Text: Volume 1 Text_Chapter 66: The Law of Heaven and Earth

Giant&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>Silkworm cocoon wrapped in &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/ Span> Weak&span css=&ot;ntext_k1&ot;>&/span> Overflow&span css=&ot;ntext_k20&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> table&span css=&ot;ntext_k2&ot;>&/span>&/p>

At this time&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> pass&span css=&ot;ntext_k7&ot;>&/span> golden mang&span css=&ot;ntext_k0&ot;>&/ span > like &span css=&ot;ntext_k5&ot;>&/span> golden armor giant&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> he sat cross-legged&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_ k15&ot;>&/span>&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> clothes have long been turned to ashes&span css=&ot;ntext_k0&ot;>&/span> fine&span css=&ot;ntext_k1&ot;>&/span> pores are swallowing& span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> so strong&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>meat&span css=&ot;ntext_k15&ot;>&/span>!&span css=&ot;ntext_k13&ot;>&/ span>&/p>

Open Your Eyes&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>heart&span css=&ot;ntext_k22&ot;>&/span> surprise&span&span&sp css=&ot;ntext_k0&ot;>&/ span> twenty-five days&span css=&ot;ntext_k1&ot;>&/span> refining&span css=&ot;ntext_k0&ot;>&/span> finally&span css=&ot;ntext_k17&ot;>&/span> will have no &span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_ k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> successfully cast &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> hungry!&span css=&ot;ntext_k13&ot;>&/span>&/p>

stronger&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/ span> let &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> for &span css=&ot;ntext_k18&ot;>&/span> &span css=&ot;ntext_k1&ot;>&/span> demand is extremely &span css=&ot;ntext_ k8&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> he feels muddy&span css=&ot;ntext_k15&ot;>&/span> every &span css=&ot;ntext_k5&ot;>&/span> inch of flesh is hungry&span css=&ot;ntext_k0&ot;>&/span> need& span css=&ot;ntext_k8&ot;>&/span> amount&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> padding&span css=&ot;ntext_k2&ot;>&/ span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>see &span css=&ot;ntext_k14&ot;>&/span> wrapped from &span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/ span> cocoon&span css=&ot;ntext_k0&ot;>&/span> this&span css=&ot;ntext_k17&ot;>&/span> from the yang &span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> condensed and solidified into &span css=&ot; ntext_k1&ot;>&/span> metal block&span css=&ot;ntext_k0&ot;>&/span> its &span css=&ot;ntext_k22&ot;>&/span> contains unimaginable &span css=&ot;ntext_k1&ot;>&/span> majestic&span css=&ot;ntext_k23&ot;>&/span>& span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

Click!&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> hungry&span&span&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> starvation trendHe nibbles on cocoons&span css=&&ot;ntext_k0&ot;>&/span> him&span css=&ot;ntext_k3&ot;>&/span> open mouth&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> bite&span css=&ot;ntext_k20&ot;>&/span>cocoon&span css=&ot; ntext_k6&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> tear down &span css=&ot;ntext_k5&ot;>&/span>&span css=&ot;ntext_k8&ot;>&/span> block&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> like chewing metal&span css=&ot;ntext_k5&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> chew and swallow &span css=&ot;ntext_k2&ot;>&/ span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> hungry&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span> hungry&span&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/ span> to eat!&span css=&ot;ntext_k13&ot;>&/span>&/p>

Strong &span css=&ot;ntext_k1&ot;>&/span> hunger makes &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> pressing&span css=&ot;ntext_k19&ot;>&/span> and waiting &span css=&ot;ntext_k1&ot;>&/span> gnawing cocoon&span css=&ot;ntext_k0&ot;>&/span> party&span css=&ot;ntext_k20&ot;>&/span> cocoon&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>click&span css=&ot;ntext_k1&ot;>&/span> tear chew &span css=&ot;ntext_k2&ot;>&/span>&/p>

Half an hour later&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> devours the entire cocoon&span css=&ot;ntext_k5&ot;>&/span>empty&span css=&ot;ntext_ k0&ot;>&/span>breathing&span css=&ot;ntext_k16&ot;>&/span>fast running&span css=&ot;ntext_k0&ot;>&/span> will be reborn in the secret realm of Xuanyang&span css=&ot;ntext_k1&ot;>&/span> to yang&span css=&ot;ntext_k23&ot;>&/span>& Span css=&ot;ntext_k21&ot;>&/span> quickly absorb &span css=&ot;ntext_k2&ot;>&/span>&/p>

So the hunger pangs of &span css=&ot;ntext_k0&ot;>&/span> that terrible &span css=&ot;ntext_k1&ot;>&/span> hunger finally disappear&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> solid&span css=&ot;ntext_k7&ot;>&/span> hard&span&span&sp; css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k11&ot;>&/span> actually &span css=&ot;ntext_k18&ot;>&/span> tear down&span css=&ot;ntext_k0&ot;>&/span>digest&span css=&ot;ntext_k5&ot;>&/span>empty?&span css=&ot; ntext_k13&ot;>&/span>&/p>

At this point, &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> react&span css=&ot;ntext_k0&ot;>&/span> looking at the cocoon&span css=&ot;ntext_k20&ot;>&/span> &span css=&ot;ntext_ K0&ot;>&/span> face&span css=&ot;ntext_k6&ot;>&/span> surprised &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> to &span css=&ot;ntext_k5&ot;>&/span> &span css=&ot;ntext_k0&ot;>&/span> can be turned into &span css=&ot;ntext_k23&ot;>&/Span> liquid &SPAN CSS=&OT;ntext_k0&OT;>&/SPAN> and &SPAN CSS=&OT;ntext_k23&OT;>&/SPAN > liquid is extremely rich &SPAN CSS=&OT;ntext_k0&OT;>&/SPAN > will become solid &SPAN CSS=&OT;ntext_k7&OT;>&/SPAN > crystallized &SPAN &SPAN css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> like this&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> crystal hard anomaly&span&span css=&ot;ntext_k0&ot;>&/ span > common means to simply play &span css=&ot;ntext_k19&ot;>&/span> shattered &span css=&ot;ntext_k2&ot;>&/span>&/p>

Chew &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> crystals?&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> surprised &span css=&ot;ntext_k1&ot;>&/span> while finally having a chance to observe yourself &span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> tibia, flesh, viscera, and epidermis are all condensed into &span css=&ot;ntext_k5&ot;>&/span>&span css=&ot; ntext_k7&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> as strong as iron&span css=&ot;ntext_k0&ot;>&/span> ligament&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k10>&/span> enhancements& span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> times!&span css=&ot;ntext_k13&ot;>&/span>&/p>

Grip &span css=&ot;ntext_k14&ot;>&/span> clench fist &span css=&ot;ntext_k0&ot;>&/span> station &span css=&ot;ntext_k20&ot;>&/span> play &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> set&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> surprise&span&&>ntext_k1 span> find their own meat&span css=&ot; ntext_k15&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> terrible&span css=&ot;ntext_k2&ot;>&/span>&/p>

At this time&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> muddy&span css=&ot;ntext_k15&ot;>&/span> skin is pale gold&span css=&ot;ntext_k0&ot;>&/span> look&span css=&ot;ntext_k6&ot;>&/span> it's like steel&span css=&ot;ntext_k0&ot;>&/span> but touch &span css=&ot;ntext_k6&ot;>&/span> but it's resilient&span css=&ot;ntext_k0&ot;>&/span> from the inside out& span css=&ot;ntext_k0&ot;>&/span> all concatenate &span css=&ot;ntext_k5&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> tenacity anomalies&span css=&ot;ntext_k2&ot;>&/ span>&/p>

&span css=&ot;ntext_k5&ot;>&/span> punching &span css=&ot;ntext_k0&ot;>&/span> almost 6,000 pounds of &span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> comparable to ordinary &span css=&ot;ntext_ k1&ot;>&/span>Open Pulse Realm Sixfold Warrior&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> has also broken through the boundaries of &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> successfully enabled &span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> spine&span css=&ot;ntext_k23&ot;>&/span> pulse&span css=&ot;ntext_k0&ot;>&/span> officially entered the open pulse realm&span css=&ot;ntext_k5&ot;>&/span>heavy &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span> &span css=&ot;ntext_k11&ot;>&/span> &span now &span css=&ot;ntext_k20&ot;>&/span>& span css=&ot;ntext_k1&ot;>&/span> battle &span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> is enough to ntext_k5 with the seven or eight layers of the Open Pulse Realm &span css=&ot;ntext_k1&ot;>&/span> warrior &span css=&ot; &ot;>&/span> vs. &span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> but also &span css=&ot;ntext_k19&ot;>&/span> so &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span> feel &span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> life&span css=&ot;ntext_k10&ot;>&/span> extremely vigorous&span css=&ot;ntext_k0&ot;>&/span> restore &span css=&ot;ntext_k18&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span> amazing!&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> remove &span css=&ot;ntext_k5&ot;>&/span> handle sharp&span&span css=&ot;ntext_k1&ot;>&/span> sword&span css=&ot;ntext_k0&ot;>&/span> direct stroke&span css=&ot;ntext_k20&ot;>&/span>self&span css=&ot;ntext_k1&ot;>&/span>arm&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>哧&span css=&ot; ntext_k1&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> sparks popping out of the skin of the arm&span css=&ot;ntext_k0&ot;>&/span> but it doesn't break the &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> with &span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> sword to cut &span css=&ot;ntext_k0&ot;>&/ span> finally&span css=&ot;ntext_k20&ot;>&/span>arm&span&&ot;ntext_k6&ot;>&/span> draw &span css=&ot;ntext_k5&ot;>&/span> shallow&span css=&ot;ntext_k1&ot;>&/span> wound&span css=&ot; ntext_k0&ot;>&/span> however&span css=&ot;ntext_k20&ot;>&/span>blink of an eye&span css=&ot;ntext_k0&ot;>&/span> wound recovery&span css=&ot;ntext_k0&ot;>&/span> arm as smooth as ever&span css=&ot;ntext_k2&ot;>&/ span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> strong&span css=&ot;ntext_k1&ot;>&/span> recovery&span css=&ot;ntext_k18&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/ span > this reverts &span css=&ot;ntext_k18&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span> plus &span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_ k1&ot;>&/span>breathing&span css=&ot;ntext_k16&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k18&ot;>&/span> enough to make &span css=&ot;ntext_k11&ot;>&/span>&span css=&ot; ntext_k1&ot;>&/span> vs. &span css=&ot;ntext_k10&ot;>&/span> to the maximum&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> durability&span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

Looking at the arm&span css=&ot;ntext_k6&ot;>&/span> recovery as before&span css=&ot;ntext_k1&ot;>&/span> wound&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>heart&span css=&ot;ntext_k22&ot;>&/span> surprise&span css=&ot;ntext_k2&ot;>&/span>&/p>

breath &span css=&ot;ntext_k16&ot;>&/span>&span css=&ot;ntext_k18&ot;>&/span> enhance &span css=&ot;ntext_k5&ot;>&/span> times&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k23&ot;>&/ span>&span css=&ot;ntext_k21&ot;>&/span> recovery speed&span css=&ot;ntext_k0&ot;>&/span> plus &span css=&ot;ntext_k6&ot;>&/span>meat&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_ k1&ot;>&/span> recovery&span css=&ot;ntext_k18&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot; ntext_k4&ot;>&/span> can hold &span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k17&ot;>&/span> play &span css=&ot;ntext_k19&ot;>&/span> die&span css=&ot;ntext_k1&ot;>&/span> Xiaoqiang& span css=&ot;ntext_k2&ot;>&/span>&/p>

Unless the enemy is too strong&span css=&ot;ntext_k10&ot;>&/span> &span css=&ot;ntext_k0&ot;>&/span> kill &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> slash &span css=&ot;ntext_k0&ot;>&/span> otherwise as long as there is &span css=&ot;ntext_k5&ot;>&/span> port&span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>&span&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot; ntext_k4&ot;>&/span> &span &span css=&ot;ntext_k18&ot;>&/span> revert &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> "None&span css=&ot;ntext_k6&ot;>&/span> stamp&span css=&ot;ntext_k16&ot;>&/span>&span ntext_k22&&ot;>&/span> &span CSS=&ot;ntext_k0&ot;>&/span> none&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> have the body of Vajra&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot; ntext_k18&ot;>&/span> enough to drip blood and respawn&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span> die&span css=&ot;ntext_k19&ot;>&/span> extinguish&span css=&ot;ntext_k0&ot;>&/span> really against the sky& span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

Feel strong from &span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span&span&ntext_k8>&/span>&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/ span>&span css=&ot;ntext_k4&ot;>&/span> delight&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> none&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> there are 10 layers&span css=&ot;ntext_k0&ot;>&/ span> corresponds to the warrior &span css=&ot;ntext_k1&ot;>&/span> ten&span css=&ot;ntext_k8&ot;>&/span> realm &span css=&ot;ntext_k0&ot;>&/span> first &span css=&ot;ntext_k5&ot;>&/span> layer is so strong&span css=&ot; ntext_k8&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> if &span css=&ot;ntext_k17&ot;>&/span> layer 10 &span css=&ot;ntext_k0&ot;>&/span> I'm afraid it's really &span css=&ot;ntext_k1&ot;>&/span> like &span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> eternal&span css=&ot;ntext_k19&ot;>&/span> extinguish&span css=&ot;ntext_k0&ot;>&/span> eternal &span&span css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k19&ot;>&/span> ashamed&span css=&ot;ntext_k17&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>!&span css=&ot;ntext_k13&ot;>&/span>&/p>

According to "None&span css=&ot;ntext_k6&ot;>&/span> stamping&span&span&&ot;ntext_k16&ot;>&/span> &span css=&ot;ntext_k22&ot;>&/span> for none&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> description&span css=&ot;ntext_k0&ot;>&/span> none&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_ K9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> there are ten layers of &span css=&ot;ntext_k0&ot;>&/span> corresponding to the warrior &span css=&ot;ntext_k1&ot;>&/span> ten&span css=&ot;ntext_k8&ot;>&/span> realm &span css=&ot;ntext_k0&ot;>&/span> currently &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> only &span css=&ot;ntext_k17&ot;>&/span> is cast as &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> layer&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> each time you practice &span css=&ot;ntext_k5&ot;>&/span> layer&span css=&ot;ntext_k0&ot;>&/span> you will get the corresponding &span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> types&span css=&ot;ntext_k9&ot;>&/span>pass&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>pass&span css=&ot;ntext_k17&ot;>&/span> what?&span css=&ot; ntext_k17&ot;>&/span> power&span css=&ot;ntext_k16&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> &span css=&ot;ntext_k17&ot;>&/span> martial arts?&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> &span in mind&span css=&ot;ntext_k22&ot;>&/span> out of thin air&span css=&ot;ntext_k5&ot;>&/span> unfamiliar &span css=&ot;ntext_k1&ot;>&/span> memory&span css=&ot;ntext_k0&ot;>&/span> positive&span css=&ot;ntext_k17&ot;>&/span> he casts none&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot; >ntext_k7&span css=&ot;ntext_k1&ot;>&/span>&span&ntext_k0&ot;>&/span> for &span ntext_k0>ntext_k9&& &span &> & & >>> & & span css=&ot;ntext_k17&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span> understand &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> &span&spanspan css=&ot;ntext_k0&ot;>&/span> the heavens and all worlds&span css=&ot;ntext_k22&ot;>&/ span> but &span css=&ot;ntext_k17&ot;>&/span> never heard of &span css=&ot;ntext_k9&ot;>&/span> &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span> &span css=&ot;ntext_ k16&ot;>&/span> print&span css=&ot;ntext_k22&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k16&ot;>&/span> and &span css=&ot;ntext_k16&ot;>&/span> array&span css=&ot;ntext_k20&ot;>&/span> Heavens and Worlds&span css=&ot;ntext_k22&ot;>&/span> also &span css=&ot;ntext_k17&ot;>&/span> alone&span css=&ot;ntext_k5&ot;>&/span> &span ntext_k0&ot;>&/span>But Wei &span css=&ot;ntext_k10&ot;>&/span> terrible&span css=&ot;ntext_k0&ot;>&/span> thus &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> relieved&span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> let's &span css=&ot;ntext_k11&ot;>&/span> see what exactly &span css=&ot;ntext_k17&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span> pass!&span css=&ot;ntext_k13&ot;>&/span>&/p>

Heart&span css=&ot;ntext_k22&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> move&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span> awareness falls into &span css=&ot;ntext_k7&ot;>&/ &span css=&ot;ntext_k0&ot;>&/span> in span> &span ntext_k9&ot;>&/span> as described in &span css=&ot;ntext_k1&ot;>&/span> &span &span css=&ot;ntext_k16&ot;>&/span> operation control&span css=&ot; ntext_k0&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span> savage &span css=&ot;ntext_k21&ot;>&/span> suddenly all over the &span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>ah!&span css=&ot;ntext_k13&ot;>&/span>&/p>

Severe pain comes from &span css=&ot;ntext_k0&ot;>&/span> horror anomaly&span css=&ot;ntext_k0&ot;>&/span> with &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> perseverance endure &span css=&ot;ntext_k19&ot;>&/span> and shout out&span css=&ot;ntext_k2&ot;>&/span>&/p>

At this time, &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> look a little hideous&span css=&ot;ntext_k0&ot;>&/span> eyes&span css=&ot;ntext_k22&ot;>&/span> a painful look&span css=&ot;ntext_k0&ot;>&/span> and he&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot; ntext_k0&ot;>&/span> Jinguang&span&span css=&ot;ntext_k8&ot;>&/span>bloom&span css=&ot;ntext_k0&ot;>&/span> originally skinny&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span> body&span css=&ot;ntext_k0&ot;>&/span> actually gradually changed &span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> and never stopped&span css=&ot;ntext_k2&ot;>&/span>&/p>

Ahhh>h

Painful&span css=&ot;ntext_k1&ot;>&/span> sound from &span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>port&span css=&ot;ntext_k22&ot;>&/span>outgoing &span css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k20&ot;>&/span> reverberates in the secret realm of Xuanyang&span css=&ot;ntext_k0&ot;>&/span> moments later&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot; ntext_k4&ot;>&/span> turned into &span css=&ot;ntext_k14&ot;>&/span> three zhang high&span css=&ot;ntext_k1&ot;>&/span> giant&span css=&ot;ntext_k0&ot;>&/span> pass&span css=&ot;ntext_k7>&/span> Jinguang& span css=&ot;ntext_k0&ot;>&/span> pang&span css=&ot;ntext_k8&ot;>&/span> incomparable&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>talent&span css=&ot;ntext_k9&ot;>&/span> passes: &span css=&ot;ntext_k16&ot;>&/span> celestial phenomena &span&ntext_k2&ot;>&/span> make &span css=&ot;ntext_k15&ot;>&/span> body giant&span css=&ot;ntext_k8&ot;>&/span>&span &span css=&ot;ntext_k0&ot;>&/span> can be amplified&span css=&ot;ntext_k10&ot;>&/span> multiples&span css=&ot;ntext_k0&ot;>&/span> practiced to the peak&span css=&ot;ntext_k0&ot;>&/span> can be transformed into the body of the sky&span css=&ot;ntext_k0&ot;>&/span> hand-picked stars&span css=&ot;ntext_k0&ot;>&/span> stepping on mountains and seas&span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/ span>&/p>

&span css=&ot;ntext_k20&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> become a giant &span&span&&ot;ntext_k1&ot;>&/span> at the same time&span css=&ot;ntext_k0&ot;>&/ span> message about &span css=&ot;ntext_k9&ot;>&/span> &span &span css=&ot;ntext_k1&ot;>&/span> &span &span css=&ot;ntext_k20>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> &span css=&ot;ntext_k22&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>&span css=&ot;ntext_k16&ot;>&/span> celestial phenomena?&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>stop&span css=&ot;ntext_k14&ot;>&/span>change&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> finally frees from the pain &span css=&ot;ntext_k22&ot;>&/span> &span css=&ot;ntext_k0&ot;>&/span> his &span css=&ot;ntext_ k8&ot;>&/span>sweaty&span css=&ot;ntext_k0&ot;>&/span> panting rough&span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> but &span css=&ot;ntext_k17&ot;>&/span> will pay attention to &span css=&ot;ntext_k10&ot;>&/span>put&span css=&ot;ntext_k20&ot;>&/span> mind&span css=&ot;ntext_k22&ot;>&/span> new&span css=&ot;ntext_k1&ot;>&/span> messages&span css=&ot;ntext_k6&ot;>&/span>& span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> let&span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/ span> giant &span css=&ot;ntext_k8&ot;>&/span>?&span css=&ot;ntext_k11&ot;>&/span> feel&span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span> increase &span css=&ot;ntext_k14&ot;>&/span> tripled&span css=&ot;ntext_k0&ot;>&/span> should have &span css=&ot;ntext_k5&ot;>&/span> &span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> comparable to &span css=&ot;ntext_k5&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> transfiguration&span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/ p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>dull&span&span;ntext_k1&ot;>&/span> sound sounds&span css=&ot;ntext_k0&ot;>&/span> like thunder&span css=&ot;ntext_k0&ot;>&/span> he looks at &span css=&ot;ntext_k14&ot;>&/span> looks at himself pang&span css=&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span> body&span css=&ot; ntext_k0&ot;>&/span> feel &span css=&ot;ntext_k7&ot;>&/span> fill &span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span>&span&span&ntext_k0&ot;>&/span> &span&span&span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k5&ot;>&/span>hi &span css=&ot;ntext_k2&ot;>&/span>&/p>

Whoosh!&/p>

Consciousness Away &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k23&ot;>&/span>&span css=&ot;ntext_k21&ot;>&/span> retract &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k16&ot;>&/ span> ends in the sky &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k15&ot;>&/span> body returns to normal &span css=&ot;ntext_k8&ot;>&/span> small &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> whirring&span css=&ot;ntext_k0&ot;>&/span> strong&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span> pass&span css=&ot;ntext_k0&ot;>&/ span> actually &span css=&ot;ntext_k18&ot;>&/span> triple &span css=&ot;ntext_k11&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span> increase &span css=&ot;ntext_ k0&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span> also has &span css=&ot;ntext_k0&ot;>&/span> then &span css=&ot;ntext_k17&ot;>&/span> slow &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k19&ot;>&/span>less&span css=&ot;ntext_k0&ot;>&/span> if &span css=&ot;ntext_k17&ot;>&/span> encounters a speed-type like Guan Lengyue&span&&ot;ntext_k1&ot;>&/span> warrior&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span> passive &span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

gasping rough &span css=&ot;ntext_k21&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>ecstasy&span css=&ot;ntext_k0&ot;>&/ span> &span css=&ot;ntext_k16&ot;>&/span> &span css=&ot;ntext_k1&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span> makes him very satisfied&span css=&ot;ntext_k0&ot;>&/span> although there is a weakness &span css=&ot;ntext_k0&ot;>&/span> but more advantageous&span&ot;ntext_k8&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> if true&span css=&ot;ntext_k1&ot;>&/span> practice to the top&span css=&ot;ntext_k0&ot;>&/span> overhead blue sky&span css=&ot;ntext_k0&ot;>&/span> pedals&span css=&ot;ntext_ k8&ot;>&/span>ground&span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span>I'm afraid it's true&span css=&ot;ntext_k1&ot;>&/span> you can do the hand picking stars&span css=&ot;ntext_k0&ot;>&/span> cover the sky with one hand& span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> understand &span css=&ot;ntext_k0&ot;>&/span> and they are still weak &span css=&ot;ntext_k10&ot;>&/span ntext_k0>&ot;>&/span>&span css=&ot;ntext_k16&ot;>&/span> celestial phenomena &span css=&ot;ntext_k1&ot;>&/span> true power&span css=&ot;ntext_k18&ot;>&/span> cast &span css=&ot;ntext_k19&ot;>&/span> out &span css=&ot;ntext_k0&ot;>&/span> but he believes that as he implements &span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> he will eventually reach his peak &span css=&ot;ntext_k0&ot;>&/span> and will eventually reach his peak &span css=&ot;ntext_k0&ot;>&/span> when the time comes, you'll be like &span css=&ot;ntext_k9&ot;>&/span> &span css=&ot;ntext_k0&ot;>&/span> invincible&span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span> finally cast without &span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k11&ot;>&/span> &span &span css=&ot;ntext_k20&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> real&span css=&ot;ntext_k10&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> if &span css=&ot;ntext_k17&ot;>&/span> re-encounter &span css=&ot;ntext_k6&ot;>&/span> Luo Ao&span&&ot;ntext_k0&ot;>&/span> I'm afraid &span css=&ot;ntext_k18&ot;>&/span> flip and suppress &span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span>&span&>ntext_k8&/span>&span css=&ot;ntext_k0&ot;>&/ span>&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span> understand &span css=&ot;ntext_k0&ot;>&/span> and now &span css=&ot;ntext_k20&ot;>&/span>&span css=&ot;ntext_k18&ot;>&/span> you can use your own &span css=&ot;ntext_k1&ot;>&/span> palm to cast five fingers&span css=&ot;ntext_k16&ot;>&/span> stamp&span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&/p>

Even if &span css=&ot;ntext_k15&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span> strength &span css=&ot;ntext_k19&ot;>&/span> enough &span css=&ot;ntext_k0&ot;>&/span> then &span css=&ot;ntext_k1&ot;>&/span> recovery &span css=&ot;ntext_k18&ot;>&/span>&span css=&ot;ntext_k10&ot;>&/span> also &span css=&ot;ntext_k18&ot;>&/span> make yourself &span css=&ot;ntext_k1&ot;>&/span> recover quickly from injuries&span css=&ot;ntext_k0&ot;>&/span> and &span css=&ot;ntext_k19&ot;>&/span> as before, it takes a lot of pills to &span css=&ot;ntext_k18&ot;>&/span> restore &span css=&ot;ntext_k2&ot;>&/span>&/p>

&span css=&ot;ntext_k12&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span> has opened the pulse realm&span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span>9&span css=&ot;ntext_k8&ot;>&/ span> basic &span css=&ot;ntext_k16&ot;>&/span> can be used in all &span css=&ot;ntext_k0&ot;>&/span>&span css=&ot;ntext_k11&ot;>&/span> and you also have to complete the hybrid umbrella &span css=&ot;ntext_k6&ot;>&/span>&span css=&ot;ntext_k1&ot;>&/span> half &span css=&ot;ntext_k16&ot;>&/span> array&span css=&ot;ntext_k14&ot;>&/span>&span css=&ot;ntext_k2&ot;>&/span>&span css=&ot;ntext_k13&ot;>&/span>&/p>

&span css=&ot;ntext_k3&ot;>&/span>&span css=&ot;ntext_k4&ot;>&/span>heart&span css=&ot;ntext_k22&ot;>&/span> rejoice&span&span&&ntext_k0&ot;>&/span> this success is a ntext_k6 without &span css=&ot; &ot;>&/span>&span css=&ot;ntext_k9&ot;>&/span>&span css=&ot;ntext_k7&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> break into the open pulse realm&span css=&ot;ntext_k0&ot;>&/span> him&span css=&ot; ntext_k1&ot;>&/span> real&span css=&ot;ntext_k10&ot;>&/span> multiples&span css=&ot;ntext_k1&ot;>&/span> growth&span css=&ot;ntext_k0&ot;>&/span> &span css=&ot;ntext_k20&ot;>&/span>&span css=&ot;ntext_k0&ot;>&/span> he needs to start perfecting his &span css=&ot;ntext_k1&ot;>&/span> weapon &span css=&ot;ntext_k2&ot;>&/span>&/p>