Chapter 177: Results and Tests
Three months later, almost every soldier trained in Valhalla had mastered one or two buff spells derived from the Bounty of Life. Even Andrei's druid level reached a near-high level of Lv19, and he became a "Blessing Giver" who specialized in "Blessing" spells.
And although the children of the abyss's attainments in the life spell have been greatly improved, they still have not been able to achieve the breakthrough he wants. No matter how good the "grace of a cat" and "tenacity of a wolf" he wielded, he could not make the magic in his body bloom with that extraordinary power in a moment. Comprehending this way of using the magic of life is like learning to walk for dragons, and without the support of magic, even simple activities can become a huge burden, and it takes each dragon two or three hundred years to master this skill.
Only the dragons who have initially mastered this skill can be regarded as truly out of their "childhood" period.
André didn't know if he had hundreds of years to hone this technique, but he felt that the ideas in his head were the most effective means of shortening the process. Although most of the druids, including Yudean, and the priests represented by Enriel felt that Valhalla's military students were not the right way to master life spells, no one could deny that the "dragon breath" and perceptual learning were the most effective way to learn life spells they had ever seen.
In order to make great strides in the intensity of the Life Spell, that is, the instantaneous consumption of Life Mana "Near", André even began to frequently try to use healing spells on himself. However, while healing spells are far more costly than life-bounty, they are far from buffs in terms of effect and nature. So much so that a month after Andre was feverishly casting healing spells everywhere, he found that his attainments in buff spells had actually regressed...... Kasanna's "Bloom" magic is obviously more similar in nature to "Buff".
This is probably like the explosive muscles and endurance muscles of the human body are always in a state of trade-off, and before the overall muscles become stronger, the strengthening of explosive power will weaken endurance to a certain extent. In other words, when there is no great progress in spirit and perception, getting used to using life force according to healing spells may make the release of buff spells unfamiliar in the short term. As a result, the druids habitually divided their members into several general factions, "redeemers" who excelled in healing spells, "blessed ones" who excelled in buff spells, "coordinators" who excelled in promoting the growth of all things and maintaining the balance of nature, and "psychics" who excelled in wild spells.
As far as druids are concerned, only those who have been through the years have been able to achieve great things in these areas at the same time.
In contrast, the priests relied on devout faith to pray for miracles from the goddess of the earth. The power of magic comes directly from the goddesses themselves, and they don't need to have the same mastery of spellcasting skills as the druids, which is the difference between magic and magic. However, because both are the same long-term dealers with life forces, the line between Earth Sacrifice and Druid is not so clear. For example, Enril can cast life spells with his own power without going through the goddess, and Yudeon can borrow power by praying to the goddess when necessary.
If you want to use strict game terminology, it is that most high-level rituals will have a certain druid level, and in turn, the druids will also "part-time" the sacrificial profession to gain some "skills".
The Children of the Abyss also tried the "routines" of the sacrifices, but they were also unsuccessful. It's not that the goddess doesn't respond to his "prayers", but as a embodied image of the will of the world, the goddess "herself" is not good at the too subtle things of the dragons, and perhaps it is easier for the great Majesty Garlandia to grow an ancient tree to the height of a mountain.
In the end, Andre even used the stupid method of superimposing the "Gift of Nature" on himself, but the cat elegance of "Agility +5", the wolf tenacity of "Constitution +4", and the brute strength of "Strength +4" did not get the full set of effects of "Agility +5, Constitution +4, and Strength +4". These life forces acting on the human body will affect each other, interfere, and eventually transform into the result of "one plus one is less than two", and the characters in the game put on more than ten or twenty "BUFFS" after all, just to facilitate the simplification of their data, at least in this world, it can't be done simply in that way.
For example, after Andre wears the seed of Garanord, he can provide a total of three to four "attribute" bonuses at most when he casts the Gift of Life spell on himself, and if he wants to barely get improved, it will only make the active magic continue to escape to the body. After removing the Sacred Tree Seed, Andrei's "Full Set of Buffs" can provide a total of about 15 quality enhancements. If magic is compared to a liquid like water, then flesh and blood are the "cups" that carry magic power, and even if you have more Mana, the human body has its own limit. And this limit will even show different results depending on the way of casting spells, different elemental compositions, and even between individuals of the same bloodline, there are various subtle differences in "mana capacity".
For ordinary bloodlines, too strong magic is a burden, even if mortals have the magic power of a dragon, they can't simply obtain the power of a dragon, and the magic power quickly dissipates and eats flesh and blood in the process is the most likely outcome.
Andrei's bloodline of the Children of the Abyss during his formative period can only carry between 150 and 200 Mana, and if all of these mana are activated, then this number will be subtracted by at least seventy. However, the magic power of a "magic device" the size of a fingernail like the Garlanord seed has already exceeded 200 Mana, and it also provides a continuous supply of energy.
This is the difference between flesh and blood and holy relics, even if the magic is as deep as that of a dragon, it is only a more powerful life in itself, and the latter, although it can also be regarded as a life, is more like a reward from the goddess, representing the earthly relics of life.
Since he was never able to find the shortcut he imagined, the Children of the Abyss had no choice but to choose a gradual and stupid method - to practice the buff spell while carrying out physical training with increasing loads, but fortunately, with the support of the "Dragon's Breath" and the Garlanord Seed, at least his physical strength could remain in a state of continuous and undepleted, so although the progress of this method seemed slow to Andre himself, it was unimaginably fast for others.
At the time of the vigorous start of another Andrarui large-scale confrontation league, the constitution and magic of the children of the abyss have improved considerably:
Andrea Gothales (Son of the Abyss, Growing Up)
(Not wearing magical gear)
Mana Composition: Life (168/168Mana) Shadow (75/75Mana)
Power 21
physique
19
Agility 23
Perception 26
Spirit 28
It is also a very frustrating result to seek strength above the "material" to make one's "spiritual" progress the most prominent, after all, in terms of physique, the children of the abyss in the growth period are only similar to the excellent individuals in the elves. To gain physical power based on such a body, you have to involve special means such as magic.
......
The first events to end were naturally the super-heavyweight and featherweight divisions with the fewest entrants, and with Garuda busy in the workshop and young Kassandra having been working as a clerical job in Andhrari, the clash between Mora and Chavalon, the only two fighters, ended in a narrow victory for Mora.
To be honest, this result was a bit unexpected by Mora himself, as an advanced form of the ordinary snake demon, Mora not only led Shavalon in terms of attributes, but also had the advantage of two more arms than his opponent. In this case, Savallon relied on his life magic to provide himself with a buff on the premise of prioritizing physical strength, and forcibly dragged the duel with Mora until the seventh round of the extra round!
For this reason, even if Mora won the game, she did not have much joy, but felt a very urgent pressure - just a year ago, she was the first combat force under His Highness, and while insisting on the training and management of the guard, she was almost surpassed by her deputy who was studying in Valhalla, and the reluctance in the snake demon's heart could only be hidden under her seemingly calm appearance.
She had already made up her mind that she had to make the most of her next opportunity to study in Valhalla.
Compared to the super-heavyweight bout, which has only two competitors and makes the crowd excited, the featherweight division feels relatively unsuspenseful.
The featherweight title was won by the little goblin Kinnos, who came from the same goblin tribe as Rabbi and Gru and was taken in by Andrarui during Andrey's trip to Garanord. Although he is engaged in the same chores as cowards, he is more motivated than ordinary cowards, perhaps because he has two fellow villagers in Andrarui who have "made their way out". It's just that as far as the two of his "relatives" who have already made certain achievements in other fields, Kinnos is obsessively yearning for physical strength. Even his tuition was paid in advance by the rabbis in Valhalla, who was in charge of teaching the Olympiad and geometry, after all, with the small physique of the goblins, there was absolutely no possibility of being selected as a tuition-free military college enrollment.
Goblin Kinnos has won the featherweight title of his dreams, but his mood is not as high as he thought - his "old enemy" Simon has successfully advanced to the Alien Horn Demon a few months ago, and his hypothetical opponent who has been "promoted" to heavyweight is already on his way to a further goal, and this time there are only a handful of featherweight fighters in the featherweight division who are responsible for menial work in Andhrari. For these opponents who have not received systematic training at all, even if Kinnos wins without any suspense, there is not much joy in his heart.
The battle between the dwarven warriors of the Grandweight division is more like a collision of tenacious wills. Because they are physically alike, and it's hard for short-handed fighters to perform any amazing special skills, the extraweight event looks like two "boulders" coming and going to the audience. Relying on strength, physical strength and fighting rhythm to complete the duel above the will, even the winner of the game after entering the top 16 is often exhausted and sweaty, relying on the persistence in his heart to force his opponent with difficulty. Only Harendil Toyama, who has a certain advantage in bloodline and finally won the championship award, has a more significant "attribute" advantage.
The most surprising thing was the special event between the lightweight divisions. The Rangers play on a much larger field than other events of all magnitudes - the arena is set on the training ground used by the Andrarui Guards for exercises, which has many complex terrains, including forests, river beaches, forts, and more. The number of participants in each game is also far more than that of other level events, and the finals are preceded by a 16-person melee! Detecting the enemy's movement is one point per person, "killing" the enemy once is two points, and one death oneself will deduct three points, each person only has three chances to "resurrect", and after three times, an additional five points will be deducted, such a scoring criterion is mainly based on the fact that in most cases, being able to live as a scout to convey the enemy's situation is far more important to the war than to die with the enemy...... And if there is no divine power of the goddess to intervene as a referee in such a messy points-based event, the referees' brains will simply explode!
The referees are not allowed to intervene in the arena, because the movements of the amateur judges will affect the tactics and performance of the players when they are too close. And if you are too far away from the players, it is better to watch the "live broadcast" on the amber screen directly outside the stadium.
The winner was no less unexpected, with Golia, a Valhalla-funded ranger who had studied in Valhalla at her own expense, and her owl partner Abiong coming out on top, with the female player who had always relied on jungle terrain for tactics narrowly missing out in the round of 16. However, in the final of the four-person melee, because of the firm implementation of their tactical ideas and a little luck, the other three players were forced out of the arena and won the championship in one fell swoop!
After almost all the heavyweight events are over, the high-profile heavyweight event finally ushered in the final moment to decide the champion and runner-up. Thank you - I'm you!!......