526 Severely Injured Thunderstorm talent
The Thunderstorm talent consumes 31 talent points, and the remaining 12 talent points are intended to be used by White Bear for the divine talent. Although the Plague talent is more suitable for PVP, but with the powerful burst and slow effects of the Thunderstorm talent, what the White Bear lacks now is survival. Both the Light and Dark Emperor's Thunderstorm talent and the Death Knight's Frost talent have one characteristic, low survivability, and easy to be set on fire. Now the white bear feels troublesome, whether to point out the "Infinite Pursuit" of the plague talent to shorten the CD time of the chase skill by 20 seconds, or to point out the "Strong Heart" of the third column talent of the divine talent to strengthen the damage reduction effect of the Angel Guard.
Divine Talents: First column talents:
[Increase]: Obtain a light source or a dark source, only 1 of each type can be added. (2/2)
[Protection]: Increases the armor you gain from equipment by 30%. (3/3)
[Preview]: Dodge chance increased by 2% (0/3)
The "kicker" talent must be pointed out, this is not explained. The "Protection" talent strengthens armor, and this amalgamation with the White Bear's Sacred Realm will make the White Bear's armor reduction even stronger. As for the "Foresight" talent, this one increases dodging, and the PVE dungeon is used to resist the boss, and the arena PVP effect is not very good.
Divine Talents: Second column talents:
[Blazing Light]: Increases the healing effect of your healing light by 10%, and has a chance to inflict 3 times the healing effect. (1/3)
[Dazzling Light]: Reduces the cooldown of your Dazzling Bright skill by 45 seconds (3/3)
[Divine Wind]: Gain a skill that makes you surrounded by divine light, immune to a qiē charm, fear, stun, and stube effects for 6 seconds. CD time: 3 minutes, consumption: 1 light source. (1/1)
[Enhanced Divine Power Conversion]: Increases the energy gained by your Divine Power Transformation Skill by 10 points and shortens the cooldown by 10 seconds. (0/2)
This column of talents, which must be full of "dazzling light", shortens the CD time of dazzling bright light by 45 seconds, which is that the white bear can turn on a dazzling bright light in 15 seconds, which is very scary. Although the hit rate of the dazzling bright light is very low, as long as you pay attention to the timing of your shot and use it a few times, there is always a chance to hit. This skill is terrifying, and it's still good to use it to scare people. "Divine Wind" is a counter-accusation skill that must be pointed out.
As for the "Blazing Holy Light", of course the White Bear would like to point it out if he could, but it was weaker than the "Solid Heart" in the next column. The effect of intensifying the healing of the Holy Light is indeed good, and it can be said that it is a continuous recovery. However, White Bear now needs more damage reduction skill effects. The sturdy heart strengthens the angel guard, and this skill is opened, unless it is dispelled, otherwise basically the white bear can't die. In one-on-one situations, there are not many opportunities to encounter the Healing Tether Dispel skill.
[Sanctuary Grant]: Increases the ability of squads and team members to deal damage within a radius of 100 yards by 5%. Also, increase your total stamina by 3%. (0/2)
[Sturdy Heart]: After activation, your Angel Ward's damage reduction is increased by 40%, and the activation skill does not require energy. (2/2)
[Heart of Justice]: Requires 1 "Divine Wind" talent. Allows you to use the Holy Wind at all times, and abilities can be cast on allied players. (0/1)
[Blade]: Your Normal Attack has a 20% chance to inflict an additional 20% of the enemy's weapon damage. (0/2)
Pointing out the "strong heart" is to prevent being set on fire, this talent greatly increases the survivability of the white bear, and after opening the skill, the white bear can fight for others without fear! This is the White Bear's first set of thunderstorm talents.
The other set of talents is also based on the thunderstorm talent, the difference is that 10 talent points are used for the plague talent, and the divine talent is only 2 points, which is to point out the "amplification" talent.
Plague Talent First Column Talent:
[Infinite Pursuit]: Reduces the cooldown of your Chase skill by 20 seconds. Gives you 100% of the cooldown to refresh when killing an enemy that provides experience and honor. (2/2)
[Aggravation]: Increases the damage dealt by all viruses by 30%. (3/3)
[Plague Outbreak]: Increases the damage dealt by viruses spread by the Infection skill by 15% and increases the duration by 3s. (0/3)
The talent of "Infinite Pursuit" is a must for PVP, after all, after opening the chase, the white bear can not only stick to people, but also have a 3-second immunity to negative states, which can be used as a fire gathering and anti-control skill. The 35-second chase skill will be a 15-second CD after the talent is clicked, and if you use it well, you can avoid a lot of negative status effects. "Aggravated Death" strengthens the damage of the virus, which can quickly deal more damage, which is much better than "Plague Outbreak". After all, there are very few opportunities to use contagion skills in PVP, especially one-on-one PVP.
Plague Talent Second Column Talent:
[Pollution]: Your Evil Slash, Evil Strike and Dead Blood Wipe can pollute the ground within 10 yards, and enemies will receive a 10% slow effect on it for 6 seconds. (0/3)
[Regain]: When your virus is dispelled, you have a 100% chance to gain the light and dark sources consumed by the skill, and make the virus you let the enemy infected with the next time not be dispelled. (2/2)
[Night Blight]: Requires 3 "Plague Outbreak" talent. The virus becomes more irritable at night, dealing 50% more damage but reducing its duration by 30%. (0/2)
[Light and Darkness Mastery]: Increases the damage dealt by your Light and Darkness Blasts by 30% and the damage dealt by Light and Darkness by 45%. (3/3)
The talent of "Pollution" is a slow effect, but the White Bear's Dark Lightning Strike and Corrosive Virus both have this slow effect, and they will not stack. This point comes out unless it is effective when the corrosive virus is dispelled, and the benefit is very low. It's useless to "regain" this talent when PVE, but it's absolutely powerful when you are PVP. Dispel the light and dark sources that have been consumed, then the White Bear can also unleash a thunderbolt strike. And the next White Bear's disease outbreak will not be dispelled, this can be used as a 30-second small burst.
The talent of "Night Plague" must be in front of the "Plague Outbreak" talent, and the white bear is not pointed out in front of it, and it will not be ordered in the back. There is no day and night in the arena, and this talent has no effect unless it is when the white bear opens the night and falls, otherwise it has no effect at all.
"Light and Darkness Mastery" is very powerful when the talent kite, the corrosive virus belt of the thunderstorm talent belt slows down the effect, the razer can fix the slowdown, and the dark lightning scattering also has a slowing effect, which is very easy to cause a kite. Light and dark impact can greatly increase the damage effect and create pressure on the opponent.
Talent points are never enough! Now the white bear can fully understand this mood, and he wants to point out any good talent, but the talent is just that. There are many people in the game who collect items to increase their talent points, but no one sells them at all. Even if someone sells it to a team player or a guild player, it rarely gets it at auction. In the past, the white bear saved a lot of talent points all the way, but now after opening the devil rune, he got the last talent point.
For the three series of talents, the game designers are not specifically divided for PVE and PVP, but there is a bias. For example, the weapon talent output of the warrior is relatively balanced and the durability is strong, and players prefer this talent. In fact, the berserk talent can also be, his instant burst is very powerful, but it needs the cooperation of his teammates, and the technical operation is relatively high. The weapon talent is also good for PVE output, the equipment requirements are not as high as the Berserk talent, and the operation is relatively simpler than the Berserk talent.
White Bear's three-line talents, Sacred, Thunderstorm, and Plague all have their own PVP and PVE difficulty biases. The Divine Talent is relatively easy to operate as a PVE tank, and the anti-boss is relatively powerful; The Thunderstorm talent is easy to operate as a PVE output talent, and the output of a single body is high; The Plague talent is relatively easy to use for group kill output, and the area damage is high in seconds. In terms of PVP, the plague talent has an extra bone dragon pet, and PVP is more suitable. This also has the Plague Talent Enhancement Dead Blood Erasure Absorption Damage Absorption and Movement Speed Reduction Limit, which makes it easier for the Plague Talent to operate in PVP. It's just that the plague talent also has a problem with the death riding class, and the survivability is weak. Although the survivability of the divine talent is very strong, not only is the damage protection high, but the healing of the holy light does not occupy the public CD time, as long as a wave of killing the white bear, basically the white bear can quickly recover. It's just that the output of the divine talent is not powerful, and the most powerful life blow can only be used after dodging and parrying, and it is not subject to the virus bonus, crying!
White Bear's thunderstorm talent seems to be a PVE output talent, and using this talent is even more brittle than the plague talent, easy to be charged, slow down, and survivability has been pushed to the forefront, if the operation is not good, life and death hang by a thread. Although the white bear doesn't have much chance to use this talent, he can still feel the crazy output that it brings when it explodes. If it weren't for the fact that the skills in the arena for more than 15 minutes could not be used, the white bear's thunderstorm talent could open with a series of critical hits, plus smart output, not many people would be able to hold on.
When White Bear chooses the Dark Thunder talent, he also gains the talent-specific skill "Thunder Strike" and the talent's additional effects. This further strengthens the white bear's outburst, which also comes with a face-watching control effect.
[Thunder Strike]: Dark Thunder Skill, level 8. Enraged Dark Lightning strikes enemies and deals more damage through Guò Virus Corrosion. Instantly deals 250% weapon damage plus 1258 Dark Lightning damage, and each virus on the enemy adds an additional 20% to the total damage. This skill can be used with both two-handed weapons, but the cost is doubled. Public CD time: 1 second. Cost: 1 light source, 1 dark source, 20 energy
[Dark Thunder Enhancement]: Increases strength by 15% and reduces Constitution by 5%.
[Critical Damage]: Attack the enemy with a two-handed weapon, with a 2% chance to leave the enemy in a state of deep paralysis, unable to attack, unable to use active skills, and unable to move, for 2 seconds.
After the outbreak of the disease, the thunderstorm struck, and this definitely lowered the other party's damage. Now the white bear has the talent to cripple the artifact Frost Sorrow and the legendary weapon Royal Holy Sword, one output to the past, ethereal! This one is even more terrifying than the Elemental Shaman's lava burst with a critical hit.
Dark Thunder strengthens to increase strength and reduce physical fitness, which is obviously the unique personality of Thunderstorm talent, and fights with the enemy's blood~! If you don't die, I die!
The talent effect of serious injury, to be honest, the white bear doesn't like it very much, because this probability is too fake, and it is not in his own hands at all. This can only be stored when it is zài, if it is out of the very good, if it is not out of the normal state. This is the most powerful output effect of the Heavy Injury Thunder Talent Combination.
After making two different sets of thunderstorm talents, the white bear also went to the United States, and now it will wait until the evening, and the one-on-one PVP competitive knockout tournament will begin!