Chapter 186: The Battle of the Stalemate
The atmosphere during the competition was like pouring ice cubes into a boiling oil pan, fierce and frenetic.
The pre-match weigh-in showed that Passas, who was on the challenger's side, weighed 77.5 kilograms, less than 60% of Mora's weight. With four arms, the snake demon weighs 147 kilograms, including the snake's tail, which is nearly five meters tall. Although the tail coiled on the ground made the leader of the snake demon look only a head taller than Passas, all who had fought the snake demon during the drill knew how terrifying Mora was when he swung his three wooden knives as he sprinted.
Two shorter wooden knives are used to limit the target's dodging movements, and the long knife held in both hands is aimed directly at the chest and abdomen.
However, Mora's previously invincible sprint on the battlefield has not been able to do much today. Rushes in drills often have a definite objective, to capture a certain stronghold, or to disrupt the enemy's formation. In the one-on-one 150-square-meter ring, the snake demon couldn't take advantage of his speed advantage when sprinting, but the Passas had plenty of room to dodge.
The sharp-witted Horned Demon has already mastered his opponent's Achilles' heel at the very beginning of the match.
Passas kept maintaining a relative angle to his opponent along Mora's flank at his own pace, which made the snake demon feel more and more agitated when he had been passive, active and ineffective.
Possessing the unique locomotor organ of the snake tail gives all snake demons an unparalleled natural advantage in sprinting and acceleration, and this body structure determines that they will look very embarrassed when facing some extreme opponents.
In the Demon Realm, the Rock Demon can be said to be the old enemy of the Snake Demon. Similar-level Rock Demons are far stronger than Snake Demons, and they are unable to deal effective damage to opponents covered in rock-like armor without a steel weapon. Although the Rock Demons can't be compared to the Snake Demons in terms of speed, relying on their powerful physique, they are completely unafraid when they encounter the Snake Demons. It's all due to the fact that the Serpent's speed advantage simply doesn't translate into nimble pace and dodge in one-on-one combat.
Two-legged creatures can change direction in an instant by turning on the spot, while four-legged creatures must start by turning around and twisting their waists and then turn half a circle. Similarly, bipedal creatures only need to step left and right to pan, and some nimble four-legged creatures can do this by jumping, but these are not possible for all snake demons - they can only move forward, and they must adjust the angle of their tails before turning, and they can only barely make a small circle when turning around. The slow backward movement, which is not difficult for bipedal and quadruped creatures, is also impossible for the snake demons to complete.
On the ground, the snake demon can only rely on the snake's belly to touch the ground.
When the Serpent Demon encounters an opponent like the Rock Demon, who is completely undefeated in a head-on confrontation, their speed advantage is null and void. Completely unadvantageous in hedging, once transformed into melee grappling, the Rock Demon was able to rely on its tough outer armor to withstand a few inconsequential attacks and then go around the completely undefended side or rear of the Snake Demon. Once the battle situation becomes like that, it is often just a simple slaughter - the rock demon can rely on the size advantage to launch an unbearable heavy blow to the snake demon after close quarters, and the snake demon's counterattack is difficult for the rock demon to be effective, as long as the gap between the outer armor is not exposed to the opponent's attack, a few simple steps of the rock demon can go around their undefended side or rear, at this time the snake demon can not even counterattack.
When facing the Rock Demon alone, it is wisest for all Snake Demons to turn around and escape with the advantage of speed before they close the distance.
If you were to compare the snake demons to the cold weapons that were more common in history that Andre knew, they would be more similar to light cavalry. On a vast battlefield, they can rely on their speed advantage to ensure their own lethality and become a flexible force, but in a single battle that restricts the terrain, the snake demon who cannot pull away is like a cavalry trapped in a fence, no more agile than infantry.
Hiding on the side of the snake demons, they can still rely on twisting their waists to barely cope, and if they can successfully get around their backs, it will be very deadly for most snake demons. In the middle of the war, the companions who charged together could effectively cover the side and back of the snake demon, but in the ring, Mora could only give up the initiative of the battle to his opponent with his back to the corner.
At the thought of His Highness's instructions, Mora couldn't help but look bitter.
Andre hoped that she would be able to take the lead by taking the lead in the Passas, but in reality, the Horned Demon would quickly get up and attack the unguarded snake tail from the side and rear after successfully dodging Mora's dash with a series of sprints, jumps, and rolls. The snaketail is not a weakness at all, so Passas's several successful counterattacks have only gained a base score, but if Mora can't find a chance to score from start to finish, then it will be impossible to talk about equalizing the little point advantage of the Horned Devil.
The leader of the snake demon has realized that he is the one who is suppressed by his opponent in the game, and needs to rely on momentum and courage to find a chance to win.
As soon as Mora moves away from the fence and reveals the gap behind her, Passas relies on distance panning to try to detour behind her. For the average opponent, the one who actively looks for an angle to attack in the ring is often the one who is more physically demanding. But in the eyes of all the spectators present, the actual situation of this competition was completely opposite.
As a snake demon, Mora's unique physiology prevents her from falling back to distance herself from her opponents, and her emergency turns require her arms to support the ground. As long as Passas runs quickly back and forth on her side, Mora is often forced to scramble, and only by leaning his back against the fence to protect the Achilles' heel will the snake demon not be tricked by his opponent's flexible positioning.
As time went on, Passas failed to extend his advantage, but Mora became more and more impatient because he had nothing to do in the ring. Due to the advantage of height and arm length, the attack range of the snake demon using the wooden knife is not inferior to that of the horned demon holding a long stick, and the four arms give her multiple attacks that most intelligent beings cannot have.
However, the Horned Demon was always reluctant to engage in a head-on confrontation with her, and while sideways avoiding Mora's right-hand stab, the longstick pulled the snake demon's two-handed long knife and avoided the opponent's attack with a perfect movement. Mora's left hand couldn't even hit the tricky angle on the right side of her body - as long as she kept a certain distance from the snake demon and was on the edge of the range of the wooden knife, whether it was a big slash or a precise stab, Passas was sure to dodge it easily. After dodging this wave of sprinting attacks, the Horned Demon was able to seize the opportunity to catch up and chase after Mora's snake tail without any risk.
As for approaching slowly without using a dash, that would only be more passive for the snake demon, and Passas could go around Mora with just one dash roll......
In this situation, Arret, as the referee, announced that the second game of the Special Challenge Tournament had ended.
Leaning against the corner where he belongs, everyone could see how bad the sweaty Mora was. The druid staff carefully wiped the sweat from the snake demon and checked her physical condition to make sure that the snake demon was in good shape for the rest of the battle.
"He's circling around you like a fly, isn't he?"
If he hadn't realized that this was the voice of His Highness, the snake demon might have been angry.
"Try to sprint in an arc! Even if it doesn't work, accelerate out of Passas's range after dodging. As long as you can successfully close him and make him dodge in a big way, it will be difficult for him to have a chance to chase you. Once this tactic works, the game will turn into a tug-of-war of strength and will!" The Child of the Abyss whispered in the Serpent's ear.
With the bell at the beginning of the third game, Mora carefully swallowed half of the water. Then his eyes frantically put on an offensive posture again, and the snake demon knew in his heart that when facing Passas's dragon breath technique, dragging the game into the extra round could only be more disadvantageous to himself. So in the frenzied cheering and cheering of the audience, at the beginning of the third game, the two sides of the battle fell into a white-hot offensive and defensive transition......
The Serpent Demon maintained his speed advantage, and like a cavalry in the battlefield, he never stopped, giving Passas a chance to entangle himself. The Horned Demon dodged Mora's attacks with a solemn expression, and attempted to catch her back with explosive dashes after her opponent's attack. After only eleven encounters, the two men in the ring felt as if they had just been fished out of the water. They hunched over, gasping for breath, but their eyes became brighter and brighter - only in such a fierce confrontation can the two opponents of each other continue to make breakthroughs!
With every fight between the two, Goliath shouted without manners in the audience, she had bet on Mora to win before the game, and the situation of the first two games made her empathize with the grievances of the snake demon, until the beginning of the third game, the two had to attack each other to make the female ranger's mood become happy. Gradually, Goliath has forgotten her original intention of winning the grand prize, and Miss Ranger looks like she is standing in the ring at this moment, and she is fully engaged in the competition.
Sprinting, dodging, parrying, chasing, with every contact between the two sides, the score is constantly changing. As soon as the match entered the middle of the fourth game, the two men in the ring had already begun to show fatigue, and all kinds of mistakes became more and more obvious, and the non-stop sprinting and big action dodging were quickly burning the physical strength of both sides. Passas's dodges were not as subtle as they had been, and Mora's sprinting was starting to become less and less effective.
In another encounter, the Horned Demon tripped over Mora's single knife due to a mistake in his steps, and the Snake Demon, whose reaction arc became longer due to lack of physical strength, also slipped to the ground due to over-steering in the process of trying to pursue...... As the two men's spirits became more and more trance-like, the fourth game of the match ended with the referee's whistle.
The audience shouted excitedly, such a fierce battle is rare in a competition.
The rules dictate that scoring is the main criterion for winning or losing in the ring, and in such a one-on-one situation, the two opposing sides tend to be cautious and calm. Although the weapons in the hands are all cushioned test supplies, if it is one or two "scores" in actual combat, it actually means that the victory or defeat is tilted. Even if the arm or snake tail hits a non-critical part that only counts as one point, the injury means that the movement is limited, and if it is the head, chest, and abdomen with a heavier score, it can be regarded as a matter of life and death.
In actual combat when combat effectiveness is not far apart, life and death are often only in an instant. The competition is to relatively accurately assess the difference in strength between the two sides, which is equivalent to the two people in the ring having almost "unlimited" lives, which can allow them to let go of their hands to show their strongest side.
Third, the fierce pursuit of the score in the fourth game was like someone being "killed" in the ring every minute, and the stalemate battle made the hearts of the audience watching the amber light screen hang in their throats and eyes in the audience, and every moment was like someone would fall on the stage due to physical exhaustion.
At halftime, both sides leaning on their respective corners already understood in their hearts that the score was not so important in this situation. Neither of them was sure of a big advantage in the score, and their tired bodies kept warning them that the limit of their physical strength had been reached.
-- There should be no sixth inning in this game.