Setting (1)

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The plane difficulty is divided into 21 levels, the lowest is F-, the highest is S+, a certain plane can exist at the same time in the case of different difficulties, when the task is completed, the evolution points and attribute points are calculated according to the artificial participation difficulty, in which the evolution points can be accumulated by destroying monsters, solving puzzles, obtaining resources, etc. Character settings: 1, attributes. It can be divided into four items: Strength (muscle strength), Agility (nerve reaction speed), Constitution (physical strength and cell activity), and Spirit (soul strength). 2. Skills. It can be divided into three categories, passive, active, and aura. 3. Title. It is divided into two items, prefix, native language. Such as a headshot maniac who is mad, a headshot maniac is a prefix, and a headshot maniac is the original language. Both are evaluated by the individual's performance at the completion of the task, and then liberated by the Evolution Center, which can be accompanied by a variety of skills. 4. Talent. Comes with special effects, obtained through bloodline and class exchanges. For example, Vampires increase the effects of immortality, lifesteal recovery, and manipulation of bloodborne. Exchange settings: Info Points (Reality Plane Currency): Evolution Points (Evolution Plane Currency) = 1000:1. The bloodline and profession exchanged for evolution points do not increase four attributes, but only increase skills and talents.

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