Number 060 is not as bad as it seems

The 060th is not as bad as it seems

The automatic attack requires the consumption of Jing Yuan Dan, which is only sold in the system mall, and the diamond coins in the system mall are only pegged to RMB.

One yuan is exchanged for 10 diamond coins, and Jingyuan Dan sells for 10 diamond coins, which is equivalent to the same yuan to buy half an hour of automatic attack convenience.

Players in the paid era have ridiculed the setting of "Spring and Autumn of the Ten Kingdoms": "One dollar automatically farms monsters for half an hour, and I laugh to death, isn't this just doing my own plug-in, so that other people's plug-ins have no way to live?" ”

That's what paying players are saying.

"Spring and Autumn of the Ten Kingdoms" quickly became the target of contempt for paying players, and received nicknames such as "Plug-in Spring and Autumn" and "Large Private Server". Online game media such as Sina Games and 17173 noticed the players' complaints, and immediately pushed hot spots, attracting more homogeneous players to despise "Spring and Autumn of the Ten Kingdoms". The professional media made a resounding assertion: "Some innovations are unnecessary, such as built-in automatic pathfinding and automatic attacks. Some game makers should be in awe of online games. ”

Huo Yongshan's heart is cool and cool, this is the rhythm of being whipped.

Looking around, Huo Yongshan wanted to feel the ridicule of the players up close, but he was surprised to find that the entire Internet café was quiet, and the fierce Internet criticism was simply in two worlds. Huo Yongshan looked sideways at the young man next to him, and found that the screen was divided into two parts, and while the young man was reading the Internet, he checked tasks and screened rewards from time to time, and he did not despise "Spring and Autumn of the Ten Kingdoms" so much that he was annoyed at a glance. Huo Yongshan was eager to collect intelligence information, and greeted the young man regardless of his previous suspicions: "How does this game feel?" ”

The young man took off his headphones and glared at Huo Yongshan: "What are you doing with me?" ”

Huo Yongshan ignored the rudeness of the young man and continued to ask, "How is this game?" ”

Stretching out his hand not to hit the smiling man, the young man replied perfunctorily: "It's okay." ”

Huo Yongshan asked: "Don't you think that automatic pathfinding and automatic attack are very frustrating?" ”

Youth: "A little. But it's very convenient, and you don't have to download the plug-in. I used to play Legends, and I often used the plug-in's auto-pathfinding function when I was running. ”

The young people felt that the game had built-in automatic pathfinding frustration, but they did not reject such a mechanism, and accepted these two innovations calmly. The young man is barely a legendary player, but he is not a depth player, he mainly plays games to kill time, with automatic pathfinding, while playing games, he can arrange his time more reasonably. Huo Yongshan had some realization in a trance that "Spring and Autumn of the Ten Kingdoms" may not be as bad as he imagined.

Huo Yongshan ignored the ridicule of the online game forum and continued to experience "Spring and Autumn of the Ten Kingdoms".

In the early stage of "Spring and Autumn of the Ten Kingdoms", the level of the character rose rapidly, and soon it was level sixteen, and it was time for career selection. "Spring and Autumn of the Ten Kingdoms" has four major professions, Huo Yongshan examines with his legendary experience, the combat module is a legendary warrior, the magic module is a legendary mage, the medical module is a legendary Taoist, and the fourth profession is an archer who cannot apply the long-range physical characteristics of the old experience. Huo Yongshan likes to play warriors when he plays legends, so he routinely chose the warrior profession, and further selected carefully, and chose the sword soldier between the sword soldier and the spearman.

When the class is selected, the player character automatically gains an active skill "Five Tigers Broken Door Knife" and a passive skill "Basic Knife Skill".

Huo Yongshan continued to control the character to complete the skill training task, walked to the task site and began to farm monsters, and when he saw the skill interaction between the humanoid monster and the player character, Huo Yongshan's fierce tail rose with a cool air.

Before learning the skill, control the character to farm animal monsters, which is basically the player character slashing the animal monster and the animal monster hitting the player character. This setup is normal, whether it's "Legends" or "Miracle MU". However, in "Spring and Autumn of the Ten Kingdoms", after the player character learns the skill, the battle rules immediately change dramatically. The Humanoid is a ruffian holding a dagger, and when the player character fights it, it can be clearly seen that the ruffian controls the dagger to block the player character's weapons.

Yes, the battle mode of Ten Kingdoms is not a silly stiff model collision.

The fighting interaction between the ruffian and the player character is impressively reflected in the way of weapon handover. When the player character defends against a ruffian's attack, he will use his knife to pull back the ruffian's dagger; When defending against the player character's attack, the ruffian will also dodge or volley the blade with a dagger, and if the defense is missed and the player character is slashed on the body, the critical damage or critical hit bonus will be immediately granted. The combat mechanics of "Spring and Autumn of the Ten Kingdoms", such as critical damage and critical hit, are not simple text descriptions, but are expressed in model animations.

In addition, the skill of the Five Tigers Broken Door Knife has several passive sub-skills that need to be added. If you choose to focus on the "Broken Door" feature, when the player character uses the Five Tigers Broken Door Knife skill to kill monsters, the last move will appear a very domineering random special move, or rush forward with a knife and pass the corpse; Or jump and slash to split the monster in half; Or raise the cloak, cut it diagonally, and cut the body in two sections. Other characteristics, such as "Five Tigers", "Five Hu Broken Doors", "Five Lakes" and "Four Seas", also have their own damage bonuses and special effects.

Such an interaction inexplicably has a kind of pleasure of punching to the flesh.

In particular, there seem to be as many as eight or nine kinds of special moves, and there are as many as eight or nine bells in dubbing, and different dubbing with different feature assignments can produce four or five hundred combinations, so that players can be a surprise every time they kill a monster, and they will not be fatigued by the action special effects design.

The more Huo Yongshan played, the more fascinated he became, and gradually left his worries behind.

Of course, not all players appreciate this innovation, such as the young man next to Huo Yongshan, whose interest is more focused on the Internet, and the gap between pages will continue the game.

Huo Yongshan looked back on the history of the Spring and Autumn Period and the Warring States Period these days, and knew that in the end, Qin Shi Huang unified the Eight Desolations and Liuhe, and decisively joined the Qin camp. After level 20, the upgrade speed slowed down significantly, and Huo Yongshan persevered until he was hungry, and he barely reached level 27. At this moment, the game popped up an announcement: "At 18:59, warmly celebrate the "Spring and Autumn of the Ten Kingdoms" The number of people online at the same time exceeded 100,000, this is the history of "Spring and Autumn of the Ten Kingdoms", this is the history of the Spring and Autumn Network, and the history of all players. ”

100,000 players online at the same time.

Huo Yongshan's understanding of online games is limited to legends, compared with the 650,000 people online at the same time announced by "Legend of Blood", compared with the 500,000 people online at the same time announced by "Legend 3", and the 100,000 people online at the same time in "Spring and Autumn of the Ten Kingdoms" is not conspicuous. Huo Yongshan remembered that Shanda Network relied on "Legend" to make money, and now "Spring and Autumn of the Ten Kingdoms" has one-sixth of it, and it should be able to earn one-sixth of it.

Huo Yongshan played from two o'clock to seven o'clock, and since I believe that "Spring and Autumn of the Ten Kingdoms" is by no means as frustrated as the online game forum complains, so he has confidence in "Spring and Autumn of the Ten Kingdoms", Spring and Autumn Network and Wei Dongsheng.

In fact, except for Wei Dongsheng, who was a little depressed, the Spring and Autumn Network had already cheered to the point of exploding.

Evening is often the peak time for games, and the number of online players on the real-time monitoring screen has also ushered in a rapid increase: at 19:59, the number of online players at the same time exceeded 100,000; In less than an hour, at 20:36, the number of simultaneous online players exceeded 150,000.

Summarizing the total data on June 16, the average number of players online is as high as 150,000.

In 2002, this was already a very successful figure.

Regardless of the issue of false reporting for the time being, according to the analysis of publicly available information, with the average number of online players as the core data, the current online game market ranking is as follows:

First place: "Legend 3", free public beta, Guangtong advertised that the number of people online at the same time exceeded 400,000.

Second place: "Legend of Blood", paid operation, based on monthly sales backwards, the average number of online users is currently about 300,000.

Third place: "Miracle MU", paid operation, based on monthly sales backwards, the current average number of online people is about 220,000 to 230,000.

After the top three, it should be the average online of 150,000 players of "Spring and Autumn of the Ten Kingdoms".

Of course, "Spring and Autumn of the Ten Kingdoms" is a permanent free game, and the average number of players online with "Legend of Blood" and "Miracle MU" is purely a gimmick. Point card timed pay-as-your-play online games make money over time, and the average number of online players is a real cash-out banknote. Taking the point card of "Legend of Blood" as an example, the recharge card of 35 yuan for 120 hours is now generally sold for 30 yuan, which is equivalent to 1 yuan for 4 hours. The average number of online players per day is 1, which is equivalent to 24 hours divided by 4 hours, resulting in 6 RMB sales. The average number of players online is 300,000, which means that the daily income is 30×6=180 yuan, and the monthly sales revenue is 54 million yuan. In contrast, the average number of players online in "Spring and Autumn of the Ten Kingdoms" is purely useless and cannot be simply converted into sales.

Annual sales, monthly sales, and daily sales can truly reflect the achievements of "Spring and Autumn of the Ten Kingdoms".

It's a pity that "Spring and Autumn of the Ten Kingdoms" started very shabby, and the total recharge amount on June 16 was only 57,600 yuan, which was not as good as a fraction of the average daily sales of "Legend of Blood". However, the employees of Spring and Autumn Network, including Jing Minqiang, who was not free, did not treat the sales revenue of 57,600 yuan on June 16 harshly. Before "Legend of Blood" and "Miracle MU" are officially charged, they have to be free public beta for a period of time to attract players to try, and they have no dime income during the free public beta period.

"Spring and Autumn of the Ten Kingdoms" can get 57,600 yuan in revenue on the first day, which is already very remarkable.

Based on the simple calculation of an average online player equivalent to 6 yuan of income on the same day, 57,600 yuan is 9,600 average online players, which has caught up with the "Paradise" operated by Sina Legu Agency. Jing Minqiang not only didn't think that today's sales revenue was low, but he felt that it was too high: "On the first day of the public beta, I circled 50,000 yuan, will it scare players away?" ”

It turns out that what you can't scare away is that krypton players have money.

Sales on June 16 were not too high, but too low. Players who are new to the permanent free game mode and are not familiar with the mall system of crazy money, will doubt, hesitate, hesitate, do not know whether to buy, and do not know whether to buy it or not, and do not know whether it has any effect. In addition, due to the generally low level of player characters, the competition mechanism and the player hatred chain effect have not worked, and have not really aroused the player's desire for krypton.