Chapter 1 Ma Le at this time
Seven days passed in a flash, and the world of torture and destruction of the original form II had reached its deadline, and the door to return was opened, and everyone returned to their respective city-states.
According to the usual practice, the urban management brigade first went to the advanced training ground to open a team space, even held a meeting with drills, and sorted out the rewards.
Aside from how the system rewards are distributed for the time being, this world, the main extra, is the key obtained by killing adventurers.
Do the math, there are fourteen senior-level people killed by the Chengguan Brigade this time, and there are six elite-level, with a total of twenty keys, among which the most valuable ones are the two of Christian and Jeff, which are also the most difficult, and Ma Le kept them to open by himself. Others, let the players pick what they are good at, and have the right to train.
Seeing that several people were excited to open their respective challenge spaces, Ma Le also checked the two keys in his hand. He didn't expect to open any treasures, at least two difficult worlds, let him toss around to his heart's content, and familiarize himself with this new realm.
Marley opened Christian's key first, and then pointed to the journey to hell.
The rules of this challenge are very simple, the challenger is thrown into hell, besieged by various demons and ghosts, and can survive for an hour to qualify, and finally scored according to the number of kills.
This is very in line with Christian's identity, the white-clothed cardinal of the Cross Order, the saint is the pinnacle of cultivation, specializing in all kinds of demons and monsters, if you want to win Christian's challenge, you naturally have to slaughter demons!
Ma Le was teleported to an eerie place, where the earth cracked into pieces, and the cracks revealed fire, burning the dirt through. In the air, the mixture of the thick smell of blood and the pungent smell of sulfur was enough to suffocate ordinary people.
This is hell, full of evil monsters, Ma Le's sudden appearance attracted those hidden monsters, a pair of fiery red eyes lit up in the dark, slowly approaching Ma Le.
However, Ma Le didn't pay attention to these monsters, he calmly opened the miracle badge and called up his current attribute table:
Power: 15600 (15600)
Dexterity: 10800 (10800)
Stamina: 18000 (18000)
Spirit: 5200 (5200)
Perception: 885 (870)
Spiritual Power: 10 (10)
Charm: 3 (3)
True attributes are in parentheses.
Name: Ma Le
Gender: Male
Height: 1.96m
Weight: 400kg
Health: 996,000 (36,000 extra base, 600,000 extra)
Mental Power: 5400 (200 extra)
Health regeneration rate: Approx. 600 points per second (about 1/30th of stamina)
Mental recovery rate: about 6000 points per hour
Armor: 9140 (140 extra)
Armor Type: Enhanced (priority increased from 0 to 4, when receiving physical attacks, sharpness calculation is reduced by 4, and the minimum is reduced to 3)
Magic Defense: 2600 points (priority level 0)
Defense: 99.8% (Priority-)
Resistance: 99.8% (Priority-)
Standard Movement Speed: 16180
Standard Attack Damage (Empty-Handed): 230,000 (Small loss of large creature traits, increased unarmed proficiency to 600, gain an additional 10% boost, almost the same.) )
Talent 1: Unknown constitution: The adventurer has no physiological vital points (insufficient information, unable to assess the level)
Talent 2: Body of Steel: Defense calculation constant reduced from 100 to 30; Defense ignores any defense-breaking effects; Defense is calculated for all health reduction effects and ailments; Each point of stamina provides an additional 10 base health; Adds 10% additional base health; Adventurers can replenish their energy by absorbing the heat radiation in the space; The Adventurer's bones are extremely strong, and they can be used to block all entity attacks and negate most of the damage. (A unique talent that, once acquired by one adventurer, will not appear in any form on other adventurers.) )
Talent 3 Indestructible: Double the attack power of your bare hands, you can deal full lethal damage when attacking with your bare hands, and you can release an invisible fist when attacking with your bare hands, extending the attack range, and the specific range depends on the strength and constitution attributes. The power of the fist is the standard unarmed attack power, and does not inherit the lethal damage and energy attributes. (A unique talent that, once acquired by one adventurer, will not appear in any form on other adventurers.) )
Talent Four Demon Dragon's Heart: Becomes large in size; Greatly increases health regeneration, severed limbs are regenerating, and when health is reduced to less than one-third, recovery per second is equal to 0.2% of lost health. Both arms can be transformed into Vajra claws, doubling arm strength, gaining an additional 50% damage reduction, armor doubled, and attack increased by 50%. (A unique talent that, once acquired by one adventurer, will not appear in any form on other adventurers.) )
Large Creatures: Actual strength is five times the strength of the panel, and 600,000 additional HP is added.
Talent 5: Adventurer No. 110405 can instantly absorb all creatures with less than 10% of their maximum health, or less than 99,600 points (10% of Adventurer's maximum health for No. 110405), and may gain attribute enhancements and new powers from their Life Essence. If the target creature is a medium-sized humanoid creature, the 110405 Adventurer can change to the target creature's appearance at any time after absorption, and will be medium-sized during the transformation, and will not be affected by the power and health bonuses of large creatures. (Rare)
New abilities that have been acquired:
Tongue recognition: By tasting the body tissues of an organism, it is possible to read information such as the attributes of the creature.
Talent 6 Biological Force Field: There is an invisible force field around the body, which can play a certain protective role, and can also be used as a propulsion force to help adventurers fly. The protection can withstand physical attacks of up to 1000 points, and the flight propulsion is equal to the strength of the adventurer. (Rare)
Seven Divine Speeds: Adventurers can use their control over their bodies to explode at speeds far beyond their limits, causing extreme destructive power. At the same time, adventurers provide an additional 10 points of movement speed for every 20 points of agility, which can reduce fluid resistance to a minimum when moving at high speeds, greatly reducing the waste of energy. (A unique talent that, once acquired by one adventurer, will not appear in any form on other adventurers.) )
Skill 1 Unyielding (S Rank) Level 10 (Max Level): The adventurer will not die immediately after running out of health, but will die for one minute, during which the adventurer's melee damage will cause 50% of the lifesteal effect, but correspondingly, all other health recovery effects against the adventurer will be invalid, and will consume health at a rate of 1% per second. After a minute, if the adventurer's health exceeds the base health, the adventurer is saved from death and remains in their current state. This skill has no cost, and can be triggered at most once every 12 hours (this skill is a real skill and cannot be removed and replaced at will)
Level 5 Special Effect: Blocks a lethal damage, which can be triggered up to once every 12 hours
Full-level special effect: When taking damage, you can enter a state of suspended animation at any time, and your vital signs are the same as those of a dead corpse, and the system will also assist in sending death notifications.
Skill 2: Vitality (B) Level 5 (Max): This skill can stimulate the body's potential and quickly heal injuries in the body. When activated, the user's health regeneration rate is increased by 60 points per second for the next 20 seconds. Consumes 20 mental power and has a cooldown of 20 minutes
Max Effect: All healing effects on the user, including the skill itself, are increased by 25% for the duration of the skill.
Skill 3: Thunder Hammer (B) Level 10 (Max Level): Throws a hard hammer composed of magic energy, which causes 200 points of physical damage after hitting, and at the same time bursts out of powerful thunder and lightning, causing 600 points of magic damage (spiritual power bonus 0.3) within a radius of 5 meters of the heart of the explosion, and paralyzing for 5 seconds. The skill cooldown is 5 minutes, the mental power consumption is 15 points, and the range is 30 meters. (This skill is a real skill and cannot be removed or replaced at will)
Level 5 Special Effect: The magic hammer can be thrown by hand, has no range and cannot lock onto enemies, and its power and accuracy depend on the user's strength and throwing level.
Max-level Effect: Hammer of Thunder can spawn two at the same time, with separate cooldowns.
Skill 4 Nirvana Rebirth (S Rank) Level 10 (Full Level): After the adventurer dies, it will burst into high-temperature flames, causing 300 points of high-temperature damage per second within a range of 200 meters, and after 6 seconds, it will cause a huge explosion with a power of 5000 points, with an effective radius of 300 meters. When exploding, the adventurer will respawn at full state, and the cooldown of all skills except Nirvana Regeneration will be refreshed. No consumption, cooldown time 24 hours (this skill is a real skill, cannot be removed and replaced at will)
Level 5 Special Effects: You can choose to respawn directly, or you can choose to condense fire and explosions into a one-way attack.
Max Level Special Effect: Can respawn twice, but only has 10% of the maximum health and mental power after the second respawn.
Skill 5 Skill Eternal Curse (S Rank) Current Level 5 (Full Level): Passive skill, automatically triggered after the death of the learned adventurer, casting an unavoidable and undispellable eternal curse on the enemy who killed the adventurer. The cursed person will take true damage equal to 50% of the caster's base health, and will not be able to use any false enhancements and active and passive skills, including the special effects that come with the equipment. At the same time, because you are haunted by your resentful spirits, you will feel great resistance when you move, and your actions will be greatly restricted. The amount of resistance is equal to twice the strength corresponding to the adventurer's strength attribute.
The Eternal Curse cannot be dispelled, and will always follow the cursed enemy, with priority level 5. No consumption, no cooling, resistance can be stacked.
Max Level Effect: When triggered, the adventurer will be reborn for a short time with full status, and will not die completely until ten seconds later, or if they are killed again.
Type of energy studied: Internal forces
Energy maximum: 6,000,000 points
……………………
The above is the attribute table that Ma Le has as a senior adventurer.
This set of attribute tables, so far, only Ma Le himself has seen it, and even his team members, Ma Le has not shown it to them.
Because it's so shocking!
The members of the Chengguan Brigade, as long as they know that Ma Le is very strong, how strong is it, if the data is really listed, I'm afraid no one will be able to accept it.