Chapter 210: Stalemate
More than 400 adventurers went into the forest to hunt, and in addition to the prey that had been planned, only half of the people who came back were only half of the ones they set off. Even for an army of 6,000 men, the loss of 200 men was not serious, but the information that could be gleaned through this tentative hunt was not optimistic.
First of all, the aquarium hidden in the river has been constantly hindering humans from replenishing food resources through fishing, and in a special environment such as underwater, it is tantamount to suicide to fight against the aquatic race. If it's just a water monster under some intelligence, some adventurers who are familiar with water may be able to win by relying on their wisdom and weapons. But when the enemy has the same intelligence as humans, it may not be easier to defeat them underwater than it is to defeat the elves in the forest. Even more frustrating is that no one can even determine the number of enemies hiding in the river.
Nowadays, almost all fishing equipment is destroyed or pulled into the water after a short time as soon as it is used. Fine-quality lines and nets are also difficult tools to make, and it is even more irrational to go into the water to catch fish if you can't fish on the shore. Even scrubbing by the river can be attacked, and no one wants to risk their lives for a little food.
Pinning the hope of food replenishment on the vast and rich forests around it is also not a simple task now, and from the situation of yesterday's day, trying to find the hidden elves in the forest before the other party seems to be an impossible task. It is also unrealistic to want to go hunting in the forest without the eyes and ears of the enemy. As long as the maggots-like archers don't stop harassing, the adventurers won't be able to let go of their hands to get food in the forest.
In addition to the food supply that slowly tightens like a noose, forcing the adventurers stationed on the riverbank to react as quickly as possible, the enemy army deployed in the forest also makes the humans feel like a man. When the Elven Ranger's ability as a marksman spread throughout Garlandia, it was even earlier than the war that swept the entire continent five hundred years ago, and the dwarven warriors in steel armor were also a nightmare for all light armor troops, which were the consensus of all intelligent life on the continent many years ago. There are not a few adventurers who are fortunate enough to see how brave the orc warriors are, and as for the demons who once dragged the entire Garlandia into the flames of war, rumors about them are still frequently used by almost all parents on the continent to scare disobedient children in their families. When these two are equipped with steel armor that is invulnerable to swords, they are the last enemies they want to face for all human beings.
The only thing that kept the 6,000 adventurers in their possession without thinking of retreating was the inference they had always believed in the number of enemies - both in terms of the size of the city and the size of the barracks, that the number of enemies was far less than that of the humans gathered together! The adventurers believed that they had absolutely no chance of winning on a frontal battlefield, and it was for this reason that they resorted to all sorts of insidious means to weaken their invincible opponents on the frontal battlefield.
The only problem facing the adventurer's coalition now is how to force the enemy into a head-on battle with them as quickly as possible.
Although humans have long been making rafts to cross rivers, it is still not a rational choice to cross rivers during the high tide of the currents, and it is difficult to keep the warriors safe on the river with unmanageable rafts. There were not enough animal skin sacs, and the raft had a very limited carrying capacity, making it difficult to cross the river without the enemy's obstruction. Not to mention the fact that through the wide view of the river, people can often see the figure of enemy scouts. In the event of an attempt to force a crossing, they will be met by heavily armed enemy forces on the other side. Originally, such a dilemma could be overcome through a long period of preparation, but as far as the current situation is concerned, the initiative to cross the river has always been in the hands of the other side.
Human scouts who watched Andrari's movements could still see many large ships entering and exiting the tall city gates every day, and discerning adventurers could even faintly see the bustling traffic of people on the harbor. With so many large ships, Andrari's soldiers had to rely on scouts to warn humans if they wanted to cross the river. If the enemy chooses a landing site far away from the adventurer's camp, and by the time the human troops in the camp arrive, the enemy is afraid that the battle position has already been completely opened. After all, the adventurer's footsteps are no match for Andrarui's magical sailboat.
It is precisely because the enemy has always grasped the initiative but has not chosen to engage head-on that adventurers feel good about themselves and think that it must be their own side that has the advantage in combat power. What the hell was going on in Andrari's city lords, except for a few people, none of the human adventurers seemed to be interested.
The battle to cross the river has been deemed completely unfeasible by the human leaders in the short term, and the enemy does not know how to lurk in the forest with at least a hundred troops. Obviously, the initiative to fight in the forest is entirely in the hands of the enemy, and it is equally unrealistic to try to find and destroy them. If this were not the case, the hunting party would not have lost 200 men without even having an idea of how many enemy casualties it had. Either way, the initiative in the battle is in the hands of the other party, which makes the adventurer coalition who thinks they have the advantage of combat power feel extremely aggrieved, but there is nothing they can do.
Under such circumstances, the six thousand adventurers gathered together began to faintly divide into three camps - the adventurer team, which accounted for more than half of the number, wanted to take the initiative to break the current deadlock, but they were unable to do it. Other well-supplied gangs are planning to wait quietly for the right moment. The smallest part, including Crane's team, felt that it was impossible to do anything and had begun to retreat.
"I think we should mobilize a certain number of people and go into the battlefield before the forest is cleared, so that at least we can make a more accurate judgment of the enemy's combat effectiveness, and there is no better way to do it anyway. At a time when decision-makers were already at an impasse, Crane, who had never made a proposal, offered his views for the first time.
......
At the same time, Andrari's censors' questioning of the captives was also coming to an end. In the face of ill-intentioned enemies, Andrei's demon inquisitors are not required to obey Andrari's laws. This is also the reason why the elven censors did not join the operation in large numbers, and they could not completely give up their morality and bottom line for the sake of Andrari's peace. The demons don't care about this at all, the core belief of this new species is to use whatever is necessary or effective against the enemy while upholding the moral code of their allies, and all the demons, including Andre, don't care much about whether those methods are despicable or cruel and bloody.
It is enough to make those who do not know the origin of the demons cry out in horror "impossible" - the elves and dwarves have long since acquiesced to the rules of behavior of the demons, and the elven leaders who have experienced the war even agree that many shady methods are enough to protect the country and the entire nation in the chaotic times.
His Highness Loxanne himself has planned many spy and anti-rebellion operations that can subvert a demon legion, and those unsung heroes who have never left a name in history but have single-handedly shaped the tide of the war will be recreated in peacetime as part of the epic drama being written, including many elven spies who have endured pain and humiliation and disguised as depraved and rebellious under the rule of the demons.
The young elves have never been exposed to these dark sides of human nature, just because they are afraid that those young people who have grown up in goodness and beauty since childhood will suddenly realize these shadows hidden under the light, and their three views will collapse and lose themselves. People like the eldest princess, the high priest, and the druid elders have also been able to stay true to their hearts in the midst of many setbacks and sufferings.
Because of this, those elven leaders who have experienced the baptism of war can't help but look at Andre, who has clearly distinguished between friend and foe, good and evil, beliefs, and means from the beginning. The ability of a young child of the abyss to hover on the edge of good and evil and humanity without being lost is something that many elders who have endured hardships cannot control, and the elven leaders can only understand this young lord who does what he says he will do.
With these demons who firmly regard the children of the abyss as spiritual guides, it is tantamount to erecting an effective buffer and insurance between the simple young elves, the dwarves, and the darkness of human nature. With these prominent examples, the young people of the forest will be able to better grasp themselves, good and evil will no longer be as clear in their eyes, when they should insist on their own purity, and when they should throw off the shackles of morality, the strange but shocking portrait of humanity has been lifted by the demons of Andrarui.
......
Ever since he was tricked into playing in "Darkmoon Masquerade" by Andre, Arret Starfire has always been haunted by being taught in public by his uncle. Although His Royal Highness the Lord tempted him to make a big appearance, the young ranger did not hold a grudge in his heart, and this innocuous joke happened occasionally even between elves, let alone touching the taboo of demons. It's just that afterwards, the young man suddenly thought that he was also an alternate examiner who graduated from Valhalla's psychology major, and it was really undeserved to be calculated so simply.
Even if it was His Highness Andrew, who was highly respected in Andrarui, who was playing tricks on him, and it was just a small loss of face.
The young man decided to review his professional course, so he often took advantage of the fact that he had no tasks at the moment. All the captives captured by the scouts in the forest have been transferred there, led by Kassandra, Andrari's current supreme procurator, and many demons and even orcs are trying to interrogate these prisoners under the guidance of the snake demon.
The core technique of the interrogation is an old routine that the young snake demon has long mastered, directly from the children of the abyss whom she worships. Ask trivial and pointless questions to see if the person being tried has made up lies, such as who knew about your entry into the forest before you were captured, and where did your leader hear that you could make a fortune in Andrarui......
Record all the answers, if the content is improvised by the trainee, under the long-term fatigue and massive information offensive, then there will always be times when the answers are inconsistent and flawed. Only people who answer exactly according to the facts can really make people unable to find flaws. Even those who are well-trained and thoughtful will only last longer than the average person.
As for those who refuse to cooperate, remain silent, or are completely fabricated, then I am very sorry, starvation and lack of rest are only the lowest level of interrogation, and if this continues after a day, not only will the previous methods be extended indefinitely, but according to the attitude of the prisoners, some extremely inhumane and painful punishments will be added.
Some of Arret's cruel methods of handstand are made to stand on their hair just by imagining and hearing screams.
Of course, those methods of extreme suffering that do not threaten the lives of prisoners are all reserved as a last resort. Once the victim has suffered too much, even if he recovers well after the sentence, the seeds of hatred must have been planted in his heart, and for such a goal, he should be disposed of as soon as possible after receiving a confession, because deep hatred will leave the seeds of deformity in the human heart, and allowing such people to be freed will usually only lead to premeditated revenge and even more tragedy.
To sum up, although this method is emotionally unacceptable to the young ranger, he agrees with the truth.
All of the basic theories that Arrett didn't want to use were special psychological content that he had specialized in, but fortunately, there were no real tough guys among the captives, as long as they were given a taste of the so-called "repertoire", no one would have trouble with them for some information that had little to do with them.
Under such circumstances, the information that the captives knew had basically been spit out, and they were greeted with good food and drink, and only restricted their freedom. Through the compilation of information from the Special Investigation Section, the reasons for all the adventurer teams to gather in Andrari were summarized as false and exaggerated inducements and instigations. In those statements with ulterior motives, the cities of the Children of the Abyss are depicted as places full of wealth, but people are simple and ignorant, and the demons rely on intrigue to maintain a fragile balance. While most people don't fully believe this rhetoric, risk-takers who take chances are still attracted to imaginary riches at their fingertips.
This was not only because they were greedy and stupid, but also because it had become so popular among the city-states that most of them would rather believe it, even though it was only a handful of them who did so - a team of six thousand adventurers with different intentions.
It would be unrealistic to pinpoint the source of the rumors on the other side of the wasteland from the barracks, but based on the location of the city-states to which the adventurers belonged, most of the earliest news and actions were made by an ancient city that thrived on the slave trade.
Summing up the information in his head, Arrett made all kinds of deductions in his mind like a working investigator, and the idle young ranger walked and walked to a special independent prison.
Resident among them is a beautiful young human girl who was once captured by Arret and Golia during a reconnaissance operation. The girl dressed as a man cooperated with the interrogation in the barracks, and everyone, including Kassandra, decided that there must be something special about the girl. However, this young girl has never shown the slightest flaw, answering whatever she asks, and being obedient to the point where people can't find fault with it. Naturally, the snake demon would not torture her for some of her privacy or special features, but every inquisitor who tried to extract some fierce information from her has so far been unsuccessful. In the end, the girl was left here to eat, and no one came to her to know anything.
Out of curiosity, Arret naturally talked to the girl named Chrissy, but he only asked about the topics he was curious about about the human city-state.
Subconsciously glanced into the girl's room, the human girl was sewing some decorative gadgets from the cloth in the barracks. Her bed and toilet were covered with curtains that blocked her view, which might have been considered a very considerate care for a prisoner.
However, Arret's casual glance met the human girl's gaze through the iron fence window, and the young ranger took a closer look at the faint playful freckles on the girl's face, and then pretended to be passing by, but in fact was passing by, and continued to walk.
"Mr. Elf!" The twinkling human lady quickly put down the needle and thread in her hand, and walked quickly to the edge of the iron window, where Arrett was within reach, as if she was a little afraid that the other party would just leave.
"May I ask you some questions about Andrari?" Chrissy's beautiful blue eyes concealed some troubles that were difficult for ordinary people to detect.
Naturally, Arrett couldn't see anything in it, but his instincts told him that the girl had something to say.
The young ranger glanced up at the bluestone ceiling above...... His Highness's words are very reasonable—some people are usually hard to force out certain words, but if you leave them alone, there is a chance that someone will voluntarily tell you their secrets. Just because most people are social creatures, they often can't bear the loneliness in their hearts......