Chapter 855: Battle of the Bone Dice (3) Want to Run?
Regarding Babong's reckless act of directly using his body to aim at the fake magic tower and rushing over, the punk, who had been watching this scene in mid-air the whole time, did not say a word to stop it.
It was true that he could have released a dozen "Singularities of Annihilation" in a row and simply bombarded the magic tower and everything inside into slag, but the cautious legendary mage did not choose to do so.
On the one hand, the reason for this is that the mission given by the "president" clearly requires that he "capture" the enemy alive, and the punk does not think that he can still get paid in full if he returns with a dead corpse.
Another reason is that Whispers of Destruction is trying to keep itself safe.
Even if Owen has so far seemed as helpless and vulnerable as a fish on a chopping board, Punk still doesn't underestimate any enemy who reaches legendary level.
Don't forget, in addition to a magic tower with a fox and a fake tiger, the "Inscription Sage" is also a level 27 spellcaster affiliated with the Mage Guild, and Punk doesn't think that he can bully such a legendary mage with a long life course with a single legendary spell bombardment.
At the same time, another reason why he didn't do it was because............ When a legendary spellcaster is ready to release legendary spells to attack in succession, the legendary mage will undoubtedly be in a very fragile state of trouble, and the astonishing consumption of legendary spells will drain a quarter or more of the spell caster's mana power from the spell caster's body again and again, and the energy taken up will reach 100% of the total.
Even if it usually only takes a second or so for a spellcaster to return his mana to full state, after throwing out four or five legendary spells in a row, his mana reserves have to remain in a bottoming state for a long time of about a second, and it is needless to say how fragile this "empty blue" mage is.
What's more, as far as Vedraxia's experience knows, it is a very taboo for any Legendary Profession to use the same Legendary Killer move more than three times in a row against the same caster enemy, and once someone else finds out the specific path of the spell user, a few targeted "Precise Legendary Countermeasures" may cause the ordinary legendary magic you have worked so hard to prepare to explode in your own hands, and at that time, the fate of Elmoda Flameclaw's death is the best example.
Therefore, even if there is no hard limit on the release conditions of the legendary killing move, the wise mage must still use it carefully as a powerful killer weapon, and once it is used, it is necessary to strive to "kill and extinguish the mouth", those who think they know how to use a trick as a panacea and use it everywhere, and they don't care about leaving a lot of eyewitnesses behind the aftermath of the guy is simply insulting the intelligence of others.
Punk naturally didn't make such a mistake, so he quietly watched the ogre wield a "staff" like a giant hammer to "find his way", and according to the new plan of "Whisper of Destruction", when Owen had to exhaust all his energy to deal with a raging big "mage", he would use magic far away from the opportunity to "kill".
And now, before Babang and the enemy are officially in battle, the punk's job is to prevent the "Inscription Sage" from opening the portal and escaping!
So now the question is...... Would it be easy for a professional to want to run away from an invincible enemy?
If a legendary mage wants to avoid the pursuit of the enemy who is also a legendary mage, then his best choice is undoubtedly to run to the abyss or the sea of chaos, a disorderly place full of chaos, after all, everyone is an out-and-out poor, and almost no ordinary legendary professional has the ability to spend a lot of money to arrange hundreds of teleportation arrays to open all when they want to escape, and then find one to drill into, leaving more than a dozen spatial law fluctuations leading to different places to achieve the effect of "three holes of cunning rabbits".
What's more, those various legendary-level prophecy spells are not easy to fool, if there is no magic equipment with a strong hidden effect or the same level of shielding spells, even if you run away temporarily, you will still be quickly found by enemies who are good at prophecy, so it is safer to escape into the Chaos Sea and the Endless Abyss, because that kind of place has its own sun-level prophecy spell shielding effect.
The terrifying abyss may be too dangerous due to the large presence of demon lords, but the Sea of Chaos is definitely a good place to hide from powerful enemies.
The most practical way to get to these two places is to open a complex portal that can be called ultra-long distance for a legendary powerhouse, even if Punk had thought of it on the first two occasions when he was planning to run away.
It's just that this escape plan is still relatively unsatisfactory, and the "ultra-long-distance portal" that can be used by ordinary level and even Morning Star level spellcasters has many unavoidable flaws.
Like what............ This kind of door to the Chaos Sea and the Abyss usually can't be kept open all the time, every microsecond the portal is activated is burning a lot of precious resources, and it is very cumbersome to set up an ultra-long-distance teleportation circle that leads directly to the Chaos Lands, and even skilled mages often need a minute to prepare.
One of the things that most affects the escape efficiency of the legendary profession is that the teleportation circle requires the construction of complete azimuth coordinates, which will be locked like a nail at the predetermined position of the exit of the portal, and in those places full of chaos and evil, the coordinates of order are a bit too conspicuous anyway.
For example, a demon lord/chaos creature/god or something found a small coordinate in the process of wandering around, guess what they would do?
“............”
Because of these troublesome reasons, all the teleportation arrays leading to dangerous areas basically have to be used and opened immediately, and destroyed as soon as they run out.
At the same time, the activation of the teleportation array is also quite grinding, after all, the rejection of the natural law in the ultra-long-distance situation cannot be underestimated, and the place where the magic circle is connected is also very unusual, even if it is arranged, the legendary mage who tries to escape will have to honestly wait in place for about ten seconds before starting the "journey".
It is precisely because the "ultra-long-distance teleportation circle" has all the above-mentioned time-consuming side effects that this spell can only be used as a "prepared escape plan in advance", and when the enemy hits the door and a "Legendary Plastic Energy Spell - Space Blockade" is released, mages who want to escape basically don't need to count on this thing.
And now Owen is the unlucky man in such a dangerous situation.
Since the mission was revealed too late, his only chance to escape was to delay time through the deterrent power of the magic tower, but ............ This ploy didn't work in front of punks who like to "meet and open up".
Next, if the "Inscription Sage" still wants to run efficiently through "teleportation", then he can only risk the chance of 100 souls shattering as high as 99% to try the legendary "ultra-long-distance random teleportation technique", but Punk does not think that the old liar Owing will have enough courage and knowledge............
So...... As long as he can destroy the teleportation plan that the mission target is preparing, then this operation will be half the battle!