Chapter 42: Learning Magic
The Emerald City has calmed down again in recent times.
Apparently Colbert had re-reached a compromise with the Council of Nobles and stopped assassinating political opponents.
Ogilis, the lord of the Emerald City, has stepped down.
The lord, who had been defeated in the battle with Coubert, had no choice but to leave the Emerald City and return to the Imperial Capital to take up a spare position.
A new lord has been appointed, and this man is named Benson.
The new city owner has a close relationship with the Coubert family and has adopted a cooperative attitude with Coubert for the time being.
Benson's arrival eased the tense situation in the Emerald City and re-stabilized the frontier town, which had been politically chaotic for months.
Baron Fanta's castle was breached by the city defenders after holding out for twenty days.
The Fanta clan defended the family's honor with great courage, and the moment the castle was conquered, they set fire to the castle's baggage, leaving the city defenders almost empty-handed.
Aside from the barren lands and the fleeing lords, this battle between the nobles left Colbert with little to no gain.
The resistance of the Barony of Fanta severely dampened the morale of the city defense army, and in the twenty-day siege battle, the city defense army used two brigades successively, and more than 300 casualties were killed and wounded before taking Fanta Castle.
In this aristocratic war, the city defense army also lost three occupations, including the captain of the 6th Brigade, Dana Div.
In just one month, the city defense army lost three captains, Langton, Bob, and Dana. The city defense army only had six brigades in total, and the loss of half of the brigade commanders had already demoralized this army and began to fear battle.
For this reason, Colbert was also severely reprimanded by the Imperial military.
After all, this is not the time to fight the orcs.
In the struggle for Cobbert's rights, all the losses were the empire's national defense forces, which also made the military bosses in the royal capital have a lot of opinions about Coubert.
Now the royal capital has formed a force against Coubert, and they have continuously agitated in the noble council to remove Coubert from office.
Although Colbert was born into the family of Duke Lion, he also had some power to speak for him in the royal capital.
But if he still doesn't know how to rein in, continues to attack opponents who disagree, and causes any big trouble, I'm afraid it will trigger a strong backlash from the imperial capital.
Although the royal capital finally chose him and took down the former lord of the Emerald City, Ogilis.
But the chaos of several months in a row also made him exhaust the trust of the upper echelons of the empire.
Because of the above reasons, although Marianda's wanted warrant has not been canceled, it has already existed in name only.
Ten days ago, Colbert withdrew the spies of the city defense army, and did not continue to waste manpower chasing down Don and these mercenaries.
With a stable environment and Marianda's magic books in his hand, Don finally had a smooth path in learning magic.
Although he now spends two hours a day making candles, he spends more time studying magic because he doesn't have to go out and risk every day.
Less than a month after being promoted to a third-level arcanist, Tang En learned two more first-level spells, and by the way, he also learned three zero-level spells.
The three zero-level spells are: Resistance, Detection Magic, and Illusion.
All three zero-level spells are auxiliary magic.
Generally speaking, the strength of zero-level spells is relatively low, and these spells with a strength of less than 1 degree can sometimes not even kill an ordinary person.
Therefore, zero-level attack magic is rarely of great use in battle.
This time, Don dive into learning spells, skipping the level zero attack magic and specifically learning three auxiliary spells.
The first-level magic Donn chose the Greasy Technique and the second-level Strong Acid Ball.
The magic of the greasy spell was very effective, and it played a very important role in the battle with Allen, which made Don very envious.
So this time, Don spent ten days deducing it and recording it deeply in his mind.
And because of the continuous production of hydrochloric acid, it was very easy for Don to understand the magic of the secondary strong acid ball, and in just three days, he learned this magic and recorded the magic model in the spiritual power space.
Arcanists are different from magicians in that they need a spellbook to use magic.
They would record the magic model in a magic book, a magic book that could record many kinds of magic.
When a mage uses magic, he only needs to open the magic book, use mental power to attract the magic power, connect the spell model in the magic book, and spend mana to successfully cast the magic.
Once the spell is used, the spell model will also disappear from the spellbook.
Therefore, a magician needs to copy spells frequently to fill in the gaps in the magic book.
Arcanists, unlike mages, do not have spell slot restrictions, and do not require a spellbook to cast spells.
They will burn the spell model in the mental power space and keep it firmly in their minds.
When an arcane master uses magic, he will use his mental power to draw the magic in heaven and earth, and release the magic with the spell model in his mind.
In battle, Arcanists can reuse any kind of magic recorded in the psychic space, and as long as the psychic power and mana are not depleted, their spells are not limited by any spell slots.
The attributes that restrict the arcanist's ability to exert their power are, the first is mana, and the second is the hidden attribute spiritual power.
Mana is the key factor in releasing mana, and without mana, you can't release enough mana.
Without magic, it is impossible to unleash powerful magic.
Psychic power is the carrier of the reserve spell model, and any arcanist, his psychic power is always limited.
If you describe psychic power as a huge room, each spell model is an item in the room.
Space is always limited, and if there are too many items stored in the room, it can only blow up the house.
So, for the Arcanist, the only key attribute that determines their prospects is mental power.
Different from the regular physical attributes, there are only three hidden attributes, which are mental power, luck value, and willpower.
This kind of hidden attribute is very difficult to determine, and it can't increase attribute points because of promotion level, and it has nothing to do with physical attributes.
So thousands of years ago, when arcanists were in vogue, there was a tradition of taking students on a large scale.
It is hoped that with a huge base, qualified arcanists will be trained.
Don's physical attributes are not very high, but the hidden attributes are very amazing.
His will has reached 11 points, and a highly trained warrior usually has a will of about 10 points.
In terms of willpower, Don is already a little stronger than the elite soldiers.
Don's luck value has exceeded the sky, his luck value has been greater than 30 points, and even the system can't measure the detailed data.
He traveled to the plane of Reos, and not only obtained the legacy of Tolkien, the creator god, and obtained the mysterious six-colored divine stone, but also integrated the system in the game.
In the entire Reos plane, although he has not yet been favored by the will of the plane, in terms of chance, it is estimated that he is already the first person in the Reos plane.
As for his spiritual power, because he was baptized by the mysterious energy of traveling through time and space, his spiritual power also exceeded twenty points, reaching 23 points.
For an Arcanist, only if the mental power exceeds 20 points can he be promoted to Legendary.
The reason why Marianda is favored by Floating City is because her mental power may exceed 20 points.
Promoted to level 3 and learned new spells, Donn's system panel changed again, especially the hidden attributes, which were displayed in the system panel for the first time.
He silently opened the system panel.
Name: Donne
Race: Human
Bloodline: Divine Dragon Bloodline
Divinity: 1 point
Class: Level 3 Arcanist (97/500). Experience points: 97 points
Skill points: 0
Class Skills: Concoction of Magic Potions 7, Magic Enchantment 5, Magic Language 3. Rune Formation 8
Other skills: Occult 30, Dragon Language 2, Elven Language 6, Archery 11, One-Handed Weapon 10, Two-Handed Weapon 4.
Free attribute points: 0 points
Physical attributes: Strength 7 (13), Agility 9 (14), Constitution 8 (11), Intelligence 14 (20), Charisma 11 (20), Perception 9 (18).
(The number in front represents the current attribute, and the number in parentheses represents the growth limit attribute, which will only increase if the character level increases.) )
Hidden Attribute: Will 11 (Everyone's will is infinite.) )。
Lucky >30 (You got the legacy of Tolkien, the creator god, what a lucky guy.) )
Mental power: 23 (Because of time travel, your mental power is far stronger than you think.) )
Hidden attributes cannot be increased with the increase of level, and only the most precious treasures in heaven and earth can only improve some hidden attributes to a limited extent.
Health: 70 (Constitution 8×5 + Level 3×10).
Mana: 100 (Intelligence 14×5 + Level 3×10)
Level 0 Spells: Electric Shock, Flash, Reading Magic, Teleportation, Freezing Ray, Arcane Seal. Increases resistance, detects magic, and illusions.
Level 1 Spells: Magic Alert, Magic Missile, Shield. Greasy surgery, secondary strong acid balls.
Bloodline Spells: 1 Mist (Level 2), 2?, 3?, 4?, 5?, 6?.
With the cultivation during this time, Tang En's perception also returned to the original 9 points, and the bloodline spell was also promoted to a second-level spell.