Zhou Heng just now, Zhou Heng doesn't know anything about the violin, but with the help of the system, he can play every note in a standardized manner. Of course, it's okay to play on your own. Zhou Lu is like this, she used to learn the piano, but she hasn't played it for a long time, and now she has become a little rusty. Coupled with the bad habit of wanting to repeat it directly if something goes wrong, I couldn't finish the song in half a day.

Because of this reason, Zhou Heng, who has no music experience at all, is better than his sister who has taken piano lessons for a while. Now Zhou Heng himself is in debugging mode, which can be tried for free, and after new players enter the game, they can also gradually obtain this function through the game - through guò playing to obtain 'inspiration points', and then use these points to exchange the system assistance of huàn tunes and unlock new instruments. So even players who don't know anything about music can get the same gaming experience as everyone else in the game.

Of course. It's not entirely up to the players themselves to just watch the show.

In this regard, Zhou Heng borrowed from the mode of simulating the otherworldly skills of the main god. Although the game will guide the player to make corresponding actions, there are some subtle strengths. It's still up to the player to grasp it themselves, otherwise they are likely to launch their own rolling pin into the wall like Zhou Heng did - you know, for some skilled Otherworldly warriors, even with the use of wooden branches, this skill can be used completely and accurately.

After failing again in the background, Zhou Lu finally gave up his plan to continue playing.

"Whew...... It's so hard. ”

"So why not use system assistance?" Zhou Heng complained, "Just your practice method of making a mistake and starting again." What can I learn? ”

"Forget it, don't play the piano." Zhou Lu pulled the dress skirt on her body in distress, "How is your debugging?" ”

"Almost."

"But the clothes here are so pretty."

"Indeed......"

It also took a lot of effort to design the clothes and this kind of link. Now that it has been done, it is almost perfect and realistic. Then the interaction between people has also become a very important link. While one player is playing on stage, others can 'sit' down and watch - just watching, of course, and can only clap and clapp, trying to interact when the music stops. You can only go backstage after the curtain is down. Besides. Different players can also play on the same stage.

That being said, there are a lot of problems to solve by putting players on the same stage. The transmission delay of the number jù is an insurmountable problem of the Internet in this era, and it is inevitable that there will be some compromises for such a high-quality activity as playing. Moreover, "Golden Melody" is different from the "second world" completely server-based computing mode, and the main computing details are taken care of by the helmet itself, and if you add a large number of character interactions, it will still affect the game effect. The best way to solve this problem is to have players play over a local area network (LAN) where two players in close proximity can connect to the Internet using a network cable or other wireless device.

Of course. It is also possible to perform ensembles via the Internet, but it needs to be arranged in advance. Second, the user's network speed is also sufficient. In order to make these problems as little as possible to affect the player's game activities, Luo Tiansheng designed some game content to remedy this problem, so that the player will not be affected by this factor as much as possible - however, this is not easy; One of the core concepts of Luo Tiansheng's design of this game is social - the use of virtual reality to achieve 'virtual social'.

As a new way of playing, holographic games are subversive in bringing changes to game interaction. Being able to meet face-to-face in a virtual setting would be overkill if it was just for chatting – and the 'Second World' is now working in this direction.

Video chat can do the same thing, but the 'second world' is still so popular, with more than three million users of the expensive paid independent space. However, after the Second World has been so successful, it doesn't make sense to continue developing this game mode. There are already a few other companies that have started to get involved in this field, and although the game performance is not as good as the 'second world', these businessmen are just as precise as Luo Tiansheng - almost all of them are making some small games of chess and cards or indoor sports, and they are aiming at the new field of virtual social networking.

The success of Second World is due to its initial popularity and the quality of games far exceeding that of its peers, and it is clearly not particularly good at virtual socializing. So in this new game, Luo Tiansheng is interested in the unique interactive mode of music.

The way in which you play beautiful music and use musical notes to communicate with other players can take advantage of the advantages of virtual games - even if there is only a small space and even if there is no grand scene, it can also bring a different gaming experience to the player. One person's music is obviously a bit too lonely, so in the game, players can skip the tedious process of learning and connecting, and then start playing or interacting with other players.

Of course, in addition to that, there are some other gameplay sections to be added. How can I enhance player engagement? Someone (Chen Xueliang) mentioned adding adult services to the game, but this model is still not on the table after all, you can go to a foreign country to register a vest and secretly sell a few sets, but if you want to sell big, you still have to start with other methods.

Luo Tiansheng specially hired a few costume designer consultants and designed a built-in clothing system, where players can choose some clothing elements according to their preferences and generate costumes to appear on their bodies - of course, it costs money. Players who like the same song can find the song in the game, and some more professional players can even compose their own music to sell or share for free in the game. (To be continued......)