Chapter 793: The Battle of the Lost Locks (7) Dawn?

True to its name, the "White Souls" spell unleashes a horde of ghosts to attack enemies, which quickly approach and stick to the enemy's energy protection like maggots attached to the bones, and once the death-defying minions stick to their target, they will begin to drag space, tug the law, and finally severely affect the enemy's movement speed.

And then...... When the caster of the "White Soul" decides that the time has come, the hordes of magically summoned creatures will explode near the target one by one, and the white glow released in the explosion is enough to illuminate a large area, which is the reason for the name of the spell!

So, not only are there a staggering number of these terrifying ghosts, they are actually essentially a large group of self-detonating bombs that are rich in functions and average in power, but extremely numerous!

Moreover, the command skills of the Aztlan for this group of "bombs" are undoubtedly superb.

With the white-robed mage's staff waving like a baton, every ghost scattered in the starry sky moved quickly like raindrops in a raging storm, and these roaring armies did not rush to the target from one direction, but dispersed into a state of maintaining a certain interval and gathered in the direction of the enemy from all directions.

In this way, it is impossible for the attacked enemy to defend only one direction to "one man is the pass, ten thousand people are not open", if you do not want to be bombarded by these continuous bombs, the professional in the passive defensive position must find a way to carry out a 360-degree defense without dead ends, or carry out a 360-degree attack without dead ends to clean up the ghost.

And the response chosen by punk is undoubtedly the latter.

In summary, the attack method of these ghosts is nothing more than "close paste> which reduces the speed of the enemy> allowing more ghosts to stick to the enemy> and causing damage in dense explosions.

Due to the memories of the Grand Arcane Vedraxia, Punk recognized the "White Spirit" when Aztlan had just finished building the spell, and in the face of such a spell that combines "control" and "kill", his defense method is also very simple - first create a relatively strong shield> abandon the shield immediately after being stuck by a few ghosts> run quickly and build a new shield.

In this way, the punk can largely avoid their mobility being reduced by the ghosts, and maintaining a high speed of movement will also reduce the chances of the ghosts getting close to them.

While theoretically the most effective means of "defense" is to unleash a wide area of damage and clear out millions of spectre hordes, Punk is well aware of the level gap between himself and the Aztlans, and he is not confident that he will be able to clean up these troublesome ghosts perfectly.

As a result, the cautious caster adjusted his combat style to a very pure "defensive counterattack", although he was now a bit embarrassed to be chased around by a group of ghosts, but ...... For the sake of safety, it doesn't matter if you're embarrassed.

But...... On the other side of the battlefield, compared to the punk's correct response, Kane's actions perfectly demonstrate a "textbook" wrong response.

There's no way, this guy definitely can't know the spell "White Soul", and the punk didn't have time, or a little deliberately, didn't remind the Mad Knight of the characteristics of this spell, so when Kane saw a group of ghosts coming towards him for the first time, his first reaction as a warrior was to clear out some of the nearest summoned creatures through a quick attack, and then "fight his way out" with a powerful and rapid single attack.

But what he didn't expect was that these ghosts would actually explode themselves, and they were the kind of close-quarters self-destructions that were pasted one after another.

In fact, when Kane's riding spear came into contact with the first ghost, the roaring summoned creature exploded directly, and even under the deliberate control of Aztlan, the ghost's self-detonation pushed Kane's riding spear away from its original arc trajectory, and the remaining group of ghosts of course also seized this brief gap and swarmed up.

Outcome............

Like a knife, the dense number of explosions directly stunned the mad knight.

Strictly speaking, the explosive power of these ghosts is actually very average, even if Aztlan is a level 35 spellcaster, he can't increase the explosion damage of the ghost group much, but no matter how small the power is, it can't stop the large number of them.

What's more, these continuous explosions are not indiscriminate, they are organized, planned, orderly, fearless of death, and go forward one after another—under the control of the white-robed mage, which covers almost every ghost, each explosion is carefully calculated and well-planned, and the sacrifice of each ghost is almost always able to have the greatest negative impact on the enemy's means of defense or mobility.

Therefore, after being hit by the first ghost, Kane's end seems to be predestined.

One ghost after another pasted up and exploded in a row, and the Mad Knight's defenses and counterattacks were almost all resolved one by one under Aztlan's control of the explosion, and it only took less than a second for the legendary knight who was still majestic just now to be covered in blood and bruises.

In a battle at the legendary level, it is not so easy to turn the tables once you fall into the disadvantage, because your opponent will definitely go all out to attack and chase after the victory, not to mention that Aztlan's strength is already very strong, and now it is normal for the legendary knight to be blown up by a group of ghosts because of a mistake in response, which is because he is a warrior whose physical fitness far exceeds that of the Adamantite Golem to continue to resist in such a dense legendary explosion, but even so, Kane has no way to get rid of those miserable white ghosts who have gone forward one after another.

Because he knew very well that he didn't have any powerful killing methods, so far the white-robed mage was still able to perfectly grasp the essence of the "war of attrition", and now he did not strive to be able to kill the enemy in an instant, but concentrated on using the massive magic power brought by his thirty-fifth level of spell casting level to suppress the opponent and bombard indiscriminately.

Although this combat method is simple and crude, its effect is unexpectedly excellent, for example, after a mistake like Kane, he basically has no chance to turn the game on his own, because the precise "ghost explosion" is enough to make the mad knight tired of running the fighting defense, There's no time to unleash his legendary fighting skills, and the swarm of clinging ghosts surround Kane like a whirlpool of flesh-tearing piranhas, walls of incessant explosions that make it impossible for him to use his powerful mobility powers.

On the Punk side, the battle situation is similarly unoptimistic, and while he wasn't as unlucky as Kane to be surrounded by a horde of ghosts, the spellcasters who were being hunted down along the way didn't have any time to attack.

After all, as time passed, the frequency of the white-robed mage's attacks did not slow down, but should have accelerated more and more, and when the legendary knight was successfully restrained from his movements at the beginning, the confident Aztlan also significantly increased the number of ghosts released.

At this time, the ghosts around him were even divided to chase and block the punks flying around in the astral space, and the number of attacks was like a torrential rain, and with the support of the white-robed mage's blood-red eyes and crazy tilting magic, it simply formed a hurricane that swept through the darkness.