Chapter 262 Summary of Quest Income
Hearing Ye Yu's bold declaration, looking at his firm and pious gaze, everyone present was shocked beyond measure, and their whole bodies couldn't help but boil with blood...... A simple-minded man like Carter almost fell to his knees and worshipped religiously.
However, Ye Yu is not a saint, let alone a great man. He certainly didn't have such great and noble feelings, but he risked himself to die simply to save humanity.
The reason why he did this is, of course, for his own deeper purpose.
For Ye Yu, the person he loves is the most important thing, as long as the person he loves can live well, he will not care whether the world is ruined or not.
What's more, a virtual plane like StarCraft, even if the virtual plane created by the cause and effect game, no matter how real it is, it is not the real world after all, but belongs to another world.
Although Ye Yu is full of affection for some of the plot characters in it, it is definitely impossible to put himself in danger just for the sake of their birth and death.
After being reborn, Ye Yu has only one obsession in his heart, that is, to reverse the tragic future of his parents' death in a year! All of his actions are carried out only for this goal!
To do this, Ye Yu needs to raise his game level to level 6 within 1 year to ensure that nothing goes wrong!
However, as analyzed earlier, even a first-class player like Prince Charming can only enter level 2 in a year and a half. So it's a fantasy to raise the game level to level 6 in 1 year.
In order to accomplish the impossible. Ye Yu needs to do the craziest thing in the limited time of the year.
In a year, you can only go through 12 copies. Therefore, the completion of each copy is particularly important to Ye Yu.
Therefore, he has to find ways to maximize his earnings in each dungeon!
If you want to know how to increase the revenue of the dungeon, you must first understand what the revenue rules of the game dungeon mode are. Ye Yu has already consulted Luna in detail about this.
Among the four major modes of the causal game. Game copy this mode is the most complicated.
The revenue from game copies can be roughly divided into two parts.
One is the revenue from the copy process.
One is the income from dungeon clearance.
The quest process proceeds refer to the kill wave SS. Or complete some tasks, achieve some achievements, and the system will directly reward the player.
The earnings during the game are dynamic in real time. It depends on the player's level and the difficulty of completing it. And change accordingly.
For example, Prince Charming used a blue-quality weapon and a pitch-black strike Gundam to kill a Kraken-class battlecruiser in seconds, but he only gained 5o causal points, which was not enough for him to consume 75 causal points in an energy pack, which can be described as making ends meet and extremely miserable.
The reason for this strange situation is that the Boss kill reward was snatched away by Ye Yu. It is mainly because Prince Charming uses high-quality weapons and equipment, which greatly reduces the difficulty of killing and even kills in seconds. As a result, the reward is sharply reduced.
The current StarCraft world quality is level 1 green quality, and the wave ss inside is naturally only level 1 green quality. However, Prince Charming killed him in seconds with a blue-quality weapon, which led to a sharp decrease in income.
The game of cause and effect has an eternal reward principle, which is that the greater the risk, the higher the reward.
Therefore, if a high-level player with the best equipment does something that is not difficult for him, it will naturally not make any profit.
On the other hand, if a low-level player, armed with an orange weapon, has gone through nine deaths, and miraculously shot down a Kraken-level battle cruiser, I am afraid that he can get an amazing causal reward.
All in all, the greater the risk a player takes when he or she obtains a certain reward during the game, and the more difficult it is to complete in the process, the greater the final reward. If the risk is less and foolproof, then the reward received is smaller, and at best it can only be a consolation reward.
Prince Charming naturally knew this, and the reason why he used the huge blue weapon to kill the sea monster-level battle patrol in seconds was because he was rushing for the reward of wave killing. Therefore, in order to ensure that nothing goes wrong, he uses a big killer weapon such as a blue quality weapon to kill a green-quality sea monster-level battle patrol that can only be regarded as cannon fodder wave ss.
As a result, due to the reward of Boss's killing, he was snatched away by Ye Yu first, and he finally had a tragic life that could not make ends meet.
And when Ye Yu killed the brain worm wave SS, the process can be described as nine deaths, which is extremely difficult.
Therefore, after Ye Yu killed the brain worm wave SS, the reward given to Ye Yu by the system was also extremely rich. even directly gave an entire cave vein as a hidden reward to Ye Yu. Although Ye Yu could only take a small part of it, it was undoubtedly an extremely generous reward.
This is the dynamic earning effect of the causal game in the process of dungeon.
Because if the player kills or completes a wave or task that is much lower than his own strength, the income will be reduced.
And if the player crosses the level to challenge a wave or task that is much higher than his own, he will have to bear a huge risk of death.
This makes the game of cause and effect a brutal game, a trade-off and choice that all players have to face.
In order to ensure safety, many players will adopt a relatively safe and safe game method in the game dungeon, although this may lead to a very low income in the process of the dungeon, or even make ends meet, requiring players to consume a certain amount of causal value in advance.
However, once the player can clear the dungeon, then the reward settlement income when the dungeon is cleared can make up for the player's deficit at one time, and even make a small profit.
Quest clearance earnings mean that when a player completes a quest, they can settle a quest clearance reward.
The level of income from this clearance reward settlement is determined by the player's quest completion.
Quest completion is a hidden attribute of the system, only after clearing a game quest. It will only be available to players when the reward is settled.
During the game, players have no way to check what their current dungeon completion level is. This undoubtedly greatly increases the difficulty for players who want to improve the completion of quests.
However, according to the rules that players have explored themselves, several rules can be summarized to increase the completion of dungeons, one is to kill the wave of SS, and the other is to complete various hidden tasks in the game.
These hidden missions, not in traditional games, will be eye-catching for players to accept, and then follow the objectives given by the mission to complete the mission.
The task of the causal game is hidden in the intricacies of the game's power relations. No hints and instructions will be given, and it is entirely up to the player to dig and find it themselves.
Touch condition unknown, completion condition unknown. A qiē is completely free and open-ended, completely authentic.
Sometimes it's even possible to complete a task without the player's knowledge.
For example, Ye Yu's behavior of saving the 417th platoon. It's definitely a hidden mission. Helped Jim Renault capture the Dead Water Station base. It's also a hidden mission.
In short, the task of the causal game can be understood as the change of the game world caused by the player's interference behavior in the game world.
As long as the player's actions change the game world, they are tantamount to performing a mission.
Therefore, the butterfly effect caused by this change, and the size of the change to the game world, is an important criterion for judging the difficulty of a task.
However, since the quest completion is a hidden value, and the game quest hidden quest system is completely free to touch.
It's not clear to the player. The consequence of one's actions will lead to an increase in the completion of the copy, or a decrease in the completion of the copy.
This will undoubtedly make it much more difficult for players to improve the completion of quests.
But anyway. Compared with the income from the dungeon process, the income from dungeon clearance is undoubtedly much richer.
In fact, for most players, the income of a dungeon mainly comes from the income from clearing the dungeon.
Because there will be a basic reward for clearing the customs in the income of the dungeon, no matter how low the completion of the dungeon is, as long as you can clear the customs, you can get this basic reward for clearing the customs.
The basic reward for clearing this level is fixed at 15o% of the causal value consumed to enter the current game dungeon.
For example, the current StarCraft game copy consumes 26o points in causality, then as long as you clear the level, you can get at least 39o points of causal value in the basic reward.
Because of the deposit of the basic rewards for clearing the level, there are many players at the bottom who are not enterprising in the cause and effect game. These players are jokingly referred to as "wool players" by other causal players.
These "wool players" conscientiously challenge the lowest-quality red dungeons, and use the most stable and safe methods to clear the dungeons, just to obtain a low basic clearance reward.
However, due to the fact that the strength of these wool players is generally very low, they are often the fate of being chopped in deathmatch. It is equivalent to giving cause and effect value to others.
Therefore, they are like sheep, working hard to earn causal points from dungeons, and then they are harvested by other players in deathmatch, so they are nicknamed "wool players" by other causal players.
When Ye Yu was in a death match for the first time, he met Ye Ye Shengge, who was undoubtedly a typical wool player.
Ye Ye Shengge has experienced hundreds of deathmatches, and has been playing karma games for as long as 8 years, but he is still only a player at the beginning of level 1 with the lowest level cultivation, which shows how weak the wool player is.
In order to survive, they dare not take any risks, and naturally they cannot get much benefit from other means.
However, due to the forced deathmatch once a month in the causal game, this makes it impossible for wool players to escape the fate of death in the end, no matter how much they survive.
That's the brutal karma game!
For Ye Yu, he is not like a wool player, who does not want to make progress and steals his life. It's not like an ordinary player like a domineering side leak, to play steadily.
As for a first-class player like Prince Charming, the behavior of pursuing a high degree of completion as much as possible can't satisfy Ye Yu's appetite at all.
Since Ye Yu entered the StarCraft world, he has been thinking about how to maximize the completion of the dungeon, so as to maximize the income of the StarCraft dungeon!
According to Ye Yu's analysis, since his goal is to protect Jim Renault from the planet Masala alive.
So if he helps Jim Renault and helps his Renault Ranger force, that is, to help the Terran forces, reverse the situation of the fiasco on the planet Masala, then it will definitely greatly improve the completion of the dungeon!
This is undoubtedly an extremely bold and difficult task.
However, Ye Yu was not satisfied with this, so he made an even more crazy plan.
At this time, no one could think of what the ultimate purpose of Ye Yu's crazy plan was.
Ye Yu, what he wants to do is to create a miracle!
A miracle that can maximize the benefits of his dungeon.
A miracle that could completely upend the entire StarCraft world.
This is the real reversal!
(Two chapters are done today!)
Thanks to the classmates with the nickname "Mom said she wanted to see pirated copies", from the beginning of this month to the end of the month, they continued to vote for the rabbit!
Although his mother told him to read the pirated version, the classmate had been subscribing to the book in the original version.
I'm impressed! Thank you! (To be continued......)
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