Chapter 5: The Beginning of the Mage
Punk decided to become a mage, on the one hand, he liked mages very much, and on the other hand, he had only one path to choose from.
Punk is lucky, as a half-primeval elf, he was born with two mage class levels and two ranger class levels, which means that he was born a second-level mage apprentice and a second-level ranger apprentice, but Punk has decided to specialize in mage.
It may seem like there are few levels of two professions, but it helped him solve the problem of getting started as an apprentice- This one has trapped a huge threshold for many teenagers and girls with dreams, you must know that it is not easy to become a professional, qualifications, understanding, knowledge, and even luck are indispensable, it is not an exaggeration to say that ordinary people become professionals in one out of 100,000, the reason why there are seemingly countless professionals in the multiverse is completely because of the huge to exaggerated ordinary life base, and it is precisely because of this that even the number of professionals can be called "amazing" Due to the large land area, even if the population is too large to be counted, it still creates a situation similar to that of the Middle Ages, and the profession exists as a "real legend" in many places.
Punk found that he had inherited a lot of knowledge, which was enough before it was official, and he had a system of existence, learning spells or cultivating would get twice the result with half the effort, and he breathed a sigh of relief in his heart, so it seemed that it was still okay to learn one or two spells to defend himself before he was born, so that he didn't have to worry about being eaten as breakfast by some beast as soon as he came out of the shell.
Punk is starting to dive into learning magic!
The magic of this world depends entirely on the soul: the soul produces the elements released but the reality species, and then uses the soul to manipulate the elements to make the elements become magic to produce various magical effects, the elements are the basic components of this world, note that the elements are not atoms, the laws of this world are different, matter is made up of pure energy elements, and the elements are divided into ten types: water, fire, earth, wind, thunder, light, darkness, life, space, ether!
The first nine of the ten elements are mutually reinforcing, and the aether element is the most special, it can not only be transformed into any element, but also can be transformed by any kind of element, including non-elemental energy, and most importantly, only etheric energy can be directly converted into various other non-elemental energies such as magnetism, gravity, kinetic energy, etc., any energy that wants to be converted into these types of non-elemental energy must first be converted into ether, and then transformed by ether. Of course, because the aether energy is very peaceful and there will be more or less loss when transforming, the power of the attack after the transformation of the aether energy of the same energy level is not as powerful as the attack directly using the tyrannical elemental energy.
It is precisely for this reason that the Plastic Energy System, which directly uses elemental energy in the direction of cultivation, is recognized as the most destructive school. Speaking of which, we have to mention the eight schools of mages, (note: the schools here only refer to the direction of cultivation): Shaping Energy (creating elements directly from the soul)
Spell (Soul to create ether and then use Taiyuan energy)
Enchantment (gives the object other attributes)
Alchemy (fusing and separating objects)
Prophecy (using the soul's perception to obtain information)
Summoning (creating a creature or something else in a soul to manifest it in the real world.) )
Advent (eroding the real world with "concepts" in the soul)
Mind (the use of absolute idealism to influence reality with the mind and spirit)
These factions have their own characteristics and advantages, but regardless of factions or elements, and even the difference between the fighting spirit of the warrior and the magic power of the mage, etc., they are all immature use of the soul, and their paths are the same, and in the end they are all the avenues to win the throne, and when they reach the level of the throne, the soul can already directly grasp the higher-level power of the rules (the spells below the legend are all used to contact the rules by tricks) It doesn't matter if the faction is different, the profession is different.
Of course, in the early stage, the various advantages and characteristics of these different factions and different professions are still very obvious!
Generally, mages will choose two factions to major and two factions to minor in the early stage, so as to ensure that they complement each other as much as possible and reduce shortcomings, of course, this does not mean that the knowledge of other factions does not need to be learned, you must know that all magic is the use of the soul, and the knowledge of other factions can not only give you inspiration and inspiration, but also increase your means of adaptation, no matter what, you must always ensure that when you encounter enemies in different cultivation directions, you will not be ignorant of the enemy.
Punk carefully decided to choose summoning and spells as his major, so as to ensure the safest "remote output" and "field control" abilities for mages.
Choosing alchemy and prophecy as minors, alchemy can fund itself in the early stage, after all, Eugema, the god of knowledge, said: "Knowledge is wealth". In addition, intelligent beings generally have the "bad" problem of "secrecy", so the knowledge of all kinds of spells and various super magic techniques is ridiculously expensive in this world, not to mention those cherished treasures of heaven and earth, these cultivation resources are undoubtedly important, and if you want to get them, at least in the early stage - funds are indispensable.
As for the prophecy, needless to say, countless wars on Earth, large and small, have fully proved to us the importance of intelligence.
There were a lot of apprentice-level spells and apprentice-level spells left by the original body parents, but they were greatly reduced by the official level, but at least until the official level, these spells were enough.
For punk with a system, apprentice-level spells can be said to be no difficulty, he quickly learned one or two magic theories (can't be practiced in the eggshell!) But with the improvement of the level of knowledge and strength, the difficulty of learning and cultivation will also increase exponentially, and the punk estimates that after the official level, even if he has the help of the system, the learning and cultivation efficiency will only be three or four percent stronger than that of people of the same level, although this alone is worthy of the envy of those ordinary mages!
Generally speaking, newly learned spells need to be assisted by spells, spell casting gestures, and spell casting materials, which can deepen the mage's understanding of spells, reduce the difficulty of controlling unfamiliar spells, and to put it bluntly, it is to prevent spells from blowing up in their hands before they are thrown out, and when the mage is skilled enough to this spell, he can throw away these time-consuming means, and simply use soul casting, if he masters the "spell instantaneous" This super magic skill can instantly use spells that are already very proficient, but if the mage has the opportunity in the battle, he will still use the minor means as much as possible, after all, these auxiliary methods can improve the effect and power of the spell to a certain extent, the more advanced the spell, gestures, and the greater the bonus of the material to the spell, and the slightest advantage in the battle may tilt the balance of victory.
However, Punk's cheap parents only left one or two sets of very common gestures and spells, and he didn't have any spell casting materials at hand, and the most important thing was that there was no strong mentor around him to protect him carefully, so Punk, a beginner, was very careful to let the system remember to remind himself not to experiment with overly powerful magic, after all, even if they are all apprentice-level spells, there are many differences in their power, characteristics, and other effects and learning difficulty. Even if simple small spells are easy and enjoyable to learn, if you despise advanced spells because of this, you will one day be killed by yourself!
After studying for more than a month, learning several apprentice-level spells, sorting out the "knowledge inheritance" of cheap parents and accumulating a large number of magical theoretical foundations, punk finally waited for the day when he "came out of the shell"!