078 Call to Death
The elephant and Kato Kaede fought fiercely on the back of the flying dragon, the elephant had the advantage of the field, Kato Kaede had the advantage of equipment, and the two of them fought together for the time being, and the elephant suppressed Kato Kaede. However, in the eyes of the white bear, the elephant's current situation is not good, since Kato Kaede will come over like this, he must think of this situation, so there is a way to deal with it.
"It must be this trick!" As a bystander, Shirakuma already knew exactly what skills Kato Kaede would have to deal with the elephant. To tell the truth, it was only when the white bear was watching from the periphery that he changed positions to know Kato Kaede's thoughts.
The elephant directly threw the fear skill to control Kato Kaede down, and then directly knocked him to the side, intending to force Kato Kaede down. If this fear skill pushes Kato Kaede to the edge, then the next skill kicks him down, and he can basically force out his own skill. After there is no self-interest to lift the control, Kato Kaede will be sad if he is beaten again.
After two consecutive fear skills, the elephant directly knocked Kato Kaede down with a vicious blow, but this time it didn't make Kato Kaede self-benefiting as the elephant expected, but Kato Kaede's mount caught him.
The two tank professions bombarded each other, and the result was like this, they were grinding each other, fighting each other's skills, seeing who would hand over the skills first, and then they would explode and take away in a wave. This skill is also a very high-end skill in the PVP arena, and you can feel it when you usually play more arenas, and you can slowly get familiar with it. Players like White Bear, who basically don't have much to do with the arena, are still figuring it out. This kind of skill has little to do with technology, basically it is based on consciousness and strategy to do analysis, and actual combat is the best way to get a feeling.
There are many kinds of skills in the "handover skills" mentioned here, such as injury-free skills, anti-control skills, escape skills, interruption skills, and so on. Take the mage: the damage protection skill is the refrigerator; There are a lot of anti-control skills.,Ice ring,Deep freezing are.,Here's only the ability to instantly control the other party after the immune control or badge.,Escape skills.,Of course, flashing is also.,It's just that most of these are classified as escape skills.。 Interrupt the skill, and the mage will have a spell counter. Of course, many skills here don't have to be handed over in one wave to take them away, sometimes they only need to hand over some skills unexpectedly. It is necessary to hand over the chapter, the invincible refrigerator to be handed in, the flash technique to be handed in, and the freezing and cooling are also required. Therefore, the mage player basically has to grind out 2 refrigerators to kill, or he can get out within 30 seconds of using the refrigerator.
This handover skill is not forced to hand over or not to be handed over, it depends on the situation and the judgment of consciousness. It's easy to get caught up by others, but sometimes you don't dare to hand in skills and you will get more damage, especially in team battles, where it's not just you, it's someone else. This must consider the benefits of handing in skills and not handing in skills, depending on the situation. This has to be judged in an instant, and it is a waste to be late in handing in skills, and this waste can sometimes determine the outcome of the entire game.
Players who have played the arena know that many things are accused of throwing skills to save their lives or output, but as a result, they hand in their skills and want to fight back but can't touch the opponent's ass, which is depressing. The biggest problem now is that many players know that they don't pay for skills, and as a result, there are still a lot of skills that are not used after they die. The Death Knight is a good example of this. The Death Knight is the most brittle of the plates, and basically players who have played a lot of armor battles know that the Death Knight is the first to be killed in the melee armor class. Even if the warrior has no shield wall and the milk rider is invincible, the result is still a brainless attack on the death knight. Unless, this Death Knight is a blood talent, otherwise it is definitely the first kill in the armor class. Without him, the Death Knight's life-saving skills of the Frost Talent and the Evil Talent are too weak, and they are all scattered in the past, and it is more difficult to save their lives.
The Death Knight's life-saving skills include 30% Damage Immunity and Frozen Tenacity against Stuna, Scourge Pact to restore health (commonly known as: Eat BB), Anti-Magic Shield to absorb spell damage, Death Coil to throw after the Lich Body (commonly known as: Eat Poop), Anti-Magic Field with evil talents, Spirit Strike used to consume Evil Runes and Frost Runes, and summon ghouls and protect the army of the undead. The more skills there are, the more inconvenient it is to operate, and it is much more troublesome to have different skills for different attacks. Because the Death Knight melee is more crispy than the other two armor classes, and the life-saving skills are scattered, it will basically become the target of the main fire collection or fire.
In the arena, in addition to knowing how to hand in skills, you must also know how to open skills, and in close proximity, it is to open skills at the right time. This is not something that the average player can do. Once upon a time, in order to practice their skills, some high-end players bought enough bread to plant flags in front of the main city every night, and after half a year, they basically didn't lose much! Then slowly go up one level after another, and keep practicing. This skill requires a long period of accumulation, and it must be very compatible with the test of consciousness.
There is also an extension of "handing skills" called "deception skills". This so-called "deception skill" is to use some feints or deliberately fail to deceive the opponent's skill when the opponent thinks it is critical to use the skill to open the skill to block. This skill is more advanced than the "handover skill", and it needs to be deceived and deceived or entangled with each other to know. For example, if a mage wants to read a strip and throw skills, a warrior will hurt boxing. At this time, the mage deceived this boxing skill after reading the note, avoiding interruption, silence and not being able to use the skill of the system next, if the skill is opened after this boxing, the effect is completely different. You must know that a master's move can affect the battle situation just a little bit of a mistake, and a boxing mistake can have a great impact.
For these, the white bear can only be used subconsciously by himself, and there is not much experience to support it. By the time White Bear knew these PVP skills, it was too late to practice them and sweep the United States.
Death's Grip!
Kato Kaede did not continue to pass, and planned to wait for the recovery before playing. Of course, this is difficult to escape, the other party has already come, and the speed of the flying pet is much faster than his own. However, as long as you spin around quickly, this can also make the elephant hand over the Grip of Death skill, so that he will not be pulled over again in 25 seconds, reducing the loss of skills. Kato Kaede's profession is somewhat close to the white bear, and the injury-free skills are more concentrated, just two of them, and one was handed over before, and it would be dangerous if one was handed over again this time.
Kaede Kato, who was pulled by the Grip of Death, activates the "High Speed Flight" skill, quickly jumps up and shifts its position to attack the elephant. Kato Kaede is already quite proficient in the skill of high-speed flight, and in the sky, no matter how good the elephant's skills are, it is difficult to parry. For the duration of the injury, the elephant can only eat and hurt.
"10 seconds!" Shirakuma counted the time for Kato Kaede to use high-speed flight twice, both of which were 10 seconds, which seemed to be different from the skill attached to his cape. However, Kato Kaede's skill has a fairly short cooldown, which should be similar to the chase skill.
The two continued to fight each other, and Kato Kaede was suppressed again when he landed on the back of the flying dragon, but after the last experience, this time the output went crazy, and the elephant also handed in a skill.
Two tanks against each other, it's definitely going to take a long time! However, for the white bear, he is now unfamiliar with the techniques, positions and skills of the elephant and Kaede Kato, and the protracted battle is the easiest to expose the weaknesses of the two, and the white bear is very engaged.
After 4 minutes, the skills of both of them have been handed over, and in this case, Kato Kaede is still suppressed by the elephant, and the situation is not optimistic. It's just that in the eyes of the white bear, this is just a superficial phenomenon, with Kato Kaede's equipment level, it is necessary to be suppressed by the elephant unless the skill is far from the same. Positional superiority alone cannot make up for the past, so although it seems that the elephant has an advantage now, it is actually the elephant that is at a disadvantage. This is a psychological tactic, and the elephant also knows the problem of equipment level, but this situation makes him feel that Kato Kaede should be thinking about some tactic.
Although this is just an idea of the elephant, it continues to become a psychological pressure, and gradually reveals some mistakes. Psychological pressure tactics are one of the most inscrutable arena tactics, usually by sacrificing some kind of advantage to keep the enemy calm and calm, causing them to gradually develop a skepticism, which over time will slowly become a worry that affects the battle. The more you fight to the end, the more you need to concentrate, this time is about luck and state, if you can't concentrate and affect the state, then it is easy to make mistakes.
It is difficult to sacrifice the early advantage to reach the late stage and make the opponent doubtful, because the opponent is not a fool and knows that you have a lot of skills, which is basically difficult to achieve. If you can produce this effect on the enemy, especially the enemy of the same level, then this person has been practicing hard in tactical strategy for a long time.
There will be this kind of doubt, and the battle is a lot of times, and this tactic really has a big move at the end, and this situation is also a frequent occurrence. Therefore, players will be entangled in wondering what kind of ultimate move the opponent is hiding and affecting the battle. In a highly focused battle, a small amount of distraction will slowly swell over time, and eventually become the cause of mistakes and losing the competitive match.
The white bear is now completely sure that the elephant was pulled into this psychological tactic by Kato Kaede this time, and the saddest thing is that this psychological tactic is still true. In the end, Kato Kaede will have a big move that can kill the elephant in seconds, of course, this is not a combination of skills, and it needs to be affected by the surrounding environment.
"Death to those who stand in my way! Good bye! Kato Kaede blinded the elephant with a flash skill, and then opened the ultimate move to output wildly, which seemed to be a fire to kill the elephant in seconds.
Don't be self-interested! The white bear knew that Kato Kaede should not be able to kill the elephant in this outbreak, but if the elephant was self-interested, then he would lose. Kato Kaede just thinks that he will remove the anomaly without self-interest, and then he can let the elephant go to hell.
Self-interest!
This time, the elephant was really deceived by Kato Kaede into opening his self-interest skills, but he knew that he had been deceived as soon as he opened the skills. At this time, Kato Kaede put a scroll on the elephant - a call for death!
[Call to Death]: Combo rare scrolls. Can be used when you have two or more sets or bundles on you, and if an enemy has a set or bundle item that you are missing. Gives an enemy a "Call to Death" status, and when they die within 10 minutes, they will drop any outfits or combos you are missing. If the equipment is "Forced Bind", it will force you to bind after dropping.