Chapter 1180: Hyogo Fighting Method

The Four Winds Deer God made a big mistake from the start.

But there is a lack of determination.

Knowing that the situation is very unfavorable, he is still reluctant to survive.

The opportunity is rare, and it has paid so much, as soon as this broken tail operation comes out, it will immediately weaken and die, and the first-mover advantage that has been accumulated over the years and can play the 'step fast, step by step' strategy when the magic tide rises again, will be gone, how can I give it up? How can I be willing?

The result of unwillingness is to appear deeper.

Under the influence of the punishment of bad luck, a drama was created between the beggar and the rich man.

Kane, of course, is not firing all the power.

First of all, his basic disk is the 'Dark Law Universe Blockade Force Field', which is also the focus of having absolute priority guarantee qualifications, if this part collapses, he will show off again in the dark HP, and he will also lose watermelons and pick up sesame seeds, and even face death.

Secondly, he doesn't need to kill chickens with knives, he is a strong man with the ability to solve cattle, where does he need to kill chickens with a red face and a thick neck, and chicken feathers?

Therefore, with the current strength level of the Legend+ rank powerhouse who is on the ceiling of the main material world of the dark HP universe, and the additional bonus brought by the diamond-level technology hanging, he has enough confidence to clean up these weak gods.

Such a state is also the most cost-effective, no obstacle to entering and exiting the dark HP world, and within the permission of the laws of heaven, it can also improve its strength through the skill curve, so that the real combat power, or the peak combat power, can reach the holy realm ++, or even higher, which can be described as a small expert in life and work, and energy-saving efficiency.

So in this broken land, in the dimensional arena, the clash of rules and regulations began first.

The laws clash with each other, some are explicit and some are implicit.

Elemental laws like earth, fire, water, and wind are explicit, and seeing that Kane made a move with the eight elemental laws, the Four Winds Divine Deer was a little ugly at that time.

All eight elemental laws are orthodox and core.

From the perspective of creation, wind represents circulation, fire represents luxury, earth represents fertility, and water represents moisture. Taken together, it is the power of all things to reproduce.

In the angle of extinguishing, wind represents brokenness, fire represents melting, earth represents burial, and water represents corrosion. In the same way, a whole set is the perfect return.

This hand alone embodies Kane's lofty knowledge of the law.

For him, it can be said that he has multiple abilities, darkness, light, time, space, etc. Compared with others, it can only be said to be general, and some are even superficial.

But compared to other gods.

For example, the belief in the gods of the Four Winds Divine Deer, even if it is fur, is a grandmaster-level that makes the Four Winds Divine Deer look up to the mountains.

As soon as the Four Winds Divine Deer opened, Kane's skills were so high that he could only throw money.

It's just that the technology doesn't have enough money to make up. This money, naturally, is a mysterious element.

Kane chose to back down at this point.

This is actually to retreat as advance, conniving at the Four Winds Shenlu to press the family as much as possible on the gambling table, saving the need to trace the source afterwards and dig the grave.

Of course, he will not blindly back down, which will not only put himself in an extreme disadvantage, but also make the Four Winds Shenlu suspicious.

The Four Winds Shenlu didn't ask for it to be able to press Kane by throwing money at it, and the rules built could obviously benefit their own side, they just wanted not to be overly bullied by Kane, and the rest relied on the high quality of the chess pieces to get it back.

In fact, this is an illusion, just rushing Kane's skills, how can the chess pieces he has mastered not be high-quality?

It's just that the Four Winds Divine Deer instinctively didn't want to believe this, and the Doom Heavenly Punishment also played a considerable role, making them faint.

Otherwise, they should have found out at this time that they simply chose a black pit to jump.

The Four Winds Divine Deer, who suffered an invisible intelligence reduction blow and didn't know it, although he was slightly inferior in the battle of laws, was quite able to tolerate it.

After all, on the whole, it's fair, and that's enough.

After the rules of the fight that can be recognized by both sides are formulated, they can officially end the game.

The Four Winds Divine Deer was a little impatient to enter the law area first, which was equivalent to entering the position first and making the first move. Naturally, the antler-helmeted man also followed in, acting as a horse boy.

On Kane's side, the throne was moved, along with a piece of land, carrying Lena, who had always stood by the throne, to enter calmly.

The law operates, and the war begins, and the four winds deer god is represented by the north wind and puts down the first magic card representing resources.

Suddenly, a lush forest (green, representing life and recklessness) is revealed in 3D projection.

This is a dense forest of cedar trees, with thick and straight roots, like spears and swords, pointing straight to the blue sky, and the green formed by its branches and leaves renders the void outside the trunk, only the sky is seen, but the sky is not seen.

After 1.5 seconds of display, the forest turned into a cloud of green crystals, suspended in the energy slot to the left of the north wind.

This is part of the embodiment of the rules set by the previous law confrontation, which is considered open and fair, and no one on either side of the game can play the three indiscriminate yin tricks, only the yang plan on the table.

After dropping the resource card, or land card, the north wind immediately used its energy to summon a spore beast.

Summons that consume a land card naturally can't be very powerful. The attack and defense of Spore Beast are 1 each, and when compared horizontally, it is almost equivalent to a profession of about level 5 in the DND system.

Level 5 professionals represent ordinary professionals who have not long been rid of the rookie title, and they can win against ten ordinary soldiers head-on, but in terms of gods, the difference between them and ordinary people is extremely limited, and no matter how many there are, it is impossible to cause qualitative changes through quantitative changes.

This is because the gods fight against the professionals, and due to the technical crushing, it is not the consumption of one, but the ability to gain grabbing power and obtain compensation while killing.

However, the cost of killing a level 5 professional is less than the benefit, so it will only get stronger and stronger.

However, in this current tear, there are other rules in this regard. Neither side was interested in making the battle too long, so the health of the winner and the loser was divided into 20 equal points. And the summoned combat power is directly related to the law, once it can directly attack the enemy itself, how much attack, how much health will be consumed, and the first to empty will lose.

This also means that although the Spore Beast is only offensive and defensive 1, if Kane's side has no way to intercept and stop it, then after 20 rounds, Kane will be defeated by grinding out all his health.

The Spore Beast is not enough, since the Four Winds Divine Deer dares to choose the Hyogo battle mode, it is naturally because he is confident in this regard. A whole set of French cards can be called tried-and-tested, all aspects have been thought of, all of them are boutiques.

Although Spore Beast has 1 attack and defense, it has a special ability - sacrifice.

This is a special skill that can be activated at any time, and when activated, it will prevent all combat damage that can be dealt to the main body during this turn.

This also means that even if there are 100 super summoned beasts with an attack power of 20 on Kane's side to attack the North Wind body together, the main North Wind will let the Spore Beast activate the skill, and the North Wind body will not lose 1 point of health.

Therefore, the cost performance of the spore beast can be described as very high, this summoning beast looks a little stupid and cute, in a small world that belongs to it, shaking its head and tail, from time to time to east, west.

Then it was Kane's turn.

According to the pre-regulations, the total number of cards in the library is 60, and the hand is 7 cards, and one can be drawn in each round. This rule can be described as general.

What's special about it is that both the hand and the library are free to play, rather than drawing cards right away.

Randomness means that the principle of chaos is used, and it is greatly affected by luck, and the Four Winds Divine Deer naturally will not allow this kind of rule in the context of suffering the punishment of bad luck.

So whether it's a hand, or a card drawn every time, it can be actively chosen by the player. In this way, it is mainly a contest between the cards themselves (the family base) and tactical strategy. In essence, it can be regarded as fighting wits, fighting power, and fighting skills.

As compensation for the latecomer, one card can be drawn, which means that there are 8 cards in the hand.

The first land card Kane put down was blue, which represented wisdom and cunning, and he saw a deep blue sea, with a huge mountain like a thick stone bowl, and water pouring into the sea from the depression of the mountain, forming a waterfall, and the scene looked quite strange.

The land turned into an abstract blue crystal, hovering in the power slot to Kane's left.

Next, Kane drains the energy of the land card and lays down the second card, the Ring of the Sun.

The ability of the Ring of the Sun is to add 2 points of non-attribute energy, or artifact attribute energy. However, when it first enters, it costs 1 land energy.

In addition, as long as you use the Sun Ring, all 2 points of energy will be consumed.

Also, the Ring of the Sun is both a land card and an artifact card, and its artifact attributes make it located in the artifact slot instead of the energy slot.

The security of the two is a grade apart, and there are very few means for the land card, but there are many means for the artifact, and there are two kinds of magic cards in the north wind at this time.

First, it vibrates at the same frequency, destroying the target non-land permanent, which is already other permanents with the same name.

Second, the poison pact, destroys all artifacts, creatures, or enchantments with less than or equal mana to X, and X is equal to the energy injected at one time.

So when the north wind saw the artifact card of the Sun Ring, although he was a little envious, he didn't panic.

However, when Kane put down the Sun Ring in 4 chapters in a row, he still couldn't help but feel a pain in the egg.

As far as he knew, the core ingredient of the Ring of the Sun was the Stellar Essence, a variant of a mystical element that could only be obtained in a burning star.

Kane is four cards as soon as he shoots, which is simply inhumane.

And, according to the rules, unless it is to meet some strict regulations, no more than four cards can be played in any non-local law.

In other words, Kane put all the 60 cards in the Ring of the Sun into play in one go.

The total mana also soared to 9 points in one go, you must know that according to the most primitive addition method, this is an arrangement that takes nine rounds to complete.

Of course, this round Kane can only use 2 points of non-attribute mana, because every time a sun ring is placed, it needs to consume 1 point of mana, and every time the sun ring is used, it is 2 points together, so one presses one, and the previous three sun rings have been used and placed horizontally in this round.

Five cards were played in one go, and Kane had only three cards left in his hand.

Kane then finished the round.

Beifeng glared at Kane expressionlessly, he knew that the three cards in Kane's hand must be expensive and extremely useful, so he would rather let him take advantage of a round.

It's a shame that he didn't steal cards in his deck, otherwise even having Kane discard a card would have disrupted his steps.

It's his turn, it's useless to think about so many things, Kane's tactics are stormy, this tactical staying power is not good, if you can't establish enough advantages in the early stage, you will lose, and he has a co-frequency kill in his hand, the consumption is 3, and it only takes the next round to destroy all 4 Sun Rings.

So with apprehension and excitement, he put down the second land card with a blank face and honestly, representing the black solemn and vicious black swamp.

In the dimly lit swamp, the mist is misty, and the misshapen crooked neck trees seem to be dead, but some branches and leaves are still hanging dark green, which has a gloomy atmosphere.

After the swamp card is revealed, it turns into a black crystal and hangs in the energy slot.

Then the north wind puts down the second summoned beast and wishes the mage dead.

The Death Mage consumes 2 energy, one of which must be a black card.

The attack and defense of the mage is 0/1, which is not as good as the Spore Beast, but the summoning cost is 1 more, this is because its special attributes are sharper.

Like the Blood Painter used by Kane's secondary clone, whenever a life dies in the field, the Death Mage can draw 1 health directly from the local deity for his master. Quite sharp.

Later, the north wind causes the Spore Beast to attack, taking 1 of Kane's health.

The north wind finishes the operation, a total of 4 cards are played, a card is drawn, and there are 4 cards in the hand.

It's Kane.

I saw that after Kane drew a card, he didn't put a land card, but first put an artifact card called Taixuan Oven.

As soon as this card came out, the other three Shenlu who were watching the battle were not calm at that time, and the north wind was about to bulge out of their eyes.

Taixuan Oven, the artifacts that you wipe out will not be destroyed, Note: Indicate the effect of [Annihilation] and lethal damage, they will not be destroyed. Cost, 9 energy, no special attribute required.

This card,It can be said that it is not an enchantment card of the enchantment.,As soon as this card comes out.,Suppress the overall situation.,All with artifact attributes.,Including itself.,It's an indestructible existence.。

The Taixuan oven also looks very sturdy, like a stout and rounded version of the Eiffel Tower, thick at the bottom and thin at the top, standing on a flat, full of fantasy technology on the metal ground, after it is completed on display, it is not condensed, but directly becomes Kane's background board.

Although there is no BGM yet, there is a background picture and a throne, and Kane's forced style has risen several notches at once.

Amazing, frightened, Beifeng wants to scold, Kane's hand, it can be said that he directly abolished his poison contract and the same frequency vibration kill, that is his important means, the poison contract represents indiscriminate harvesting and reshuffle, and the same frequency vibration killing is the best at destroying the enemy who is in a group of climates, without these two means, his combat power is equal to being abolished by thirty percent.

And the trouble is far more than that, because the artifact system has battle cards, or artifact attribute creature cards, with the Taixuan Oven, the artifact attribute battle card is equivalent to naturally having an indestructible attribute. How else to play?

Of course, the Hyogo fighting method can't jump out of the heaven and the earth. And one of the principles of heaven and earth is that all things are mutually reinforcing, that is to say, even a bunker-level method like Kane has a way to resolve it.

So is there a north wind?

It's not right to say yes, and it's not right to say no.

Allowing Kane to complete the deployment of the Taixuan Oven has fallen into passivity. There is no way to directly target it by this time.

But there is a roundabout way. After all, the basis for judging whether the two sides win or lose is the health of the body, and the Taixuan Oven has only established the advantages of the artifact series, making most of the means against the artifact nullified, but it has no direct help for defense and attack.

At this time, Kane's operation was not over, and he saw him put down a white plain card, autumn is high and the sun is cool, golden wheat waves, and a hundred miles of fertile fields. Plain cards represent order and rigidity.

Coupled with the red mountain pie, which represents prosperity and chaos, Hyogo has five colors: green, blue, black, white, and red. It is similar to the five elements of the Immortal Dao, and it is both positive and negative.

From this point of view, it is also possible to analyze the number and characteristics of the user's roots.

Like the Four Winds Divine Deer, it is green and black, green obviously means the dependence on the cosmic tree Yuktrasil, and black indicates the style of their thinking and proposition, which is considered an evil god.

The evil here mainly does not refer to viciousness and badness, but more refers to the fact that the lonely yin does not give birth and the lonely yang does not grow, and the anti-horn played by the four winds divine deer is not obtainable in its god system.

Sadly, the Norse gods of the dark HP world have been distorted from the roots, and all of them are anti-horns, nothing more than one faction being hypocrites and the other faction being true villains.

And Kane's use of white and blue does not mean that he is a good person, after all, stereotype and cunning are not good words. And he used a lot of neutral artifact cards, which made it increasingly difficult to define their characteristics.

In the final analysis, Kane's current true strength is strong enough to surpass the creator system with Xiaoqian World as the main backing and also the upper limit, so there is no way to analyze his true roots and style through the system that is arbitrarily dominated by him.

After Kane put a white hole card, he put a very distinctive artifact card, sucking poisonous insects.

The attack and defense of the life-sucking poisonous insect is only 1.,It's an artifact.,It's also a demon.,It has a special talent.,It's life-sucking.,How high the attack is.,How much health can be sucked.,This health is naturally directly fed back to the body.。

Its summon cost is also interesting, as it is 2 points, just like the Death Mage of the North Wind, and 1 point must be black.

The difference is that this point is black, and it can be replaced with 2 points of the body's life.

Kane doesn't have a black land in his hand, which means that he has to find a way to copy or borrow his opponent's black land, or spend his own health to play if he has one and he has the means.

Copying the opponent's land cards through a series of means is not something that can be done in one round, not only does it cost a lot of time, but also costs the cards, and you have to consider the opponent's destruction and countermeasures.

And the cost of the body's health is much more direct. But it's not without drawbacks, if it's killed or sealed as soon as it comes up, it's a loss.

But now there is a Taixuan oven as the base, and the life-sucking poisonous insect will neither be destroyed nor destroyed, which is very useful, even if it is used to carry high-attack summons, it is no problem, anyway, it is not dead, and it can also absorb health points.

Of course, this seemingly rogue situation is not without breaking the law, for example, some summoned beasts have trampling talents, so they can't be easily blocked, and if their attacks are not offset by the same or higher defense value, the remaining attack power will be directly fed back to the ontology.

For example, the attack of a summoned beast is 10, with the ability to trample, and the life-sucking poisonous insect with a defense of 1 is blocked, and the result is that the body drops 9 points of health, and then relies on the blood-sucking of the poisonous insect to return to 1 point of health, and the final damage is 8, and the green card system, the most important thing is to only pile up attack and defense, and there is no special technique of the head iron reckless.

But on the other hand, the energy required to summon a summon that can hit 10 is also high, so it is not easy to play in the early stage.

Kane took advantage of this, and at the beginning, he was not afraid of the opponent's summoned beast strikes, and he did not hesitate to consume himself, because he was healthy enough and the appropriate consumption of health was also calculated into his tactics. Compared to the north wind, this is called more wins.

Health 17, an insect, 10 resource points, and 1 hand, this is Kane's current situation.

It can be said that his tactics are indeed to play early, obviously in the backhand, and get a total of 9 cards, and use 8 cards in two rounds.

North Wind, who had 8 cards and was the first hand, had four cards after two rounds.

Now even the north wind himself is looking down on himself. It's not primarily a hand, but it's a strategy that Kane successfully targets and falls behind. There is a co-frequency vibrating kill in his hand, but it can't play a role. And there's no particularly good counter-opponent cards in your library.

In the third round, the north wind directly chose a rotten reincarnation card, and after putting a black land card, it appeared.

Reincarnation of decay: The dead are not for burial, but for planting.

It's an enchantment card with a cost of 1 black, 1 green, and 1 free (whatever the attribute) for a total of 3 points, and the effect is that as long as you have a non-token into your graveyard, you can create a token with 1 offense and defense.

Beifeng is doing this, obviously with the mage of the death as the core, playing the number stream.

For example, if the Spore Beast itself is not a token and can commit suicide (sacrifice skill), then when it dies, the Death Mage can absorb 1 life from the opponent and return 1 life to the opponent.

And the reincarnation of decay sprouts a token through the death of the spore beast, and any enemy can attack it, let it go up, not only to defuse the opponent's attack, but also to let the death mage suck a little life to himself.

It is by virtue of this to consume the opponent's health, and as for the speed or slowness, it depends on the intensity of the battle.

The north wind ended the third round with a card, three in addition to two.

When it's Kane's turn, draw a card, and then use it all along with one of the cards in his hand.

They are the artifact card Vientiane Mirror, and the spell card model-making ceremony.

The Vientiane Mirror costs 5 points, and the effect is that it can emboss spell cards, and at the beginning of each round it does not cost to use the embossed spell cards.

The effect of the Modeling Ritual is to consume 4 points, 2 of which must be blue lands, to copy a minion in a field that has creature tokens.

If you are willing to pay an additional 5 energy, copy 5 of these summons.

When the Four Winds Deer God saw such a card, his emotions were broken.

The heart said, this is too rascal!

Mass production, yes, and it can be launched once at the beginning of each round, directly breaking through the upper limit of a French card that can only have a maximum of 4 cards.

Plus, it's free. In other words, even if you don't consume any resources, you can get a chance to copy one summon at a time. And if you're willing to spend an extra 5 points, you're making 5!

Another frustration is that when embossing a spell card, it costs to position it from the perspective of the panscope. This means that you only need to pay a total of 4 resources to complete the emboss, and you don't have to follow the direct cast constraint that 2 lands must be blue.

Coupled with the indestructible and indestructible buff provided by the Taixuan Oven, this is special, and it is all a clever operation to bypass the restrictions. How can this live?

At the end of Kane's operation, the hand is empty, and after letting the Life-Sucking Worm launch a round of flying attacks that cannot be resisted by the north wind side (flying units can only fly block, or units with 'Delay' talents, such as spider's webs and archer's arrows, can be the basis of 'Extension' talents), and the third round is happily ended.

At the same time, the north wind quickly calculated and found that his defeat was decided. I was very depressed in my heart, after all, before he could launch his methods, he was crushed by Kane's gorgeous beauty, which was too sad.

But he still decided to fight to the end, so after drawing a card in the fourth round, he put a black land card, 1 green and 3 black, which met the casting conditions of the enchantment card 'Tomb Covenant' 1 free and 3 black, and completed the setting of the enchantment.

The effect of the Tomb Covenant is: If I have a creature, you have to sacrifice a creature as well.

This enchantment is obviously played in conjunction with the number flow, and it is the most elite flow.

Kane, on the other hand, is the elite stream because he has a lot of cards that are used for effect placement, and when you remove the lands, the battle cards are very limited.

However, Kane managed to get rid of this shackle by copying the stream, and although he often fell into passivity (once the magnum, especially the one embossed with spells, was destroyed, it was a huge loss, and in the absence of a copy target, it could only be a bye), but it still alleviated the problem of insufficient numbers.

After putting down the tomb contract, the north wind still had two cards in his hand, ending the round.

It was Kane's turn again, and Kane directly spent 6 (with the Sun Ring, it is automatically determined that the ring is consumed first, and it must be an even number, so three rings are placed horizontally at once) to copy five Death Mages.

The north wind sighed, and said in his heart that it was indeed so!

Before the spell fell, he sacrificed the Spore Beast. Sporemon's spell can be operated regardless of whether it is moved by itself or by the enemy, and it can still be operated even after attacking, unlike some abilities, which cannot be tapped once the attack is completed (the attack is automatically tapped, and the enemy attack cannot be defended with a tapped card).

Spore Beast sacrifices, wishes the mage of death to absorb 1 life, and the effect of the tomb covenant enchantment is activated, giving priority to Kane's side.

Kane could only sacrifice the only life-sucking poisonous worm, and was sucked 1 life by the mage of death.

Combined with the previous loss, the total health is 16 (the poisonous insect sucked back 1 point in the last round), and the health of the north wind is 21.

Then the north wind is out of tricks, the effect of the modeling ceremony is completed, and the 5 mage tokens of the Death Mage travel to the camp on Kane's side.

At this time, looking at the situation again, there are 4 more than vampire, Kane's side, and 3 more than the number, Kane's side.

Even if there is a tomb contract effect to exchange lives for lives, it can't be exchanged for the other party, not to mention that for every death, Kane will suck 4 more blood than the north wind, and in the next round, the situation will be even more exaggerated.

Although the North Wind has the same frequency vibration kill, it can destroy all the Death Mages in one round, but it can die 6 at a time (the copied Death Mages have no artifact attributes and are not protected by the effect of the Taixuan Oven), the North Wind can only draw 6 blood points when entering the grave, but Kane's side can draw 30 points, minus 6 points, and there are 24 points, and the North Wind only has 21 health points, so the result is like suicide.

Another point is that if you activate the spell when you move, the ability effect has priority for the enemy, that is, he uses the same frequency vibration to kill, and before his side of the Death Mage starts to draw blood, the Death Mage of Kane's camp will start drawing first, and once the health is cleared, the rest will be gone.

For example, Kane has a lot of other minions in addition to 5 Death Mages, while North Wind only has 1 Death Mage and a bunch of minions, but the Poison Pact spell card and enough energy.

Then wait for Kane's turn, before Kane makes a move, the north wind will use the poison pact to liquidate, and the north wind side will give priority to drawing blood, although 1 is not as good as 5, but the first step to drain Kane's total health, the victory will be revealed, and Kane will be suffocated to death.

It's a pity that although the north wind has a poisonous contract, the number of steps is not in place, it has not been able to complete the deployment of the poisonous contract, and there are not so many cannon fodder, even if there is a way, it is in vain if it can't be used.

Beifeng lost like this, and before he had time to exert his strength, he was directly crushed because the strategy was targeted, the cards were not good, and the calculation was not as good as Kane.

But he still has three brothers, and Kane only needs to lose one game to fall completely. It's really unfair, but the rules are there. Of course, Kane also gained an advantage for himself, which was that he could change decks, while the Four Winds couldn't......