131 Wasteland Boss
Holy, protective, punishable!
The Paladin BOSS gathered together by the three series of talents is powerful enough and domineering enough! To face this powerful NPC paladin guard, it would be difficult to kill even two people in a combination, let alone just one person.
"Cheating, the system is cheating again! I already lost, but there were three generations of talented paladins, how can this make people fight? "So the paladin can resist and fight milk, and has 400,000 health, how to kill? Niu Fuji cursed the system again, but no matter how much he barked, it was useless.
"Master, it's just you and the Ironwinged Wolf that can go toe! Let's go to the sun to open up the wasteland, how long can you resist, there is no blood, and you can become a sheep without brains! "Human Priest Reg knows that it's useless to scold the system, and now there is such a difficult task boss, no matter how much you call it, it's useless, if you die, call the corner to cry!
Now, as far as the white bear can resist the attack, as for how to kill it, it is not up to the human priest Reg to think about it. Night Elf mage Sunshine, human priest Reg saw that he couldn't do enough damage to give the paladin seconds. You have to know that the other party is tan, but the treatment, how to explode? There is also invincibility, and there is also holy healing......
The white bear is not sure in his heart, now the opponent's three-system talent paladin, if he wants to play the opponent's invincibility and holy healing skills, I am afraid that it will be very difficult, if he wants to kill the opponent, he can only deceive the opponent's badge, and then kill the opponent within 2 minutes. The general situation is like this, the white bear looked at his equipment, and there are several ways to kill the opponent, but there are no bottoms. The opponent uses the Protective Knight's Chunge skill "Blazing Guardian" and cannot risk his ultimate.
Looking at the Iron Winged Wolf, the White Bear saw if he was sure of winning. The iron-winged wolf knew what the white bear meant, and spread his hands and said, "At most, 3 percent sure!" ”
"I'm not sure ...... at all," the Night Elf Sunshine said, saying there was no way to win. The opponent's NPC is too powerful, and even the sunshine of the mage profession has no means to set fire to the other party, but if it is to delay time, it is no problem.
"Then you go first!" The White Bear still doesn't know if the paladin has a special skill to let the sun pass and clear the wasteland. When the time comes, it will be seen that the Iron Wing Wolf knows more about the BOSS, and whether it will be higher, and then determine the order of battle.
Night Elf Sunshine goes up to the Crystal Arena and summons a water elemental wyvern to assist in the battle. This water elemental wyvern is much faster in terms of movement speed than the water elemental of ordinary mages, and the attack damage is not clear.
Ice Armor!
After putting a layer of armor on herself, Sunshine began throwing ice arrows at the output, slowing the paladin. Apparently Sunshine is going to kite the Paladin!
The Water Elemental Wyvern attacks 25 yards behind the Paladin, and each Ice Arrow can deal 3,000 points of Cold Damage, which is much higher than the normal Water Elemental.
Trial!
Free Hands!
If the paladin wants to catch up with the mage, he can only slow down the opponent and follow with the free hand. However, the free hand of the paladin only has 6 seconds, and it is not so easy to catch up. After the Free Hand is over, the sun goes up to the ice ring to freeze the opponent in place, and then distances them.
Ice Marksmanship!
After being frozen, the explosion of the ice spear technique is powerful enough, and with the effect of the Ice Finger, the damage from the magic sunshine is still good. If the kite goes down like this, it will be very easy for the Faye Sunshine to kill the other party.
"This guy is also playing low-key! The damage is not bad...... "Seeing the damage that the sun hits, he can kill even the first few guard knights. It's just that this guy always plays low-key, and says he can't kill it. Of course, against this paladin boss, no matter how strong the sun is, there is nothing to do.
The paladin throws healing at himself, and after the sunlight has a spell counter, the effect is interrupted and the spell cannot be cast, so he will continue to use it when the time has passed. And the sun was soon forced to the edge of the arena, and now it was necessary to turn position. The Paladin NPC must walk in a straight line, and it is impossible to go around in circles.
By this time, the sunlight has only frozen each other in place, then bypassed it and continued to play with the kite.
Deep Freeze!
The other party rushed up with a free hand again, and the mage sunlight froze and stunned the paladin in place. I wanted to absorb the free hand of the other party, but I found that it had no effect. No wonder the free hand on the opponent's paladin is not cleansing, it turns out that the opponent's free hand cannot be absorbed.
At the beginning, it was difficult for the opponent to come up, and the first free hand could not catch up. If the second free hand does not control the other party, then he will definitely be exploded at close range. This fierce paladin can open his free hand twice, and he can't be sucked yet, it's too difficult to kite him.
After closing the distance, Mage Sunshine continued to throw skills to drain the opponent's health. The paladin recharges himself with health while quickly approaching, waiting for the sun to reach the end of the arena and the free hand's cooldown to end.
Spell Counter!
Seeing the paladin casting a spell, Sunshine immediately opened a spell counter to interrupt its casting. If it's right, the other party should repent, this can't give it a chance, otherwise it will be sad to wait for it to get close to him, and then freely chase after him and kill him.
Gradually, Sunshine also came to the end of the arena here, and as soon as he threw the ice ring on it, the other party came over with a free hand, and the deep freeze was still cooling down and could not be used. When the paladin got closer, he found that an ice mirror was in the way, and it was frozen in place immediately after it was broken, and the effect of the free hand was useless.
Hammer of sanctions!
Leaving the mage unconscious, the paladin didn't intend to let the mage run too far. It's just that the sunlight has flashed and left, and the stun effect has been lifted, and the ice spear throwing technique continues.
Trial!
Exorcism!
The paladin continued to rush towards the sun, and after the water elemental wyvern put on the ice ring, he immediately opened his free hand, approached the sun, and began to throw spells to explode. After being approached by the other party, the cold armor of the sun quickly broke, and then a wave of explosions pressed over.
Deep Freeze!
The paladin was knocked unconscious, and the sunlight immediately escaped. It's just that the paladin directly opened the badge this time and approached the sun, not letting him escape at all. With just a few attacks, Sunshine has 5,000 HP left, and the attack power is very powerful.
Refrigerator!
Even if you open the refrigerator to resist the opponent's outburst, wait for the skill to cool down. It's just that the paladin can remove the invincibility effect, and after the mage sunshine ends in the opponent's free hand, he will open the cold blood, freeze and cool the ice ring to freeze the opponent down, and then retreat back to read the sheep transformation technique.
Brainless Sheep Transformation! Wait until your health and mana are restored! This is the most shameless tactic of the mage, constantly controlling the zhì so that the opponent cannot attack. It's just that because the sheep transformation technique will make the opponent quickly recover mana, it is impossible to kill the opponent.
Next, the mage throws a sheep transformation technique while kiteing, forcing the opponent to make a big move. Coupled with the kite effect, the Sheep Transformation Technique can limit the opponent even if it has a spell decreasing effect. As a result, after a few rounds of sunshine's tactics, the opponent was still like this, and in the end I felt a little sad. Changed the way and bombarded the opponent again, but it couldn't hit the opponent at all, with the armor and health of the spell, the attack was quickly knocked down, and the refrigerator would be removed by the opponent, so it couldn't be beaten at all.
"Mages can't win!" Obviously, the system has also strengthened the kite ability of the paladin, and it can also resist the kite of the mage and the hunter. The free hand can't be sucked, and it shouldn't be removed, plus the opponent can remove the opponent's invincibility status, and the effect of avoiding damage is so how to fight the opponent?
"I'm afraid I'm not sure 3 percent is ......" When the iron-winged wolf saw this perverted paladin, he originally felt that there was still hope to kill, but now I'm afraid it's impossible. You can't kill the other party, and it's not very likely that the other party wants to kill you. But after 1 hour, if your side doesn't win, the other side wins.
Of course, even if the opponent is a paladin, he will not take a conservative defense to survive for 1 hour, otherwise there is really no way for the other party.
The Iron Winged Wolf is Xiongtan, who has an advantage over the Paladin, and the opponent's slowdown effect is useless against him, and the transformation can be removed. If the Iron-winged Wolf comes out of the Bear Tan, it will be easier to dodge the opponent's attack. Paladins can throw healing at themselves, and druids can also throw healing at themselves, if it really comes down, unless the other party makes an explosive ultimate, it will be really difficult to kill the Iron Winged Wolf.
The three-system talent paladin, the iron-winged wolf is also difficult to kill the opponent, the best way is to force the paladin's invincibility and holy healing skills out, and then open the burst skill continuous bombardment.
Next, the Iron Winged Wolf went up on his own and let the White Bear fight the last battle. In the penultimate battle, I have to say that the outbreak of the Iron Winged Wolf was very powerful, completely beyond everyone's expectations. When you dodge the opponent's attack, you can wear out the opponent's health. If it erupts, this guy will turn into a cheetah form, and after various skills explode, he will change to bear form and explode for a round, and then change to human form to throw spell attacks, and let the paladin throw a holy healing spell for himself!
It's just that the sad thing is that the cooldown time of the Iron Wing Wolf's skill is relatively long, and after forcing the opponent's holy shield technique out, there is no more explosive skill to kill. It is impossible to kill the opponent by grinding the opponent's health alone, and the paladin throws a healing skill up, and the Iron Winged Wolf does not have much confidence.
"I can't help it, there's one less burst skill...... "Iron Wing Wolf has already chosen the skill to assist the burst in the selection of talents, and even has a talent scroll, which can produce 6 talents. It's just because Xiong Tan is here to practice qi temporarily, and the Iron Winged Wolf is familiar with the profession most of the time, and there is relatively little skill search, so he will use some equipment suitable for Xiong Tan.
"There's no way, I'll take care of the rest!" Seeing the Iron Winged Wolf's burst skill, everyone was stunned. A chain of 2 waves of skills exploded, even if the white bear opened the magic shield, it may not be able to resist. This can be imagined, the opposing paladin's nearly 300,000 HP was beaten down by the iron-winged wolf, how can the player resist?
The white bear was a little helpless, and he still had to kill the king of paladins in the end......