Chapter 145: Architecture System
In other words, when choosing the quality of the dungeon, it is equivalent to choosing the difficulty of the dungeon. The difficulty of a quest is determined by both the level and quality of the quest. Ye Yu pondered.
Since players can only be matched with copies of the same level as themselves, Ye Yu guessed that the same game copy may have multiple levels.
For example, it is also this StarCraft copy, which is matched by Ye Yu to be a level 1 copy.
But if it is matched by a level 6 player, it is naturally a level 6 dungeon.
The higher the level of the same copy of the game, the difficulty increases dramatically.
For example, if a level 6 player plays a level 6 StarCraft dungeon, he will face a level 6 difficulty.
That is to say, the strength of the monsters in the level 6 StarCraft dungeon has at least the strength of level 6 players or above, and the interference and destruction intensity of the law of cause and effect is far greater than that of the level 1 dungeon, and the clearance conditions will be completely different.
In other words, the dungeon of each level will match the strength of the normal player of the current level.
"Therefore, the difficulty of a game copy, the level plays a qualitative role, and the quality plays a quantitative role."
At the same level, the higher the quality, the higher the difficulty.
For the same quality, the higher the level, the difficulty increases dramatically.
Players can only be matched with copies of the same level as themselves, so how to choose the right quality is undoubtedly the most important.
It's too low to be of any use to yourself. It's too high, maybe it's a little life.
Therefore, players must choose the copy that suits them according to their own strength.
Make sure that your strength can defeat the monsters in the dungeon, even powerful bosses. It is even more important to ensure that your strength can break through the interference shackles of the law of cause and effect!
This makes it possible to complete the dungeon!
The strength here includes not only force, but also resourcefulness!
In any game dungeon, unless the player's force can already crush the difficulty of the dungeon, resourcefulness is absolutely essential.
This is also the biggest feature of the cause and effect game.
If a player who has completed the cultivation at level 1, go and challenge a red dungeon of the lowest quality of level 1.
That's definitely a way to crush the level, and you don't have to think about any resourcefulness.
But there are basically no players with level 1 consummation to challenge the red dungeon.
Because he is no longer able to get equipment items and skills that are useful to him from this quality dungeon, choosing a dungeon that does not match his strength is undoubtedly just a waste of cause and effect value, and a waste of valuable challenge opportunities once a month.
Most players who have attained level 1 consummation will choose to challenge at least a green or cyan quality dungeon.
Cyan-quality equipment skills are already rare and superb equipment for most players with Level 1 consummatory cultivation.
In a causal game, it doesn't matter if you equip skill items or quests.
9 qualities on the same level: red, orange, yellow, green, cyan, blue, purple, white, and black. The quality is from low to high, with the lowest red color and the highest black color.
These 9 color qualities are basically 3 qualities and a big threshold.
Therefore, regardless of the difficulty of the dungeon or the power of the equipment skill, yellow is more orange than orange, and blue is more than cyan, there will be a qualitative leap.
Therefore, most players who have attained level 1 consummation will only choose green or cyan quality dungeons.
Although the green dungeon is a bit difficult for normal players with level 1 consummation, the possibility of clearing the level is relatively large.
And in the cyan quality dungeon, the strength of the mobs in it is already a bit tricky for players with level 1 perfect cultivation.
The boss is even more likely to be defeated by nine deaths.
The blue quality dungeon has a huge leap in difficulty compared to the cyan quality dungeon.
Causal players with relatively ordinary strength who have a level 1 consummation cultivation are likely to be killed by the mobs in the level 1 cyan quality dungeon, not to mention the boss.
And that's just the hard power of the monsters in the dungeon.
It is also necessary to take into account the varied law of cause and effect in different copy modes, and the various interference constraints, that is, the soft power of the copy.
It's more likely that other players will get in and lead to all kinds of accidents!
Hard power, soft power, and accidents, which constitute the three major elements of a dungeon's difficulty.
Therefore, unless a strong causal player is extremely confident in himself, it is possible to challenge the blue quality game copy.
This is also why blue-quality equipment skills are the best of all karmic players for all karmic players.
As for the purple quality dungeon, basically no one dares to challenge it. Those who dare to challenge the purple quality dungeon are basically dead and lifeless.
And the players who can complete the purple quality dungeon are the very few players with the strongest strength in the current level!
Therefore, the equipment and skills of purple quality basically belong to the legendary storage zài.
As for the white quality and the black quality, it has become a symbolic existence that almost no one has seen.
This is the hierarchy and quality architecture system of the entire causal game.
Ye Yu naturally didn't know this so clearly, he just had a vague guess through his own analysis.
Therefore, he will choose a copy of green quality, and the biggest confidence comes from Lin Yueru's storage zài.
Otherwise, a causal player at the beginning of level 1 will choose the difficulty of green quality for the first time when he challenges the game dungeon, which is almost unimaginable for almost all causal players.
The difficulty of this is no less than that of a Level 1 player trying to challenge a purple quality dungeon.
Most players at the beginning of Level 1 will only challenge the red dungeon, and a small number of strong players will only challenge the orange dungeon.
At the beginning of Level 1, players challenge the yellow dungeon, which is almost an act of death.
Normally, only players in the mid and late stages of Level 1 will dare to challenge the Yellow Dungeon.
If you want to challenge a green quality dungeon, you must have at least a level 1 late cultivation to have a chance of success. This is common knowledge recognized by all causal players.
And now, Ye Yu, an early level 1 player who has just played the game, dares to challenge the level 1 green quality dungeon as soon as he comes up?
It's a fantasy.
But this is not impossible for Ye Yu.
Due to the large number of causal values obtained after hunting the domineering side leak, the summoning of the guide zhì Lin Yueru became possible.
And after defeating the domineering side leak, Ye Yu also had a clear understanding of his own strength and the general strength level of causal players.
If you just want to complete the green quality dungeon, it won't be too difficult for Ye Yu.
But Ye Yu's real purpose is not so simple, just clearing the dungeon, far from Ye Yu's purpose!
After combing through the plot of the game and analyzing it in depth, Ye Yu already had a terrifying and bold plan in his heart!
(There is only one chapter today, I have to refine Ye Yu's bold plan.)
Later, Ye Yu not only had to face the terrifying Zerg, but also other causal players who entered indiscriminately, and also dealt with the interference of the ever-changing causal law.
Everyone can also see that the game copy of this book can't be crushed brainlessly, and if you want to complete the copy that matches your strength, you need a high level of resourcefulness.
This is undoubtedly a huge challenge for me as a bookwriter.
I need to carefully structure and lay out the plot to think about the final God reversal.
It's extremely brain-draining...... I've been busy with work lately, and I have to rack my brains to think about the plot.
So it's really not going to be fast.
In order to ensure the quality and write a good plot, you can only sacrifice the speed of the update.
Please forgive me, I will try my best to write more exciting! )