Chapter 258: Organization
"Legends, legends, how difficult the road is, even with the inheritance of Netheril, but if you want to move forward, you still have to rely on yourself!"
Looking at the hazy sunshine, Punk silently sighed in his heart.
He didn't have the strength to build his own organization, so joining a spellcaster organization was inevitable.
Easily let go of the bamboo rat in his hand, and then a flame burned the mouse into ashes, watching the fire in his hand slowly burn until it went out, Punk began to think.
Joining an organization is a big deal, and it's not a small organization like a joke like joining the Nightkin Alliance, but joining a huge legendary organization, and everything is not for him not to think about seriously.
The first to be remembered and the first to be excluded was the Mage Guild, because the signboard of this organization was the "Good and Orderly" camp, and no matter what his true face was, it was impossible to accept a "neutral and chaotic" mage to join just for the sake of his apparent reputation.
So............ Punk shook his head, and in his mind he put a big cross on the "Mage Guild".
"Although this organization is the best choice for mages, fair enough and rarely wars, but ............ People don't want me!"
What can I do, I'm helpless, that's what punk is talking about.
Now that the organization of the good camp has been ruled out, the next thing that comes to Punk's mind is the organization of the evil camp.
When it comes to the spellcaster organization of the evil camp, the first thing that comes to mind for all the mages is probably a group of spooky spellcasters wearing red robes and having magic tattoos all over their bodies - that's right, it's the Santarin Society, also known as the "Red Robe Mage Guild"!
This is a complete evil camp mage organization, specializing in recruiting evil spellcasters, specializing in cultivating evil spellcasters is their purpose, any evil, chaotic camp mages will be welcomed by them, and it is a top legendary organization with more than a dozen legendary powerhouses in charge, whether it is power or strength, it can compete with the "mage union", resources or something, although the price is a little, but it is absolutely sufficient and diverse.
However, the punks still excluded the "Santarin Society" for no other reason, the struggle was too frequent.
Punk is not afraid of struggle, and as a neutral spellcaster in the chaos camp, he is also adventurous and looks forward to fights that are less risky and more rewarding.
But the so-called "too much", the struggle of the Santarin Society is too frequent, from the few Huiyue spellcasters who are in charge of the Santarin Society, to the "apprentices" who have just been recruited and have not yet become professionals, everyone is either fighting or preparing for the struggle.
All kinds of conspiracies, open and secret battles, alliances and betrayals are staged all the time in this organization, but everyone still firmly believes that such an outrageous struggle with great internal friction can cultivate a "real mage".
So the punks can't accept the Santarin Society, maybe that kind of life of fighting all the time can indeed cultivate powerful spellcasters, but the corresponding risks are far greater than the benefits in the eyes of the punks.
"Alas, both the good camp and the evil camp are a bit too extreme, although they are very expandable, one in the sun, the other in the dark, and occupy a very vast resource, but ............ After all, it's not for me"!
Punk threw away a cloud of ashes in his hand and began to continue his march towards the nearest city revealed by the prophecy spell.
"It seems that only the organization of the neutral camp is more suitable."
In the end, Punk still has its sights set on the legendary organizations of the neutral camp. Although these organizations seem to be too "self-contained" and unenterprising, as a spellcaster who is not a legend, Punk clearly has little choice.
If you want to join an organization in the neutral camp, you can't choose those pit organizations that are not neutral at all in the name of neutrality, such as the "Masked Mage Guild", which is particularly fond of intermingling with national disputes in the name of justice.
There are also gods like the "Council of Sages", which have an unclear relationship with a group of gods, and they have to hide far away.
In the end, after thinking about it all morning, Punk finally targeted an organization that was not very powerful among the legendary organizations, and the reputation was not very loud - Thoughts of Truth!
According to the evaluation left by Punk's cheap parents, this organization is a "very orthodox mage organization", of course, this evaluation obviously has some unavoidable subjective colors, but judging from the introduction of this organization alone, Punk still feels quite reliable.
"Thoughts of Truth" is an organization that only recruits mages, it adheres to the creed of "dedicated pursuit of truth", adheres to the ancient "apprenticeship" method in inheritance, and integrates a large number of cutting-edge classroom teachings, and also adds a certain amount of inter-apprentice exchanges to increase the circulation of knowledge.
"Thoughts of Truth" is formed by two Legendary-level Morning Star level spellcasters and three ordinary Legendary Spellcasters, although the history is incomparable with the "Mage Guild" or something, but it has also experienced more than 10,000 years of wind and frost, during this period, the development of "Truth Thoughts" has been relatively low-key, and the recruitment of apprentices also follows the principle of voluntariness, and will not arrest people everywhere like the "Santarin Society".
What punks care about the most is that the organization of "Truth Only Thinks" is relatively free, and there is some loose freedom for formal members, although it does not mean that they can come and go when they want to go, but they don't need to write a contract for how many years of service like signing a deed of sale, and they will not be blocked when they leave.
And the task of "Thoughts of Truth" is voluntary, and there are basically no mandatory tasks for official members in peacetime unless they are in a state of war, and they are also courteous to the existence of a master caster who is the mainstay of any organization, and all kinds of benefits are very generous, except for the somewhat troublesome "obligation" of "full members must teach apprentices", all other aspects are very in line with the selection criteria of punk.
"It's a waste of time to teach apprentices or something, but if you don't join the organization, you will definitely not be able to exchange resources, forget it, I think that the "Truth Thought" will not let the mentor waste too much energy on the apprentice, so choose this"!
Punk finally nodded silently, setting his goal.
Joining an organization inevitably requires certain obligations, which is a rule that any organization has, and almost any organization will not sell precious resources to "outsiders" who are not collaborators, so punk has no choice!
He is not yet qualified to be an "ally" of a legendary organization, so if he wants to exchange the resources of "Thoughts of Truth", joining "Thoughts of Truth" is the only option.
I have to admit that it is already a good choice, and he really can't ask for too much.