Sixty-second Sura down the river
The water of the River Styx is bitterly cold, and one feels a chill rush over one's heart. This shocked the Psychic Warlock, who thought that he had been able to control his senses completely, and if he didn't want to feel the heat and cold, he wouldn't feel it at all. But the chill from this Styx is unshielded, it is pervasive, seeping into the bone marrow.
This is the second fact that shocks the psychic manilock, who cannot read any meaningful information from the current of the River Styx, and only feels incoherent fragments of memory and fragments of consciousness that are frenzied and desperate.
The third discovery, and one that worries Mohadi the most, is the one that worries him the most. It was he who realized that the waters of the River Styx were draining his power, albeit protected by the abilities invented by Lyra. But he still sensed that his aura was rapidly decreasing, and soon he would not be able to display even a simple ability. And he vaguely felt that the water was sucking away his consciousness, emotions, and memories.
The current was so strong and rapid that he could only go with the flow, completely unable to control the direction in which he was going. I could only feel myself moving forward and forward, and my companions didn't look much better, drifting roughly around the psychic mancer, waving their limbs and drifting forward.
"This ability was invented by Lyra. Muhati reluctantly used his ability to send a message to Aisha. "Did she try it herself?"
"Theoretically useful. ”
"Somehow I wasn't really surprised. Muhati responded.
"The water of the River Styx is rarely sold by the Plane Traders...... And Lyra herself is inconvenient to come to Bato again for some reasons, so there is no chance to test. Aisha replied. "But this ability works, otherwise anyone, not even a divine being, would have lost their memory the moment they fell into the River Styx. There are no exceptions. ”
"And how does he seem to remember us?" Muhadi struggled to point behind him in the current. In the distance, a figure struggled through the undercurrent of the River Styx, but he didn't look like the Psychic Warlocks were just following the flow. He looked like he was trying to swim on his own, roaring, cursing, and threatening Muhadi and the others with all his might.
The Witch King Nibennay is also caught up in the undercurrent of the River Styx, but he doesn't look like he has lost his memory. The proof was that he still remembered who he was, he recognized who Muhati was, and that he could cast magic - not forget all the spells he had prepared.
Nibennay didn't seem to expect to be swept into a tributary of the River Styx here, but before he could touch the water of the River Styx, he cast a strange spell that wrapped himself in airtight armor like a unique wetsuit. As a result, although he was immersed in the River Styx, he did not get a drop of the River Styx water on it.
"Can it be?" Mouhathir said in a surprising tone. "We've got to find a way to get rid of him! Can you show your power in the River Styx?"
"No, you can't. The water frantically sucks on all psychic abilities it comes into. There's no ability to attack him!"
"Spells or magic?" the telemancer summoned Satilly and Kailin this time.
"There's no light here, I'm afraid my spell isn't strong enough to fight against the Witch King. Satili replied apologetically. "But I can try. ”
Kaylin, the Divine Attendant, just shook her head with difficulty, signaling that she was powerless to perform magic in the River Styx.
The Coral Witch tried to cast a shockwave spell in an instant, but the powerful spell that would normally shatter the walls and shake the mountains didn't create a single wave in the River Styx. The power of the spell diminished at a thousand-fold rate, and it disappeared without leaving Satilly's white palm ten feet away.
Nibennay's own situation was no better, and the power he poured into his magic was also frantically absorbed by the waters of the River Styx. Soon his diving armor was no longer able to hold up, and the spells that sustained it were rapidly decaying. The Witch King had to cast a few new spells to keep the waters of the River Styx out of the Styx, who seemed to have a consciousness of his own, trying to corrupt the spells of his defenses and engulf the struggling illusion masters.
The Witch King was not afraid of danger, and when he cast a spell, he showed new layers of protection on his body. On the one hand, Nibennai did not want Muhadi and his party to escape, and on the other hand, he did not want to risk in the River Styx. After a fierce battle of ideas, the Witch King decided to leave first and ambush them from the lower reaches of the River Styx.
Niben Nai cast a spell to teleport himself, but he suddenly realized that his teleportation spell was not working properly. The Witch King quickly thought about what was wrong, although the water of the River Styx can suck the power of spells, but with his mana, it shouldn't be completely ineffective, what's wrong?
Then, he realized the answer.
As the Witch King of Attas, the primordial warlock is the best disciple of illusion magic. Nibennay's spells are so powerful that they should be able to teleport him out even after being greatly weakened by the waters of the River Styx. The problem is that the Witch Kings consume their life force when they cast spells, and as blasphemer mages, they generally draw life force from their surroundings. But in Bato's Nine Prisons, where vegetation is scarce, there are no animals, and there are countless devils, but they are not strictly living creatures, and they do not need to eat or mate to reproduce. (Most of the devils are generated by the plane itself)
So in order to cast spells normally, Nibennay, like other blasphemer mages, carried a large number of obsidian orbs with him. The beads look like polished glass balls, with a smooth black surface that mirrors the reflection of anyone looking directly at them. The Witch King executed a group of people beforehand, trapped their souls in orbs, and paid for them with the souls of the dead when casting spells.
After falling into the River Styx, Nibennay's protective spell protected his own soul from being eroded by the river. But he accidentally overlooked that his obsidian orb needed the same level of protection. The waters of the River Styx frantically and violently tore at the souls of the dead stored in the orbs, draining the last vestiges of power contained within. By the time the Witch King tried to cast a teleportation spell and leave, he found that he had no more life left to pay for the maintenance spell.
In desperation, the Witch King broke off his left index finger. This finger is ostensibly part of the Witch King's body, but it is actually a construct, but it is well disguised by illusion. Functionally, the hooked finger is similar to a spell scroll and a few other one-time spellcasting items, and when broken, it is equivalent to casting a backtracking teleportation spell that teleports the caster back to a previously set safe location.
Even better, the scroll or this item is already paid for in advance when it was created, so you don't need to pay it again when you cast it. Nibennay is a cunning veteran of combat, experienced, and has fought many battles with divine beings. No matter how big the advantage is, he always carries a lot of these small props with him to deal with unexpected situations.
The fluctuation of the magic enveloped the Witch King at the moment of the pouting of his finger, and when the teleportation began, it felt as if he had been squashed and then elongated, and the inside was turned over to the outside. Nibennay felt a flower in front of him, and then his body suddenly lightened.
When the scene before him became clear again, the Witch King found himself trapped in the undercurrent of the River Styx. The cold, unforgiving chill of the Styx water penetrated into his bone marrow again, and a shiver passed through his spine.
The Shadow King was quick to think of a countermeasure, but Styx had very little time left for him. Niben glared angrily ahead, realizing that it was Satili who had cast a spell to counteract his spell prop.
The Coral Witch's attention had been focused on the Witch King in hot pursuit, and when Niben tried to cast a spell, she was ready to resist. She was a little surprised that Nibennay's spell didn't take effect, but it was only a moment before she realized that it was the Witch King's orb that was wrong.
Guardian mage-turned-Sadiri can cast spells from her life force even when she's not in the sun—as long as she's memorized those spells beforehand. So when she saw that Niben Nai wanted to use a spell to cast a spell and teleport away, she reluctantly used her own spell to interfere and counter the other party.
Doing so also caused a lot of damage to Satili herself, and in order to counteract the Styx water's insane absorption of the power of the spell, she had to invest many times more life force than usual to cast the spell. Seeing that her spell had succeeded in preventing the Witch King Niben's durable teleportation from escaping, Sadiri barely smiled weakly, and then passed out, blood flowing from the corners of her mouth and nostrils, diluted by the water of the River Styx in an instant.
The Witch King was shocked to see that the only protective spells he had left were rapidly depleting. The isolated water of the River Styx swarmed up like a beast that had been ** for a long time, and at this moment, those broken fragments of consciousness in the water flow were unprecedentedly violent and savage.
Nibennay twitched suddenly, his arm trembling and reaching forward, as if he were going to cast some earth-shattering spell. His eyes widened, and there was something more than magic, a cry louder than an earthquake, encompassing thousands of ancient scrolls and long-lost tomes, thousands of years of experience and power, all spoken by a single shout.
That's Nibennay, the disciple of the primordial warlocks who are best at illusion magic, the Shadow King, the founder and ruler of Nibennay City, and the enemy of the gnomes, too vast to be deciphered, too vast to be read with abilities. Muhadi sensed that his anger was incomparable, razor-sharp. But whether there is a little admiration in it, he is not sure.
For a moment, the magic unleashed by the rampage seemed to stop, forever immersed in the soul-snatching waters of the River Styx, forever carving the traces of Nibennay, but then the mana stopped, the magic subsided, and the Witch King's body stopped moving, and all movement stopped, because the man known as the Shadow King no longer existed.
And the River Styx, which had devoured Nibennay's memories, itself seemed to be sick to its stomach, the water was unnaturally turbulent, and countless small whirlpools formed in the undercurrent. The raging and desperate fragments of consciousness that came with Styx seemed to have evolved into something new, darker and more terrifying. The reason why it hadn't attacked the Psychic Warlock immediately was because a new being had just been born, and it needed a little time to look at the world it had been born into - and find its place in the world's food chain.
The speed of the water suddenly increased, and the Witch King's unconscious and memories-induced body was washed in the other direction. Muhati couldn't guess where he was heading, or which plane he was on, and he couldn't even guess. Affected by the current of the River Styx, the Psychic Warlock and his party were also washed away, unable to distinguish between up and down.
It's like a boat in a storm. Soon, Muhati lost his grasp of time, but it could also be that it was in the River Styx, and the flow of time itself became less standard. Like a mischievous child, it suddenly runs wildly, and sometimes staggers forward, occasionally taking three steps forward and two steps back, which is completely unpredictable.
Lyra's ability can resist the pervasive erosion of the waters of the River Styx, but the journey is far from easy. Waves of nausea and nausea, flickering intense tiredness, and inexplicable bitter hatred affected everyone in the River Styx.
For a moment, Muhadi dared to swear in the name of the true god that he had seen something in the River Styx. Some kind of gigantic, ugly-looking fish monster swam past him only a few feet away. It was so fast that he couldn't see the other person's shape clearly, only vaguely aware that it had large, grotesque scales and forked tails. The psychic sorcerer accidentally touched the scales on the object's body, and as a result, the hand was paralyzed and unable to move, and his stomach was as heavy as lead.
What strange monster can survive in the River Styx? Does this thing have a consciousness of its own? How does it resist the influence of the River Styx, or is it a part of the River Styx itself? Some kind of embodied wraith? These questions flooded into the mind of the Psychic Warlock for a moment, but were not answered.
The strange fish swam away disdainfully, leaving only one of Muhadi's meaningful stare. The current accelerated again, and they were swept downstream of the undercurrent at a rapid pace.
Sometimes, this undercurrent forks and flows to different places. Sometimes, tributaries from other places flow into the area. The water was not clear at all, more like a mixture of dirty oil and corrosive acid. Other times, there are bodies of victims who have unfortunately fallen into the River Styx in the water.
A lifeless devil's corpse slammed into Muhadi, who felt the horns of the corpse give him a heavy blow. Then, he felt weightless again, and he was falling.
Suddenly there was a clear light ahead, and the undercurrent of the River Styx found an outlet for catharsis, rushing down like a waterfall. The Psychic Warlock fell down the waterfall, and the white earth in front of him quickly approached.
The sharp knife wind blew in Muhadi's face, and he finally found an opportunity to take a deep breath. Sensing that his aura had recovered slightly, he concentrated on an ability to fend off the impact of the fall. Then, when he saw that Sadiri was still unconscious from paying too much life force, he showed her the same ability, making herself groggy and as if a drum was beating in her head.
Kaylin spread her wings and glided, while the others landed on the ground, surprisingly unharmed. The ground here is covered with a thick layer of snow and ice, which greatly mitigates the impact of a fall.
The bitter cold wind blew the Styx farther away, and the Psimancer and his party didn't get caught because of the heavier fall in a straighter path.
Surrounded by a cold country, the low temperature was extremely biting, and the cold wind that had roared for thousands of years swept over the snowfield all the time, never stopping. The sky here is a sickly white, unpleasantly heated.
There is a thick layer of snow under their feet, but in some places there is a thousand years of ice beneath the snow. Something seemed to be wrapped in the ice, but the thick ice distorted the light, so it was not easy to see. If a curious adventurer uses a spell to fuse a shaft to explore, he or she will find a large number of Aaron and Astral Apostles in the depths of the ice, and countless Tanari demons below. Deeper, there are many Barthez Devils, some ancient creatures of unknown origin with no name, frozen together as they fight each other.
The deepest part of the ice could not melt, although it was faintly visible that there were shadowy bodies there as well. No adventurer has ever descended to the deepest depths of the ice, and those who try it will magically disappear, and even the shaft that melts will disappear as if it had never existed. No one knew what or what force had sealed the shafts.
The huge glacier is the most striking feature here, and avalanches occur from time to time. Huge castles built on the glacier like glossy jewels made of ice move with it.
This is Kania, the eighth layer of Bato's Nine Prisons, and what the general main material plane Bully calls the Ice Hell. This is the lair of Mephistopheles, the devilish Grand Duke of Barthez, his recruiting ground and source of strength.
But now, Muhati sees countless devils pushing the glacier under the banner of Archduke Mephistophelis. If he had known a little more about Bato's knowledge, he would have realized that these soldiers belonged to Grand Duke Balzebu, Lord of the Locusts, ruler of Bato's seventh estate.
On the second level, Muhati heard that Balzeb had conspired with Bair on the first level to defeat the second lord, Dispart. Dispart, on the other hand, was fully prepared for a combined attack by the two Grand Dukes, including the reinforcements of his own ally Mephistophelis. Unexpectedly, Balzeb did not send his own minions to attack the invincible Steel City as he expected, but chose to surprise attack Kania, who was empty in the rear because of the reinforcements he sent.
A great war between the devils is about to break out.