Chapter 93 of Section E: Wind Splitting Enchantment (Cyberdart)

In fact, it's not that he doesn't want to make his whip, which constitutes his mid-range core tactics, stronger and become a magic weapon.

If you want to make a weapon that is not too strong in the first place, what is the first thing that comes to mind?

By the way, it's nothing more than enchantment.

There are also magic gems. Some people think that whips are inconvenient for indulging those things (usually metal weapons and armor are inlaid), but that is very wrong. The shank can be used for inlay.

Therefore, Lucina made some enchantments for his weapons, as well as strengthened the whip's original self-healing, free-expanding, and toughness-enhancing enchantment properties.

The additional enchantment is to enhance the effect of wind enchantment, as well as anti-break protection.

This anti-break enchantment is mainly aimed at enemies that will dispel the permanent enchantment effect of the weapon or even destroy the weapon together. It's to prevent this kind of thing.,Set up a protective enchantment.。

The gemstones, on the other hand, are inlaid with a moment of green and shining wind gems. As the most adaptable cybodat to wind magic, it is more conducive to wielding the power of wind magic when holding a whip: in fact, the wind system is the most compatible element with the whip. Even if Set often turned it into a fire whip, he always enchanted it with combustible wind before igniting it. Depending on the power of the flames on this whip, it is the strength of the wind magic.

The reason for this is that Cyberdat is not good at using fire magic, but in fact, if a mage is skilled in both flammable wind and fire enchantment, the power of the fire whip is greatly enhanced. In this case, it is necessary not only to ignite the flammable wind, but to directly enchant the flame, so that it continues to burn the flammable wind, so that the enchanted weapon is double-boned by both the wind and fire mana strength.

...... However, the double bonus does not mean that one plus one equals two. It can be said that in the wizarding world there has never been a truth that one plus one equals two. Either big or small.

There are many factors that go into mixing spells. Each spell has its own set of formula for calculating bonuses.

Also, because of the material, you don't have to worry about the whip being burned.

Successfully knocking out the Hugger, Cyberdat quickly retrieved the triplock that had been knocked down, allowing it to revert to a piece of iron attached to a soft rope and hang it back on his waist, and at the same time at the same time at an incredible speed, he completed the entire set of actions to retract the whip and attack the fallen enemy at the same time.

He had considered using a bow. But instead of wasting time by changing weapons, it is better to get straight to the hands.

Unfortunately, the hugger is well versed in how to protect his or her weaknesses. After all, as long as you don't use the four sharp blades on your back, the sturdy carapace in your abdomen won't open, and only the weaker soft armor remains. So, just protect the front of your head.

To deal with the hugger, either find a way to hit the face or ...... As he strikes with his blade, he waits for an opportunity to attack the belly of the unfurling hard armor. But if you want to do this, you need to get the timing right. The hugger will not easily use a sharp blade to expose his weaknesses when he perceives that he is in danger, so whether he can trick him into making a move becomes crucial.

Last time, the Ice Dragon Knight seized the opportunity and killed him with one move. At that time, it was obviously a desperate shot, because if he didn't grasp the critical time a little, then no matter whether it was earlier or a little slower, he would have died there.

At this time, the hugger roared and rolled to the side, directly carrying the whip with the hard carapace. At the same time, while violently choking the second attack that was drawn, he frantically dragged down as he got up, trying to pull Setset off balance. Fortunately, the elf had expected this to happen, so he simply used his strength while stabilizing his body, and slid towards it with a slight half-crouch.

The friction between the soles of the shoes and the snow was already very low, and the Cyberdat was pulled in front of the enemy in an instant, as if he were stepping on a sled. Seeing the hugger's sudden claw swing, he let go of the whip and spun to stabilize his center of gravity, and then flashed the wild dance of the enemy's claws against the wind, and grabbed the gap and kicked it, hitting the monster's head.

Due to the lack of protection in the front of the face, this powerful kick made the enemy dizzy, staggered back half a step, and temporarily stopped the attack of pressing step by step. Saibodat didn't intend to distance himself from this, he resummoned the whip and pulled it back into his hand, and struck the monster in the head several times in succession.

Despite the blessing of the Wind Splitting Enchantment, the sharp cutting air currents of the whip could not hurt it in the slightest—the power of the whip was completely negated by the enemy's head as they had previously protected their heads with the arms that probably had the strongest carapace in their bodies.

And he's not attacking with a blade right now, so there's no point in attacking the rest of his body.

Tut...... Knowing that you must keep a dangerous distance from him to have a chance to attack the weak point! Cyberdat subconsciously wanted to shoot with a bow and arrow at a distance, but the next moment he was dismissed by himself: to achieve a powerful penetration force enough to penetrate the armor of this hugger, it was necessary to shoot an enchanted sniper arrow from hundreds of meters away (within a certain distance, the farther it flies, the more lethal it is, and the penetration force is extremely amazing).

And the current situation, which allows him to stay away strategically? Just now he saw the monster manifest from the shadow, which means that the monster can be reclassified as a shadow.

In that case, how can we find him again? Isn't it all over?

Never leave the enemy's side...... So you have to induce him to attack, and then wait for the opportunity to raid. Only then will there be a chance to hit two weak points.

The speed of the hugger's action is not very fast at the moment.

As long as you get the rhythm right, you can make a safe move. As long as you don't get out of order, the reaction time should be sufficient.

Generally speaking, when using the whip, which is a weapon that tests the sense of distance, it is necessary to prevent the enemy from approaching by whipping and winding at medium and long distances, and to pursue and retreat at the right time, and always maintain a safe distance from it.

An inch long and an inch strong. Although the whip cannot directly measure the attack distance in inches, as a soft weapon, it has the same distance suppression as a long weapon.

And in the case of hand-to-hand combat, the whip is naturally like a chicken rib. At this point, Cyberdat will begin to turn to the physical technique that he is proud of. Every time you start a physical engagement, you can choose whether to continue to chase and fight, or retreat and keep a safe distance and continue to attack with a whip.

But whoever uses a whip is inseparable from the use of physical arts.

You'll always have to be able to deal with a close enemy that rushes you in the face. And these physical moves are usually leg techniques - after all, you can only use one free hand with a whip.

However, Cyberdart's style of play is more aggressive.