Chapter 233 Games and Reality

The Child of the Abyss, who calls himself Mephistopheles, stared at the exclamation point on the orc girl's head for a moment without saying a word, lest anyone associate him with the young lord of Andrari. According to his current appearance, it is difficult for unfamiliar people to recognize "Mephistopheles" as Lord Andrari, and remembers that once upon a time, Long Baiguang and Eric discussed the significance of games, especially online games, in the society of the time.

With the continuous development of cities and societies, the people living in them are facing increasing pressure. Relaxing with entertainment is a means of stress relief that almost every contemporary person is accustomed to. There are many ways to vent and de-stress, but for the largest number of low-income people at the bottom of society, the lowest-cost entertainment is naturally their first choice. Due to the influence of the social situation at that time, almost all the more common low-cost entertainment projects were related to spiritual entertainment. In the midst of this, games are incomparable to other forms of entertainment, and the unique sense of substitution squeezes the existence space of traditional entertainment methods such as audio-visual programs and literature, consolidating their increasingly stable and important position in contemporary society.

For most people at the bottom of society, the accumulation of more than ten years or even decades of work is often just enough for them to establish the most basic material foundation for a stable family. Promotions and salary increases can never keep up with rising prices, and the proportion of their own efforts and gains can never be compared with those who occupy a lot of resources......

The sense of accomplishment and satisfaction that is lacking in real life is very easy to satisfy in role-playing games. All you need is to put in the action, not to treat the heroic achievements and magic weapons in the virtual world as worthless and simple data.

It is difficult to make oneself improve through means such as "victory" in a simple and straightforward way like a game, and accumulate important opportunities that are enough to make life change in a better direction. It is precisely because the efforts made by people in real life are often just able to maintain the current status quo, and role-playing games that can constantly "self-sublimate" through gaining experience are so fascinating.

But when such an opportunity appeared in front of the children of the abyss, the otherworldly traveler who should now be called Mephistopheles became hesitant.

What do you gain by accepting what seems to be a task on the orc girl's head, but in fact it may well mean heavy responsibility?

The world is not a real game, and the parts that happen to you that are similar to the game are all appearances brought about by the gods accommodating themselves. Experience and level are the data set by the game creators to make the game more intuitive and concise, just like attack and defense, the creators set what strength of attack to apply to the object of defense to cause damage, and then how much damage they will take after taking it will be destroyed or killed.

But in reality, can the process of combat be simulated by relying on simple data like in a game?

In the case of the only time the Children of the Abyss did it, the damage caused by the Apostle of Errera's beam passing through his limbs and directly hitting his chest was naturally far from the same. Therefore, under the limited conditions at the time, the game creators added such a thing as "Knowing Strike" to the attack, which was originally intended to simulate the special situation of causing a lot of damage when the attack hit the opponent's vital point. Later, the "Knowing Strike" began to be referred to simply as a "critical hit", and the situation of hitting the opponent's vital point was also simply digitized by the creators, and finally evolved into a "critical strike rate". Until the end, almost every gamer knows about crit, but habitually ignores the original meaning of crit.

In addition to using "critical hits" to simulate hitting key points, in order to achieve the purpose of being closer to real combat. It is impossible for a normal person to always have the same force during the attack, so in the process of causing "damage", in addition to the part hit, the attacker's own output will also affect the result of each attack. In order to reproduce this very common situation, game developers have invented "floating attacks" to reproduce this process more realistically.

In the course of real battles, unpredictable changes are difficult to describe in pure numbers. In order to provide a stronger sense of immersion and combat elements, the game is very keen to add more and more complex elements to it, including slowdown, dizziness, weakness, poisoning, bleeding, etc.

After praying for Kerrera's divine power, Sylosi inflicted a "blinding" effect on everyone around her, and at that time, only Celerosi herself, who was in a state of high resonance with the light element, and Andre, who relied on the magic of Shadow and the Eye of the Abyss, were "immune" to this effect.

It may not be accurate enough to call it immunity, after all, the children of the abyss still got hit in the end, and the word "resistance" is more appropriate.

André once choked Sylosi's neck and put her into a state of restricted breathing, which the designers would simply refer to as "silent" if it were in the game. But in fact, Sylosi just couldn't say the exact words at that time, and the Sun God Messenger, who had been suffering all the time, couldn't strictly be called "silent". In addition, what makes Celerosie unable to resist in the suffocating state is not the so-called "silent" state, the girl uses divine powers, generally speaking, as long as she is strong enough and pious in faith, Andre can't control her at that time. The pain caused by suffocation caused Sailosi, who had not experienced much suffering, to faint for a while, but in the end, she relied on her willpower to complete the comeback. At such a close distance, Andre, who tried his best to avoid hurting her life, finally endured the blinding effect of "critical hit", and the most severely damaged left eye was even eroded by the power of Huangquan, changing into a very rare gray.

If you understand the world of Garlandia according to the data rules of the game, Andre has simply encountered a general BUG. But it is precisely because he understands that this is a real world, and it is not formed by data simulating reality, that the current "Mephistopheles" will be hesitant in the face of the exclamation mark on Naneri's head.

Expecting experience rewards that are so common in games in general is obviously a very unrealistic idea, money in words...... The Children of the Abyss could not imagine any other effect of money than to bring trouble to themselves in the current situation.

In the end, Mephistopheles took on the task because the gods had always taken care of him, and the curiosity that mortals had. Although he did not want to admit that he had awakened here because of the will of the gods, as Nanari firmly believed, it seemed that there really was a god who was so kind that he was so merciful that he issued a mission through his own eyes to the only person here who could feel this responsibility.

However, the children of the abyss began to regret it the moment they saw the content of the mission.

To the right, the quest screen has a green, lush forest in the background, and at the end of the screen is the towering World Tree, Garanord. The mission is a simple one: to protect Nanali and her companions from harm.

Judging from the style of the interface, this seems to be an "oracle" derived from the goddess of the earth, Garlandia, not to mention the difficulty of the task in the current situation. There is not even a word in the mission information about the task reward, the task time limit, or anything!Theoretically speaking, as a messenger of the gods, it is definitely not appropriate to compare with the goddess Qi Babi, but this detail does not mention a word about what such a vague mission is!?

You can't just ask yourself to protect these orc girls for the rest of your life, right!?

What makes the children of the abyss even more powerless to complain is that the task released by the goddess of the earth is nothing. On the left side of the line of sight, there is a picture composed entirely of gray colors, gray people on the gray earth rushing towards the gray river, and in the corner of the picture, there is a familiar gray palace.

Don't think about it, this is obviously the unique style of Lord Huangquan. What really made Mephistopheles scratch her head was the underworld's dominant, unspoken mission: to help Nanali achieve her dream......

The son of the abyss, who unknowingly took over the duties of the orc girl's guardian and life mentor, could only look innocently at the blue and cloudless clear sky above his head at this moment...... If you think about it carefully, it's not hard to find. Abyssal Will, who initially "issued" a mission to himself, hoped that he could become one of the most special demon kings in the Demon Realm, and then the goddess Garandia gave him the seed of the World Tree, wanting to guide himself to bring more prosperity to this vibrant land. Compared with these two "main quests", the matter of being responsible for the future of the orc girl also seems to be less heavy. As a great goal that can make anyone fight for a lifetime, it seems that none of the things that the gods have told us can be satisfactorily solved in a short period of time!

Let go of the extra burden in your heart, and the responsibilities that you have inexplicably put on yourself no longer feel heavy, and you have to bear the heavy responsibility of maintaining world peace first, right!?

I've never heard of a story in which the protagonist of a goblin who survives by robbing houses in the wilderness has managed to save the world. If it's something that is within your ability, then you can do it easily, and if you are too much beyond your ability, no matter how urgent you are, you can't rush it.

As the orcs used to say, warriors only need to focus on fighting, the family is the responsibility of the women and children, and how to make the tribe stronger and more prosperous is something that the chiefs and clan elders have to consider.

So he quickly swallowed the food given by Nainali into his stomach, and barely ate a thirty-percent full son of the abyss, and the responsibility in front of him was temporarily forgotten...... It's obviously very unrealistic to think about other people's problems when it's hard to protect yourself. As a "half-elf", all Mephistopheles can do now is pretend to conserve her stamina, and then rely on dragon breath to gather a reserve of mana that is enough to turn the tide at a critical moment.

Nanali's two companions looked at the children of the abyss, who had enjoyed dinner and then did nothing, with a look of disappointment mixed with disdain. Even the most ordinary orc warriors will do everything possible to escape the control of the slave catchers after being captured, and only the cowardly ones will calmly accept the fate of being enslaved by others.

Regardless of whether the half-elf in front of them was a messenger of the gods or not, he was not the same as the orcs who insisted on their pride and dignity!

On the contrary, Nanali, who had believed that Mephistopheles was a messenger of the gods from the beginning, seemed to have discovered something, and showed an expression of great interest, but she did not disturb the "Lord of the Divine Messenger" who seemed to be closing her eyes and recuperating with her eyes closed.