191 The difference between a white bear and an iron sword

The white bear can resist the boss on his side, and Jack can also resist the boss on his side, so there seems to be little suspense at this stage. Now for the white bear, it is past the previous stage, and the next stage is the obelisk boss rage stage, and I don't know how to resist this!

"Jack also has a bear in the Tan mode, when did he know how to hide ......" In the free man team, Iron Knife and others are also watching the white bear fight against the obelisk boss. Throughout the battle, the only thing that surprised Iron Knife was that Jack actually had a bear in Tan mode, which was not easy to find. Like Iron Knife himself, there is only a warrior Tan mode, and nothing else. What he needed was a unique specialization, not the fact that White Bear and Jack had multiple tank modes, which were a mess, and they all relied on various moves to improve their familiarity in order to complete the battle.

Ever-changing, this is indeed a good trick! But for the Iron Knife, this is just a trick. During his tank career, three tank methods were sufficient, and there was no need for such a kaleidoscopic approach. Instead of wasting time working out the myriad of changes, you should spend that time creating zào and exercising the tank moves that suit you.

Tank skills are refined, not too much!

This is the reason why Warrior Tan has always been known as MT, and many times what other Titan can do, Warrior Tan can also do, but the movement is more complicated. In the case of the Clans, this has always been considered to be the advantage of the Death Rider and the Paladin, while the Warrior is more brittle in this regard. Indeed, the dead rider puts a pool of blood, and the spring brother flying shield can quickly pull the monster over in the past, and the warrior needs to slowly attract the monster over, and the skills of the group to pull the damage are thunder and homeopathic splitting, and the sad thing is that the homeopathic split consumes anger, and the warrior is not much angry at the beginning. The opening Monster Puller is at a disadvantage, and it has always been.

However, as long as the fighters insist on coming up, this is basically a strong man. Warrior Tan is the best at training a player's positioning and overall vision. Sometimes the boss battle needs to be pulled in a group, at this time there is no death rider to help, challenge the roaring CD, when the heroic 30-second CD is thrown, the warrior can release a wave of shockwave stun monsters, help to the side of another wave of monster teammates, break out a round, and then intercept back and pull up the monster that was stunned by the shock wave, which is also a group pull method, but it is much worse than the withering and withering and dark orders of the dead rider. However, it is easy for the Dead Rider to open the Blighting and Darkness commands, but it is much more difficult for a Warrior to do so.

For a warrior, the hardest shield is not the one in the hand, but the one in the heart! Fighters who stick to it can basically play other Tan classes, but if you practice Warrior and then play other Tan classes, you will feel that it is not interesting.

Iron Knife has stood tall since he appeared on the eastern continent of the United States, and he has his own unique specialization. Jack once wanted to try to imitate this kind of movement, but the effect was very poor, this was not his profession at all, and this movement lacked the essence of the iron knife, just like the feeling that Jack had just now, so imitating it didn't have much effect.

"The comprehension speed of Half Moon Dusk is really perverted...... "God Shepherd Grace Ruhai has seen it from the beginning to the present, and there is no doubt that the white bear will think of a way to resist the attack, after all, the white bear can also resist the final outburst of the admiral, as long as he is given time, he can master the method. What surprised the divine grace was that the speed of the white bear's comprehension was too fast, and he knew that it was useless to parry so quickly, so he could only dodge and produce a double dodge effect.

As the strongest priest in the United States, God is like a sea and has seen countless tanks, and it is absolutely perverted to discern the skill of dodging and comprehend this skill as quickly as a white bear. It is safe to say that among the ever-changing tanks, there is no one in the entire United States who can stand out!

Divine grace Ruhai also looked at the iron knife at this time, and now the divine grace Ruhai felt that the white bear and the iron knife were like a pair of old enemies, and the two of them walked in completely opposite directions, but the result was to reach the peak of the tank. For the two of them, Divine Grace Ruhai has more contact with Iron Knife, knows Iron Knife's personality, and in the battle with Iron Knife, Divine Grace Ruhai has never felt pressure. The iron sword gives the gods the feeling of being like an impregnable wall, which no one can breach. For the white bear, the divine grace is like the sea and has only been in contact with it once, that is, in the admiral's war. Divine grace is like a sea, and I feel that there are many dangerous scenes in the treatment of white bears, which is very surprising, but there is not much pressure in terms of treatment methods. Compared with the iron knife tank method, the white bear's way is more flexible, making people feel more dangerous in challenging the boss, and at the same time, they also feel surprise and joy from this danger.

To sum up, the tank mode of the Iron Knife is like a mission, and it will not let the mission fail, but there is not much fun in this project, as long as you can stand in your position and throw skills, except for the final drop, there is not much wind and waves. The tank mode of the white bear is a kind of game fun, a kind of skill, which makes people feel the variety of the dungeon, makes people feel the power of the tank and makes people feel the joy of breaking through the difficulties in the dungeon. White Bear's tank mode is more reflective of the game's tank class. Maybe because of this, the tank mode of the white bear is more welcome, and many people imitate and learn, while the tank mode of the iron knife is not tried by many people, because it can't be done at all if it can't reach this realm. The Iron Sword is convincing because of his majesty, his undefeated legend in the arena!

If you use examples to describe the difference between the two, then take the obelisk to compare. Now the white bear is a kind of guò through various movement analysis and techniques, imitating and copying the legendary "double dodge" technique. If you let the iron knife resist the obelisk boulder, this will definitely not dodge, because the iron knife will never choose to dodge the tank, either block or parry. Against an Obelisk tank, Iron Knife will definitely use his "Forced Parry" technique to resist damage or triple block. So if it is an iron knife to fight against the obelisk boss, there will be no danger of White Bear and Jack, and the battle will be very smooth.

In the battle of the admiral, the iron knife is not the main tank, and he rarely fights the admiral, so it is difficult to show his strength in the whole battle. At the same time, this is also because in the water, it affects the posture and technique of the iron knife, and the effect will not be very good. Iron Knife still didn't like to fight in the water at the time. The ever-changing White Bear and Jack have a greater advantage over the Iron Knife in the water, and the White Bear has its own tactics, so the Iron Knife doesn't need to worry too much.

There are many differences between the white bear and the iron sword, and it can be said that many places are opposite, but the direction is the same. The differences between the two guys can also be seen from the personalities of the white bear and the iron knife.

If you let the gods choose to follow the white bear or the iron sword, if you choose the iron knife in the team, this is to ensure that there is no worry about completing the mission. However, aside from the team, the Divine Grace will choose the White Bear, because it will have more fun and excitement in the battle, which is easy to explain.

The coach of the free man team also asked if Shen Grace Ruhai had anything to do with the white bear, if the white bear could be pulled to the free man team as much as possible, on the one hand, this could form an additional main team, and the two teams would have more advantages in competition, and the personality of the main tank would be completely different, which would form more collisions and be easier to improve. On the other hand, if the White Bear comes to the Free Guy Clan, then he will not give other Squadrons the service of high-end tanks, and the other Squadrons will not be able to keep up with the Liberty Squadron. However, if the White Bear does not choose, the Free Men team will not force the White Bear, because it is also a great benefit for the White Bear to stay as it is and not join any team.

"The Obelisk Boss is furious, and the show of destroying the group is about to be staged...... "The Universal Paladin Kyle saw that the health of the Obelisk Boss was knocked down, and entered a state of rage, and now it should be the time for the White Bear to destroy the group. There will be no more time for them to choose a way to avoid injury, and they must be fast, otherwise they will die!

(Explanation of the noun "triple block": According to the Round Table Theory, if parrying and dodging fail and a block occurs, then the block will roll the dice again, and if a precise block is thrown, then the dice will be rolled again to determine whether to triple block.) This is called the three-throw theory. There is only a double-throw theory in WOW, and there is no triple-throw theory, which is a new term that emerged due to the emergence of triple blocking. For example, the chance to block is 60%, the chance to block is 1000 points, the chance to block is 25%, and the chance to triple block is 10%. If the damage of an attack is 5000 points, if you go out of the block and do not make a precise block, then the shield will block 1000 points of block damage, which is 4000 points of damage. If you are out of the block, and then out of the precision block, that is, on the premise of blocking, there is a 24% chance of a precision block, not more than three times the block, then the shield will block 2000 points of block damage, that is, double the block value damage, only take 3000 points of damage. If you triple the block while you are on a precision block, the shield will block triple the damage and only take 2000 damage. It can be seen here that the benefits of blocking are still very high, and if you have a super high precision block and triple block, it is equivalent to continuing to open the injury-free skill. Why are Warrior Tan and Chun Ge Tan so hard, it is this block that gives them the damage and will not eat the boss total damage attack. )

(Block Chance Explanation: According to the Round Table Theory, parry and dodge take precedence over blocking, if the parry chance is 25%, the dodge chance is 25%, the block chance is 60%, and the parry and dodge chance are 50% cumulatively, then there is only 50% of the space left, and the block chance is useless even if it is 60%, and only 50% of the block chance effect can be played, then the extra 10% block chance will be washed away at this time.) Because parrying and dodging are completely infallible, blocking only partially immunizes damage, and parrying and dodging benefits are higher than blocking. Because the chance of parrying, dodging and blocking is greater than or equal to 100%, then every time you eat the physical attack of the boss, it is not parrying, dodging is parrying. This is either a 60% chance to block or a 60% chance to block per attack, depending on the combined chance of parrying and dodging in front of you. If it's not out of all the damage, then you must block, and when you have the chance of blocking, you will roll the dice again to see if you have a precise block, and if you have a precise block, you will roll the dice again to see if you have a triple block. SO THE CHANCE TO BLOCK ACCURATELY IS 50%X25%=12.5%, AND THE CHANCE TO TRIPLE BLOCK IS 12.5%X10%=1.25%. Overall, each boss physical attack has a 25% chance of parrying, a 25% chance of dodging, a 36.25% chance of blocking, a 12.5% chance of a precision block, and a 1.25% chance of triple blocking. If Warrior Tan's parry dodge block is greater than or equal to 100%, it will not directly eat all the physical damage of the boss, and will always reduce it. )