Chapter 68: Charms
Just in case, Chu Kun still took back another hundred of the two million from the Dance Shadow Auction House, so that there were more than 3.8 million gold coins, which should be almost enough for this trip to the goblin shop.
However, this is also Chu Kun's guess, after all, Chu Kun had only seen goblin invitations by chance in his previous life, and he was not very clear about the specific situation in the goblin shop, so the more gold coins, the better.
Chu Kun, who had enough gold coins, took out the goblin invitation, and then pinched the card with both hands and pulled it in the opposite direction, that's right, the way to use the goblin invitation is to tear it off. However, under normal circumstances, who would destroy the unknown items dropped by monsters, so it can only be said that the inertial thinking of ordinary people made Chu Kun pick up a leak.
As the invitation shatters, a spatial portal is formed under the flying fragments of the invitation, which is the passage to the goblin shop. The portal lasts for five minutes, and closes as soon as anyone passes through it, and if no one passes through after the time has elapsed, the invitation is invalidated.
The scene in front of me changed, and behind the portal was a slightly dark space of only more than 100 square meters. Half of the space directly in front of Chu Kun was occupied by some transparent crystal counters, and on the chair behind the counter sat a goblin merchant who was eight points similar to the goblin in terms of appearance and stature.
Seeing the arrival of a guest, the goblin merchant's eyes flashed, stood up from his chair, and said in a hoarse voice that seemed to be an ordinary person's throat, "Welcome to the goblin shop." ”
After taking a slight look at the surrounding environment, Chu Kun walked to the front of the crystal counter, the counter was divided into three sides, the one in front of Chu Kun, and one on the left and right. There is a sign hanging on the counter in front of you, on which are the words "equipment skills", indicating the items in this cabinet, such as equipment and skills.
There are mini pieces of equipment placed in the crystal counter between them, and the name and specific attributes of the equipment are written on the small sign in front of the equipment, most of which are blue equipment, and a few are some purple equipment. And at the other end of the counter, it is naturally the skill book, skipping the equipment, Chu Kun carefully looked at the description of the skill book, for the equipment, Chu Kun is not very needed.
Except for class-specific equipment, other equipment is at most a transition, so that the equipment on your body is enough to be used as a transition, and class-specific equipment will not appear in any shop except for system rewards, even goblin shops.
Great Fireball (Green)
The advanced skill of the Fireball Technique increases the size by 50% and the power by 50% on the basis of the original Fireball Technique.
After learning, it overrides the Fireball skill and has a cooldown of 15 seconds.
Prerequisites: French profession, possess fireball skills. The rest of the specialization professions outside of the fire department cannot be studied.
Fireball is a basic skill that most legal professions have, with the exception of some specialized professions, such as Ice Mage or Wind Elemental Mage, etc., which specialize in cultivating a certain type of mage class. The Great Fireball is an advanced skill of the Fireball Technique, which is also known as skill upgrading.
If the price of a green skill book is 1,000 gold coins, then the price of an advanced skill of the same green skill will be more than 100 times that of an ordinary green skill. This is only the lowest, and some of the rarer advanced skills are even more expensive.
And if that Flame Hell didn't have the characteristic of friend or foe, its value would be at least hundreds or even thousands of gold coins. When you can buy a skill book for just twenty or so gold coins, it will only happen if most players don't really understand its value at the beginning of the apocalypse.
Blasting (Green)
Inflict Wind Wind Spell on the target, increasing the target's movement speed by 5% for 30 seconds.
Ability cooldown is 10 minutes.
Prerequisites: Level 25, Profession in Law.
Summon Wolf (Blue)
Summons an elite green wolf of the same level as yourself to fight, summoning monsters for 5 minutes.
Skill cooldown is 30 minutes.
Prerequisites: Level 30, summoning profession.
Wind is a pretty good auxiliary skill.,The green level increases the movement speed by 5%.,It's already equivalent to the effect of a purple shoe.,The movement speed bonus will definitely be more terrifying after the level is high.,Although it's too difficult to get the advanced skill book.,But if you want to get it, you have to pay something.。
The second is the blue skill to summon the green wolf.,In the early stage, it can be said that this is a pretty powerful skill.,Compared with humans and monsters of the same level.,If you don't count the equipment, your physical fitness can't be compared.。 In the early stage, those who can single out elite monsters are only a few people who can do it.
However, when it reaches the awakening level in the future, it will be much less effective, and the strong people who can be promoted to the awakening level will not have some ability. But for now, the power of this skill is still very powerful, but its five-minute duration is a little too short compared to the half-hour cooldown.
It's not these, there are also warrior skills in the crystal counter, healing skills, etc., which are simply dazzling, the price of the green skill book is 5,000 gold coins, and the blue skill book has reached an astonishing 500,000 gold coins, which is a hundred times that of the green skill.
Although the price is a bit high, compared to the outside world where money can't buy it, these high prices are nothing. And as the saying goes, you get what you pay for, and these skills are really worth the gold. After taking a cursory look at the effects of some of the skills, Chu Kun then walked to the crystal counter on the left.
The crystal counter on the left is a collection of props, consumables, and engineering items.
Swift Dasher
Increases the caster's movement speed by 5% and the duration of the spell for 30s.
Conditions of use: None
Burst Fireball Charm
When used, it fires a burst fireball at the target location, causing a burst effect when hit. Fireballs deal 200 additional magic damage to the target, and 50 additional magic damage to the intelligence stat when bursting.
Conditions of use: None
A charm is something similar to a magic scroll in the West. There are some more practical skills sealed in it, and there are no conditions for use, as long as you take out the spell and recite a fixed spell, you can cast the skills sealed in the spell, of course, the spell can't be too long, generally like this spell is just two or three syllables.
However, there are gains and losses, and some skill spells will be reduced in power after they are streamlined. But the flaws are not hidden, and in any case, its practicality cannot be denied. And unlike skills, spells have no conditions for use, which means that even a level 1 player can release this level 30 spell skill as long as he holds the burst fireball charm in his hand.