Chapter 802: The Pale Scepter
After some reflection, Punk, who was still on the road, began to routinely summarize the gains and losses.
The financial losses he had lost during this adventure were technically four Legendary Magic Elixirs, which were obviously nothing compared to the gains made by the caster.
The first thing Punk checked was the forty percent of the legendary magic resources he had been allotted.
It's a bit of a pity at this point that Punk doesn't actually get more magical resources than he did from the treasure of the Red Sand God, of course, this doesn't mean that there are few magical materials in the magic ruins, but only that there are very few "usable" magic materials in this ruin, which has been abandoned for 1.6 billion years.
I have to admit that although it is true that the Grand Arcian Kaleysk is a Morning Star mage, and his magic tower storage room does have a lot of legendary-level materials as Punk expected, but even from a legendary point of view, a full 1.6 billion years is still too long, such a time flow is enough to destroy most of the magic materials, and the legendary-level elemental crystals, alchemy metal, and demonic beast flesh and blood are not capable of spending such a long time in most cases.
So when Punk and Kane work together to open the warehouse, what they see can really only be described as "miserable".
Obviously, before leaving the magic tower, Kalyśk definitely didn't think that he would fall into the battlefield and not be able to return, and he didn't think that in addition to being used for experimental research, the materials of his magic tower could also "benefit future generations" after the destruction of the Netherel civilization for 1.6 billion years, so ............
As a matter of course, he did not equip his "magic collection" with effective measures to maintain it for a long time.
Now the various magic materials piled up in his warehouse have long been "condensed" together because of the interactive movement of energy and molecules, and the large piles of alchemy metal have almost "melted" into a liquid state and integrated into the wall, all kinds of elements crystallize, and the solidified body of the law has become powder, mixed with the torrent of energy flying everywhere, as for those demonic beasts and flesh, not to mention the legendary medicinal materials, 1.6 billion years is enough for them to volatilize all their magic effects a hundred times.
Even for the knowledgeable punk, it was not easy to find something useful in such a miserable "time garbage heap", and he had to use legendary spells to peel off the pile of "legendary garbage" that was "fused with thousands of magical materials" little by little, and then use spells little by little to cut off the magical substances on the "garbage lumps" that at least seemed to be usable, and finally the caster even worked with "Smile" to sift out some valuable law solidifiers from the impurity of the storm of energy fragments.
Anyway, after several months of busy work, the three legendary powerhouses left the ruins tiredly with their share of magic materials.
And after more careful inspection along the way, at least one-fifth of these only legendary materials will be removed and useless............
Unwilling to do so?
Of course not reconciled!
A legendary-level adventure of nine deaths and one life is actually not as large as the amount of materials obtained from a master-level treasure hunt, and anyone will feel unhappy in their hearts, even if the punk harvest is richer, he will inevitably frown after checking the pile of "scrap copper and rotten iron" he pulled out.
Is this really justified?
It's so reasonable!
The real "legendary adventure" is like this, the first opportunity to take risks is almost encounterable and unavoidable, even if you have a chance to find a ruin, other people's magic relics will not give a group of "tomb robbers" a good tribute, for the vast majority of legends who embark on a "treasure hunting journey", as long as they don't lose their money, it is actually considered a successful adventure, like punk, Kane, and Smile can get some magic materials, which can be called a "huge success".
In this "legendary island era" with a long river of fate on the horizon, who is qualified to ask for more?
In a sense, this huge risk and low return is also the key to the birth of many hermit legends............ Although theoretically, reclusive legendary professionals who don't go on adventures will never have access to these magical resources possessed by punks for the rest of their lives, the rare gains are always chilling.
"Forget it, it's nice to have a share of this kind of harvest"!
Sighing calmly, Punk said helplessly to himself.
"You can't always compare the treasure of the Red Sand God to the great luck, not to mention that the most valuable gain in this adventure is not the magic materials, but the "Pale Scepter" that was snatched from the Aztlán.
Untying the staff from behind his back, Punk comforted himself as he took the beautifully shaped off-white staff in his hand and examined it.
After careful examination, he has become accustomed to making a relatively simple list of functions for this "most precious trophy".
Equipment Name: Pale Scepter
Equipment Type: Staff
Equipment level: Huiyue level
Origin of the equipment: A "relic left behind by the Pale Ghost" Aztlan after his death.
Equipment Material: The main material is suspected to be the Radiant Moon-level magic metal "Steve Alloy", this legendary material is an artificially manufactured alchemy metal with the solidity of the Radiant Moon level and good Radiant Moon-level enchantment adaptability.
The staff's other supporting materials are currently unknown.
Solidify spells
1. Legendary Enchantment Spell - Energy Amplification: Increases the caster's spell power or spell defense effect by 3%, and this increase can only take effect on one Legendary spell at the same time.
2. Morning Star Prophecy Spell - Misiuk's Law Concealment: The law energy revealed on the staff is hidden, and even a strong person at the Huiyue level can hardly tell whether this gray-white staff is a powerful magic equipment or a simple wooden stick without the help of spell detection.
3. Morning Star Psychic Spell - Spell Model Stabilization Stand: Generating a stance for the professional's soul can help the caster stabilize the spell model to a certain extent and resist the interference effect of hostile spells, and this effect can only be applied to one "Morning Star Spell" or two "Legendary Spells" at the same time.
4. Huiyue-level plastic energy spell - strong energy pause: By tampering with the law of energy, the energy around the caster is directly "suspended" as a whole for defense, and the "suspended" energy will be completely isolated from the interaction with other energy.
Note: This "paused" "interaction" includes both enemy attacks and the protected caster's own spell methods.
It can be used three times when fully charged, and the automatic charge cycle is 300 hours.
5. Huiyue-level summoning spell - Curse Spirit Seal: Release a magic mark to curse your enemy, the marked enemy will reveal its location, and at the same time, it will continue to leak its own energy, and its soul will become weaker and weaker as the duration of the curse of the magic seal increases.
Note: This spell has a faction restriction and can only be used by professions from the "Evil Order" faction.
It can be used once when fully charged, and the charge cycle is 700 hours.