499 Replacement Talents

If it was before, the white bear would definitely be so excited that he couldn't sleep when he got a legendary one-handed sword, but now when the white bear sees the weapon in the backpack, he doesn't feel it at all! Although this legendary equipment is not wanted, but in terms of the current situation of the white bear, this has little effect on the white bear!

【Sword of Oberlac】

Legend has it that death falls

Equipment Requirements: None

One-handed sword

Damage: Level *5 - Level *7

+ Level*6 Constitution

+ Level*3 Strength

Grooves: 0

Set with Black Diamond Diamonds: 15% increased Spell Reduction

Inlaid Devil Gem: Attacks have a chance to trigger 7x threat generation

Inlaid Death Resistance Stone: When your health drops below 15%, damage taken is reduced by 10%

Inlaid Thunder Stone: Increases the damage dealt by Thunder Strike by an additional 30% and deals Critical Damage

Collateral Effect: Enhances your Revenge effect, capping the amount of Attack Power from damage taken to 20% of Max Health

Side Effect: When you block 5 attacks in a row or parry 3 attacks in a row, your next attack will always deal a critical hit effect, which can only be triggered once every 8 seconds

Collateral Effects: Your Normal Attack Damage will fluctuate between 92% and 134%, and Critical Hits deal an additional 30% damage

Ascension: You can choose "Baptism of Light", "Baptism of Light" or "Baptism of Blood" to increase the stats of Oberlac's sword

Description: Look for the sightings of the unicorn.

If a player sees this mighty legendary one-handed sword full of rare gems, they will go crazy. Especially players of the tank class will simply float! It's just that this weapon is not suitable for the use of the White Bear and the Demon King, no matter how powerful it is, it is useless. The white bear is also thrown directly into the backpack.

I'm afraid the hatred is stable enough this time! The white bear can imagine that if the anti-war loses this legendary weapon, he will definitely go crazy, and try his best to kill himself and explode back. The team may even be fighting the guild against themselves. However, for the white bear, this is nothing, and it is not so easy for others to kill themselves.

After killing the difficult defense, the white bear did not stay in this area. If he is the one who defends the war, he will definitely search in this area in a carpet way, and he is not afraid of anyone when he fights a white bear alone, but a group of people are coming, and the equipment is not good, and the white bear will be difficult to deal with, unless he changes his weapon!

Run and hide in the woods for a while, waiting for the skill's cooldown to end. At this time, the white bear also changed his talent. At first, the white bear felt unnecessary, but when it encountered something like a defensive war and a blood knight, he had to strengthen his attributes and control.

The first column talent has not changed:

[Demon's Embrace]: Increases your total CON by 30%. (2/2)

[Evil Energy Sharing]: After your spell deals damage, there is a 100% chance that your pet will recover 30% of the damage. (2/2)

[Evil Fire]: Increases the damage of your Evil Flame, Shadow Flame, and Infernal Flame by 30%. (2/2)

Whether it's PVE or PVP, survival is paramount. This can be imagined how many dead riders still use blood talents when riding PVP, and this is to prevent being forcibly killed. In the arena, although the Death Rider of the Frost Talent and the Death Rider of the Evil Talent wear armor like warriors and paladins, they are relatively brittle and lack control skills, so when you need to kill melee combat, you usually kill the Rider first.

If the White Bear's equipment is strong, the "Devil's Embrace" talent only needs to be clicked 1 point. But now it's still pointed. The "Evil Energy Sharing" talent must have 2 points, which is the talent that continues to heal the Black Newspaper. In PVP, it's tragic for a demon to die, and you have to summon other demons. And the other demons of the white bear are very ordinary, so the black storm can't die, otherwise he will have to run away. Since PVP, the talent for enhancing output must be pointed.

Column 2 Talent Changes:

[Demon Rebirth]: When your demon dies, the cast time of summoning the next demon is reduced by 50%, and this effect can only be triggered once every 2 minutes. (1/1)

[Mana Feed]: When you summon a demon's Normal Attack that deals a critical hit, you instantly recover 2.5% of your total mana. When you gain mana from Life Stream, your demon will also recover 30% of your mana. (0/2)

[Demon Protection]: Increases armor and HP by 20%. (2/2)

[Evil Transformation]: When you transform into a demon, your shadow arrow will be replaced by a demon; Shadow Flame consumes demonic wrath instead of mana; Infernal Flames consume demonic wrath instead of mana, and no longer deal damage to self and do not need to channel. (1/1)

The talent of "Demon Rebirth" has to be pointed out, if the black storm is killed by the fire, the white bear must summon other demons to come out to delay time and give himself a chance to leave. Without Black Storm as an output, it is not possible for White Bear to kill people, unless the final talent skill is opened, but I am afraid of encountering invincibility. The "Mana Feeding" talent doesn't have much effect in PVP, and the white bear won't consume too much mana, and if it's really time to run out of mana, then there's not much need to fight. "Demon Shelter" has to be pointed out for the time being, strengthen survival, and equip it with strong equipment in the future, and when the consumption is large, it can be replaced with "Mana Feeding". The "transformation of evil" must also be pointed out.

Column 3 Talent Modifications:

[Enhanced Twilight Enchantment]: Causes your Twilight Enchantment to absorb any type of spell damage and increases absorption by 60%. (2/2)

[Darkness Recovery]: Gain skills. Instantly restores 50% of your maximum health and increases your maximum maximum health by 25% for 20 seconds. CD Duration: 3 mins, Consumption: None. (1/1)

[Fear Roar]: Fear skill. The Demon unleashes a deafening roar of fear, immobilizing all targets within 20 yards of fear and taking 15% more damage for 10 seconds. Requires "Demon Avatar" support. Replace Fear Howl. CD time: 40 seconds, consumption: none. (1/1)

[Devil's Impulse]: Increases your movement speed by 12%, weakens the movement restriction effect by 30%, and reduces the duration by 2 seconds. (2/2)

Usually the talents that can point out the skill must be clicked, and this benefit is much larger than that of passive skills, and the mobility is large. Survival skills can be pointed out and have to be pointed out, especially in the wild, you can't be sure that only 1 person is fighting with you, it is possible to face several people at once, and then you have to run away. This talent change is also known as "Devil's Impulse", which increases movement speed. Movement restrictions have always been a flaw for white bears, and it would be absolutely good if it could be weakened. The last time the white bear faced the dream frost, he felt sad, and he was slowed down all the way, and if he wanted to get close to the past, he would open the skill, which was very sad.

Column 4 Talent Modifications:

[Demonic Movement of the Heart]: When you consume the damage dealt by Demon Fury, there is a 45% chance that the next spell you need to cast will become instantaneous, and the damage will be increased by 60% for 8 seconds. (3/3)

[Demon Buff]: Gain skills. Depending on the type of demon you have, you will get different skill effects. CD time: 1 minute, consumption: none. (1/1)

[Hand of Gul'dan]: Gain skills. Summons a falling meteorite that hits enemies, dealing 1512 Shadow Flame damage and stunning for 3 seconds, creating a 6-yard magical aura that increases critical hits from Warlock Demons by 25% for 15 seconds. Cast Time: 2 seconds, CD Time: 12 seconds, Cost: 7% of base mana. (1/1)

[Omen Aura]: Requires 1 "Hand of Gul'dan". When your Gul'dan Hand lands, enemies within 10 yards are immobilized for 4 seconds. If the target is also affected by the magic aura inflicted by Gul'dan's Hand for 6 seconds, they will be stunned for the same amount of time. (2/2)

This column of talent points out more "Omen Aura", which is a strengthened control zhì, which is better used to gather fire with the black storm. The most feared thing in PVP is to control zhì, which is needed for both fire and anti-fire. The "Demonic Heart" talent is a powerful skill used to instantly generate soul fire, and although it consumes a lot of talent points, it also has to be pointed.

Fifth column talent modified:

[Soul Reduction]: When you activate "Soul Connection", your demon share of your damage is reduced by 10%, and the healing you receive is increased by 5%. (0/2)

[Soul Ashes]: Reduces your Soul Fire cast time by 2 seconds, and when you use Soul Fire on a target with less than 25% Health, the cast time is doubled for 30 seconds. (2/2)

Incineration: Requires 1 "Hand of Gul'dan." When your Hand of Gul'dan deals damage to an enemy, you increase Critical Strike by 20% and Critical Strike Damage by 60% for 6 seconds. (2/2)

[Deathflame]: You have mastered the light green Dark Deathflame, which makes the life-draining skill unchanneled, and the duration is extended by 2 seconds, but now has a 15 second cooldown. Your Unholy Flame causes Death Flame to scorch targets within 1 yard radius, dealing 5% damage per second to Unholy Flame for 6 seconds, stacking 3 times. (1/2)

"Soul Reduction" is not very effective in PVP, and it is difficult for the white bear to die even if it is rushed. On the contrary, Black Storm is relatively brittle. The "Soul Ashes" talent reduces the cast time of the Soul Fire, which is absolutely powerful and needs to be pointed out. The other two talents also have to be pointed out, but since the white bear doesn't put too many talent points in the demon knowledge talent, "Death Flame" only points out a little.

Sixth column talent modified:

[Cremation]: Increases your Infernal Flame range by 50% and applies "Cremation" to the target who takes damage, increasing the amount of Fire Damage taken by 2.5% for 6 seconds, stacking 5 times. (0/2)

[Demon Fury]: When you turn into a demon, your strength is increased by 200% and your physical melee damage is increased by 30%. (2/2)

The "Cremation" talent is not very powerful, and not many players will be output in the range during PVP, unless they are set on fire. The benefit of this talent is relatively small, and the advantage is to prevent it from being burned by others. The "Demon Fury" talent has to be pointed out, and the melee output of the white bear is too sad.

[Step Forward]: Gain skills. Angry demons, no one can stop you in your tracks, including yourself! Removes and is immune to all debuffs, and all damage you deal will always be critical, creating more Demon Wrath for 15 seconds. For the duration of the project, you must deal more than 300% of your health or be stunned for 8 seconds. When you kill more than one boss mob or player within the duration, the duration is refreshed. Requires "Demon Avatar" support. CD Duration: 10 mins, Consumption: None (1/1)

The final talent has to be pointed out, and this is an absolutely powerful talent. The Demon Knowledge Talent consumed 31 talent points for the white bear, and then the white bear needed to point out the talent that destroyed Miè.