336 Light and dark superimposed
The main hall of the temple realm is still as unattainable as the white bear first looked, but when the white bear came to the door of the main hall this time, he no longer feels that this majestic palace cannot be climbed by himself as before. White Bear believed that one day, he would be able to stand on the highest point of this palace and look down on the entire temple realm.
It was the first time that White Bear and Jack met together in the temple realm, and it was also the first time that they came to the main temple together to take on a mission. The temple guard at the gate kept the two outside, and the door of the main temple was not opened for them!
"Indeed, you are now entitled to higher honors." The voice of the Venerable came from the main hall, but the door was still closed, apparently not allowing the two to enter. But he already knew the intention of the two of them to come here.
"Holy Venerable, I would like to try to challenge the title task of the temple barriers." White Bear had already heard of this title quest in their mouths, and they were not eligible for it then, but now they have.
Jack was in English, and White Bear couldn't understand what he was saying, but it was probably similar to himself, just with a different name.
"Outsiders, you must understand that this title mission is not just a demonstration of your strength, but a test of the next killing of the admiral. Go ahead, go to the Thunder Neng Deep Sea to kill the Demon Whale, and I hope you two and the outsiders of the Elemental Palace can complete this task. The Holy Venerable spoke quickly and directly, and this time he made a little detour to guide the two of them to cooperate tacitly and prepare for the killing of the admiral in the future.
To the surprise of the white bear, this time it was really like the news obtained by the Heavenly Cavalry Clan, and it turned out to be another task to kill the demon whale. In this way, the Demon Whale of the Thunder Neng Deep Sea is about the 4 missions of the White Bear!!
The first quest is the token quest for the necromancer Kaonar; The second quest is the quest for the Ring of the Evil Dragon to collect the Thunder Energy Fruit; The third quest is the quest to learn about the legendary shoe "Wave Boots" from Hegor; The fourth is the "Temple Barrier" quest!! Four superimposed missions, which make White Bear have to complete, is about the path of the future development of the game.
This mission is more important than any previous mission, especially the token mission, if the white bear can't complete it, it is very likely that the game character will be forcibly deleted, and of course, there will be Jack and Timax to accompany the burial, but this is not the result that the white bear wants. Even, White Bear feels like even if the main quest of the expansion is placed aside, this quest must be completed first!!
[Temple Domain Title Promotion]: Title Quest. The Templars are no longer satisfied with your rank, so move forward to a higher place for your honor! Go to the deep sea of Thunder to kill the Demon Whale and complete the Advanced Quest for the Title of the Sanctuary Realm. Requirements: Three teams to complete. Reward: Title of the Templar Barrier.
"Now, you should need more power. Go ahead, that's all I can do for you. Two rays of light fell on White Bear and Jack, who were standing by the doorway, and White Bear saw a system prompt.
System: The Venerable has opened the second hidden skill [Light and Dark Overlay] for you.
[Overlap of Light and Dark]: Passive skill. You are the controller of light and darkness! When you open the Plague Realm with the Hallowed Talent for Divine Damage or "Open the Hallowed Realm with the Plague Talent for Shadow Damage", you gain the "Light and Darkness Stack" status, which increases the Hallowed Damage and Shadow Damage you deal by 12% for 6 seconds, stacking 5 times. When stacking to 5 layers, you can remove the "Light and Dark Overlay" effect to convert a light source or a dark source into an origin until the end of the battle. When you switch stances and deal other types of damage, the "Light and Dark Overlay" effect is broken, dealing 50% of your maximum health for 2 seconds.
"It's finally here!" The white bear has been wondering why the second hidden skill hasn't come yet, which makes the white bear almost use the devil runes in the warehouse to open it, but fortunately this time it was not wasted!!
At first, the white bear couldn't understand the effect of this passive skill, but it took a few more times to make it clear. I don't know what this skill is useful for when I know it. Because the Divine Talent basically doesn't open the Plague Realm, and the Plague Talent doesn't open the Divine Talent, because it seems a bit like a contradiction where light and darkness merge together.
The effect attached to this skill is very powerful, and it is a very powerful kind, stacked on 5 layers of "light and dark superposition", it can cause up to 60% damage, which is higher than the thunderstorm field! It's just that this also limits the effect, because you have to continue this posture to cause the same type of damage, otherwise the state will be destroyed.
If the Plague Realm under the Divine Talent causes Holy Damage, the effect will be granted, and if the White Bear switches another position or deals Shadow Damage and Dark Lightning Damage, the "Light and Dark Overlay" pose will be broken, taking 25% of the maximum health damage per second for 2 seconds.
At first, White Bear feels that this skill should deal high damage when the skill is on, and at the same time, cancel it when stacking to 5 stacks to gain an origin. Later, the white bear discovers an effect that can be exploited. That is, the Plague Talent opened the Divine Realm as the Plague Tan.
This passive skill allows the White Bear Plague talent to be used as a crispy tank. The plague talent opens the Sacred Realm and throws the Evil World Strike, and when stacked to 5 stacks of "Light and Darkness Stack", you can get a 60% Shadow Damage bonus, so that the damage of the Evil World Strike will float up. And the Vampire Bat Ring comes with a 60% bloodsucking effect that can greatly gain health, and the evil world strike only has a 1-second public CD time, which allows the white bear to continue to recover fù health!!
This skill also solves the embarrassing situation of 3 light sources doing useless work under the plague talent. It is now possible to use the Cancel state to convert the light source to its origin, and you can throw more Unholy Strikes.
You can also get a number jù bonus in talent. The Sacred Realm increases armor and healing effects, and the White Bear can also point out the Divine Talent "Asylum" to increase armor by 30% and "Foresight" to increase Evasion by 6%. As for the "Blazing Holy Light", there are no talent points. This skill is not very beneficial to White Bear's Plague talent, as healing Light will take up a common cooldown of White Bear, which is less than the benefit of Evil World Strike.
As a tank without healing the Holy Light, the advantage of the Light and Darkness Emperor is gone. Deathrider Tan has a lot of injury-free skills, anti-war and Chun Ge are shields, Xiong Tan has savage defense to absorb damage, and the biggest advantage of the mutated version of the Light and Dark Emperor Deathrider is that it uses healing holy light every 1 second, restoring 5% of health, and if it is a critical hit, it can be as high as 15% of health, but under the plague talent, it is strict zhòng that affects this effect.
In the past, the white bear had thought of using the vampire bat ring to make a tank under the plague talent, but because the health absorbed under the plague talent is relatively low, it is much lower than the healing light and skill bonus of the divine talent, so it is not reluctant, and now it can get 60% of the damage effect, which is completely feasible.
Compared to the Divine Talent, the Plague Talent Tank is only immune to 30% damage from Angel Guards, and the God's Shield cannot convert absorbed damage into health. This makes the white bear more life-threatening when the boss opens his ultimate. However, the plague talent also has a bone dragon that can share the damage, and the ultimate can make the bone dragon open a skill to eat.
Now, the White Bear's Plague talent has to be washed again, and if it's PVP, the White Bear can wash away the Thunderstorm talent.
Tier 1 Plague Talent:
[Infinite Pursuit]: Reduces the cooldown of your Chase skill by 20 seconds. Gives you 100% of the cooldown to refresh when killing an enemy that provides experience and honor. (2/2)
[Aggravation]: Increases the damage dealt by all viruses by 30%. (3/3)
[Plague Outbreak]: Increases the damage dealt by viruses spread by the Infect skill by 45% and increases the duration by 9 seconds. (3/3)
Infinite Kill is not very useful as a tank, and in many cases it is a practical talent for price comparison in PVP. But in the second column of talents, except for the "Night Plague", which can be pointed, the others are useless, so continue to point out this talent. As a plague talent, viruses are definitely the main means of damage, and this must be pointed out.
Tier 2 Plague Talent:
[Pollution]: Your Evil Slash, Evil Strike and Dead Blood Kill can pollute the ground within 10 yards, and enemies will receive a 10% slow effect on it for 7 seconds. (1/3)
[Regain]: When your virus is dispelled, you have a 50% chance to gain the light and dark sources consumed by the skill, and the virus you infect the enemy next time will not be dispelled. (0/2)
[Night Blight]: Requires 3 "Plague Outbreak" talent. The virus becomes more irritable at night, dealing 50% more damage but reducing its duration by 30%. (2/2)
[Light and Darkness Mastery]: Increases the damage dealt by your Light and Darkness Blasts by 10% and the damage dealt by Light and Darkness by 15%. (0/3)
Pollution is a PVP talent.,This is useless for PVE.,It's just that there is 1 more point in the later talent to point out the next column of skills.,Sometimes it's useful to slow down when pulling mobs.。 The light and dark stacking effect does not deal other damage, and the light and dark impact and light and dark fields are useless, and this can be omitted. In the past, the white bear wanted to throw away the professional PVE plague talent, but because sometimes he had to go to the arena, and Niu Fuji liked to use a simple thunderstorm talent, so he didn't have a free talent, and now the white bear has to modify it now.
Third Tier Plague Talent:
[Evil Heart]: When the virus on the enemy is expelled, you have 33% of the Evil Slash and Dark Strike that no longer consume the Dark Source during the next attack. (0/3)
[Virus Mutation]: The virus on the enemy's body is mutated, and the damage effect caused fluctuates between 85% and 150%. When you use the Plague skill, it will cause the virus to worsen, fluctuating from 100% to 150%. (1/1)
[Evil Boost]: Increases the damage dealt by your Evil Slash by 60% and the critical strike chance by 9%. Increases the damage dealt by Unholy Strike by 45% and the critical strike chance by 6%. (3/3)
[Serial Corpse Explosion]: Your corpse explosion will detonate all corpses within 10 yards, dealing an additional 30% Shadow Damage to each corpse and infecting the target with corpse poison for 10 seconds. (1/1)
The evil heart is pointed out together with the regain, and it only plays a great role in multiplayer PVP, which is usually useless, and this is not pointed. Viral mutations come out without explanation. Evil Enhancement is about the damage of Evil Strike, and this is an absolute point. The talent of corpse explosion is already included in the skill of the white bear's corpse explosion, but this skill gets an additional 30% corpse explosion damage, which can be pointed. Of course, this talent is pointed, because you need 1 more talent to click on the next talent.
Fourth Column Plague Talents:
[Dead Blood Virus]: Gain skills, virus skills. Channeled with your own blood, it rains black blood within 5 yards of you, infecting all targets with Dead Blood Virus damage and absorbing 30% of the enemy's healing effect for 10 seconds. CD duration: 30 seconds, cost: 10% of total health. (1/1)
[Enhanced Plague Field]: When you are in the Plague Field, the Dark Source Recovery Speed is increased by 10% and the Virus Damage is increased by 20%. (0/2)
[Night of the Dead]: Increases the strength and constitution gained by your bone dragon from you by 60%, and reduces the cooldown of the army of the undead by 15 minutes. (3/3)
The Dead Blood Virus is an absolute point, dealing damage and absorbing healing effects, and the Evil World Strike gains an additional 20% damage bonus to restore more health to the Vampire Bat Ring. Strengthening the plague realm itself is very powerful, but the tank under the plague talent is open to the sacred realm, and the effect of "light and dark superposition" cannot be changed casually, otherwise the damage will be very strict, so it is not ordered. Night of the Dead, which is related to the damage and health of the bone dragon, is absolutely pointed. After taking the sorrow of the blood frost, the health of the bone dragon is as high as 150,000, which is much higher than that of the white bear!!
Fifth Tier Plague Talent:
[Death Guide]: Gain an activation aura. When the aura is activated, increases damage and mana by 10% for all squads or team members within a 100 yard radius, and increases all damage dealt by 15%. However, taking an attack will take an additional 10% damage and reduce current health by 3% per second. (3/3)
[Plague Mist]: When night falls, a thin layer of mist forms within 5 yards of you, increasing your strength by 15%. Enemies entering the Poison Mist are 100% infected with one of these viruses (Death Virus, Corrosive Virus, Dead Blood Virus) for 15 seconds. (3/3)
[Endless Night]: Requires 3 "Night of the Dead" talent. Make your bone dragon more ferocious from the plague around it. Each virus of an enemy within 10 yards will increase the damage of the Bone Dragon by 5% (up to a maximum of 50%), and when the Zài Plague Poison Mist is stored, the Bone Dragon will regenerate 2% of its total health per second. (1/1)
The Death Guide itself is not pointed, and the Plague Tank talent does not need points. But the talent behind it didn't come out much, so it was just pointed. Sometimes it is useful to activate the aura for Flash Fire, which can offset damage taken by increasing damage absorption. Needless to say, increasing your strength is equivalent to increasing your damage, absorbing more health and giving bonuses to the bone dragon. Endless Night is pointed out without explanation.
Sixth Tier Plague Talent:
[Death Blessing]: No skill or status can reduce your movement speed below 80%, and the duration will be reduced by 15%. Also reduces the duration of all effects that stun you by 15%. (3/3)
[Bad Luck]: Increases your dead blood obliteration damage by 45%, increases the amount of healing absorbed by 30% for negative effects, and extends the duration by 6 seconds. (0/3)
If there were other better talents, White Bear didn't want to point out this talent. This talent can be really useful sometimes, many bosses greatly reduce their movement speed, and the white bear can still maintain 80%, which is really good for the short-legged Emperor of Light and Darkness. This can also be seen as a unique effect that differentiates it from divine talents. When bad luck strikes, this PVP skill, even if you attack the lord, it will not have an absorption healing effect. It's okay to use this talent point with the Death Guide.
Tier 7 Plague Talent:
[World Destroying Bone Dragon]: Gain skills and strengthen. Refreshes the status of the Bone Dragon (re-summons if the Dragon dies) and makes the Dragon immune to one qiē damage and increases the damage dealt by 50% for 10 seconds. When the skill is used, it will cause all non-player, non-NPC, and non-highly intelligent creatures within 10 yards to attack the Bone Dragon. CD time: 10 minutes, consumption: 50 energy. (1/1)
This must be pointed, not explained! The Plague talent costs a total of 31 talent points, with 7 points remaining. (When the White Bear reaches level 80, the system gives 35 talent points, and 3 additional points are obtained.) )
Next, the White Bear throws all 7 talent points into the divine talent.
First Column Talents:
[Increase]: Obtain a light source or a dark source, only 1 of each type can be added. (2/2)
[Protection]: Increases the armor you gain from equipment by 30%. (3/3)
[Preview]: Increases dodge chance by 4% (2/3)
The amplification must be pointed out, one more light source and dark source, it is definitely the most powerful talent. Asylum is better than foresight.,The reduction effect of its own plague talent life-saving skill is less.,And there is no divine talent "Celestial Protection" effect.,For the time being, it's better to have some armor.,The attribute layout is good.。 If the equipment is stronger in the future and the armor reaches a marginal effect, then change the Prediction or the Blazing Light talent in the next column.
In this way, the next time the White Bear opens the plague talent, it can be called a tank like the bone dragon, and the effect of restoring health is very fast. The only thing I'm afraid of is that I can't hit the evil world and open the super ultimate of the boss after being charged, and I don't have a strong skill effect reduction like the divine talent.
There is the sorrow of blood and frost, and the white bear feels that the life-saving ability should not be bad, and it will not be killed in seconds, and the effect is absolutely high!
"This skill is finally here!" Jack, who was next to him, also seemed to have turned on good skills, his eyes were sharp, and his expression was excited!!