Chapter 0779 "The Flames of War Descended: Escape 60′" - 3.

Some real-life areas of activity, which are themselves located in the underlying buildings, do not seem to be subject to this rule.

Zhang Xu speculated that this may be related to the fact that the Black Magic official wants to maintain as much realism as possible and avoid players from taking advantage of tricks by transferring the environment, so they imported big data information about the player's daily activity range into "Escape 60′".

In short, when entering the game scene, it is best to use the area where the player usually moves.

It doesn't make it more difficult because you're on the upper floors of a building, but it avoids the dangers of the lower floors.

In short, after Zhang Xu and the others rushed out of the building where the club was located, while carefully observing the surroundings, they quickly hung up on them countless times, and then summed up the best escape route to move, which was skillful and distressing!

This is the most painful part of this game, any situation is random, except for some fixed plots or general development trends, every time players enter the game, the plot will be encountered, it has never been repeated!

You never imagined what strange things could happen in the chaos of war...... Why else is this expansion called "Escape"?

In the process of escaping, the player may be killed by a falling object at any time, and when passing by the wreckage of a car that was scrapped in the bombing, he or she will be killed by a car that suddenly explodes, or for some reason, he will be killed by a stray bullet that does not know what is flying from it!

Many players are complaining that this game should not be called "The Coming of War", but "10,000 Strange Ways to Die", and there is a post in the official forum that has been artificially pinned, which is used by players to complain about the strange death they have experienced.

There are those who were hit by a bouncing tire and fell to death, some were killed by a downed billboard in a store, some were knocked down by a frightened girl passing by, and some were rushed out dozens of kilometers by a crazy female driver on the front of the car, and then collided head-on with a large truck and hung up......

But the complaining posts made by these players are not completely useless.

At the very least, the club's professional statisticians, after importing this information into the computer for big data analysis, have more or less sorted out an escape strategy with the lowest probability of encountering enemies in the surrounding environment and the lowest probability of accidents.

However, after Zhang Xu became proficient, they found that the so-called "escape strategy" was actually just a kind of psychological comfort for self-deception.

If you're really proficient, you can actually tell where there is danger and where it's best not to go when you run away, and those places that seem safe and won't have these accidents are actually just the lack of conditions for such accidents to happen in the game scene.

This is quite realistic, for example, standing in a park far from the road, you will generally not encounter falling objects and car accidents...... But it may be blasted into the sky by the flames of "justice from heaven" from air raids!

In the game just now, Zhang Xu and the others were like rats crossing the street.

even crawled and avoided countless accidents that were exactly the same as "Death is Coming".

He keenly avoided the five enemy soldier squads far away, and saw that he was about to succeed in the "halfway through".

The NPC who has been running away after them since the beginning of the club is the guy who is based on Little K.

I don't know what stimulated me, I suddenly broke away from the team, screaming like a nervous disorder, and ran around, which attracted an enemy team that hadn't noticed them, and threw a grenade from afar, sending everyone into the sky!

This can make Zhang Xu, who is the captain, angry!

Speaking of which, we have to mention the intelligent behavior simulation function of NPCs!

Those humanoid NPCs that are simulated by the Quantum Brain as part of the game scene.

Although it doesn't take the initiative to communicate with the player, it will simulate the reaction of ordinary people when they encounter an accident, which is generally manifested as running blindly and screaming violently, to set off the terrifying atmosphere or something.

The most hateful are the NPCs that have registered as players, entered Escape 60′, and followed the player's actions...... Yes, if the player themselves does not enter the game, they will also leave an NPC template in the game as a character archetype.

They will even follow the escape team because the player has previously controlled the character, and then follow the players as they escape from the initial scene, and then cause all sorts of unexpected moths in the process of escaping!

After watching the replay of the game process, Zhang Xu breathed a sigh of relief, and said at the beginning: "The results of this game are not bad, almost more than half......"

He glanced at Xiao K with resentment, and Xiao K shrugged his shoulders innocently.

"Let's talk about what you think!"

Zhang Xu instructed: "Summarize the experience of this trip just now. ”

The members of the SE Advent Pilot Team looked at each other, but no one spoke.

What can be said, the hundreds of times they have hung up before have already been finished, and all kinds of methods have been exhausted.

They tried as many survival methods as they could, but they didn't ...... The only difference is that you can die decently!

Now that they're training, they've basically developed conditioned reflexes and instinctive reactions.

When encountering danger, sometimes the body has instinctively made evasive actions before the brain reacts, so what reasonable suggestions can be found?

"Let me start with one...... I found that when I escaped, I couldn't stay where I was for a long time, especially in some confined spaces!"

"If you stay in the wild for more than 1 minute for a long time, an accident will inevitably occur, and although the confined space is relatively safe, once you stay for more than 3 minutes, you will inevitably be caught by enemy soldiers!"

"So we can consider picking out enough 'safety points' around the perimeter, and then moving in a circle around these cycle points, not staying for more than two and a half minutes at each safety point. ”

"Although there are also dangers in the route of movement between safety points, at least it is relatively safe to hide in safety points, as long as you survive two and a half minutes every five minutes, it is equivalent to reducing the danger by half!"

Zhang Xu himself actually didn't have anything to say, and after thinking about it for a long time, he squeezed out a dry one: "In this way, our highly concentrated spirit will get a respite from soothing and resting, and concentrate on the next escape process to improve the chance of survival?"

But what he said,In fact, it's not absolute.,The enemy soldiers find out that the player's secret room is probabilistic.,Maybe they found you just after you entered.,It doesn't have to wait until three minutes to knock on the door to check the water meter.,So the so-called security,In fact, it's only relative!