My second character card

Name: Lepnina Irina (Π Π΅ΠΏΠ½ΠΈΠ½Π° Π˜Ρ€ΠΈΠ½Π°)

Age 16 medium build

Gender: Female weighs 80 pounds

Race: Humans (Slavs) are 5 feet 4 inches tall

Identity: Young adventurer, with a white complexion

Neutral and kind, blonde hair

Faith Perot eyes blue

Dominant hand: 30 feet basic speed of the right hand

Lingua franca

Attributes: Innate Attributes: Final Attributes: Modifiers, Equipment Adjustments

Strength 1616+3-

Dexterity1212+1-

Constitution 1414+2-

Intelligence 88-1-

Perception 1010+0-

Glamour 166+3-

Total Level 1 Class 1 Priest

XP: 700 Level 1

Upgrade requires 1000

Part-time Penalty –

Weight-bearing degree, weight-bearing sensitivity, correction, verification penalty value running

Light load 89 lbs with no upper limit to normal upper limit*4

Medium load 173 lbs upper limit 3-3 upper limit *4

Heavy load: 260 lbs, 1-6 max*3

Weight capacity 260 lbs

Moved 520 pounds off the ground

Push/Pull 1300 lbs

Expertise and Competence

Extra dispels Fortitude

Field Pero/Goodness/Sun

Current HP10

Max HP10

The number of life dice is D8

Health 8+2

Total Defense, Base Value, Class Level, Race Attributes, Spells, Skills, Equipment, Body Type

1C1710--+1--+6-

Reflection +1---+1---

Tenacity +4 - +2 - +2 ---

Will +2-+2-+0---

First attack +1+1

Equip armor

Armor Name: Armor Type: Basic Defense, Max Agility, Modifiers, Armor Penalty Value, Cast Failure, Movement Speed, Weight

Phosphomethyl medium methyl AC +4 + 3–430 feet 30 lb

Equip a shield

Shield Name: Shield Bonus, Maximum Agility Bonus, Armor Verification, Impairment Weight

Heavy Wooden Shield +2 β€” -210 lbs

Equip weapons

Heavy Hammer Damage (M), Heavy Hit Range, Incremental Weight, 1, Damage Type 2

1d8x2 β€” 8 pounds blunt

Skill Points: 8

Upgrade Skill Points: 2 + Intelligence Modifier +1

Skill Name, Occupation Total, Skill Value, Ability Modifiers, Related Attributes, Other Modifiers

Knowledge (Religion) Duty 34-1 Constitution

Negotiate the 523 charm

Medical Profession 220 Perception

Items: Price (GP) Weight (lbs)

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

Mace 8G8 lbs

SCALE ARMOR 50G 30 LBS

Heavy wooden shield 7G 10 lbs

Ammunition magazine for 10 arrows 1G1 pound

BACKPACK 2G2 LLBS

HYDRATION BLADDER 1G4 LBS

Inheritance of the Silver Emblemβ€”

Heal Minor Injuries Wand (27 Inheritancesβ€”

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

In the backpack:

RATION (2 DAYS) 1G2 LB

Sack 1S1/2 lbs

Flint & Iron Sheet 1G-

Candles 10 1S-

Map case 1G1/2 lb

Parchment 3 pages 6S-

INK*216G-

Fountain pen 1S-

Spell Material Pack 5G1/4 lb

Chalk *101Sβ€”

Lamp oil 1 pint vial *55S5 lbs

HEMP ROPE 1G 10 LBS

Coin 4G-

β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”

TOTAL: 96G73 AND 1/4 LB

Remaining funds: 4G light load

Prepared Spells:

LV0 Brightness Water Creation Purifies Food

Character background: Irina once had an enviable happy family. Pen Fun Pavilion wWw. biquge。 infoHer mother was a paladin and her father was a priest. She grew up living in a religious environment. Unfortunately, however, when she was 10 years old, both of her parents died heroically fighting the evil undead. Since then, she has moved into an orphanage opened by the temple, where her life is not bad. Everyone respects her parents and sympathizes with her background. But since she decided to follow in her father's footage and become a pastor, she moved into the priesthood class at the orphanage. Her life went bad. She basically does everything a priest needs - some aspects, such as the use of weapons to fight, etc., can even be said to be perfect beyond the standard. But she was never able to cast a Rank 1 Divine Spell. For this reason, she was alone and sad for countless nights. "Am I too stupid?" she asked herself. After one sleepless night after another, after the sympathetic glances of others. She decided to go on an adventure and sharpen herself in the adventure, trying to hear God's voice in the process. Her belief in taking the risk was so persistent that the elders of the temple finally agreed to her adventure. Except that every junior pastor deserves everything. She also took the emblem and wand left behind by her parents. "Since I can't use the magic to heal minor injuries, let this wand help me walk on this dangerous land. She thought so. She hoped that she would be able to grasp the mysteries of magic before she used the magic in her wand - a bad boy once taunted her that "level 0 can count as magic, and dragonflies can count as eagles!" Sure enough, in her first adventure, she deeply experienced the incompetence of a priest who did not have level 1 magic. For this reason, she left the adventure party with her head down. Luckily, soon after her adventure began, she met her trusted friend, the dwarven bard "The Pioneer". She rescues the poet who is surrounded by the undead. And the other party made up a song to encourage her after learning about her situation. The two became very good friends, walked the land together, and continued to meet new partners.

Actually, I want to open another novel based on this......