Chapter 38: "The Hand of the Flame Demon"
Mixed mana often contains a destructive power that is difficult for ordinary spellcasters to control.
It's like mixing hot oil with cold water, and the two elements, which were both calm, blend together and become unusually manic. They entangled, catalyzed, and then annihilated into the void at a faster rate than they would have been on their own. This change in mana is somewhat similar to the transformation of fire mana into a blazing flame, and the process is not as intense, but the damage it causes to flesh and blood is more subtle and difficult to prevent.
Theoretically, hybrid magic has its own unique advantages as a weapon, but in practice it is too difficult to manipulate. In the case of Andre, if the pure shadow power that he can control when using all his strength is the benchmark, then his control over this kind of mixed mixed magic is only about one or two percent of the former. Although hybrid magic has its own unique characteristics, trying to control this power is a bit more rewarding than necessary, and it is easy to hurt yourself if you use it reluctantly.
Therefore, when Garuda had removed most of the impurities from the magic iron through constant forging, the next step for him and the children of the abyss was to re-distinguish the magic from the endless mixture of the magic iron, just as a piece of mortal iron would become a two-level magnet.
It's just that this job is no easier than manipulating the hybrid magic, but fortunately, the efforts of the Children of the Abyss and the Fire Demon are not in vain. As the line between darkness and flame became clearer and clearer, the purple magic that was originally not obvious took on a clear distinction between red and black in this piece of magic iron.
The so-called distinction is only a manifestation that can be seen by all. Just as the most brilliant blacksmiths cannot completely separate the brass (pure copper) and gray iron (tin) from the red copper (bronze is the color that antiquities have only been oxidized and unearthed) in their weapons. All Andre and Firedemon did was make the two types of magic easier to control, but it was impossible to separate the pure magic
Forged into long strips, the middle of the iron was set up in a crimson furnace, one end emitting a very obvious dark red light, and the other end was black and did not look like metal at all, without a trace of metal's lustre.
Elder Claude quickly clamped the red-hot magic iron out of the furnace with iron tongs, and in this moment, Andrei and Garuda raised the control of the magic power in the meteorite to the limit, and the final quality of the finished product was now a very crucial step.
As the dwarven warrior lifted and dropped his axe, the red-hot strip of demonic iron in the middle was cut into two symmetrical pieces on top of the felt. The two separate powers of magic were thus transferred to two different parts.
This attempt to separate the magic power was very successful, and the elemental purity of the two pieces of magic iron was almost close to ninety. After being severed, the two pieces of magic iron showed different properties, and the mixed magic power that was originally invisible to the naked eye seemed to become more obvious after separation, showing a rising red phantom and a faint black aura respectively.
Everybody's mood became very excited. The part that contains the scorching magic will be forged into a hammer that retains its hardness and toughness even when subjected to extremely high temperatures, and the piece that emits black aura will continue to be forged into a sharp shadow blade.
The rest of the work is more than capable of the dwarven masters, and with the elemental protective gloves made by the elves, it is difficult for the separated magic to do much damage to them. Experienced masters will perform the final casting, molding, folding and forging of the two pieces of meteorite iron that are tied to the same source.
The casting of the hammer requires a clear understanding of the purity of the meteoric iron, and the dwarves have long since summed up the huge difference in performance between pure metal and alloy steel by experience, and if the properties of the meteorite itself are not suitable, the dwarves also have the precious metal at the bottom of the box to make it instantly reborn. Only experienced casting masters can fully grasp this hammer larger than their heads, what kind of quenching method should be used, this is no thermometer reference to rely on the original heat treatment process completely by feeling and experience, under this condition to ensure the hardness of the surface of the hammer and its overall toughness is a very deep science.
The dwarven master naturally has a unique skill that is difficult for others to imitate, just like Andrei is very sensitive to the magic of shadows, and Garuda can roughly judge the temperature of the flame by feeling it. The dwarven masters have a wonderful sense of the mysterious microscopic changes within the meteorite during the heating and quenching of the hammer. They are the sons of rocks and metals of Garlandia, and even if they have not yet developed theories such as austenite and martensite, they are able to respond correctly to the most critical heat treatment processes through their talents and senses.
André explained to the fire demons beside him what kind of wonderful changes the hammer body would make when it was heated and then put in cold water. The dwarven blacksmiths next to them were very curious about the fact that they obviously didn't know how to strike iron but could forge theories, but they were the children of the abyss, and the demon leader had inadvertently revealed some special crafts that the dwarf masters had not mastered several times.
The Children of the Abyss have repeatedly proven his astonishing wisdom and erudition to the dwarves, and even if they can't imagine the wonderful sparks that might collide between "cutting-edge" science and practical craftsmanship, the dwarves still have great respect for such wise men.
Therefore, when Andre proposed to engrave some fire runes on the hammer, the dwarven masters only thought about it and agreed, they had long been in the habit of carving earth runes on their weapons, and years of practice told them that it would improve the hardness and toughness of the finished product to a certain extent. Engraving the fire rune might also be a good attempt, as the half-finished hammer is filled with a steady stream of flame magic, which may allow it to unleash a few large fireballs or something!?
After two days of post-refinement, rune combinations, and re-engraving, the first magical hammer forged from a small amount of adamantite and meteorite iron was finally born!
The hammer engraved with ancient runes was covered with a red glow, occasionally interspersed with a faint purple streamer, the dark magic that had not been completely separated from the hammer. The little bit of mixed magic had greatly reduced the burden that the hammer would place on the user, and this familiar magical vision reminded Marserion, who had experienced the demon wars, of the alien flames that the Firelord was good at.
As a result, this forging hammer, which represents the pinnacle achievement of the Limestone Clan's forging process, has a name full of aura - the hand of the fire demon.
The flame runes mentioned by Andrei also gave the heavy hammer some practical magical effects, and Garuda could use this hammer to cut the time it takes for him to release his fire spells in half, or increase the destructive power of the spells by three percent, and even smash the iron at room temperature on the iron felt through repeated beatings. A hammer that can be used to some extent away from the furnace, allowing even druids and children of the abyss to unleash some fire spells. Unfortunately, as the owners of this extraordinary hammer, the dwarves are not able to master the fire magic within. But it was enough for them, and the final flame rune engraved on the hammer body made it almost impossible for the new furnace to melt the magical hammer. The effect had already surpassed the expectations of the master blacksmiths for its heat-resistant performance, and it was the pinnacle of the Limestone Clan's previous forging skills in every way.
Whether as a tool or as a work of art, the "Fire Demon Hand" has fully demonstrated its value.
As the Dwarven Masters eagerly prepared to craft a second meteorite artifact, the leader of Andrarui presented them with a new challenge. In addition to the dwarven tradition of folding, forging and rune engraving, André proposed the mystical methods of surface carburizing and local quenching, which the dwarves had never heard of.
In fact, the local quenching dwarves are not completely unmastered, and their treatment of the hand of the fire demon can be called a kind of surface quenching that relies on experience to complete. When the surface of the hammer becomes hot, and the internal temperature has not fully increased, quenching will make the surface of the hammer harder, but the handle and center part of the hammer still retain enough toughness.
Hardness and toughness are often incompatible, and a material with a high degree of hardness like diamond is hardly as tough as most common metals. In other words, even if one day one day it was possible to make large objects made entirely of diamonds, the usefulness and longevity of some high-performance alloys would not be comparable to those of some high-performance alloys. As the hardest natural material known to André in previous life, the value of diamond's physical properties is usually reflected in key parts such as drill points and blades.
The purpose of carburizing and local quenching on the surface of the weapon is actually the same, to improve the hardness of the blade while ensuring its overall toughness. If it is too rigid, it is easy to break, and this nature of the weapon is the most ideal solution in the world known to the children of the abyss, after countless practices and improvements—a combination of rigidity and softness.